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Recommended Items
Runes: Zzap Zzap
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Standard
Flash
Smite
Items
Ability Order Standard
Pyromania (PASSIVE)
Annie Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Some CC, Bursts Enemies Speciality: One-Shotting Why Jungle Annie? Annie isn't a good clearer whatsoever, but her stun allows her to catch some early laners off guard and score an early kill or assist. After her first item, especially if it is Luden's, Annie does a decent job at keeping up in the clearing department and can easily get kills on her own. A lot of her power comes from proper positioning and using your passive on R to catch enemies by surprise by doing your full combo while they can't move. |
Pros and Cons
Builds
This is a bit of a riskier build as it requires better positioning than the others and puts you in a dangerous situation, but is very rewarding if done right and the most optimal build for Annie Jungle with enough practice. After your first item, clearing speeds up a bit but is still far from graceful - you need to "farm" champions more than anything else which can be difficult if your team is stomping the enemy. Keep an eye on your flash and go for a kill everytime it is up. | Burn is centered around Tibbers and his AOE burn on summon and while he's still alive. He becomes the main powerhouse while you dance around him and let him get in the way of skillshots and stuns. Toss your abilities then E out of range while Tibbers goes to town on the enemy. | This AP build is more of a "safe pick" that trades survivability and mana for burst and killing/clearing power. It's a good starter build for Jungle Annie to get the hang of her kit and learn when to go in versus when not to, but it's not all that optimal if you somehow want to play this on a regular basis. |
Skill Order
Q
Disintegrate 1 / 3 / 5 / 7 / 9 W Incinerate 3 / 8 / 10 / 12 / 13 E Molten Shield 2 / 14 / 15 / 17 / 18 R Summon: Tibbers 6 / 11 / 16 |
Annie starts level 1 for the low cooldown and second highest damage in level one abilities. Although W does more, it's better to get the more consistent damage with a low cooldown. Level 2 we take E for the shield and "thornmail" type of passive on her E. Level 3 we finish out our first abilities by taking W. Max out Q as it will be your primary damaging ability. |
Ability Usage in Jungle
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Objectives
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DRAGON Annie benefits the most from Hextech Soul. The slow and extra zap-zap damage is great for Tibbers to chase and kill enemies. |
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VOIDGRUBS |
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RIFT HERALD |
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BARON NASHOR |
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ELDER DRAKE |
Clearing
OR
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Red Side is not optimal for Annie's first clear due to the high damage from these camps and her extremely heavy mana usage. After her blueside clear, she should go to Raptors, Red Brambleback, Scuttle's, then come back and do Krugs another time. If there is a chance to gank at any point, go for it rather than farm. | If Annie should be starting Blue Sentinel to allow for a mana regeneration buff. She is very mana heavy in the early game and single target camps are much easier to kite. She starts Blue Sentinel with a leash, goes to Gromp, then goes to Wolves. |
Boots
Sorcerer's Shoes > MAGIC PENETRATION Annie doesn't really build magic penetration too often, or at least not early into the game. Sorc's makes up for this for a little while until she can build properly. Ionian Boots of Lucidity > ABILITY HASTE A personal preference type of pick, Annie can go Ionian Boots if you prefer to have a sloightly lower CD on your abilities. |
Summary
Patch Notes
10/23/2024: Guide Created.
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