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Warwick Build Guide by SirDeRp25


Season 9 BLOOD RUNS, THEY ALL RUN! - SirDeRp's Guide to WARW

By SirDeRp25 | Updated on July 20, 2019
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Choose Champion Build:

  • LoL Champion: Warwick
  • LoL Champion: Warwick

Runes: Standard

1 2 3
Press the Attack
Legend: Alacrity
Last Stand


+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


Standard Jungler Summoner Spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


LeagueSpy Logo
Jungle Role
Ranked #21 in
Jungle Role
Win 53%
Get More Stats

Ability Order Ability Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Season 9 BLOOD RUNS, THEY ALL RUN! - SirDeRp's Guide to WARW

By SirDeRp25
My name is SirDeRp, I am a Platinum Warwick main on the one server, currently the 14th best Warwick OCE as of 4/12/18 according to LeagueOfGraphs. I have played 158 games of Warwick in ranked with a 70% win rate on my Season 8 Climb from the depth of Silver V to High Platinum, although I may not be your definition of a '' high-elo player'', I do believe I am one of THE BEST Warwicks in all of OCE.
As of Patch 8.24 Warwick is in no means a weak or off-meta Jungler, Personally, i believe he is one of the strongest in SoloQue and can be abused to climb out of Bronze/Silver/Gold. The reason that Warwick is being classified as a 'Tier 5' Jungler on analytical sites such as OP.GG, is sufficiently due to the fact that a majority of people are playing him COMPLETELY AND UTTERLY WRONG. Thankfully you have stumbled upon my Warwick guide, here I shall provide you with the ability to Unlock the true potential of Warwick THE UNCAGED WRATH OF ZAUN.
Warwick is a relentless early game jungle who excels during early and mid-game skirmishes, Warwick poses a huge threat in the jungle due to his healthy clear, dueling potential, and objective control. Throughout this guide, I will attempt really hard to help you develope the optimal playstyle for SoloQue Warwick.
RUNES Back to Top
The renounced precision keystone Press the Attack reads as follow; Basic attacks against enemy champions apply stacks for 4 seconds. Applying 3 stacks to a target deals adaptive damage and makes them Exposed for 6 seconds, causing them to take 8% − 12% (based on level) increased damage from all subsequent sources (except from true damage) END QUOTE. Most of Warwick's damage stems from his basic attacks, by taking Press the Attack as our keystone we enable Warwick to take full advantage of this, upon sucessfull ganks Warwick should be able to trigger the effect causing the target to take more percentage damage from all sources. Press the Attack also proves effective when invading the enemy Jungler (ref. 'Threats' for specific cases), with a simple AA, Jaws of the Beast, AA we are able to trigger the effect and possibily salvage a kill through the process. Furthermore Warwick's Ultimate Infinite Duress consists of warwick landing contineous basic attack throughout the duress and thus being able to trigger Press the Attack almost immediately upon cast resulting in the enemy taking 8% − 12% (based on level) increased damage throughout Infinite Duress.
The effect of Triumph reads as follows; PASSIVE: Champion Damage rating takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional Gold 20 END QUOTE. This rune allows Warwick to participate in risky dives, clutch skirmishes and survive throughout suspenseful teamfights (shown in VIDEO below). As the Warwick player you will often find yourself in the center of attention and focus fired some of the time, healing from Triumph allows you to last a bit longer. Ultimately, the biggest reason to take Triumph is due to the remaining two options, Presence of Mind and Overheal being essentially useless on Warwick.


The effect goes as follows; PASSIVE: Gain 3% (+ 1.5% per Legend stack) bonus Attack speed icon attack speed, up to 18% with 10 stacks END QUOTE. Legend: Alacrity provides additional attack speed for Warwick this which is beneficial during jungle clearing. That being said, it does not mean that Legend: Alacrity is always going to be the beneficial choice, Legend: Tenacity could also be considered but very situational


The effects of Legend: Tenacity reads as follows; PASSIVE: Gain 5% (+ 2.5% per Legend stack) Tenacity icon tenacity, up to 30% with 10 stacks END QUOTE. I would highly reccommend taking Legend: Tenacity if the enemy team has 5+ forms of hard CC, this means that Warwick will spend less time under the influence of CC and more time tearing his enemies apart. For those who are new, Tenacity is a stat within League of Legends, often given in a percentage, this percentage stand for the duration of CC (crowd control) which will be negated/ignore if you would like. The term 'crowd control' refers to debuffs within the game which prevent your respective champion from performing certain tasks,(i.e, Roots prevent your champion from casting movement abilities/commands).


The effect of Coup de Grace goes as follows; PASSIVE: Deal 7% increased damage to champions below 40% maximum health. Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion Damage rating takedown. This bonus does not stack END QUOTE. Coup de Grace has very good synergy with the Passive of Blood Hunt, resulting in Warwick obtaining both damage and attack speed when targeting low health enemy targets. Last Stand is also a viable alternative to Coup de Grace and will be discussed below.


The effects of Last Stand goes as follows; PASSIVE: Deal 5% increased damage to champions while below 60% maximum health. This increases based on your missing health, up to 11% increased damage while below 30% maximum health END QUOTE. compared to Coup de Grace, Last Stand synergises better with Warwick's passive Eternal Hunger which compliments Warwick with additional damage while below 30% max health.


Sudden Impact:Going in combat by affecting an enemy champion within 3 seconds of using a dash, blink or Teleport, or exiting from camouflage, grants 7 Lethality and 6 Magic Penetration for the next 5 seconds END QUOTE. Warwick is able to easily trigger Sudden Impact through simply holding down his Q Jaws of the Beast and dashing through the target, the additional Lethality and Magic Penetration helps warwick deal more potential damage to the target as he benefits from both stats ( Warwick does magic damage on hit due to Eternal Hunger). In conclusion, i recommend always taking Sudden Impact when selecting Domination tree secondary.


Relentless Hunter:PASSIVE: Gain 8 (+ 8 per Bounty Hunter stack) out-of-combat Movement speed icon movement speed, up to 48 at 5 stacks END QUOTE. Movement Speed is extremely useful especially from a Jungle perspective, stacks of Relentless Hunter compliments Warwick's playstyle as a dominate early game skirmisher, allowing YOU as the Warwick player to move from lane to lane quickly and consistently apply pressure around the map.


Ghost Poro:Entering a brush instigates a 1-second channel that, upon completion, swaps your current trinket for a Totem Ward icon Ghost Poro.If an enemy enters brush with a Ghost Poro in it, they scare it away, making it ping its team and putting it on a 60-second cooldown. Whilst either you or your Ghost Poro is in enemy territory (slightly after the other half of the map), gain 3 − 12 (based on level) bonus Attack Damage or 5 − 20 (based on level) Ability Power (Adaptive). Great for securing vision on scuttle and potentially obtaining free Adaptive damage, I usually do not take Ghost Poro but it is definately viable if you are a vision freak.
Abilities/Skill Order Explained Back to Top
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Jaws of the Beast: ACTIVE: Warwick Dash dashes unstoppably to the target enemy and bites them, dealing magic damage, applying on-hit effects and healing himself for a portion of the damage dealt.
120% AD (+ 90% AP) (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health)
30 / 40 / 50 / 60 / 70%
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing himself around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off. Warwick cannot be Airborne or displaced while attached to an enemy END QUOTE
Blood Hunt:PASSIVE: Warwick gains bonus attack speed against all enemies below 50% of their maximum health.
50 / 65 / 80 / 95 / 110%
Warwick Blood Hunt Mark: Enemy champions below that amount are also Blood Hunted, granting him out-of-combat Movement speed icon bonus movement speed while moving toward them as well as highlighting their position to his team.
35 / 40 / 45 / 50 / 55%
The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
ACTIVE: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health. Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting END QUOTE.
Primal Howl:FIRST CAST: Warwick reduces all incoming damage for 2.5 seconds. After 1 second, Primal Howl can be re-activated, and automatically does so after 2.5 seconds.
35 / 40 / 45 / 50 / 55%
SECOND CAST: Warwick unleashes a howl, ending the damage reduction in the process, and causes all nearby enemies to flee for 1 second as well as slowing them by 90%. Upon Landing Infinite Duress, Warwick will automatically reactivate Primal Howl, but the suppressed target will not flee END QUOTE.
Infinite Duress:ACTIVE:
ACTIVE: Warwick Dash leaps unstoppably in the target direction, suppressing the first champion he collides with for 1.5 seconds. Warwick channels while the target is suppressed, dealing magic damage and applying on-hit effects once every 0.5 seconds. Infinite Duress Heal power heals Warwick for all the damage dealt.The max range of Infinite Duress scales according to the movement speed of Warwick, the video above displays the extent of the range of Infinite DuressEND QUOTE.


>>> >>>
From the ability details shown above it is clear that by maxing Blood Hunt over Jaws of the Beast and Primal Howl, Warwick only sacrifices 2% Max Health damage for the ability to consistently pressure the map due to the Passive and Active movement speed attained from maxing Blood Hunt. After Maxing Blood Hunt we typically aim to max Jaws of the Beast for the additional damage and healing, and of course finally Primal Howl last.
Tiamat is Warwick's bread and butter; Passive– CLEAVE: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge) (350 radius).Active– CRESCENT: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 radius) (10 second cooldown). You literally cannot play Warwick in the Jungle without Tiamat Make sure to back with at least 1050 gold on your first recall to immediately rush this item before anything else, any additional gold should be spent on control wards! Purchasing Tiamat immediately speeds up Warwick's clearing speed allowing you to more time to impact the map. After the purchase of Tiamat we typically abandon it in this state and prioritize on completing the Jungle item Skirmisher's Sabre - Cinderhulk.
First things first, I see a'lot of Warwick Players make this mistake, they choose to get Stalker's Blade which grants Chilling Smite this is completely stupid and here is why. Warwick is one of the FASTEST champions on the rift, you don't need the Chilling Smite to slow down your enemies, you will always be faster than them will under the influence of Blood Hunt. Always buy Skirmisher's Sabre for the Challenging Smite. Challenging Smite can be cast on enemy champions, Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 − 162 (based on level) true damage over 3 seconds from your basic attacks for the duration. Challenging Smite is VERY good on Warwick as it compliments Warwick's strengths of Dueling and Skirmishes. After this, we almost ALWAYS grab the Cinderhulk enchantment, forging Skirmisher's Sabre - Cinderhulk, the stats from this item builds Warwick into a tankier state making allowing him last longer under potential focus fire during teamfights.


Pick Ninja Tabi if the enemy team/primary threats of the enemy team consists of heavily basic attack reliant champions, i.e. Draven Master Yi.
Pick Mercury's Treads if the enemy team consists of high amounts of CC (crowd control) i.e. lot's of Stunns/Roots/Silence.
Pick Boots of Mobility if you experience lot's of action around the map, Boots of Mobility will allow you to consistently impact the map and is also viable if you are considering solo carrying the game.
After completing your Skirmisher's Sabre - Cinderhulk and Situational Boots, consider upgrading your Tiamat into Titanic Hydra, this item provides Warwick with stats which are perfectly fitted for a bruiser/tank, with an active that now scales off of Maximum Health.


: Do not instantly buy Titanic Hydra in a single purchase, aim to seperately buy Jaurim's Fist and stack it 20 times to gain 100 permanent health, and then proceed to complete Titanic Hydra.
Trinity Force is a well-rounded item providing the wielder with all types of stats consisting of Health, Mana, Attack Damage, Cooldown Reduction, Attackspeed, a Phage passive, and most importantly of all a UNIQUE PASSIVE– SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit (1.5 second cooldown).The Spellblade passive synergises extremly well with Warwick's Q Jaws of the Beast and Works especially well with the AA - Q Jaws of the Beast- AA combo. I typically only purchase Trinity Force under the condition that my team comp already consisted of another Tanky champion aside from myself or when I am considerably ahead compared to most of the enemy team.


Iceborn Gauntlet is typically my go to 3rd item against heavy AD team comps and commonly purchased more compared to Trinity Force, this is because personally I enjoy having extra tanky stats on Warwick.


: Trinity Force and Iceborn Gauntlet share a common unique passive known as SpellBlade, this means that buying both Trinity Force and Iceborn Gauntlet is insufficient use of gold, as the Spellblade passives will not stack.


Dead Man's Plate is a great item if you are looking for protection against Physical Damage while simultaineously gaining some extra health, this item also has a passive which Warwick can stack quite easily whilst moving around the map, gaining more damage on his next basic attack.


Knight's Vow is a great armour item against AD threats, I myself typically ALYWAYS get this item if one of my squishy carries are substancially ahead in the game. UNIQUE: If your Partner is nearby, gain 20 armor, and 15% bonus movement speed while moving toward them.UNIQUE: While within 1000 range of your Partner, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions (after reductions) to you as true damage.


This is a great item if you are looking for protection against a team with heavy crit strike members, a prime example of this would be something like [Graves] in the Jungle, Yasuo Midlane, and a Caitlyn ADC. Because all three of these champions prioritize crit items, the unique passive from Randuin's Omen will reduce 20% of critical strike damage they dish out. Furthermore, Randuin's Omens unique passive slows enemy units within a small radius allowing you to latch onto those mobile carries.


Thornmail is an item which can apply grevious wounds to enemy champions whom have damaged you with basic attacks. While under the effect of grevious wounds the champion heals significantly less from all sources of healing. I typically immediately rush this item 3rd against champions such as Vladimir, Soraka, Dr. Mundo, Darius, and any other champions with a significant source of healing/lifesteal.

Against AOE Damage

Locket of the Iron Solari is a item which can be extremely rewarding with no risk involved, a well timed Locket of the Iron Solari Active can single handedly carry a teamfight, and no im not joking... We have been at mercy of ''WOMBO COMBOS'', Things such as Malphite R into Yasuo Last Breath, which if performed on multiple team members could prove a complete tragedy for the team on the recieving end of damage. Thankfully, you have Locket of the Iron Solari, a single active grants nearby allies with a MASSIVE shield that scales off of your maximum HP, negating a good portion of damage. A well timed Locket of the Iron Solari is also capable of nullifying a majority of Wukong's R damage, saving your team from a potentially lost teamfight.


Spirit Visage provides it's wielder with Magic Resist, Health, Health regeneration, and a passive which synergises extremely well with Warwick. gaining increased healing from all sources means that warwick is able to further more sustain himself in long teamfights and last a bit longer, the increased healing covers everything from Eternal Hunger to Infinite Duress and allows Warwick to heal substantially more from all these sources.


UNIQUE: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 20% for 4 seconds. Multiple sources of magic damage can have this effect active at any one time and the duration is tracked separately per source. Adaptive Helm is a great item against single spell relient casters such as Cassiopeia/ Ryze or On-hit damage such as Kog'Maw/ Varus.
LEGEND: The Phrase 'AA' mentioned in this chapter is a shortcut for Auto-Attack/Basic Attack (Whatever you like to call it).
Warwicks Kit on a scale of difficulty of mastery is about a 3/5, There Aren't many 'Combos' and basically no animation cancelling avaliable to a Warwick player, nevertheless, here are your CORE combos:


AA - Q Jaws of the Beast - AA

This combo is primarily used for clearing Jungle camps, the Q animation is casted during the AA recoil, allowing Warwick to dish out a quick burst of damage.


AA - Q Jaws of the Beast - Tiamat - AA

This combo is primarily used for clearing Jungle camps after purchasing Tiamat, it should also be commonly used during duels or to deal a quick burst of damage to a specific enemy.


W Blood Hunt - E1 Primal Howl - AA - HOLD Q Jaws of the Beast - E2 Primal Howl

This is your typical combo when ganking a lane, keep in mind, if the target is already low on health there is no need to press W Blood Hunt as the active is already applied to low health targets. On the second cast of E2 Primal Howl we as the Warwick typically aim to fear the target towards our ally.


W Blood Hunt - E1 Primal Howl - AA - HOLD Q Jaws of the Beast - AA - Tiamat - E2 Primal Howl - AA - R Infinite Duress - AA

This combo utilises every ability within Warwicks kit, keep in mind, if the target is already low on health there is no need to press W Blood Hunt as the active is already applied to low health targets. On the second cast of E2 Primal Howl we as the Warwick typically aim to fear the target towards our ally.


Due to Warwicks sustain obtained from his passive Eternal Hunger, Warwick pocessess the ability to leash himself with ease. By taking this to our advantage, we can easily perform a simple cheese on the enemies topside camps. Refer to the videos attached, the cheese depends on which side your team is on. In Soloque, Many Jungler's tend to recieve a leash from botside due to botlane being able to provide the most damage to the Jungle Camp. Exception to this are Shaco and Ivern who have very unpredictable early camps. Exceptions aside, you should aim to grab the attention of your toplaner and head to The enemies topside buff. Your Toplaner acts as a form of esscort incase things go messy, sometimes if you are lucky your midlaner grows a brain and also comes to venture through the enemy territory. Once the site has been clear of danger, ping your allies to go back to their lanes and solo leash yourself, you should also tell your botlane to fake a leash, this is especially important in GOLD and above as enemy junglers tipically invade your side if they suspect you have CHEESED them.


Through the cheese performed above, you must be on blue side. This cheese enables you to denie the enemy Jungler his/her Red Brambleback , crimson raptor , and securing the Topside Rift Scuttler . After these three camps, proceed to your Blue sentinel and this should grant you Level 3. I take this time to look for gank opportunities at top or mid, if none is found I would usually continue with Gromp to Murk Wolf and head botside for possible gank opportunities Please note my positioning within the video above. If the cheese proves unsuccessful, i.e. enemy toplaner is waiting in bush, i recommend backing off and just doing a standard path ref, Pathing.


Above is a CHEESE route if you are on the RED team, through this route, you should be able to secure the enemy Jungler's Blue sentinel , Gromp and topside rift Scuttler . After this, take your Red brambleback and proceed to look for ganks opportunities top or mid.Please note my positioning within the video above. A Warding Totem is placed by preference to inform me if the enemy Jungle is nearing. If the cheese proves unsuccessful, i.e. enemy toplaner is waiting in bush, i recommend backing off and just doing a standard path ref, Pathing.
TIPS Back to Top

TIP #1

When clearing Murk Wolf camp, use basic attacks on the two smaller wolves and use Q Jaws of the Beast on the Large Murk Wolf whenever possible, this is the fastest way to clear Murk Wolf camp without Tiamat (demonstrated in video above) After obtaining Tiamat, Simply attack the largest Murk Wolf and two smaller wolves should die from the Tiamat PASSIVE.

TIP #2

By holding down Q Jaws of the Beast, Warwick will dash and travel behind the selected target and follow the target through any and all means of DISPLACEMENT, i.e. Flash (demonstrated in the first video above), and all forms of dashes. During the Dash if the enemy were to travel through any forms of terrain, Warwick will also follow them through said terrain (shown in second video (above). The ultilisation of Jaws of the Beast is a key factor that seperates the good Warwick players from the bad. During the dash, Warwick ignores many forms of cc being applied to him, allowing him to nullify the knock-up effects from spells such as Chum the Waters.

TIP #3

Warwicks Ultimate Infinite Duress is has a substancially small hitbox, and is therefore extremely easy to miss, which often results in your teammates spamming you with Question Marks. To prevent yourself from the embarrassment of single handedly throwing a teamfight, only use Infinite Duress on champions whom are already under the influence of some form of Crowd Control. If this oppotunity does not appear, create it yourself with the use of fear from the 2nd CAST of Primal Howl, the target becomes significantly easier to hit when feared.

TIP #4

This may seem obvious but Use E Primal Howl to reducing incoming damage, i.e. Turret Shots.

TIP #5

DO NOT USE YOUR ULTIMATE TO ENGAGE! The amount of noob Warwick players who do this is just mind boggling, Warwicks Ultimate Infinite Duress is not a form of engage, it can easily interupted from Silences and Stuns leaving a vulnerable Warwick looking like and idiot in the middle of the enemy team. Infinite Duress should only be used to chain CC priority targets or to lock down a carry during important stages of Teamfight, take into account Stuns/Silences/Knock-ups/Knockbacks which the enemy team has and look for a window to lock down a target after these Effects have been used.

TIP #6

Infinite Duress is a extremely viable form of disenage due to Warwick becoming UNSTOPPABLE during the leap animation, use this ability to get away from a bad situation which could result in a pick for the enemy team. It's better to be safe than sorry, if the situation is looking bad and you are about to get picked, my advice is just to ult over the terrain.

TIP #7

Warwicks Passive Eternal Hunger, His W Blood Hunt, and his Q Jaws of the Beast his great synergy together enabling him to have very healthy clears. But just how strong is Warwicks sustain you ask? So strong that he is able to solo kill Dragon at Level 2 with 1 charge of Smite, with a point in Q Jaws of the Beast and W Blood Hunt. Keep in mind due to the Dragon spawn time being extended in patch 8.23, you will typically find yourself being Lvl 4 when the first Dragon spawns, the video above is just to demonstrate how easily Warwick can solo objectives.
I APPRECIATE YOU FOR CLICKING ON MY GUIDE ON THE WRATH OF ZAUN, Warwick! Please considering UPVOTING this guide if it has helped you in anyway shape or form, I really do hope I was able to help some of you grasp the basics of Warwick! I still have more aspects of Warwick to add into this guide, and this content will specifically cater towards newer players, I also plan to add a detailed summaries of specific match-ups, especially the difficults ones, I'm looking at you Shaco...
Blood Runs, They All Run, and I Gotta Run Too! See Ya On The RIFT!
League of Legends Build Guide Author SirDeRp25
SirDeRp25 Warwick Guide
Season 9 BLOOD RUNS, THEY ALL RUN! - SirDeRp's Guide to WARW
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