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Spells:
Exhaust
Clairvoyance
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Introduction
Nidalee is a very unusual Champion and out of the classic role definition. She has support and utility skills, great AP ratios, a huge AD nuke and a second set of skills that make her very versatile, but also hard to itemize and play properly.
You can find guides on tanky-AD or AP-carry builds that work well here on Mobafire, so there is no need for another guide concerning these.
My guide is about a very unusual and strikingly different build; it will draw teammate aggro and might not work on your first attempt. I don't pretend that everyone else is wrong and that I have the only true

Feel free to contact me for questions and feedback,
my IGN is "Gott der 7 Meere" on EUW.
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This is very controversal, but here are some resons...
- Warding ?
- Damage ?
- Debuffing ?
Of course you may take her Q/E first... but then this guide is not the best for you.
Playstyles...
- Q -
Javelin Toss
- W -
Bushwhack
- E -
Primal Surge

Prowl (Mobility, Chase/Escape): This makes you uncatchable in jungle, combined with





Javelin Toss (Finisher, Poke, Damage): At maximum range, this skill has the highest damage of any skills. To compensate, its a difficult skillshot easy to dodge - if you can see it comming.




Bushwhack (Debuff, Reveal, Damage): Another high value skill. Traps last long, the reveal is huge and the debuff just incredible. At maximum level you can ignore half their Resistances. On top of that, you get some decent damage, too. If a jungler runs into 3 of these without thinking... It has a long CD and a high Mana cost to balance the benefits.
But: they will never replace wards. They only allow to catch invading enemies, but never to scout savely. It reveals the target area when placing...




Primal Surge (Heal, Buff): This used to be the most OP





Aspect of the Cougar (Buff, Shape-Shifting): While her human form is an AP-support-caster, who needs a lot of Mana and profits the most from AP giving your team utility and poke, the Cougar form can do nothing with Mana, needs HP, AD and CDR to work properly and is her melee-bruiser part.
- Takedown (Damage, Finisher) - APen, AD, level, HP (enemy), CDR
Even without AD, this is pretty strong and allows you to finish someone off easily. Medium CD of your Cougar abilities. Single target damage ! - Pounce (Gap-Closer, Damage) - MPen, level, CDR, AP
This is yourFlash replacement. It goes through certain walls and its CD is incredibly short, meaning that its overall damage is the highest of your Cougar abilities.
- Swipe (Damage) - MPen, level, CDR, AP
Damage to anyone in front of you, longest CD of your Cougar abilites.

Don't turn into Cougar if you don't intend to dish out damage or jump away (Shape shifting takes away 4 seconds).
Concerning my skillorder: Bushwhack is the question.
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If your team lacks CC or vs
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SPACE | Ignite can be used for a more offensive setup. |
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Even thoug you have nice scouting tools, Clairvoyance never goes astray. | SPACE | Clarity allows her to completely skip Mana items and still have enough Mana in human form and for mana-hungry allies. |
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You have










AD, Crit, AP, MPen, APen, AS

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Starting Gold: 475 + 20/40

Gold gain: 13 on SR/TT + 0.25




Assist Gold: 58% of the bouty (15 - 600g) split on all assisting +8/16/24

Try to not waste your money, seeing as you as a support are so short on it.

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You need CDR from lvl 6 on, when your cougar abilities become strong.

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You do need Mana, but a Philosopher's Stone has to be sufficient, you won't get more since Mana items don't help your Cougar form at all.

- Zeke's Herald




Aura items are your duty as support. Remember to build tanky and get only Aura items that allow you to use your Cougar form.


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You need HP more than any other stat because you have a low base HP and your resistances are already pretty good. Luckily most Aura items have some HP on them... Getting one or two


-





Your will mostly need only one MR item. Only when you face heavy magic damage will you take another




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Armor is vital for surviving bot lane unharmed as well as fighting in melée range. It is good that you get some passive boost from your ultimate, but that is not enough. Get one big or two small Armor items,




-





Nidalee doesn't need boots as Pounce and


Stats not listed here are truly ineffective on Nidalee (AS) or go against the logic of this build (Mana).
Get as many - cheap - tire 1 items and gold/10 items as you can. Good upgrades will give you auras that synergize with you and your team.




0/9/21 - You love the utility and the defense trees. I tend to get 21 points into utility for the experience and gold gain.
Sight Ward These will prepare and prevent jungle invasion and make good decision in ganks and can avoid zoneing from bush-hugging enemies.





























Get gold and aura items. Don't ward too much, but ward important objectives (baron, dragon, buffs). Urge your teammates to focus on smaller things like save farming and avoiding death.
Protect your main carry with every possible action. Always remember that you are supposed to support - get a




(This should be the general case.)






(This is a build vs heavy magic damage.)



(Here I face a strong physical damage team.)
I hope by now you realize that a clever build needs to be flexible. Every game has its own requirements and obviously teamplay is better than any build. Don't dismiss items just because you have never seen them on Lux, you might just never have witnessed the situation where they come in handy.
- Buying wards. Every player should spent the rest of his money on Sight wards. Supports should always have enough wards in the inventory to cover at least 2 important spots always and prioritize them over items. Have a
Vision Ward whenever you can, you need "true vision" for specific areas, to destroy enemy wards, discover stealthers or bait the enemy! Recall when you are OOW and don't think your traps replace wards. "A truly outstanding support will win games with only basic boots, having spent the rest of his money on wards. He will have prevented every enemy gank, stolen every enemy neutral champ, totally defeated their jungler and goten every single dragon and baron for his team. He will never have died facechecking as opposed to his enemies."
You can type funny comments into the chat... like this true story, to make your teammates buy wards. - Where to place wards. Placing wards on lane bushes, jungle entrances and bufs, enables your team to gank and steal bufs properly. Still, they are only as good as their placement. Read this summary on warding and learn to place your wards better with every game you play - just buy some wards for "learning" purposes and place them on "new" spots every game.
Warding also includes the wards of your teammates. One isolated ward helps far less than a line of two or 3 wards spread across the map. Tell your Mid/Top/Jungler to ward if they don't, explain to them if they place wards poorly. This helps a lot if done correctly and ganks will become virtually impossible for the enemy. - Destroying wards. Getting an
Oracle's Elixir is a high risk-reward action. It has the potential to totally cripple enemy map awareness and prevents the enemy team from ganking and steal buffs effectively. If you notice you never die with
Nidalee you can savely take an Oracle early. Else, let someone who is more tanky and comes around more take one (your jungler).
- Reacting to enemy Oracles. Everyone has been angry about the enemy getting an Oracle, but you should just continue with your job, never let them prevent you from warding. Rather, place your wards in unexpectd locations and bushes. And bring that enemy Oracle-Bearer down! Remember that he has wasted 400 gold and his advantage is only temporary.
- When to place wards. You are supposed to know the spawn and respawn times of major neutrals by heart and type them in the chat so your warding is timed well!
- Baron Nashor will spawn at 15:00 and respawn every 7 minutes, his kill will give 300 gold AND 900 xp to each player of the successful team.
- Dragon Ebenmaw will spawn at 2:30 and respawn every 6 minutes, his kill will grant 190 gold - but NO xp - to each player of the successful team.
- Big Golem and Elder Lizzard (Blue and Red Buf) will spawn at 1:55 and respawn every 5 minutes.
- General summary of warding locations:
- Early game: River and - if asked - buffs, dragon (dragon always with a
).
- Mid game: Mid cross-sections and buffs/dragon when respawn is imminent.
- Late game: Defensive or offensive warding of jungle cross-sections and of Baron - but avoid soloing.
Remember that you will only become a good support if you master warding. - Early game: River and - if asked - buffs, dragon (dragon always with a
- "That heal/stun/slow/attack/ult saved my life, that was soo close, thank you very much."
- "I underestimated my enemy, it was my mistake, it won't happen again, I promise."
- "Kind Sirs, getting Mercs against that team is a decent thing to do."
- "[all] Talk kindly to your fellow gentleman, it is hard for them too."
I am happy with this guide as it is. If you have something to add to my line of thoughs write to me. I greatly appreciate discussion and arguments about builds, I don't want you to adapt my style, I see it as an experiment that yields good results and should be appreciated as such.
Thank you for reading!
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