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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction

If you have any questions about the build, please consult the appropriate section of the guide before commenting to make sure your question hasn't been answered already. That said, if you do have any questions, comments or criticism, don't hesitate to leave us a comment below.
Legend
(for any abbreviations you don't understand)
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+Extremely strong ability to kite and harass.
+Counters a good number of top laners, namely autoattackers. +Strongest level 1-2 top laner in the game with this setup. +Decent escapes with ![]() ![]() +Excellent split-pusher due to his shrooms and speed. +Deals a lot of mixed damage which is hard to build against. +Can peel bruisers off of your carries late game. +Can farm safely and harass easily using his ranged attacks. +One of the only champions in the game with a blind. |
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- Camouflage is useless most of the time.
-Doesn't have any damage steroids besides his passive. -If he's caught, he's rather vulnerable to chain CC. -Very little CC to speak of, necessitating a ![]() -Doesn't have a power surge at 6 when he gets his ultimate. |
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This setup gives a lot of offensive power to abuse vulnerable laners while sacrificing a bit of defense and utility. Pouring so many mastery points into offense means you'll have to kite and harass carefully rather than trading directly, but you'll still have enough survivability for basic laning purposes.
Note: You can also adjust this setup to 19/11/0 if you're willing to sacrifice

This setup sacrifices some offense in favor of utility. The biggest thing you'll be missing is the magic pen from the offensive tree, but you'll be able to get an optimal amount of survivability and then throw some points into the utility tree for masteries like


Runes



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Runes



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Q U I N T S |
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Camouflage Camouflage (passive): This passive allows you to stealth by ceasing movement and attack for a few seconds. It can be difficult to make use of effectively, but it offers a few defensive options and some offensive potential as well. You'll generally use the stealth either for survivability purposes (to lose pursuers) or for the AS steroid upon breaking stealth. You can press S to prevent Teemo from automatically acquiring a target, allowing you to stealth near enemies.
- Camouflage is a great way to defend against a level 1 invade without putting yourself at risk.
- While laning, you can stealth inside the brush for faster last-hitting and/or harass if you can spare the time to stealth.
- Stealth before taking an objective like Dragon or Baron to increase your DPS when your team is ready to start it.
- Camouflage gives you an edge in an ambush because of the DPS increase and the element of surprise. You can use it to catch roaming enemies as long as you can duel them (or you have backup from your team).
- Camouflage can be interrupted if Teemo is knocked back by enemy spells like
Monsoon or
Stand Aside.


Blinding Dart deals decent damage on its own, so you can incorporate it into your harass for a bit more punch, especially if you max it second.
- Watch out for champions that can use abilities during your blind. Sometimes stopping their autoattacks won't outright win you the trade.
- You can use
Blinding Dart to mess up your opponent's last-hits if you can spare the mana to do so.

- Try to avoid taking any counter-harass while kiting to keep
Move Quick's MS bonus active.
- Many champions have gap closers to close the distance, but usually with relatively long cooldowns. Activate
Move Quick to create some distance after you lose the passive.
- Teemo is quite vulnerable to CC, especially long duration slows and stuns. Generally you'll want to wait until the slow or stun expires before activating
Move Quick or the short boost will go to waste.



Toxic Shot requires you to draw minion aggro to harass. Break aggro quickly by stepping into brush in between shots to avoid a lot of damage from minions.
- The poison effect is easily proccable and long-lasting, so it's a great way to annoy champions who have passives that require taking no champion damage for a certain amount of time (e.g.
Granite Shield,
Perseverance,
Strut)).
- As long as your poison is ticking, you are dealing spell damage to your target. Keep this in mind when harassing near an enemy turret since you'll draw turret aggro until the poison stops ticking.
- If you are leashing and/or helping your jungler clear a smaller camp at level one, you might want to delay taking
Toxic Shot so you don't accidentally kill anything with the poison.

- Mushrooms can slow down enemies very effectively when placed in narrow choke points.
- Placing mushrooms inside bushes will give you sight inside the brush until the mushroom is destroyed or expires.
- Mushrooms are not wards. They can be cleared more easily and give much less sight. Don't stop buying wards just because you hit level 6.
- Mushrooms are great deterrents to ganks if you can predict enemy gank paths and prepare accordingly. Use them to lane and split-push more safely.
- If your melee opponent is 'all-inning' you, you can place a shroom directly on top of them between auto attacks to increase your dps slightly and prevent their escape.
- You can place shrooms in your desired escape path(s) to escape pursuers. Try to prepare this ahead of time so you don't have to stop and cast
Noxious Trap while you're fleeing.

This sequence offers the best tools to deal with enemy autoattackers. Most of the time you'll use this against bruiser tops that incorporate autoattacks in their DPS (which is the same type of champion that Teemo excels against, so you should use this sequence a lot).




This is an alternative sequence generally designed to fight champions that don't rely on autoattacks to deal damage. Most of the time, this means an AP top (hopefully this doesn't happen too often since Teemo does better against autoattackers). Max






AD and sustain are important early attributes for Teemo's laning phase, so you'll have to decide whether to get







Your third choice is between



























Even though we haven't built much AD,











Goals
Teemo has a lot of good or fair top lane matchups, so his early and mid game pressure on the lane can be quite significant. Pressuring your lane (especially in an easier matchup) means denying your lane opponent farm while getting a lot of gold and XP yourself, which can be done by a mix of pushing, zoning, harassing your adversary out of lane and even killing him if you get the chance. Abuse your range advantage to zone and harass and your mushrooms to keep you safe from ganks while you pressure the lane. If you play it right, Teemo can come out on top of most matchups, allowing you to split push or team fight when you're nicely farmed.
Harassing and Trading
Effective harassment with Teemo is quite simple, but key to your success in lane. Against all opponents, Teemo's main form of harass is simply his autoattack imbued with


While harassment is generally your ideal way of getting an edge in lane, sometimes your lane opponent won't let you get away with it. When your opponent answers your harass with damage of their own, it becomes a damage trade. Teemo is very good at trading with enemy melees since he has the mobility to kite and

If your lane opponent can't answer your harass or retreats from a trade, try to get a few more autoattacks off and even a

Zoning and Wave Control
Zoning is an important skill to learn for any laner, especially if you want to create an advantage top lane. You can zone your opponent from the minion wave by first harassing them to a point where they don't want to engage you directly, then positioning yourself between them and your dying minions. If you've been harassing well, simply using your presence, keeping up your farm and occasionally throwing out an autoattack or two can really compound to any small advantage you've created.
Wave control is also a key element of laning and often separates decent laners with annoyingly strong ones. Getting a feel for the flow of the minion wave and how to manipulate it can create zoning opportunities, keep you safe from ganks and allow you to apply pressure to the lane at appropriate times. Generally you want to "freeze" the minion wave just out of range of your tower, which gives you the easiest access to farm with the quickest escape route while your opponent will be extending to CS, leaving them more vulnerable to ganks from your jungler. When you kill your opponent, you force them out of lane or you don't fear a gank from their jungler and you want to apply some pressure, push the lane to their tower quickly. The tower killing your minions will make it more difficult for your opponent to CS and will usually reduce their inclination to attempt any trades or harass. Be careful when you do so, since it gives the enemy a chance to freeze the lane at their tower. Usually recalling after a successful push isn't a bad idea since by the time you get back to lane, your opponent will have pushed the wave back to a more workable position.
Ways to push your lane:
- Aoe clears (In Teemo's case, this means
Noxious Trap.)
- Autoattacking enemy champion (This draws aggro to you instead of your allied minions. Using spells to harass, however, will not draw aggro.)
- Intercepting minion wave (Also draws minion aggro. You may want to do this to prevent the wave from hitting your tower.)
- Wave hits your tower (The tower pushes back the wave by clearing it more quickly than if you were last-hitting.)
- Autoattacking repeatedly between last-hits (This is the least mana intensive way to push your lane.)
- Last-hitting without interference (This is more of a subtle one that some people miss. Last-hitting a wave of minions pushes it very slowly. If you are farming and your opponent is not, you will start to push towards them.)
Keep these factors in mind when attempting to freeze your lane or push it rapidly. Usually whenever you trade with your lane opponent, the wave will start to push in one direction or the other. You can use your positioning to force your opponent to push if they are forced to use AoE abilities around minions to trade, but keep in mind that they may do the same to you.
Warding
Warding is the best way to foresee and escape ganks from the enemy jungler or mid laner. In laning phase, there are only a few warding spots you'll need to worry about. Typically there are three routes that the enemy jungler or mid laner can take to get to you unless they have a long range teleport/jump/dash ability like



Note:

1. Direct river gank: This route can be covered by warding close to blue team's ramp up to blue buff. If the enemy jungler has a dash ability that can scale the wall, you may want to move the ward a little close to your lane to make sure he can't slip past it.
2. Tribush gank: While often this kind of gank also comes from the river, sometimes the enemy jungler or mid laner will come through red/purple team's jungle behind baron pit. This gank is more common if you are on blue team since the tribush is directly accessible from red/purple team's jungle. It's still dangerous if you're on red/purple team though, since the jungler may take the time to go all the way around through your own jungle to get behind you. Warding inside the tri-bush is the best way to avoid these ganks, though if you're on red/purple team you might be okay with a just a ward by the entrance to blue team's blue buff jungle as long as your mid or jungler has your team's wraith camp warded so the enemy jungler
or mid laner can't sneak into your jungle through there.
3. Lane gank: This is often the most difficult gank to pull off, but it can be very effective since the side brush in top lane is not often warded. To execute this kind of gank, your lane opponent will usually push the wave to your tower while his jungler sneaks from his lane into the side brush at the edge of the map. When the wave resets, your lane opponent will often try to bait you into blowing cooldowns in a trade near the brush, then the jungler will jump out for an easy 2v1 kill. Avoiding this gank is easier for Teemo than most champions. Simply keep at least one

Note: Beware of stealth champions like


Accepting Jungler Ganks
When your jungler is trying to gank your lane, the worst thing you can do is telegraph your intentions. Telegraphing a gank is when the laner unintentionally signals to his opponent that the jungler is nearby through a sudden change in playstyle. Usually this manifests in the form of reckless aggression whenever the allied jungler is set to gank. When accepting a gank, first inform your jungler of the enemy ward placement if you've been paying attention to where your opponent has placed wards (or if they placed any at all). If your jungler seems to be in position unseen, bait an engage from your lane opponent (careful of telegraphing) or signal your jungler to engage first if they have some CC to start with (usually an


Typically, Teemo excels against champions that aren't very powerful without levels and/or items. Teemo can exploit champions that have early game weaknesses. Some matchups get easier as the game progresses, but most lanes become more difficult. It's important when you're against champions with poor early games to press the advantage and abuse them as much as possible. The bigger the lead you forge early, the easier the lane becomes later. When we mention you should prioritize



Difficulty Legend:
Very Easy - Teemo can win this matchup in his sleep. Your lane opponent should have 0 kill potential on you 1v1. This lane should be easy enough to dominate. Even with jungle ganks, it will still be hard for you to be put behind in this lane. Unbridled aggression is key.
Easy - This matchup is still extremely easy, but they will have SOME kill potential at certain points in the laning phase. You should still win this matchup handily, but if you make some mistakes, it's still loseable. They can typically take advantage of jungle ganks.
Formidable - This matchup is typically a skill matchup. You probably have a range advantage on them, or are stronger in the early phases of the lane, but they can outpace you with levels and farm. These matchups can be won by a skilled Teemo. Knowledge and cautious play will win this lane.
Challenging - Maybe teemo wasn't such a smart pick. You probably won't have much of a chance to kill them or put easy harass on them. Focus on cs'ing, and wait for jungle ganks. This matchup will be won by your jungler or lost by your mistakes. Extreme caution recommended.
Very Difficult - How could you let this happen? Abandon hope, all Teemos that play this matchup. I am assuming you're playing draft, in which case, 1 of 2 things happened. Either you picked Teemo into this matchup, or you picked Teemo before they picked their top, in which case, SHAME ON YOU. Just farm. Read the matchups below to see if how to play it, but to be safe, you should probably just go for cs.
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Akali top is not common anymore, but just in case you see one, you should know you completely smash Akali pre-6. Akali has an awful early game. Her only way to fight back is a single Q, which you HEAVILY out damage with

(Tips: shrooms reveal stealth champions. carry a pink ward if you're extremely ahead to prevent her from using stealth while dueling.)
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Cho'Gath has only one tool against you, and that is his ridiculous sustain. The trick to crushing a chogath in lane is to stay mobile to dodge his

(Tips: Try your hardest not to push. Cho can easily cs off tower and completely sustain all the harass you put on him. If you see him


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This matchup requires some careful consideration. Your auto attack range is dangerously similar to the range on his


(Tips: Darius has no mobility and no escapes, you should encourage your jungler to make plays top early and often. Darius falls apart to early jungle pressure. Even forcing his

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Teemo excels against pure auto attackers. You can easily abuse Fiora and there's not much she can do about it. She has no CC and she will have trouble keeping up with you when you activate your W. With a few early levels in Q, the only damage she can truly dish out to you will come from her


(Tips: Put two levels in

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Gangplank has fallen out of the meta because his kit and damage are extremely underwhelming. He will have to choose between



(Tips: When you are all-inning Gangplank, make sure you



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This is one of Teemo's easiest matchups. Your poison counters his passive, similar to malphite's passive. Abuse him from the brush from level 1 onward. Put a second point in your move quick at level 3. You can even skip blinding dart until later for maximum early harass and safety.
(Tips: When garen runs at you with his

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This is a pretty good lane for teemo. I skip wriggle's against Irelia because I feel getting some quick health is optimal for surviving her true damage. Irelia's early game sucks, so completely abuse her when she tries to cs from level 1-4. If you can shove a couple waves into her tower before level 5, she can't farm off tower very well. Harass her as she tries to cs, but don't take any tower shots. At 5 and after, her mana pool increases and she has a much easier time farming off of tower. When she Bladesurge's on you, blind her. Don't activate move quick until after the stun duration ends.
(Tips: If you're worried about early aggression, put 2 points in blind at level 4, then max toxic shot. It should give you a bigger window to escape unscathed when she combos you. Irelia has no mobility. If your jungler can swing top, it shouldn't be a very difficult gank to pull off, especially if you have her sucking on pots.)
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If Jarvan goes DPS, he might be problematic. His Q poke can be quite devastating with some AD and armor pen behind it. If he opts for tank, you can abuse him early and often from the brush. His only threat is his knockup. Constantly be on guard. Once you see him throw his flag. Immediately activate Move Quick and run. If you are fleeing and he throws his flag along your escape path, bait him to Q to his flag, and immediately reverse direction to avoid the knockup. Then, if you have to, run through him to safety. Be careful of his ultimate. If you get caught in his ultimate, blind him and drop a mushroom to aid in your escape.
(Tips: Warding and shrooming properly will save your life. Jarvan shouldn't be able to kill you 1v1, but he can certainly make you easy prey for his jungler. If you suspect he's going to ult you and it's unavoidable, wait to activate Move Quick until the ring disappears.)
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I find this matchup to be fairly easy, thanks to Jax's terrible early game. You should start abusing him from level 1. Once he hits level 3, you can only harass him while hugging the brush. That will give you a window to escape if he tries to


(Tips: Forge an advantage early. When he turns on


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This matchup got easier with the recent nerfs, but not by much. Jayce has lost some of his burst potential, and he's extremely mana hungry now, but he can certainly still outtrade you. I find it's best to concentrate on farming. You should toss some harass his way when he commits to last hits. Jayce's weakness is his lack of sustain and his high mana costs. Fortunately, to burst you down, he has to basically commit, which means if you can forge an early life lead, he won't be able to fight you with dying himself.
(Tips: once he hits level 5, stay away from your caster minions, he may be looking to put some harass on you while picking up some free caster minions. Abuse the brush, but always watch for acceleration gate bombs. If he initiates on you in any way, blind him. It will hinder the passive on his ultimate and reduce his damage greatly.)
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I personally have trouble with this matchup. I believe she has equal to greater range than you. I have yet to dominate this matchup, so I'd personally recommend you just farm. Your blind will cause her ranged auto attacks to miss, but she might get off 1 or 2 before the blind takes effect, so don't count on it to save you or win trades.
(Tips: You can harass her when her



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This is a decently easy matchup for bruiser Teemo, but a laughably easy lane for AP Teemo. As bruiser Teemo, you should probably concentrate on farming since he can outrange you with a few well placed

(Tips: If he's level 6 and he


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Kha'Zix is a very new champion against whom I don't have much experience. His sustain in lane isn't much to speak of, but he does have a fair amount of damage potential if he catches you alone with his Q. If he tries to duel you with stealth, place a mushroom on top of yourself to deal some damage, reveal him and reduce his mobility. You should ward your top bush to deny him bush control and keep him from proccing his passive. From what I've been told, this is an EXTREMELY difficult matchup. Keep an eye on his movements and ward appropriately so he can't freely roam for kills on your mid or jungler, since Kha'Zix is an excellent ganker.
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This is a pure skill matchup. If you can stay mobile and dodge his Sonic Wave, you can freely abuse him. This is a typical top scenario where whoever kills the other one first will dominate the lane. Ward properly. Your Q counters his passive (

(Tips: When your jungler ganks lee sin, make sure they know not to gank when Lee Sin has a creep wave approaching, or until he's used his safeguard. If Lee Sin maxes his


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This is a very easy lane for Teemo if you know how to handle it. You need to abuse brush control to prevent your lane from pushing while punishing him for cs'ing. Malphite's primary source of damage comes from his



(Tips: Once Malphite starts to build armor, you should transition your build into

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This is somewhat of an even lane. You certainly outtrade her early, but she has decent sustain. You should focus on cs'ing in this matchup. Go for some early harass when she tries to cs and notice her reaction. If she doesn't fight back, you can continue to poke her in an attempt to drain her mana early. She gets a huge spike in power at level 6. Shroom the top brushes in the lane because that is likely to be her escape path if she wants to abuse her passive.
(Tips: If you hit a Bushwhack, DON'T FIGHT HER. Her traps shred resistances. Also, early game, once she runs out of mana, you need to get hyper aggressive on her (pre-6) and force her to go home. Shove a couple waves into her tower and go home yourself.)
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In this matchup, your success will be determined with how well you can dodge axes. Boots are entirely your choice since Olaf does so much true damage. You can go




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This lane sucks for Teemo. Not only can he outtrade you, he has a gapcloser AND a stun, which sucks. Your only shot for winning this lane is having an aggressive jungle presence. Pantheon falls apart to ganks because of his lack of mobility. Pray your Maokai or Lee Sin feels like pitching a tent top lane, because otherwise, this lane will be hell.
(Tips: When executing a gank on Pantheon, you don't want your jungler to be in between Pantheon and his tower unless his stun is on cooldown. Otherwise, he will use his stun to jump to your jungler and towards safety.)
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This is, on paper, a great matchup for Teemo. Same deal; hog the bush and abuse him from it. I believe Renekton can be threatening for Teemo if he does a decent job of taking little harass. He's going to have to decide at level 1 whether he wants to cs OR avoid damage. He does have a gapcloser and a stun, so he is still somewhat of a threat. Early armor can help mitigate some of his damage. After the recommended build, you have two choices. You can go for

(Tips: When he dashes toward you, activate move quick and try to juke into brush while you retreat. If he catches you and a stun is imminent, blind him. As the lane progresses, you should overtake him. Concentrate on cs, early

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I haven't played this matchup yet. I know AP Rengar is dead, and your lane opponent will most likely build AD. When you go to lane, click on him and check his stats. If he has any AP, he's probably building towards AP. If he has a load of AD, he's going AD. If he doesn't have ANY ad or AP, he's either spec'ed for magic pen or armor pen, and you have to see how the lane goes. You need to keep your distance from the top brush to prevent him from jumping to you. When you can afford it, go back and get

(Tips: I don't have any tips other than if he jumps on you, blind him. Shroom the top brush extensively to keep him out of it.)
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I believe this is a skill matchup. Your

(Tips: Be careful spamming

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This lane is really bad for Teemo. He's melee, but he can farm from a decent range until he's ready to kill you. You can attempt to abuse him very early, but he can probably still secure cs with his



(Tips: Call for ganks early and often. Stand behind creeps to avoid his E. You can bait him into using it by suddenly charging him. When you see him prepare to fire, immediately duck behind creeps. This will put his E on cooldown, and may make him miss some early cs.)
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This is an easy matchup for Teemo. His



(Tips: Always watch his energy. If he's holding back on using his



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This is one of Teemo's easiest lanes. Abuse, abuse, abuse. He has no way to fight back. If he attempts to go for a cs at level 1, pop him with several auto attacks. Rinse, repeat. If you see him start to


(Tips: If he survives the lane and starts farming behind you tower, you can consider picking up an


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Not much to say since it's so rare and such an easy matchup. Abuse him, he can't fight back.
(Tips: Just abuse him.)
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The classic counter lane. Harass when he goes for cs, but be mindful to secure as much cs yourself as possible. He can't hurt you with a few ranks in your blind, but he can CC you for his jungler. If you get ganked, blind Tryndamere and run.
(Tips: Try to anticipate when he's going to use Mocking Shout. If you time it perfectly, you can turn around for a split second when he activates his cc and dodge it completely. This holds true for Casseopeia as well. When he uses


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This lane is a push. Once he gets some levels, you can't kill him, and he certainly can't kill you. You should try to bully him early, but you should mostly focus on CS. You don't see many Udyrs top nowadays due to his passive nature. If your jungler is setting up to gank your lane, you should attempt to burn some of his health in preparation for the gank. If he picks up an early ninja tabi, replace wriggle's with a couple of


(Tips: Farm, farm, farm. Try to secure as close to 100% of the cs as you can.)
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Teemo fairs extremely well against Vladimir due to Vlad's piss poor early game. Don't be afraid to trade with him pre-6. Zone him as hard as you can. Shove waves into his tower if he plays passive. Vlad has an extremely hard time farming off of tower before level 7. You should be heavily out cs'ing Vladimir by level 6.
(Tips:


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This is an easy lane, but I gave it a 5 because his jungler is a huge factor here. You can easily abuse him in lane. When he attempts to fling you, activate

(Tips:


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Warwick can't handle your harass. If you abuse brush control, he won't be in range to Q you and he'll be forced to start using his


(Tips: Come out swinging at level 1 and harass him heavily when he tries to cs. If you can burn all of his potions by level 3, consider the lane won. It should only get tougher for Warwick as the lane goes on.)
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Wukong is another auto-attacking gapcloser. He's not particularly dangerous until level 6. Your primary goal here is to secure cs, harass, and push to his tower. It's extremely easy to abuse him as he attempts to cs off of tower, but make sure you don't accidentally take any tower shots. When he is poisoned, if you step in range of the tower, it WILL attack you.
(Tips: Bush control is key here. If you use the bush to your advantage, you can mitigate the attack speed buff on his



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This matchup is very easy for Teemo, but it can be extremely dangerous. Xin Zhao has a gapcloser, which sucks for Teemo. He's an auto attacker, which is great for Teemo. You will win this lane if you are smart and can sniff out a jungle gank. Always harass him from brush. When he starts to get aggressive on you, it's a telltale sign that you're getting ganked. Ward early, and ward often. If you get first blooded early (which is Xin Zhao's specialty) you will probably get blown away for the rest of the lane.
(Tips: Xin can farm off tower pretty well, and he has moderate sustain. You want to zone him from creeps without pushing. Pop out of the bush, abuse him, pop back into brush. Freeze the wave at your tower if you can, and call your MIAs.)
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Don't play this matchup. You will lose every trade. You will only have a snowball's chance in hell if your jungler ganks and gives you the first blood gold. If that happens, you want to take his tower ASAP and group with your team. You'll have good dragon control with your

(Tips: Tips? The best tip is to not play this matchup.)


Split-pushing is an alternative strategy to team fighting in mid and late game. The idea is that you leave your team to a 4v5 and push top lane instead, forcing the enemy team to send someone to stop you while your team stalls them. If your team can avoid a full-on engagement and stall, you can get a lot of farm and lane pressure for free. Sometimes if your team is strong enough (often if you won top lane handedly), they can actually win or at least break even in a 4v5. If this happens, you can get a tower or two at no cost, or even an inhibitor if the game is late enough.
The key to split-pushing is preparation and a measure of game sense. Preparing to split push with Teemo is pretty simple - just buy a couple wards, get an




If your team is victorious, use




I look forward to reading your comments, and good luck in your future

throatslasher: For his collaboration on the guide and for sharing some of his insights into Teemo (and other LoL-related subjects) with me so we could make this guide the best it could be.
And to all those who made minor contributions to my guide and pointed out mistakes I missed. I really appreciate your help and I'm sorry I can't take the time to thank you all personally.
11/05/12 - Added

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