Aatrox has a suprisingly high amount of room for item variety, which lets him build situationally. As
Aatrox, you'll usually have the same core items every game, but build different situational items. Prepare to read a lot; I have a lot to say about items, as they are one of the most important factors in the game. Your chance of winning increases by a lot if you build perfectly. I'm going to divide this chapter into sections; Starting Items, Boots Options, Essential Items, Offensive Items, and Defensive Items. If you're curious about why a certain item isn't included, ask a question in the "discussion" part of the guide.
Starting Items:
Doran's Blade: This is the most optimal starting item for
Aatrox. 70 health, 7 AD, and 3% lifesteal all give a good amount of fighting power early. Considering that
Aatrox is a snowball champion, getting this and grabbing an early kill or two helps a LOT. Be sure to only grab this if you think you can win the lane.
Doran's Shield: A more defensive start, but still a great item. I recommend this against champions like
Darius and
Irelia, who deal mixed damage and are hard to fight with
Aatrox. The 80 health and defensive passives help
Aatrox survive, and although these stats don't help
Aatrox's fighting potential as much as
Doran's Blade, they still give
Aatrox a nice edge against his opponent.
Cloth Armor: The best item to grab against AD-heavy lane bullies such as
Renekton,
Pantheon,
Jayce, and
Gnar. Although
Cloth Armor only grants 15 armor, it only costs 300 gold, allowing you to grab 5 health pots. If you know you're going to lose and feel you need as much sustain as possible, use this starting option.
Ruby Crystal: Although it doesn't grant any MR, this is a good start against AP-heavy lane bullies, such as
Rumble,
Kayle,
Teemo, and
Kennen. Grabbing
Ruby Crystal allows you to grab only 2 health pots, but goes into your core MR item,
Spirit Visage.
Boots: Probably the least beneficial start you can get on
Aatrox. It doesn't grant any offensive or defensive stats, but the additional MS can help you chase after your lane opponent if he runs away because you out-sustained him in a duel or if your jungler ganks. Because of
Aatrox's current state, he needs the early stats to really do anything, but at least the
Boots start lets you grab 4 health pots. Again, the overall least beneficial start.
Boots Options:
Mercury's Treads: The most beneficial boots for
Aatrox. They provide a little bit of MR (and most teams have some sort of big AP damage-dealer) and tenacity (resistance against CC), which is the best part about
Mercury's Treads. As someone who needs to constantly be auto-attacking,
Aatrox can't afford to be stunned, feared, or be hit by sort of hard CC; tenacity lets him attack more and (more than likely) survive longer.
Boots of Swiftness: If you're ahead and the enemy team doesn't have much hard CC, these boots are definitely a good option. In comparison to
Mercury's Treads, they don't grant any defensive stats and only provide tenacity to slows, but cost 200 less gold and grant more movement speed. Take your pick depending on the situation of the game.
Ninja Tabi: This is a great pick against AD-heavy teams. 25 armor and a damage-reduction against auto attacks are awesome. Keep in mind that armor-reduction such as
Last Whisper,
Black Cleaver,
Headshot and
Powder Keg does not affect
Ninja Tabi's passive.
Berserker's Greaves: One effective build to use with
Aatrox is to grab
Berserker's Greaves and
Ravenous Hydra. Getting these items allow him to do tons of damage and get tons of health back from lifesteal, but you can easily die if you get hit by hard cc and/or get bursted by an assasin or burst mage. This is also an offensive option to
Boots of Swiftness.
Essential Items:
Blade of the Ruined King: The stats to this item help in every offensive way possible. 25 AD for a bit of extra damage, 40% AS for (obviously) more AS and chances to proc
Blood Thirst and
Blood Price, 10% LS to survive longer in fights, and a passive to deal percent-health damage. Not only does this item provide extra damage and survivability, but the active deals more percent-health damage, heals for the same amount, and STEALS 25% movement speed. Damage, survivability, and stickiness; all essential to
Aatrox.
Some people like to swap
Blade of the Ruined King for
Ravenous Hydra, and I'll explain the pros and cons to this. If you haven't yet, look above for the benefits of
Blade of the Ruined King. It deals mixed damage and provides stickiness, and
Ravenous Hydra doesn't do either of things, although
Ravenous Hydra helps out in different ways. It provides 70 AD instead of 25 AD, and gives 100% base health regen. There's also 2% more LS with this item, and it gives a bit more burst with the active. Some more downsides are that it doesn't give any AS, and it costs a little bit more gold. Overall, I think that
Ravenous Hydra could be more beneficial over
Blade of the Ruined King if ahead and used right, but it's more or less down to personal preference. Getting both is extremely strong, and personally, I recommend it for pretty much every match, especially if you farm really well and/or get some early kills. Be sure to grab the other two defensive essential items before you get the other offensive item.
Sunfire Aegis: The defensive stats are very nice for
Aatrox; he can't be a huge fighter if he's blown up easily. And although extra health and armor is great, that's not the best part about this item is the passive; AOE damage based on your level. This means that if you get ahead, you do more and more damage in a circle around yourself. A damage passive and defensive stats for 2600 gold is too good of a item to not take advantage of.
If you get behind, you can still get
Sunfire Aegis, but I would recommend getting an item with bigger defensive stats first.
Spirit Visage: This is the core defensive item for
Aatrox. Its 400 health, 60 MR, and 150% base health regen gives him a good amount of defense, and the 10% CDR helps his stickiness with
Blades of Torment and his engage/disengage with
Dark Flight. The CDR also helps keep
Massacre up, which increases
Aatrox's chance of winning a fight by a lot. But it's not just the defensive stats and CDR help...it's the passive: all healing is increased by 20%. This is INSANE for someone like
Aatrox. The healing is increased on his base health regen, LS from
Blade of the Ruined King,
Ravenous Hydra, or any other LS item, LS from
Blood Thirst, and any other sort of healing by 20%. Of course, I haven't done all of the math to figure out how much more health you're gaining, but by estimate and the effects I've seen in game, it's a massive amount.
Spirit Visage's passive also compensates for the reduced healing on
Morellonomicon,
Ignite,
Death Lotus, and
Hail of Arrows. Overall, the defensive stats, CDR, and increased healing makes this a must-have for
Aatrox, wether you're ahead or behind in the game.
Offensive Items:
Ravenous Hydra: I explained a lot about this item under
Blade of the Ruined King, and there's not a whole lot more to say about this item. I recommend grabbing it most games, especially if you're ahead and/or need the extra AD. Its LS and base health regen sync very well with
Spirit Visage, and the passive and active give unexpected damage in teamfights. The passive and active also helps with split pushing if split pushing is needed in that game situation. Again, this is an almost essential item for
Aatrox, but there's some other options to
Ravenous Hydra, which I will explain below.
Bloodthirster: Compared to
Ravenous Hydra, there's more AD, more LS, and a passive that grants a shield if earned through LS. Overall, this item lowers your split pushing potential and your overall damage in fights because of the lack of the AOE passive and active, but
Bloodthirster gives you more survivability. Another downside is that it costs 3500 gold, or 200 more than
Ravenous Hydra. If you want to grab both
Ravenous Hydra and
Bloodthirster, you better be really farmed and/or snowballing, because that's a lot of gold to earn.
Black Cleaver: Applies to
Aatrox as it does to most bruiser like him. If they have 2 or 3 (sometimes 4) unkillable tanks, such as
Tahm Kench,
Nautilus,
Dr. Mundo, or
Rammus, this is a good item to get. A bit of extra AD and a large amount of health and CDR benefits him in ways that I've talked about early. Although
Black Cleaver doesn't provide AS or LS, a **** load of armor pen helps devour tanks, and the rage passive provides extra stickiness (which
Aatrox can't get enough of). Very situational, but very effective.
Zephyr: A very wierd item for most champions, and
Aatrox is no exception to this. A large amount of AS, CDR, small amount of AD, movement speed, and tenacity. On paper,
Zephyr looks like a fantastic item for
Aatrox aside from the lack of LS, but I don't think that it's as effective as it looks. If you buy
Mercury's Treads, you'll already have tenacity, so a lot of the gold put towards this item is wasted. You'd do much better just sticking with
Blade of the Ruined King. With
Ninja Tabi, it's possible to swap
Blade of the Ruined King for this item, as long as you pick up
Ravenous Hydra. Personally, I hate this item, and try to refrain from using it, but it's kind of a personal preference.
Sterak's Gage: One bad thing I noted to
Aatrox is that he is bursted very easily, especially if put under heavy CC. This item won't fix the CC, but
Sterak's Gage lets
Aatrox sustain the heavy burst of champions such as
Annie,
Fizz,
Ekko, or any other burst mage and assasin.
Sterak's Gage grants 25% more base AD, but doing the math, this isn't a whole lot for
Aatrox. Although I put this under the "offensive items" section, I want
Sterak's Gage thought of as a defensive item. 500 health, and a shield granted if
Aatrox is dealt enough damage...that's great. The reason why I think of this item as more of offensive than defensive is that the best situation to grab
Sterak's Gage is when you do well, but another lane (mainly mid or bot lane with a bursty support like
Lux) doesn't; the stats let you deal a bit more damage and sustain a lot of that damage. Again, use
Sterak's Gage to replace another offensive item, not a defensive one; there's much better options if you need hard defensive stats.
Maw of Malmortius: A good item, but highly situational. If you do well early against an AP-heavy team (which is pretty rare in my opinion), this is a great item. Quite a bit of AD, some useful MR, and a shield that protects against magic damage. Kind of like
Sterak's Gage.
Trinity Force: Personally, I am a big fan of
Trinity Force, and I think it works decently well with
Aatrox. AD, AP, AS, MS, crit chance,
Trinity Force has it all. However, it comes at a very high price of 3703 gold (not sure why there's three extra gold needed). And while it may not have LS,
Aatrox can take advantage of all of its stats (aside from the 200 mana), especially in teamfights. If ahead and you already have
Blade of the Ruined King and/or
Ravenous Hydra, this is a good grab.
Defensive Items:
Randuin's Omen: Ever since they reworked this item, it's become less effective, but it's still a great pick for
Aatrox. I only recommend grabbing this if they have big damage dealers that crit a lot, like most ADCs and champions like
Tryndamere or
Master Yi.
Aside from the crit damage reduction,
Randuin's Omen gives 400 health, 60 armor, and an AOE slow. Compared to the previous 500 health and 70 armor, this may not seem like much, but that's still quite a bit of defense given. A great item for
Aatrox if they have heavy crit damage.
Frozen Mallet: Very expensive, yet very effective item. 700 health is a TON of health, only 100 under
Warmog's Armor (why is it called Warmog's ARMOR if it doesn't give any armor?). 30 extra AD gives a bit of extra damage, and a passive that slows for 30% every AA provides insane stickiness. Overall, great item. Grab it when you need stickiness and/or when they have plenty of true damage (ex.
Olaf,
Darius,
Garen), or just need health overall.
Dead Man's Plate: I feel that this item is mainly for champions that lack mobility, like
Darius,
Garen, or
Tahm Kench.
Aatrox doesn't really fit into that section. He has a decently high MS and doesn't require the extra MS; however, 600 health and 50 AR is quite a bit of defense, and any bruiser or tank can benefit from that. More of a preference item. Personally, I love
Dead Man's Plate, but I don't grab it often on
Aatrox.
Banshee's Veil: Sometimes, teams will deal so much magic damage that you'll need a second MR item. If you're ahead, pick up
Maw of Malmortius. If you're behind and/or they have targeted CC (or CC in general),
Banshee's Veil is the item to get. It'll also be harder to catch you out because of the spell shield passive. Decent item overall.
Thornmail: Against AD-heavy champions or just massive AA-based champions like
Tryndamere,
Master Yi, or
Olaf,
Thornmail is great. 100 armor and a passive that reflects enemy AA damage for only 2300 gold is too good of a deal to not take advantage of if the situation calls for it.
Guardian Angel: If you find yourself getting focused hard, this is a good item to grab. Personally, I'd recommend
Sterak's Gage over this, but some people prefer the 2nd revival along with
Blood Well for "le epic troll". Grab it if you want; your choice between 500 health, a bit of damage, and a triggered shield or some armor and MR.
Warmog's Armor: A situational item if you need health. Usually, I'd grab
Frozen Mallet instead, but
Warmog's Armor grants more health, and a passive that will let you regen all of your health in a matter of seconds, but this is only if you hit 3000 health. Usually, I don't find myself hitting 3000 health, and the passive is a big part of the gold spent; only grab
Warmog's Armor if you end up grabbing a lot of health items, and happen to hit 3000 health (the health given from
Warmog's Armor counts towards that 3000 health).
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