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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
Why did I choose Shyvana to make a guide about her?
Well,


I play

This guide will allow you to dominate mid and late game. You will also be able to do TONS of Damage and still be tanky enough to survive that Teamfights.
Note: Please excuse me if I have any grammatical errors. Because I am German, my English isn't the best. If you find any mistakes, please tell me and I will fix them.
Explanatation:
CDR: Cooldown Reduction = decreases the Cooldowns of your abilities
CD: Cooldown = The time your abilities need to refresh
ATS: Attack Speed = It determines how fast you can auto attack
ArP: Armor Penetration = It ignores the Armor of your enemys a little bit (depends on how much
Armor Penetration you have)
AOE: Area of Effect = Skills, which deal damage in an area
AA: Auto Attack/s = Your norm hits, you can do them with right clicks of your mouse
MrP: Magic Penetration = It ignores the Magic Ressist or your enemys a little bit ( depens on how much MrP you have)
MS: Movement Speed = Determines how fast you can move and walk
CC: Crowd Control = You need CC to control your enemys. Examples for CCs are: Stun, Fear, Slow, Suppress and many more ...
For Runes I take:
Greater Quintessence of Attack Speed OR greater quintessence of desolation
I think ATS is good for
Shyvana cause 3 of your abilities benefit from it.
Every AA reduces the CD of your
Twin Bite and your
Burnout and your ultimate
Dragon's Descent can be hold longer if you AA a lot.
The Reason I don't like to take ArP Runes is , that most of my Damage in this build is magical Damage. But if you really need them, you can take them.
Note: Now, I have tested MrP Runes and I have to say, that they aren't as nice as the others.
Your Magic damage will be higher, but your Damage output is not as strong as with more ArP or ATS. Because of that, I do not recommend to use MrP Runes.
Greater Mark of Attack Speed OR greater mark of desolation
Same as the Quints ;)
Greater Glyph of Scaling Cooldown Reduction OR
Greater Glyph of Scaling Magic Resist
These runes give me CDR and this is nice. You will be able to spam your abilities more often and kill them faster. Otherwise you can pick the MR Runes. They work fine with the passive of your Ultimate
Dragon's Descent. I usually don't need more Magic ressist, but if you think you need it, take
Greater Glyph of Scaling Magic Resist instead.
greater seal of vitality Or
Greater Seal of Armor
With more Hp, you can stay in your lane longer, without going back. For my jungling guide, I take
Greater Seal of Armor instead. Since the monsters in the jungle deal normal damage, the extra Armor is very nice. It helps against heavy AD teams, too. Again, it is your personal choice what you take.

I think ATS is good for

Every AA reduces the CD of your



The Reason I don't like to take ArP Runes is , that most of my Damage in this build is magical Damage. But if you really need them, you can take them.
Note: Now, I have tested MrP Runes and I have to say, that they aren't as nice as the others.
Your Magic damage will be higher, but your Damage output is not as strong as with more ArP or ATS. Because of that, I do not recommend to use MrP Runes.

Same as the Quints ;)


These runes give me CDR and this is nice. You will be able to spam your abilities more often and kill them faster. Otherwise you can pick the MR Runes. They work fine with the passive of your Ultimate


greater seal of vitality Or

With more Hp, you can stay in your lane longer, without going back. For my jungling guide, I take

The good ones
I take Flash for escaping, chasing, and lots of other things. Flash my prefered Summoner Spell, because it is very viable.
I usually don't take Cleanse, because of my
Mercury's Treads. With Mercs I am not soo liable to CC, but if you take some other Boots, Cleanse is a good choice.
I use all my abilities to shut down this AD Carry, but unfortunetely he/she trys to escape with
Flash or
Ghost. NO WAY !!! Cast ignite and burn them into dust :D
Exhaust is another good choice for your Summoner Spells.
Shyvana has got no natural cc and this slow will help you a lot in teamfights or at chasing their carrys. Or if you focus that fed
Shaco or
Ashe, she won't do that Damage anymore and it is very easy to kill him/her.
Take it if you are going solo top. It will help you controlling your lane and gives your team Map Awareness, which is very important.
The OK ones
I took Ghost into the Ok ones, cause Shyvana doesn't benefit much from it. She has her great mobility and Movement Speed so
Flash is a much better Summoner Spell for her.
I wouldn't take it. You won't have HP problems, because you have your Wirggle's Lantern, that has got Life Steal and your build, which gives you enough survivability.
Only take it if you are going to Jungle.
The bad ones
You aren't the Tank or the Supporter
Don't take it, the CD is toooooo high.
No Mana = No Clarity

I take Flash for escaping, chasing, and lots of other things. Flash my prefered Summoner Spell, because it is very viable.

I usually don't take Cleanse, because of my


I use all my abilities to shut down this AD Carry, but unfortunetely he/she trys to escape with



Exhaust is another good choice for your Summoner Spells.




Take it if you are going solo top. It will help you controlling your lane and gives your team Map Awareness, which is very important.
The OK ones

I took Ghost into the Ok ones, cause Shyvana doesn't benefit much from it. She has her great mobility and Movement Speed so


I wouldn't take it. You won't have HP problems, because you have your Wirggle's Lantern, that has got Life Steal and your build, which gives you enough survivability.

Only take it if you are going to Jungle.
The bad ones

You aren't the Tank or the Supporter

Don't take it, the CD is toooooo high.

No Mana = No Clarity

This is your passive and it gives you different effects, if you do AA's :







In your Dragon Form you hit all enemys in front of you. The reason why I don't max this skill 1st is:

You wouldn't benefit much from maxing this skill first.
So it is much better to max



The increased Movement Speed makes Chasing and Escaping much easier. It's like a

In Dragon Form this skill will burn the earth and enemys who are standing on it will take damage.







In Human Form

It gives you 15/20/25 Armor And Magic Ressist passively and deals great AOE Magic Damage when you activate it. And it transforms yourself into a Dragon. In this Form your Abilities are AOE Spells and have bonus effects.
But I would hold it for the right Moment and I don't recommend to initiate with it.
It is a very powerfull Ultimate and I really love it. You can use it to catch up enemys who are escaping over walls with



If it is used correctly, it can change a failed Teamfight into a Win.
CORE ITEMS





+


OR


The build I showed at the top is very balanced. It has enough Armor, MR, AD and some AP for the ultimate.
I usually start with






I continue with

My next Items are



With Life Steal I can stay longer in my lane and have Armor against enemy AD Champions.
The ward allows you

Wit's End is one of my preffered items on an Offtank, so I take it on

I grab this 2 Items, cause I will have much balance at early/mid game.
With

I continue with




So now I grab




The big amount of AD you get from Bloodthirster is also very good since


My last Items are

I pick




AP and the extra boost of HP will make you even tankier. And as my last item I pick




But the Bloodrazor gives AD, some Armor and Attack Speed. But the best is its passive:
Every hit of you will deal 4% of your enemy's max HP. So

This is a nice damage boost and after you got all these items, you can call yourself a
LEGENDARY DRAGON

Other viable Items
Who doens't like some options?
Boots




Offensive Items

With every Auto Attack you will reduce the Armor your enemy by 15 up to 3 times. I use it sometimes against heavy Armor teams.
But



It gives you 30 Attack Damage, 15 Crit Chance, 15% Cooldown Reduction which is very nice and 20 Armor Penetration.
It also has got a nice active which grants you 50% Attack Speed and 20% Movement Speed for 4 seconds.
Auto Attacks will increase the duration by 2 seconds up to 8 seconds.
This is a great chasing and escaping tool. But as

an item for AD based builds. I usually don't get this.
Defensive Items

It will help you a lot. You will have much HP and with the Armor and MR, you will be even more difficult to kill.
But only HP isn't enough for me. It is still a good choice, but I normally don't take it with




very much HP and a perma slow. People won't get away from

You will slow the enemys to death. but only take it, if you don't build




You may ask: You take Atmas, but no Warmogs? Yes , I do. I know

Atmogs is NOT a must have. There are so many ways to play Shyvana and Atmogs isn't the only one. I wanted to show you a different way of playing Shyvana, so I don't take the Atmogs combo.

Want to have? Yes please!

Gives you 76 Magic Ressist, 8% Movement Speed and some very good Health Regen.
I buy it against AP heavy teams and I love this items so much.
You get even more movement speed (you will be very very fast) and will be able to take much Damage from these casters. I replace



NOTE: The reason I don't play her as a full AD or a full Hybrid Champ is, that the build will cost too much and I don't want to be squishy.
Your role in a Teamfight will be the tanky DMG Dealer. You will really need that Tankyness, cause you will and must use your Ultimate. And if you use it, usually every enemy will focus you. If you aren't tanky, they will take you down in a few seconds and a dead Dragon is not a useful Dragon. But their Focus is what we want! If you take some of the Damage, you safe your team from dying and if your team doesn't die, you will win the Teamfight.
I wouldn't recommend to initiate with your
Dragon's Descent. Keep it until your Main Tank initiated or went into the fight.
Why? Well, if you initiate with your ultimate, you will die sometimes.
They will focus you immediately and if they are feeded or very strong, they will just kill you before you dealed your Damage.
But sometimes, there are situations like this one:
Your enemy team is in a formation like this: Ranged AD Carry and Ranged AP Caster behind
their Main Tank and Off Tank, the Supporter between their ranged Champs and their non-ranged Champs. You have to destroy their formation. And the best thing to do that is to initiate with your dragon’s descent. After that your team can catch up the enemy team and
you will probably win the team fight.
I wouldn't recommend to initiate with your

Why? Well, if you initiate with your ultimate, you will die sometimes.
They will focus you immediately and if they are feeded or very strong, they will just kill you before you dealed your Damage.

But sometimes, there are situations like this one:
Your enemy team is in a formation like this: Ranged AD Carry and Ranged AP Caster behind
their Main Tank and Off Tank, the Supporter between their ranged Champs and their non-ranged Champs. You have to destroy their formation. And the best thing to do that is to initiate with your dragon’s descent. After that your team can catch up the enemy team and
you will probably win the team fight.
I normally don't jungle with her, but I will explain you how I jungle with
Shyvana.
I start with following items:
Since the jungle was made easier, it is better to start with
instead of
(you still can start with armor and 5 pots, but I recommend the scepter)
You can start jungling at every camp.
So there isn't really a jungle route you have to follow, because you can't do the same stuff every match. It won't work.
I would recommend to start with red buff or blue buff camp (you will need a pull from another champ). If not, I wouldn't try blue or red buff before you got your cloth armor and lvl 3.
Always watch where you can gank and which lane needs your help. This is very important for winning this game. And it is your job to gank and protect lanes.
If there is no lane to gank you should clear Golems, Wraiths and Wolves again and again, until you can gank or you got enough money to buy the next item.
An example for a route is : Wolves, Wraiths, Double Golems, go back and buy armor, Red buff,
Double Golems, Wraiths, Wolves . After the wolves you should repeat the 3-camps route, until a lane needs your help. Always repeat this 3-camps route if you are not ganking.

I start with following items:

Since the jungle was made easier, it is better to start with

instead of






You can start jungling at every camp.
So there isn't really a jungle route you have to follow, because you can't do the same stuff every match. It won't work.
I would recommend to start with red buff or blue buff camp (you will need a pull from another champ). If not, I wouldn't try blue or red buff before you got your cloth armor and lvl 3.
Always watch where you can gank and which lane needs your help. This is very important for winning this game. And it is your job to gank and protect lanes.
If there is no lane to gank you should clear Golems, Wraiths and Wolves again and again, until you can gank or you got enough money to buy the next item.
An example for a route is : Wolves, Wraiths, Double Golems, go back and buy armor, Red buff,
Double Golems, Wraiths, Wolves . After the wolves you should repeat the 3-camps route, until a lane needs your help. Always repeat this 3-camps route if you are not ganking.
Thank you for Watching and Reading my Guide. If you have any ideas, what I can improve, please post it.
I hope you will understand
Shyvana better now and have some Fun with her.
I hope you will understand


2011-11-07 : Added some explanatations into the Introduction and added some more details.
2011-11-08 : Added a second build, which is for jungling. Added a little jungle section and some item options, too.
2011-11-09 : Changed
Ignite with
Exhaust. I tried them both , but actually, ehxaust helps me to survive more often and I got better stats.
2011-11-10 : Changed the Seals in my jungling build. Changed some informations in Teamwork section.
2011-11-16 : Added
Madred's Bloodrazor as last item for even more Damage
2011-11-08 : Added a second build, which is for jungling. Added a little jungle section and some item options, too.
2011-11-09 : Changed


2011-11-10 : Changed the Seals in my jungling build. Changed some informations in Teamwork section.
2011-11-16 : Added

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