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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Update Log
4/30/2012
*Worked on some new sections soon to be posted
Started on the revision of the Item Sequence Section, the addition of math calculation, and Assassin build. All 3 of which will be published soon.
4/29/2012
*Made some parts of the Tanky DPS section clearer
Item Sequence is still not finished. Also I plan to add my assassin build soon after everything else is finished.
4/28/2012
*Made some parts of the build more visually appealing
*Fixed some minor errors
4/27/2012
*Added more detail on masteries, also made it more visually appealing
*Added 2 more builds. Totaling to 4 all in all
*Added a section which explains each build
*Made the Ability Kit more visually appealing
*Changed some of the visual content


Irelia... where do I start with her? Other people keep on nagging she's OP and needs an endless amount of nerfs. Few people think she is balanced and want her to be the same. Whose right? Whose wrong? Its all up to you but one thing I assure you is she's FUN AS HELL!!!

Irelia is a fairly versatile champion who can, with the right items, dish out a carry's damage while having the sturdiness of a tank. However, she is not by any means unkillable nor is she a 1 hit 1 kill champ. What I put on this guide is the result of research, theorycrafting, debates, in-game testing, and of course my own experience.
I have had success with this champion (200+ games with her alone) and I'd like to share my knowledge of her with you people. Though I'm not saying I am the best with this champ, I'm just implying that I have had my own share of matches.
I'll be honest, I'm really lazy. This guide is not actually finished and I'll be adding more slowly. Comments and Suggestions are highly appreciated so I can improve the guide as I work. Criticism is also appreciated but please be constructive :D
Also please take some time to read the guide. Its split into sections to help you find what you need. Just glancing on the builds above without reading about them misses a lot of useful information that may give injustice to the guide.
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The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra – just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and ![]() ![]() The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young ![]() ![]() ![]() ![]() |

"The sword flourishes, as though painting with blood."
-Taken from a Noxian Field Report

Obviously if you and your team had any intelligence whatsoever you'd focus him and whip his tiny little ***. However, all 5 of you can't attack him at the same time or else the other team'll kill you. As much as possible only 1 champ should take the damn carry on while the other 4 continue fighting.
This is where Offtank Irelia excels. You take on the carry, kill him, and help your team with the remaining four. Your job is to SHUTDOWN THE CARRY AT ALL COSTS, no matter how intimidating that

![]() PROS+ Decent Damage + Hard to kill + Sturdy Solo Top Champion + Can kill a carry in the middle of his team and walk away with a good chunk of life left + Hard to counter. Boasts 3 sources of punishment. True Damage, AD, and Magic Damage + Good duelist, can 1 on 1 any carry + GP/5 items ( ![]() |
![]() CONS- Vulnerable Early Game - Anything that affects Attack Speed (ex. ![]() ![]() ![]() - May take some time to kill a decent carry - Must farm well - ![]() - ![]() tool rather than a killing spell |
greater mark of desolation Greater Mark of DesolationHelps your auto attacks from early game to late game. Also synergizes with ![]() damage. USELESS WRITING **** ![]() Greater Glyph of WardingMakes you tankier early game and helps with survivability later on. Can be switch with ![]() the cooldown reduction. USELESS WRITING **** ![]() Greater Seal of ResilienceMakes you tankier early game and helps with survivability later on. Can be switched with greater seal of replenishment for the early game mana issues. |
![]() Greater Quintessence of AlacrityGives you a nice boost to your damage output. Synergizes well with ![]() and items with on-hit effects such as ![]() ![]() the added health or greater quintessence of desolation if you want more AD damage. |

Offensive Tree





Defensive Tree









The important thing here is to make sure Irelia can reach

You can also go choose to invest in Offensive Tree or the Utility Tree if you'd prefer. They're both still viable.
Good Summoner Spells
An all-around spell. Can be used for offense, escaping, or positioning. The only downside of this spell is its EXTREMELY long cooldown. It's also very prone to mistakes so you have to think twice about using it in a situation. |
An awesome chasing/escaping spell. Also has a much lower cooldown than flash. Downside is being unable to hop over walls or terrain. ![]() ![]() |
Securing a kill is always good. It synergizes well with ![]() |

Viable Summoner Spells
A standard choice for solo tops. Its good I won't deny that but I rarely use it since I find other summoner spells to be better for my playstyle. |
A really good choice for shutting down carries. You can switch ![]() |

Bad Summoner Spells
This spell is only useful early game. After that its useless. Its not gonna save you from ganks mid game to late game. Choose ![]() ![]() |
You already have your passive ![]() ![]() ![]() |
Early game mana issues are not a big deal for you. Clarity is better used for mana consuming champs such as ![]() ![]() |












Bladesurge path
Why even think about maxing out


Hiten Style path
The way most Irelia players go with. The advantage of this is giving you better sustain and auto attack damage. That's pretty much it. The only time I'd use this path is if I know I'll be taking top with a teammate AND against only 1 opponent or soloing top against a champ I can easily handle (ex.




Bladesurge and Hiten Hybrid
This kind of set up was something I've been kindling for a time now. Basically its a full out offense build. Low cooldown




This build focuses on being tankier and durable earlier on in the game. The main damage source here is the on-hit portion of




A build that gives you a lot of damage mid game and late game. Very risky since it lacks the survivability you need during the early parts of mid game. The components in this build are very expensive so you MUST be fed in order to impose any threat to the enemy team. Not advisable against teams with high burst AP champions such as






This build is more AD oriented. Makes chasing a breeze and sticking on carries much easier. The sustain is also quite good and the damage is incredible. It is expensive however, you probably wont finish both









Very similar with the Fratma's Build since the only difference technically is


Core Items
Wit's End Build




Trinity Force Build




Fratma's Build





Atmog's Build

















Last Pick Offensive items












Last Pick Defensive items











Build 1
Starting items






Early Game
philosopher's stone


Build philosopher's stone first and



catalyst the protector - is a decent item if you dislike philosopher's stone. It gives health, mana, and a mice passive. You're going to buy




Note each variable:
x - Armor y - Magic Resist z - Health a - Physcial Damage Reduction b - Magic Damage Reduction c - Effective Physical Health d - Effective Magical Health |
Note each formula: Æ’(a)= 1 - (100 / (x+100)) Æ’(b)= 1 - (100 / (y+100)) Æ’(c)= ((x/100)*z) + z Æ’(d)= ((y/100)*z) + z |
Wit's End Build
Total Armor: 170
Total Magic Resist: 174 (194 w/

Total Health: 3126
Total AA Damage: 229.7
Physical Damage Reduction: 62.96%
Effective Physical Health: 8440.2
Magic Damage Reduction: 63.50% - 65.98%
Effective Magical Health: 8565.24 - 9190.44
Cost: 13,045

Trinity Force Build
Total Armor: 170
Total Magic Resist: 165
Total Health: 3480
Total AA Damage: 217 (330.4 w/ proc)
Physical Damage Reduction: 62.96%
Effective Physical Health: 9396
Magic Damage Reduction: 62.26%
Effective Magical Health: 9222
Cost: 14,860

Fratma's Build
Total Armor: 165
Total Magic Resist: 186.8 (206.8 w/

Total Health: 3035
Total AA Damage: 358.22 and 4% of target's max health
Physical Damage Reduction: 62.26%
Effective Physical Health: 8042.75
Magic Damage Reduction: 65.13% - 67.40%
Effective Magical Health: 8704.38 - 9311.38
Cost: 17,245

Atmog's Build
Total Armor: 165
Total Magic Resist: 186.8 (206.8 w/

Total Health: 3255 (3605 w/ fully stack

Total AA Damage: 346.77(w/ full stacks) and 4% of target's max health
Physical Damage Reduction: 62.26%
Effective Physical Health: 9553.25 (w/ full stacks)
Magic Damage Reduction: 65.13% - 67.40%
Effective Magical Health: 10339.14 - 11060.14
Cost: 16,995
*The values for auto-attack damage were calculated from scratch. They include all on-hit effects,

Introduction
I didn't include this in the builds above because this guide is supposed to be an Offtanking guide. However, for the sake of educational purposes I might as well add this part. I use this as well if we already have an Offtank and I feel like using a Tanky DPS. Which btw are 2 different things.
Anyway let's get started. First of all, what is a Tanky DPS? How is it different from an Offtank? Simple. A Tanky DPS is a champion that focuses on dealing damage, same as a carry, but actually having health and resistances thus making them a bit harder to kill. An Offtank is a champion who almost has as much resistances and health as a tank but also enough damage to kill the opponent carry.
Irelia is a champion that can fill that role quite nicely. She's naturally tanky, great passive no matter what you do, has built in sustain and true damage, and has abilities that scale off AD.

Runes
Runes







greater quintessence of desolation The damage will help you tremendously early game. Combined with armor pen it causes a lot of damage.

Masteries
Offensive Tree![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() USe |




Masteries are always up to the player no matter what. We all have different playstyles. You can put your points in another tree but keep in mind that as a TANKY DPS you should deal a lot of damage without dying easily.

Skill Sequence
Use either the


Bladesurge and Hiten Hybrid

Item Sequence
This is how it basically goes. Remember to take resistances after

I'll add more info after I finish with everything in the Offtank portion. Also, I plan to add my assassin build soon.

Whenever someone tries to damage you while at your tower. Stun them and get back to farming. They're going to get a shot or two from your turret if they try. Just tower hug if things get really bad. Call a gank from your jungler if you must.
Irelia's combo for harassing is simple.





Pre-level 6 you should be very cautious and just farm. Harass a few times but focus on farming. Irelia is pretty weak during this time, if you screw this up then expect the rest of the game to be bad. Start being a bit more aggressive after hitting level 6 but still judge if you can afford to. If not, then continue farming.
When you actually go in for a kill during laning phase, make sure you are well off the range of his minions. Activate






When you and your opponent finally have some decent items then it gets trickier and harder. Assuming you already completed your











DuffTime
Bluetapeboy
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