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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
I'M DONE
I hope...
Everything here is final, for the most part.

Although with Season 3 indirectly nerfing Shyvana with itemization (Attack Speed and Health nerfs), a jungle focused more on single target clearing (Shyvana is primarily AoE), and meta shifts of what makes a jungler good (Ganking and teamfighting as opposed to annihilating carries), Shyvana still remains a strong but niche pick in my opinion.
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+Best base stats in the game (OP) +Very mobile +Incredible damage output +Very fast clear +Strong late game +Is a freaking DRAGON |
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-No real gap closer until 6 -ZERO CC (Ult shouldn't be used for CC) -Probably easiest champion to kite -Bad at ganking -Falls behind if not farmed -Underrated |



However, if you have weak early laners who will most likely rely on you to gank for them, then

Lastly, don't pick






Orianna's ultimate combined with your ultimate is a very nasty combo. You're able to initiate into the enemy team, while




Almost the same as Orianna, Lulu can speed you up, CC the other team while you initiate, and shield you to keep you alive.
I use Attack Speed Marks, Flat Armor Seals, Mr/Level Glyphs, and Flat AD Quintessences.


I take MR/Level Blues because you won't be dealing with a lot of early magic damage as all jungle creeps deal physical damage.
You're a jungler. No exceptions. If you don't have









How well you gank with either



Passive
Auto-attacking gives your abilities bonus effects.




This passive isn't bad. It's constantly in use as you'll be repeatedly auto-attacking jungle creeps which would constantly empower your abilities in the jungle.
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Q
Next attack hits twice
Dragon Form: Cleaves surrounding units as well
Take this at level 2, and max it second.


It's important to know that this ability counts as TWO auto-attacks, meaning on-hit items such as



In Dragon Form,

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W
AoE Magic damage and speed buff
Dragon Form: Leaves a trail that damages enemies
Take this at level 1, and max it immediately.




In Dragon Form,



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E
Skill shot nuke that reduces % armor
Dragon Form: Breaths fire in a cone
Take this at level 4, and max it last.






In Dragon Form,

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Ultimate
Passive: Bonus Armor and Mres.
Active: Flies forward, deals damage and groups together enemies
Take this at 6, 11, and 16 because it is your ultimate and is essentially free resistances.

When ganking, this should be saved for AFTER they



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Ability Sequence
Max

Max





Take your ultimate whenever it is available. It's free armor and mr, which is better than nothing.









Upgrade your




This is a pretty cheap item that will make up for your lack of sustain, but it also greatly improves your ganks with the active. Later, it builds into



With the recent buffs,





CC reduction is always nice, especially if you're a front line champion who dives for the enemy carry. Reducing the duration of stuns or slows will help a bit in getting to that



I usually delay Boots until teamfights start, because you already have enough mobility with




Because it's your job to sit on carries, and this counters their damage in 3 ways: Attack Speed reduction, Armor, and Health. It's also a good counter to

Despite it being 'Core', you should only really start buying this item when team fights start. Buying an early


Anti-Carry Items









Tanky Items









Because

Do I want to steal the enemy Red?
Do I want to steal the enemy Blue?
Do I want to gank lanes?
Do I want to invade?
There's a right time and place for everything, though. You can't necessarily 'steal' Red Buff 5 minutes in, as it's probably already gone.
In this section I'll teach you about the possible beginnings of routes

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Normal Clear, Blue Buff Start

The standard route that every jungler knows. It's fairly straightforward.
- Wolves (Get help here so you can clear it before you get to Blue)
- Blue (Get a leash)
- Wraiths
- Wolves OR Golems
- Red
- Go back to base (as
Shyvana, you're kind of low on health here if you started with boots.)
And that's it! Just clear the closest thing that spawns to you, and you're set~
And when you start getting low, go back to base so that you don't die to creeps (embarassing, I know :C).
Or, you can go gank lanes. All up to you.
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Heavy leash Blue, Steal enemy Red

A route to steal their red, then gank with it. It's kind of ironic that they're getting ganked with their own Red buff :3
- Start Wolves. Get help so you don't take as much damage.
- Take a heavy leash on Blue and SAVE
Smite!
- Run directly to their red and take it.
- Run to the most over-extended lane that's close by, and gank it. It doesn't matter if you get a kill here or not, applying pressure is fine.
- Run to your OWN Red Buff and secure it so the enemy jungler doesn't take it in your absence. Or, donate it to your AD Carry!
- Then do whatever you want :3 Preferably invade again, or gank more.
This is a high-risk, high-reward play. A lot of times this works in low elo because the other team doesn't ward their buff camps early on, but in a higher level of play warding it is common and may result in you being killed. Additionally, the other jungler may decide to secure his buffs early, and catch you doing his red at a bad time, probably killing you right there. Proceed with caution!

In this route, you steal their red, but because top/mid lane is difficult to gank, you're going to stay in the jungle and beat the **** out of the other jungler. In short, you're looking to fight.
You don't have to go directly to red, catching them at Wraiths, or doing their golems then catching them at their red is a good choice as well. This is my preferred route as if it goes well you can potentially permanently cripple the enemy jungler.
Again, this is high-risk, high-reward. Caution is advised~
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Start Red, Normal Route

Just a normal route for starting at your own Red Buff.
- First, take Wraiths. If your team gives you decent enough help, you can potentially clear the camp without taking too much damage.
- Then, take a leash at red, and clear it.
- Next, take either Golems, or go to Wolves.
- Take Blue if you took wolves, or wolves first then blue if you went golems.
- And you're done!
This is exactly as it is: a normal route starting at your Red Buff. It allows for slightly faster clears because you will have a DoT from Red Buff, and also earlier ganks because of the slow.
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Start Red, Steal Blue

This can only be done under certain circumstances.
1. The enemy MUST start at Red (


And 2. They must most likely go for a level 2 gank (again, think

A preferable 3rd circumstance would be that their Mid laner has a heavy reliance on Blue Buff, like

Doing this will effectively cripple their mid, as you know when their Blue Buff spawns, allowing you to take it over...and over... and over, but also destroy their jungler as you took a valuable buff worth lots of experience and gold.
- Start at Wraiths, and get help.
- Get a heavy leash on Red, so you can save
Smite.
- Steal Blue. From here, you can decide to camp at the Wolf camp and kill the jungler if he comes.
- Go to your OWN Blue buff and give it to your mid laner if they need or want it.
- Free-form the rest of the jungle.
Level 2 Gank

I don't like this. It doesn't really work because

- Wraiths (get help)
- Red (leash)
- IMMEDIATELY gank and abuse reaching level 2 faster than the laners can.
Normal Camps

Spawns at 1:40, respawns every 50 seconds
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Spawns at 1:40, respawns every 50 seconds
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Spawns at 1:40, respawns every 50 seconds
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Normal monster camps all grant gold and experience, as well as a buff that regenerates a small portion of your health and mana. As

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Buff Camps

Spawns at 1:55, respawns every 5 minutes
Mana regeneration and Cooldown Reduction
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Spawns at 1:55, respawns every 5 minutes
On-hit slow and Damage-over-time for 3 seconds
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Blue Buff isn't as important for

Red Buff on

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Objectives

Spawns at 2:30, respawns every 6 minutes
Grants 190 global gold to everyone on the killer's team (roughly 3 kills)
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Spawns at 15:00, respawns every 7 minutes
Grants 300 global gold, 900 experience, and

The Buff grants 40 AD, 40 AP, 3% of health regen/5, and 1% of mana regen/5.
The key to winning games is controlling BOTH of these objectives. It is often a good idea to use

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Pictures from League Wikia
This clown (assuming the player is good) loves going into your jungle and taking your buffs, camps, or just harassing you, and there's not really anything you can do about it if you don't know where he is.
And not just




What can I do against them?
There are a few methods...:3
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Ward your camps, ward the entrances of your jungle, and 4 man gank them when you see them.
Against strong invaders that try to steal your buff very early, like


If you suspect the other team has a ward somewhere in your jungle, it may be smart to buy an


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Method 2
Invade Enemy Jungle


Knowing when someone will come for your buffs takes practice and mostly instinct based on a certain champion's playstyle. Just because you're against a


Always look for times when both your own team is in position to follow up, and when the enemy's carries are just a bit too close to you. Then, immediately



Shyvana's second main role is to peel for her own carries. This is assuming that you're behind, and building items such as



It's possible that I've missed a lot of stuff (even after ~200 view on my own guide :P) so if you have any questions that I haven't answered, ask below in the comments~
I'll answer it as soon as possible (I usually get to them in 1-2 days, unless it's stupid to a certain degree like why don't you stack boots on shyv?), and if I get repeated questions I'll put them here.
Thanks for having the patience to read through this and learn

As always, I'd like to thank Jhoi for her How to Make a Guide guide.
Also, I'd like to thank Astrolia for reviewing my guide from a high elo standpoint :3 Even though there are some things I disagree on, his in-depth review greatly helped out.
Ciao~
~tehAsian
- Changed cheat sheet.
- Changed item section
- Added teamfighting section.
10-29-12
- Added
Madred's Bloodrazor
- Changed cheat sheet masteries (credit goes to Vort for pointing these out)
11-11-12
- Changed Runes. Thanks Throatslasher for the suggestions~
12-12-12
- Updated Cheat Sheet for S3
12-22-12
- Cleaned up cheatsheet again
3-14-13
- Finished updating for Season 3. Lots of changes.
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