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Rumble Build Guide by shadowolfgirl

Top shadowolfgirl's guide to a Rumble top lane dominator

Top shadowolfgirl's guide to a Rumble top lane dominator

Updated on September 5, 2018
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League of Legends Build Guide Author shadowolfgirl Build Guide By shadowolfgirl 33 6 128,506 Views 3 Comments
33 6 128,506 Views 3 Comments League of Legends Build Guide Author shadowolfgirl Rumble Build Guide By shadowolfgirl Updated on September 5, 2018
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Runes:

Sorcery
Arcane Comet
Nimbus Cloak
Celerity
Scorch

Domination
Cheap Shot
Ultimate Hunter

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Jungle Role
Ranked #47 in
Jungle Role
Win 47%
Get More Stats
Jungle Role Ranked #47 in
Jungle Role
Win 47%
More Rumble Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

intro

hi hi welcome to this guide on Rumble i am not the greatest rumble or hell even a good build maker but i just hope learn some things in here in a Flash to get an idea of how to play him enjoy! <3

shado~


P.S. This is the first time i've tried to do a guide like this so please don't hate it <3 <3 <3
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Rumble, the mechanized menace


Health: 589 (+85 per level) Health regen: 8 (+0.6 per level)


attack damage: 61.036 {+3.2 per level) Armor: 30.88 (+3.5 per level)


Attack Speed: 0.644 (1.85% per level) Magic Resist: 32.1 (+1.25 per level)


Movement Speed: 345
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Pros / Cons

Pros
+amazing engage
+amazing slows
+great in team fights with ultimate
+can get good ganks in when needed
+great at defending tower due to cone ability
+slows stack and cooldown is low <3
there will always be a good side for every champion and for Rumble he has a lot i know i didn't put many down in the pros area but his Q Flamespitter is a great damaging tool to make up for no sustain his W Scrap Shield is great at stopping a lot of damage from enemies, E Electro-Harpoon is a great slow and a good way to proc a lot of things and your ultimate is one of the best team fight engages.


Cons
-poor escapes even with the slows and movement speed
-struggles to fight more than two people due to no sustaining abilities
-to many counters
-ultimate ability for new players very tricky to land right
as every other champion in league they have their negative side for Rumble his negative side can be quite a long list but with this season his ability to do things is a fair lot more and with that in mind he feels useful and it's amazing but he has so many counters and his overheating silence can become quite a problem if you're not careful sure yes you can spam your abilities but you overheat a lot an last hitting minions can sometimes be quite annoying
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Runes

ok with the runes it all has a style with this and there are multiple ways of doing this and this is my personal favourite and almost always guarantee's a win not always but for my playstyle works reaaaallllllyyyyy well <3




Arcane comet


ok Arcane Comet we all can agree on is really really effective on those champions with slows to guarantee the hit such at Malphite or Miss Fortune but it also really works well with Rumble E Electro-Harpoon since it's a massive slow and with it being able to be done twice in quick succession provided you can hit can give a massive damage boost and it also just works with all of his abilities minus Scrap Shield of course <3

Nimbus Cloak


ok um i wasn't expecting the rune change but this rune actually is more helpful than i thought i tried it last night and i quite literally demolished top lane sure i didn't get any towers i wasn't really trying for that i was just testing things out. but with Nimbus Cloak after using your ultimate you gain a burst of movement speed for 2 seconds that doesn't decay which is actually really helpful to both catching up to your enemies and dealing more damage as well as the fact your ultimate The Equalizer also slows allowing Cheap Shot and Scorch to activate being a huge bonus so i approve of this rune majorly. <3

Celerity


ok now Celerity is fairly obvious even though it's just 1 second Scrap Shield still gives you movement speed plus with you Flamespitter you deal bonus damage along with the movement speed as well as gain an actual shield which could save you to

Scorch


scorch, what would Rumble be without it, he has a flamethrower Q Flamespitter give some Scorch to that then the ult which already burns enemies who stay inside The Equalizer add Scorch to that and it does so much damage real quick and i have killed a lot of people by accident due to the damage as well as stolen elder drake still yet to steal a baron i'll get there eventually




cheap shot


Cheap Shot you have two abilities with slows Electro-Harpoon and The Equalizer both big slows and with Rylai's Crystal Scepter added in you will almost always deal bonus damage to enemies with how low your cooldowns are on your abilities

or

ultimate hunter or Relentless Hunter


ok so they added in Ultimate Hunter which is actually very good if you roam to other lanes and gets kills that is due to it being a one stack per champion rune meaning you can only get a single stack of one enemy then you need to go to another lane and kill that person to get another stack but each stacking gives you CDR to your ultimate making it come up faster which is also very affective when you have Nimbus Cloak. Relentless Hunter is decent yes the extra movement speed is always nice and it works well with your W Scrap Shield and gives you more damage due to Celerity but it's not the best choice it's only a good choice if you're going to be doing some kind of chaser build which is not a very effective build due to me already trying it before. <3
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Items

ok so with items there is sometimes a set way to build them to help yourself so i will just give off some basic item sequences based off the start you go and sometimes some of the starts will combine depending on what champion you are up against~ <3


item sequence to start #1
--> -> -> -> or (buy one or the other unless you can buy both at the same time)-> -> -> ->

poor squishies they never stood a chance <3






this item sequence is for start #2 to ignore some AD champions
-> -> -> -> -> -> -->

have fun annoying Zed with this build





item sequence for start #3

-> -> -> -> -> -> ->

unfortunately Syndra is still a problem but she wont be that bad with this build <3







more is coming just giving you guys some stuff to read and think about when you are trying to figure out items <3
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Skill Sequence

so my favorite skill sequence to go for each type of build is very effective

this sequence is for build #1 as it's effective at lane bullying <3
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

this sequence is for build #2 which is effective for ignoring some damage for most people <3
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

this skill sequence is good against those ap bullies to get up all in their face where they don't want you to be <3
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18



Junkyard Titan



Rumble gains 20 Heat every time he uses a basic ability. Whenever Rumble has 50 Heat or more, he enters the Danger Zone and his abilities are enhanced.

When Rumble reaches 100 Heat he overheats, silencing himself for 6 seconds to cool down completely and causing his physical attacks to deal an additional 20 + (5 x level) + (30% of ability power) magic damage for the duration.

Rumble loses 10 Heat per second after 4 seconds of not using his abilities.




Flamespitter




range:600
cooldown:10/9/8/7/6


Rumble begins torching the area in front of him with his flamethrower, dealing 11.25 / 15 / 18.75 / 22.5 / 26.25 (+9.16% of ability power) magic damage to all units in a cone in front of him every quarter second for 3 seconds, up to a total of 175 / 210 / 245 / 280 / 315 (+110% of ability power) magic damage over the entire duration. Flamespitter deals 60 / 65 / 70 / 75 / 80% damage to minions. Rumble can move, attack and use other abilities while the flamethrower is on.

While in the "Danger Zone", this spell deals 50% additional damage.






Scrap Shield




cooldown:6

Rumble creates a shield blocking 80 / 110 / 140 / 170 / 200 (+40% of ability power) incoming damage for 1.5 seconds. In addition, Rumble receives a 10 / 15 / 20 / 25 / 30% movement speed boost for 1 second.

While in the "Danger Zone", the shield's strength and movement speed boost are increased by 50%.





Electro-Harpoon




range:850
cooldown:6
stacks:2


Rumble shoots a taser that deals 60 / 85 / 110 / 135 / 160 (+40% of ability power) magic damage and slows the target hit by 15 / 20 / 25 / 30 / 35% for two seconds. Rumble gains a charge of Electro-Harpoon every 6 seconds and can store up to two charges at once. Each use of the skill generates 10 Heat. If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled.

While in the "Danger Zone", the damage and slow percentage are increased by 50%.

Rumble can still use Electro-Harpoon if he is overheated as long as he has a charge.





The Equalizer




range:1700
cooldown:110/100/90


Rumble deploys a barrage of rockets 1000 units down the target path, landing in a line over 1 second and lasting for 5 seconds. Enemies within the line of rockets take 130 / 185 / 240 (+30% of ability power) magic damage every second and are slowed by 35%.
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How to use your abilities

Junkyard Titan

your passive Junkyard Titan is a fairly unique passive being the more heat you have the more damage you do or shield you get, always keep yourself at a fairly high heat unless you are about to have a team fight then try to keep your heat low since you aren't looking for kills all the time.




Flamespitter

your Q Flamespitter deals magic damage meaning you need AP but it also goes in a cone if you haven't read above use it to your advantage to push minion waves or poke the enemies.




Scrap shield


Your W Scrap Shield gives off a shield and movement speed for 1 seconds between 80-200 between levels 1-5 of the ability and giving 10-30% MS use this to your advantage with Celerity to deal more damage or use it to escape if you can and get to a safe place, your W can be good it most cases if not all.





Electro harpoon

Your E Electro-Harpoon is a big slow that has a low cooldown, a stackable slow and low heat cost use this to engage all the time so you can take advantage of Cheap Shot if you are overheated just keep on them since when you are overheated you deal bonus damage.





The Equalizer

Last but not least your R, The Equalizer is an odd ulti but also very strong, you slow the enemies, you burn them and deal damage if it lands directly on them with a 5 second after effect this ult is a bit tricky to use at first but where ever your mouse is on the screen and your hold R it shows up with a line there and you can move your mouse to control which way the ult goes once it's landed any chmapions the ult lands on deals bonus damage then if they stand there burns them for each second they are in it last for 5 seconds then a couple more seconds with the bonus effect as well as your Scorch this is a great way to start up team fights with not many people being able to escape them without a Flash or something like that.
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Team Work

ah yes, teamwork the one thing that hardly exists in OCE but if you are lucky and do get that team work take advantage of it especially as Rumble your ultimate The Equalizer is the best way to start a team fight due to the enemies taking damage will encourage people to attack and mostly ending with you winning due to the fight starting off with almost all the enemies having lower health and if you have played correctly you will most likely deal a fair amount of damage to them and with your team there if possible you will all do the right things at the right time.
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Farming

Farm with your Q Flamespitter and last hit if you can't make it with your E Electro-Harpoon don't overheat yourself but keep yourself over 50 heat so you deal more damage but if you overheat backoff as the enemy top laner will take advantage of that and poke you, use your W to avoid poke damage with the shield and movement speed use your R The Equalizer conservatively unless you know you are going to kill them or there's a giant minion wave and always be careful of getting ganked at the moment top lane gets ganked the most and being a champion that can be quite a problem champions like Warwick Zac Yasuo any heavy hitting champions or those champions with sustains will give you a quick end.
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ward placement

Ward placement is the most important thing of the entire game you have so many places to put your wards and not enough wards to place so you need to choose your spots carefully preferably of course a ward in strategic bushes for all round vision, vision control is also essential so make sure to have one person with some form of vision denying such as Duskblade of Draktharr or Oracle Lens make sure to place control wards.


now for bushes you might want to place them in river bushes, tri bushes on either side is always a good spot the intersection that connects between inner tower and blue buff either side is always a good spot to ward
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Summary

well i hope you enjoyed my Rumble guide and learnt a few things or maybe you'd like to give some suggestions in the comments i would love to hear your thoughts and i will keep updating this guide until i have put everything i want into it, a definite being a champion threat level as Rumble struggles against some champions and conquers others then there's a 50/50 against others and i wish for you all to know so you don't get caught out and die <3

this is Shado~ wishing you luck to dominate the enemy <3

P.S if anything is below this chapter then it's still a work in progress
League of Legends Build Guide Author shadowolfgirl
shadowolfgirl Rumble Guide
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shadowolfgirl's guide to a Rumble top lane dominator

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