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Teemo Build Guide by LuxIsMyCrush

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Teemo serious guide [10.2]

By LuxIsMyCrush | Updated on January 23, 2020
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Runes: dark harvest

1 2 3 4 5 6
Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Ultimate Hunter

Sorcery
Transcendence
Gathering Storm
Bonus:

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2
standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Top Lane
Ranked #12 in
Top Lane
Win 52%
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Champion Build Guide

Teemo serious guide [10.2]

By LuxIsMyCrush
Introduction
Hello guys I'm .. hmm i'm used of the nicknames Danksigh , Lord Kagetane or LuxIsMyCrush you can call me whatever you want, I started playing league in season 7, so we can say I'm not that old, Teemo was like one of my first champs I enjoyed playing, and even if the first season i not really spamed him on ranks, I had a lot of fun with it, right now I started a only teemo account on euw and I want to see how far can I go with it, my actual position on main account is gold, but that shouldn't affect our teemo experience. Some of you maybe know me alerdy, I did some few other unnoticeable guides about teemo, one of them being a full troll and the other about nexus blitz, well this one will be serious and will help you to improve a little bit your elo.
Currently I'm in top 100 (65 right now) teemo players on eune and 389 global conform league of graphs
Spoiler: Click to view

Also feel free to check me on the links below, i dont really post much on any of them, but when I'll do, i know you'll be there <3
Youtube
reddit
deviantart
How you can see, I'm not very popular..
What's new this patch? Back to Top
In that part of guide I will mention the important things about the respective patch and how it will affect Teemo.


How is your rank experience everyone, I hope you get some good results in your placement games.
There are not really changes that affect teemo directly, but there are some buffs on karma, trundle and rift herald get less health.
"Become one with the jungle" Back to Top
The biggest change the preseason offer is probably the jungle change, there are few more bushes around map (at blue buff), but most impactful change is Elemental Dragons, some of them get completly reworks effect, but always third dragon will completly change the map.
So beside direct buffs, changes are:
Infernal Dragon: destroy walls and bushes around buff camps and dragon cave. It will make jungle invades a lot more easier probably, and also a lot less sneaky.
Mountain Dragon: create more walls around buff camps and dragon cave
Ocean Dragon: BUSHES! HE CREATES A LOT OF MROE BUSHES ON MAP, that is probably the best one a Teemo (and regnar) could wish for
Cloud Dragon: An area of movement speed buff around buff camps and dragon, no really impressive.
You can read the entire patch here.

As for best dragon soul for Teemo that would be Infernal dragon that will get a splash damage when you damage someone/something dealing extra damage based on your ap and ad, so your shrooms have a potential to literally one-shot with it.
Elder Dragon also execute low hp enemies, it is a must no matter what champions you play.
Pros and cons Back to Top
PROS CONS
*yeah i put a photo with hashinshin at cons
Teemo is a very flexible champion, being able to use a lot of different builds, and max skills in a lot of different way, even if there is a optimal build teemo is a squishy champ and even with some tanky ap items is easy to kill him once caught
A great pick whenever you want to climb, or you are just tired and want to level up or try new things control wards and oracle are a pain
can bully a lot of champions early game
decent vision control and pressure champions with a great sustain or basic knoweldge about game can escape the early tilt he makes
can generate paranoia in enemy team
Runes Back to Top
[To start directly, Summon Aery is a great rune for Teemo, and I'd say it would be perfect if Riot would made a Qql change and make Aery not reveal Teemo position while invisible, it's poke ability is great, and can be easy triggered multiple times by a single auto or enemy stepping in a shroom. It's damage is not as big as Dark Harvest or Electrocute but it's more abusable, and viable in most builds, while I'd say Dark Harvest and Electrocute works best only in burst builds. Grasp of the Undying is best used against enemies that you can't really win against and used for survival (or for a tanky builds).
Keeping discution on sorcery tree, take Manaflow Band unless you are against burst AP champions, like Malphite or so on, in which case you want Nullifying Orb, almost never take Nimbus Cloak it's easy to proc but not worth at all.
For third line I'd say all options are viable, Celerity is decent with your Move Quick, while Transcendence can help you get 40% cdr and give you some ap when you overcome that cap, Absolute Focus is a good rune for more damage but it's easy to make it useless after you get hit by like 2 spells from enemies you hp will be always under 70%.
For last line we have Scorch which is a poke rune, it's damage is not great as the game is going, and is mediocre early, but on Teemo can get some secures and burn enemies better combined with your poison and aery. Gathering Storm on the other side is almost a useless rune the entire lane phase, but really good as a scaling rune that will give you a good amount of ap in late game, I'd recomand it more paired in second tree with Dark Harvest or some burst rune to make best use of it's late game, but it is as good with Summon Aery.
Talking about secondary runes, the best one I can suggest as a go for in all builds is Taste of Blood and Ravenous Hunter, they are just offering you a good amount of sustain both in lane phase and outside of it. Ohter option on domination are Ultimate Hunter for more shrooms, Cheap Shot some extra burst, Sudden Impact for cheese plays, and maybe Eyeball Collection but only if you are going Domination as man tree.
For Sorcery I'd say always take Gathering Storm and something depending on enemy comp, like Nullifying Orb or Absolute Focus, it is really situational most of times.
For Precision secondary I'd say take always Coup de Grace and either Triumph or Legend: Alacrity. Coup de Grace is great to make sure you kill those lowly hp enemies, when Triumph can save you from some close fights you would die otherwise without the hp you get back, and also grants you some extra gold, Legend: Alacrity is for more dps, best if you are going on-hit but good anyway.

Items Back to Top

Rabadon's deathcap
Spoiler: Click to view


Luden's Echo
Spoiler: Click to view


Mejai's Soulstealer
Spoiler: Click to view


Banshee's Veil
Spoiler: Click to view

Spoiler: Click to view


Morellonomicon but friends call it Morello
Spoiler: Click to view


Wit's End
Spoiler: Click to view


Hextech Gunblade
Spoiler: Click to view


Sanguine Blade
Spoiler: Click to view


Liandry's Torment
Spoiler: Click to view


Void Staff
Spoiler: Click to view
SKILLS Back to Top

GUERRILLA WARFARE
DESCRIPTION
Teemo's passive is GUERRILLA WARFARE, Teemo can become invisible while not moving for 1.5s (in bush he can move). You can use Guerrilla Warfare to hide from enemies chasing you, or ambush an enemy.
Guerrilla Warfare also give you some attack speed while you get out from stealth, so you can use to start a trade in your advantage, or just control better waves.
Something obvious for most Teemo players but still mentionable while under Guerrilla Warfare you can't be revealed by Control Ward or stunning/damagin but can be revealed by knock-up skills and Oracle Lens (Orancle lens will show his position but will not break the stealth, while a knock-up will break it)



BLINDING DART
DESCRIPTION

Blinding Dart is a pretty useful tool to have, as it is not exactly your main source of damage early, it will be the main utility since the blind debuff can be extremly powerful in trades and farming, or more precise, denying enemy's farm or force them to use a skill to last hit, most of time they will be sure that will be able to last hit a minion before turret/wave kill it, and not every time you can use blind tilt effective, to do it right, it's more easily to do it when enemy is under his turret, as it will surely made his farm more harder. Overwall, in mid game and teamfights probably you will use only Q and R to deal damage, since you don't really want to be to close of enemy team.
Good to know, you can blind empowered auto attacks, like Nasus's Siphoning Strike, Twisted Fate's Pick A Card, Renekton's Ruthless Predator and so on, if the attack is a miss they will deal no effect being it more damage or a debuff.



MOVE QUICK
DESCRIPTION

This ability will, well make you move quick, that's it, that what it does, buy early boots and you will run like a god, this skill is good for kiting, and that's it, you can't really chase someone with it, only if it is completly immobile, and kinda you had a 50/50 to dodge a skillshot using it.



TOXIC SHOT
DESCRIPTION

Toxic Shot is your main damage early game, and if you are lucky, even later, if not, just max Q and watch to kill an adc.. Toxic Shot had a huge impact early game on trades and can easy manage a kill combined with Ignite, it give teemo some sustain in trades and combined with Guerrilla Warfare's attack speed can make a good cheese at level 1, making your enemy out of lane, or at least 50% hp if you are brave enough. It's a great ability, for poke, trades or fights.



NOXIOUS TRAP
DESCRIPTION


Basically most known and loved ability from Teemo kit is Noxious Trap, those lovely shrooms that you can find anywhere on map. Now basic info, Teemo can store up to 3 shrooms at a time, you can use shrooms in a lot of ways, it's all up to your imagination, but for few examples:
  • Vision and that include either to mark your territory, and know when an enemy will come, usually used for splitpushing, or to have vision and control on objectives, such as dragon (i encourage you to consider it prioritary if there is an infernal dragon ), rift herald or Baron nashor
  • Tracking similar to vision, but there you place shrooms in enemy's jungle to track where he is, usually place it ar krogs or gromp or a buff, as well as the usual paths to walk. Doing that you obtain 2 things:
    1. You and your team will know exaclty enemy jg position
    2. You can avoid from time a gank
  • Deffensive basically you will place shrooms around your lane or an area you currently are, to create a protective wall, doing so if enemy will catch you unprepared you will had some time in plus to react
  • Predictive kills Not meaning always to do a kill tho, that concept mean you will place a shroom where you are sure an enemy will step soon, being able to predict enemies moves is a crucial thing for a good teemo.
  • Pushing just throw a shroom in middle of wave.. well just to be precise, you will need to catch all casters, cannon minion and frontliners to be a effective shroom, if an nemey is in middle of them even better.
  • Warding Different from vision strategy, there you will place shrooms in bush to have vision of it, on small ones doesn't really matter where you place them, but on big bushes yes, if you want to be alert of enemy jungler you need to put a shroom close to the end of it, while if you want to see what is closest of you, like enemy is in a bush and wait for you, you place it at the closest way of bush to you, it's so obvious that now doesn't make any sense.
  • Combat obviously used in combat, throwed right on your enemies or minions around them, or the position they are leading to in the next 0.5 seconds.
gameplay Back to Top
So I kind of removed this chapter and made again to explain it a little better, and hopefully you will find it more useful, but if you think something there makes no sense or something is missing feel free to tell me.
BTW as reference with "auto" or "basics" I mean basic attacks, the action your character does when you right click an champion or any foe.

Okey those being said, let's start with lane phase, so if you play something like electro or grasp you should be looking to trade with your enemies everytime you have them up, and go back, then repeat it. If you play dark harvest, be kind of aggresive enough to reduce their hp to 50% but not enough to die in their turret, proc it, if you are winning in lane you can be looking to do a kill too, but if there is no case or if would be to risky, just be sure to mentain enemy somewhere around half hp so you can proc it much easier when the cd on harvest is done. About other runes there is not an rule where to trade/poke, but usually always is good moment while enemies are looking to last a minion or are distracted by something/have no vision on map.

A easy way to poke is just bush camping, cause you will get rid of aggro minion much easier, just come out of bush, auto/Q them and go back, and so on everytime you are not looking to last hit a minion, also being in bush will allow you to get the attack speed from Guerrilla Warfare, other way is just poke them and go back again.

COMBOS
So there is the list of combos you can do with Teemo, I will start with my favorite,
  • it is flash auto ignite Q for a surprise kill, when enemies are low hp.
  • another combo is e gunblade Q (usually to proc electro) if you are close to the enemy, if you you start with gunblade auto Q
  • most important one is kind of a complex combo, i may need a video evidence to may it easier to understand, but basically you use the Guerrilla Warfare to become invisible on lane or anywhere you are sure the enmy will come and then you.. well basic attack them

Okey you learn the combos, now, mechanics.
While trading you want to be sure the enemy is blind, doing so his autos are completly useless are yours are poisoning them to death. So if he's not in melee range auto Q auto and so on, if he's in your melee range you may want to start with a Q and then auto. (you can use W anywhere between those high mechanic explainations).
Spoiler: Click to view


Another key core for a Teemo main (and this one I say with no sarcasm) si to know the duration of his auto attack animations, and by doing so to know how to don't cancel his auto with his Q, you can practice it in practic tool. As an homework actually GO RIGHT NOW IN PRACTICE TOOL AND DO IT ON A DUUMY: auto Q auto Q auto Q
there is an example, but with flash and ignite too. (also good to mention if you made Q fast enough you can auto again, which is a good way to play with electro with auto Q auto, but what you will see there is just a fast way to execute low hp enemies)
Spoiler: Click to view


Against some hard matchups you may want to just spam Q to poke/farm tho and freeze the lane, since many champions can abuse an teemo and bust him down.

After level 6 your main problem will be to place shrooms in a perfect place, a good teemo will always find the best locations to them, obviously it seems easy, but you may want consider few things while placing them, and ask it yourself:
1. Why do you place it there? Guess I do not have to say it, but shrooms are an extremly precious resource, and even if their cooldown seems like nothing compared with their duration, you still can't just spam there whenever you can. Their cost mana is kind of issue to start with, so you have to place them with a reason (whatever it may be vision or just pushing your lane, it is still something you use it for) but, the idea is, if you do not have any usage for them and you are not having 3 in store, then don't hurry up to get rid of them. You can see at SKILLS some example of how you can use them.
2. Are shrooms to close one of each other? That probably is the most important thing, you will never want 2 mushrooms at a small distance of each other, that from multiple reasons, 1. the damage is not stacking, so if an enemy step in multiple shrooms at a just second distance that is completly worthless, 2. Enemies will always use at least an oracle, or control ward to get rid of your shrooms, so having multiple shrooms close to each other will just make their cleaning much easier. 3. You cover a lot of less space (obviously) so in consequince you have less presures or oportunities.
3. how much time is remaning until a shroom will expire? If your mushrooms in a key location are about to expire (like less than 30s) it may be a good idea to put a shroom close to it, btw your toplane is not a key location, dont spam shrooms there you will just **** your waves with it. a key location would be somewhere around baron or drake, that include the jungle.

to give some example of all, i will show some fragtments of a game
Anyway I think there will end our little guide, if you want more info about something feel free to ask and i will answer you as short as possible.
You also may find some information here (but you should pick carefuly what part to take serious and what not) about teemo that maybe I forgot to mention.
League of Legends Build Guide Author LuxIsMyCrush
LuxIsMyCrush Teemo Guide
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Teemo serious guide [10.2]
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