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Sivir-The Bloodthirsty Mistress






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Spells:
Teleport
Exhaust
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Preface
1)This guide is meant to give an in-depth description of a particular way to play Sivir.
2)This build is for 5v5.
3)This build primarily focuses on a mid-lane Sivir.
4)Even if this sounds like a crazy build to you, at least try it once or twice before down-voting.
5)Any constructive criticism will be greatly appreciated.
6)Do not simply down-vote because you think Sivir is a bad champion.
7)This is my first build guide, so I borrowed a variety of styles from other guides.

Sivir has earned many titles and accolades throughout her illustrious career, but the one she held until recently was ''Battle Mistress of Noxus''. Now she is simply known as ''The Battle Mistress'' after breaking her contract with the Noxian High Command. Sivir dared to object to the Noxian war against the peaceful island state of Ionia, though less about the morality of the issue than the planning behind it; her predictions of a bloody stalemate came true when the Ionians held off the relentless assaults of the Noxians. Claiming that the Noxian High Command had lost its direction, she left Noxus and made her services available to the Institute of War. The Noxian High Command has sent a number of contracted assassins to deal with its rogue mercenary, but none have delivered her or survived.
''Time and time again, Sivir proves that she has earned the right to call herself 'The Battle Mistress'.'' -- Jax
Attack Speed: 0.679 (+3.1%/ per level
Range: 425
Health: 378 (+82 / per level)
Mana: 203 (+43 / per level)
Move Speed: 310
Armor: 12.75 (+3.3 / per level)
Magic Resist: 30 (+0 / per level)
Health Regen: 4.25 (+0.55 / per level)
Mana Regen: 4 (+0.3 / per level)
Greater Mark Of Desolation-This is arguably a must have for any high DPS champion. Armor Penetration is very helpful early game when your attack damage is still very low. Armor Pen is also very nice later in the game when you are facing champions with very high armor such as









Greater Quintessence Of Desolation-The same reason as I gave for Greater Mark Of Desolation. With Marks and Quintessences focused on armor pen, without any items, you begin the game with nearly 25 additional damage per attack. This is helpful for harassing and clearing out minions quickly if needed.










Note:There are some other summoner spells that work okay on Sivir; such as,










Late game,


















All of these applications of







Note:Other obvious uses for






Note:When I am mid I usually focus on getting

Note:If you are in a side lane, especially if you are 1v2 you will probably need to grab the

Note:If you play defensively and do not overuse abilities, you will only need the single




Note:Once you purchase and fill your second

Note:The very significant damage boost and lifesteal provided by






















Early Game
During the early game, I usually take on a more defensive play-style in order to stay in lane as long as possible and chip away at the other champion. By playing this way, I am usually able to either for the enemy champion out of lane multiple times without having to return myself, force the enemy champion to turret hug getting gold deprived, or rack up a couple kills when they underestimate the damage of

I do not worry about hitting the turret myself unless the enemy mid leaves to try to interfere with a side lane. If you have





I spend the majority of the laning phase between my turret and the middle of the lane. By doing this, the only way for the enemy champion to come out and get minion kills without getting attacked by the minions is to come within range of

Mid Game
Once I have my first



Note:Sometimes you have to go to help out with other lanes simply because your teammates are having trouble holding their lane.
Late Game
If the game has actually lasted this long, after you have gold deprived their mid who likely should be their carry, this is when Sivir gets extremely fun to play. At this point you will already have at least two of



Team Fight
There are a variety of different ways that games play out once you get past the 40-45 minute mark. Sometimes there are just pretty consistent team fights. For these it is important to understand your role. This is where you having to be very active and make good use of your spell shield. If you are able to wait a second or so after the team fight start before activating







Back-dooring
The possible option is for you to begin back-dooring, which is something that Sivir excels in over most other champions. Usually I choose to back-door with minion support, which some do not consider back-dooring, but you are still attacking the enemy on you own from a different direction than that which they are focused on. If you have noticed that both teams have just been pushing back and forth slightly in one lane without doing much, and your team is having no trouble staying alive playing defensively. This is a prime time for you to break away and push down a side lane to a turret. If nothing else, this will draw away one or two of the character from the other team, and then your team suddenly has a slight edge. However, there are also times when you team will just yell at you if you are back-dooring when you are needed elsewhere.
Note:Your teammates may expect you to be in charge of warding Baron and Dragon because you will probably make the most gold on your team. Whether you have to do it or someone else on your team does, it is very important to keep Baron and Dragon warded.
Note:Once you have your first








































































































































































































































Note:This does not address every champion in every situation, but it covers the majority.

Also, it is good to have teammates with crowd-control abilities because









Finally, it is always a good idea to have at least one person on your team with a global ability if possible.


In Team Fights These Champions Should Be "Shot On Sight"



















Note:It is important that you discuss with your team prior to getting into a team fight, who you are going to focus first if you are facing more than one of these champions.
Pros
-Extremely high damage to multiple targets
-Excellent farming ability
-Able to take down towers alone in a matter of seconds
-Able to chase down most fleeing enemies
-High dodge chance when mobile
-Able to drastically change the outcome of team fights if handled correctly
-Very capable counter to most mids
-Able to maintain full health most of the time due to lifesteal
-Wins almost any 1v1 fight
Cons
-If you allow yourself to be focus-fired, you are dead in seconds
-Relies heavily on spell shield, which can be hard to master
-Requires a defensive play-style
-Almost always a main target
-Few escape tactics
-Tough early game
While creating this build, I looked through each of the top rated builds to observe the style that they used. Therefore, I want to thank those of you who have created those high quality guides as an example. I would also like to thank my roommate, who first suggested the idea of trying multiple Bloodthirsters on Sivir to me.
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