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Recommended Items
Runes: Conqueror Tankiness
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Standard
Flash
Smite
Items
Ability Order Standard
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Lillia
She can easily out maneuver you.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Excellent, lots of CC Speciality: Crowd Control Why Jungle Amumu? Amumu is a very fast clearer and a traditional jungler, excellent in all elos but especially lower ranks. He excels so much from his three forms of CC and high damage. A low-ish cooldown stun with two charges and an AOE stun as an ultimate makes for a great combo on a tanky champion. Plus, high AP scaling allows him to build AP items and find success as a damage dealer as well. |
Pros and Cons
Builds
Tank Amumu really can't go wrong build-wise. He's a strong character who it takes a lot of effort to do poorly with - or a lot of misplays. His tankiness is inherent from his passives and allows him to go all-in on squishies, spam CC, and get out alive. | Ability Power Amumu is INCREDIBLY fun. He is fully capable of one-shotting multiple people in a team fight by dashing in with his Q and stunning anyone around him. And if he doesn't instantly kill them, Stormsurge will do the rest of the work. And if that STILL doesn't work, the burn from Liandry's will. | AP x Tank sounds good in theory, and it can definitely work sometimes, but it takes the best parts of Amumu's build and makes them not nearly as useful. He doesn't get the one shot scaling from AP and the full resistances from Tank. But it can still be used if you're lacking in both a frontliner and ap damage. |
Skill Order
Q
Bandage Toss 3 / 8 / 10 / 12 / 13 W Despair 1 / 14 / 15 / 17 / 18 E Tantrum 2 / 4 / 5 / 7 / 9 R Curse of the Sad Mummy 6 / 11 / 16 |
Amumu starts W to leech the life out of his first clear, a buff, or E to refresh his cooldown over and over again on raptors if he is solo clearing. He doesn't max his W though, instead he maxes out his E for the AOE damage. Then he goes into Q for the lower CD on a vital piece of CC, then finally into W. |
Ability Usage in Jungle
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Objectives
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DRAGON Amumu benefits the most from Mountain Soul. This soul grants armor and magic resistance, something that Amumu loves no matter what build he runs. |
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VOIDGRUBS |
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RIFT HERALD |
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BARON NASHOR |
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ELDER DRAKE |
Clearing
OR
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The side you want to start on depends on if you want to solo clear or not. When starting red side, it is proper etiquette to start E and begin on Raptors, as Amumu can solo start from there very easily. Afterwards he can move onto buff, krugs, and go straight in for a gank. | If Amumu starts Blue Side, then he starts on the buff as normal and starts the game with W instead. After starting on Blue Sentinel, he then moves onto Gromp, Wolves, and looks for a gank before pathing into red side. |
Boots
Plated Steelcaps > ARMOR Most of the time Amumu will be taking Plated Steelcaps for the passive, which reduces all incoming attacks by a small amount. It's a versatile ability to have, but there are some cases where Sorcerer's Shoes will be better as a main boot, especially when going APmumu. Mercury's Treads > MAGIC RESISTANCE When going against an especially AP heavy enemy team, the passive for Plated Steelcaps doesn't mean as much as the magic resistance for Mercury's Treads. Take these boots instead when going against a ****ton of magic damage. |
Summary
Patch Notes
10/17/2024: Guide Created.
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