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Choose Champion Build:
Recommended Items
Spells:
Heal
Exhaust
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Playing with Squirrels
1) Support
2) On Hit Effect
3) AP
This is my first guide so bear with me. I will try to make it better as time goes on, and I hope it is useful to help some people understand the capabilities of Lulu. Please upvote the guide if you find it helpful. If you are interested in Lulu's backstory or want a list of her quotes here's a link. http://leagueoflegends.wikia.com/wiki/Lulu/Background
I am currently iterating for optimal season 4 setups. Stay tuned for explanations. For the moment I will simply update cheat sheets when i come up with stuff.
One major note: Lulu can't really jungle anymore with the season 4 changes. Her clear time and sustainability took major hits. I will be running attack speed Lulu as a lane now.
Pros / Cons
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Pros
+ Very fun to play + Turns enemies into cute critters + Amazing Crowd Control + Boosts self/ally survivability alot + Extremely versatile + Effectively has 6 abilities + Great escape mechanisms |
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Cons
- Mana hungry - Squishy if stunlocked - Not as bursty as other AP champions - No non-ultimate heal - Fairly high skill cap - Usually can't carry a game by herself - Her harass can push the lane |
Support Masteries (Build 1)
The masteries for support Lulu are definately variable. I like to play the support role as a poker (that is constantly harassing the enemy carry and keeping them out of lane). Thus the 9 points in offense gives us Magic Pen, AP, and finished our CDR with the help of
Intelligence
and items. The offensive points can be swapped to defensive to get
Veteran's Scars
if preferred, especially if going against an aggressive lane.


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Expanded Mind : Mana Hungry...
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Summoner's Insight : Helps our Clairvoyance
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Meditation : Mana Hungry...
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Mastermind : More CV and Exhaust.
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Greed : Required on any support since you aren't getting last hits
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Scout : Extremely Useful buff for ward placing. Must have for supports.
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Biscuiteer : A little health/mana regen. Good for early laning.
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Explorer : An extra ward. Who wouldn't want one?
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Intelligence : Cooldown Reduction at level 1. Yippee!
-
Pickpocket : Will end up giving you alot of free gold during the laning phase.
-
Nimble : Lots of movement speed. Yay!
On-Hit Effect Masteries (Build 2)
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Summoner's Resolve : Gold every time we use smite.
Perseverance: Helps early jungle sustain alot.
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Tough Skin : Take less damage in the jungle.
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Hardiness : Take even less damage from jungle.
-
Bladed Armor : Improves early clear times
-
Summoner's Wrath : Helps our Exhaust
-
Alacrity : This build focuses on Attack Speed. So more attack speed!
-
Blast : A ton of bonus AP. Woohoo!
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Arcane Knowledge : We will be doing alot of magic damage. This helps us do more.
-
Deadliness : Extra AD and gets us to Armor Penetration.
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Weapon Expertise : This is a hybrid build. As such we need both penetrations.
-
Havoc : As a hybrid build this helps all damage.
-
Brute Force : Everyone likes AD.
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Sunder : More damage. Better Jungle clear.
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Spellsword : This is one of the main reasons we climb the offense tree. This mastery on Lulu is absolutely amazing.
-
Executioner : We're building a damage dealer. This improves our damage.
AP Masteries (Build 3)
The masteries for AP Lulu are somewhat situational. Personal Preference on which route you take past the required.
Required:
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Meditation : Mana Hungry...
-
Summoner's Insight : More Flash.
-
Mastermind : More Flash / Ignite.
-
Expanded Mind : Mana Hungry...
-
Runic Affinity : You should be mid with this build so it will help when you get blue from your jungler.
-
Summoner's Wrath : Helps our Ignite.
Sorcery: CDR is always nice, especially on Lulu.
-
Blast : Lots more AP!
-
Arcane Knowledge : We will be doing alot of magic damage. This helps us do more.
-
Vampirism : Gives us a good amount of sustain
-
Biscuiteer : I love this mastery. Helps alot with early game sustain.
-
Pickpocket : Extra gold. Great mastery.
-
Intelligence : CDR. Lulu's best friend.
-
Nimble : Movement speed is always awesome.
-
Havoc : More Damage. (I opt for a fourth point in CDR over this. Personal Preference.)
-
Mental Force : More AP.
-
Spellsword : Quite possibly the best mastery on Lulu. This is epic combined with her passive.
-
Archmage : LOTS more AP.
-
Executioner : More Damage? Sure why not.
-
Durability : Health is always good.
-
Summoner's Resolve : Lots of HP if you take Heal. Otherwise drop this point somewhere else.
-
Hardiness : Resistances are nice.
-
Resistance : Resistances are nice.
-
Veteran's Scars : Level 1 HP boost. Very helpful.
I do not yet have full rune sets of everything I think might be viable on Lulu. As such feel free to modify the recommended runes to what you feel you need the most. I have spent time theorycrafting what I believe to be the best rune setups for Lulu and what runes fix the biggest drawbacks that she has that I have experienced in game. That being said here is a list of runes I feel are viable for Lulu. Feel free to pick and choose what you want.
Greater Mark of Attack Speed
Greater Mark of Magic Penetration
- Greater Mark of Hybrid Penetration
Greater Seal of Scaling Mana Regeneration
Greater Seal of Armor
Greater Seal of Attack Speed
Greater Seal of Health
Greater Glyph of Scaling Magic Resist
Greater Glyph of Magic Resist
Greater Glyph of Scaling Ability Power
Greater Glyph of Cooldown Reduction
Greater Glyph of Scaling Cooldown Reduction
Greater Glyph of Attack Speed
Greater Quintessence of Ability Power
Greater Quintessence of Movement Speed
Greater Quintessence of Health
Greater Quintessence of Armor
Support Runes (Build 1)
Given we aren't building any attack damage or ability power, the best marks are Greater Mark of Hybrid Penetration. These will give the biggest bonus to your damage. If you don't have them I would recommend






On-Hit Effect Runes (Build 2)





AP Runes (Build 3)
These are pretty standard Caster Runes. The only things that are really interchangeable are Glyphs, which you can pick anything but Alacrity.
Support Summoner Spells (Build 1)
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On-hit Summoner Spells (Build 2)
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AP Summoner Spells (Build 3)
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Note: With the removal of the mastery bonuses to Summoners, Clairvoyance is basically useless now. Instead run the Scrying Orb trinket once you get a sightstone.
-
Pix: This passive is what makes Attack Speed Lulu Viable. This adds 105 magic damage per auto attack at level 18. The only downside is the damage is dealt to the first enemy in front of you so it can be blocked. That being said someone is still taking damage. This also makes for great early game harassment.
-
Glitterlance (Q): Epic amount of slow, Aoe, significant burst damage, multi-vectored skill-shot, and one of the longest range pokes in the game when combined with
Help, Pix!. It fires a bolt of energy from you and another one from pix that deal damage to all targets hit and is not mitigated by passing through enemies. You can do some crazy shots with this if you move your cursor correctly, because the vectors of the bolts are determined by a line passing through your cursor and Pix/Lulu. So moving your cursor between them can let you shoot the bolts in opposite directions, a 90 degree split, or anything else you can think of. This is her early game harassment tool, and it's amazing.
-
Whimsy (W): Grants your AP carry or you extra movement speed and AP, Helps your AD run from a gank, or turns your enemy into a squirrel. Really what more can you ask for?
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Help, Pix! (E): This ability requires you to think before using it. It has a decent nuke and reveal which is great for killing that pesky
Shaco but it also can give you or an ally a massive shield. The downside is you can only pick one, so you have to use your judgement on which is preferable in a given situation. Plus it will cause pix to follow your target allowing for absurd range on
Glitterlance. This is because
Glitterlance fires from pix as well as yourself. So you
Help, Pix! an enemy creep at the back of the wave, then use the range boost to
Glitterlance the enemy champions. This lets you zone out enemies incredibly easily.
-
Wild Growth (R): AOE knock up and slow plus a large health boost. Let's say the
Shaco is on your team and just decided to jump into the enemy team by himself and die. Well thanks to your ultimate his stupidity can be used for a great initiation! Ult him, shield him, watch them get knocked up and fail to kill him as your team dives in and eats them alive. (Or do nothing and laugh at Shaco's stupidity as he explodes and let him learn not to think that he's Rambo)
Support Ability Sequence
This sequence is for a passive Lulu Support. We get Whimsy first to easily counter any early ganks or bush traps. Then we max the shield, getting 1 point in




This is only recommended if your enemy has very little sustain.
On-Hit Ability Sequence
When playing On-Hit-Effect Lulu it is imperative that the enemy is kept in place for extended periods of time in order to spam auto attacks on them. That is why we max slow and polymorph first. One point is put into


AP Ability Sequence
When Playing AP Lulu we max




All items labeled as Core I feel cannot be replaced if you are taking that build route. Note, however, that some of the situational items may be built before the Core is finished.
Update: The Support and AP Sections are now fully updated. I have not yet found a build that I feel is optimal for OHE so I have simply updated to include all possibilities.
Support Core
Support Situational
Philosopher's StoneKage's Lucky Pick: Gold stacking is always needed on supports since you are not getting last hits. Also as an added bonus these build into












Zeke's Herald: Even with the change from attack speed to AD bonus this is still a great item to get. Once you get this your AD will have no trouble with sustain from the lifesteal (which is great since you have no actual heal barring your ult). Additionally you get CDR and health too. And it's cheap. The only time I would not get this item is if the team was all AP casters except for the ADC, in which case I would instead get WotA.











Sight Ward


I have been unable to decide on an optimal build for OHE Lulu. For now just experiment with the given items and let me know what works best for you.
On-Hit Core
On-Hit Situational


















AP Core
AP Situational




















One of the most important aspects of playing Lulu is having control over
Glitterlance's multi-vectored shot. This lets you hit enemies from 2 directions at once. Positioning yourself like below can easily discourage multi-person ganks when two or more enemies get hit by a slow. You can use this trick to hit the enemy jungler while he's ganking along with the enemy from your lane with one shot even if they're not lined up. It should be noted, however, that this requires a lot of practice, and lucky/unlucky pix positioning can change the difficulty.

Remember you do this by positioning the cursor to make a line between Lulu and the cursor point and another line between Pix and the cursor point. Sometimes you will have to run in a circle for a second or two to get pix where he needs to be.
Augmenting
Glitterlance with
Help, Pix! gives it a much longer range as can be seen in the following image. The range is normally limited to only the range from Lulu herself.

Finally once Pix is on an enemy (or ally) he will stay on that enemy (or ally) regardless of range until it wears off, barring it being something like a pantheon or twisted fate that just ulted across the map. Here is simply an example although the range can get much farther than this.

As you can see using
Help, Pix! to augment
Glitterlance's range can allow for easy zoning out of the enemies in the lane. This is how you can easily win mid lane when playing AP. If you are playing support this will probably cause you to run out of mana before they take enough damage to leave the lane assuming some sort of sustaining support on their team, thus it is not advisable. It can also push the lane easily. Simply harassing with
Help, Pix! can save you a lot of mana and not push the lane while playing support. You need to be careful not to get jumped if doing this however, as you now don't have a shield to use on yourself and are close to the enemy.


Remember you do this by positioning the cursor to make a line between Lulu and the cursor point and another line between Pix and the cursor point. Sometimes you will have to run in a circle for a second or two to get pix where he needs to be.
Augmenting



Finally once Pix is on an enemy (or ally) he will stay on that enemy (or ally) regardless of range until it wears off, barring it being something like a pantheon or twisted fate that just ulted across the map. Here is simply an example although the range can get much farther than this.

As you can see using



If playing Support it goes without saying that you need to be spamming wards. For the purposes of saving myself time I shall direct you to a very well made guide on how, where, and when to ward. If you need help on warding read this. http://www.mobafire.com/league-of-legends/build/warding-helper-more-than-your-eyes-can-see-54337
There's been a few changes here and there since I created the guide. As of now I will actually keep track of them. (I kind of forgot to put this in here before).
August 18 / 2012: Added Ionic Spark to situational items in Attack Speed Guide. Added explanations for rune selections.
August 30 / 2012: Changed Support Cheat Sheet to Fortitude Quints, and OHE cheat sheet to end with Triforce.
October 26 / 2012: Changed support rune explanations slightly. Removed Deathfire Grasp from situational AP items.
December 10 / 2012: Updated the guide excepting Items section to accommodate the preseason 3 patch.
December 19 / 2012: Made some changes to AP masteries.
January 18 / 2013: Updated Support Items Section.
February 19 / 2013: Decided I needed to do something about the OHE section until I figure out the optimal build. Updated with a large situational items section. Changed
Shard of True Ice to
Will of the Ancients in Support Cheat Sheet. Slight modification to OHE Mastery page.
February 21 / 2013: General improvements to various explanations.
April 14 / 2013: Moved Blade of the Ruined King into Core for OHE Build.
June 1 / 2013: Changed AP Cheat Sheet to MR Glyphs.
July 31 / 2013: Updated for Locket / Aegis Change.
August 7 / 2013: Some various changes to AP build in the Mastery/Summoner explanations. Some various wording changes.
October 4 / 2013: Changed Support Guide to Hybrid Pen Marks. General explanation improvements.
October 23 / 2013: Added Zephyr and slightly changed masteries to On-Hit Cheat Sheet.
August 18 / 2012: Added Ionic Spark to situational items in Attack Speed Guide. Added explanations for rune selections.
August 30 / 2012: Changed Support Cheat Sheet to Fortitude Quints, and OHE cheat sheet to end with Triforce.
October 26 / 2012: Changed support rune explanations slightly. Removed Deathfire Grasp from situational AP items.
December 10 / 2012: Updated the guide excepting Items section to accommodate the preseason 3 patch.
December 19 / 2012: Made some changes to AP masteries.
January 18 / 2013: Updated Support Items Section.
February 19 / 2013: Decided I needed to do something about the OHE section until I figure out the optimal build. Updated with a large situational items section. Changed


February 21 / 2013: General improvements to various explanations.
April 14 / 2013: Moved Blade of the Ruined King into Core for OHE Build.
June 1 / 2013: Changed AP Cheat Sheet to MR Glyphs.
July 31 / 2013: Updated for Locket / Aegis Change.
August 7 / 2013: Some various changes to AP build in the Mastery/Summoner explanations. Some various wording changes.
October 4 / 2013: Changed Support Guide to Hybrid Pen Marks. General explanation improvements.
October 23 / 2013: Added Zephyr and slightly changed masteries to On-Hit Cheat Sheet.
Lulu is simply one of the most variable champions in the game and extremely fun to play. She can fulfill almost every role and is extremely powerful when played properly. I hope you learned something from reading my guide and please upvote it if you did. Now go Transmogulate your enemies. And try reading this guide again blindfolded. You'll see more with your eyes closed.
A Special Thanks to jhoijhoi for the awesome guide on making a guide. http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
A Special Thanks to jhoijhoi for the awesome guide on making a guide. http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
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