Azir Build Guide by Sozzoh
| They Dare Defy Shurima? | Patch 8.24 | NEW Builds! |By Sozzoh | Updated on December 10, 2018
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Azir Aery Build
Azir HoB Build
Azir Electrocute Build
Azir Lethal Tempo Build
Azir Comet Build
Azir Aery Top
Azir Electrocute Top Build
Azir Top Tank Melter Build
Azir Top/Support Tank Build
Threats & Synergies
Anivia has an extremely bad early game with her being mana hungry and all, so what you want to do is play aggressive. BE CAREFUL! Anivia's passive is extremely OP and can be used to get first blood on you. If it looks like Anivia is trying to bait you into tower while she is low, don't fall for it. She'll most likely wall you off, then pop her passive. After her passive is down, play aggressive. A good Anivia is scary, and can outplay you hard. What I recommend is roaming, and pushing her under tower so she can't farm.
Annie is fairly easy. Her stun can most likely chunk you down, but you don't need to worry about that pre-6. Post-6, if Annie stuns you, consider yourself either barely alive or dead. Try and push Annie under tower to negate as much farm as possible for her.
People still play this guy? If you find yourself going up against a Heimerdinger, be happy. You can farm from his turrets, and dodging his W, E, and his Ult'd W or E can be pretty easy sometimes. Play aggressive and you win lane.
Karthus will most likely spam Q in the early game due to its low mana cost and cooldown. Just try and dodge all of it. Once he reaches 6, you will probably want to get Zhonya's or GA to basically avoid his ult. Push him under tower and watch him cry.
Twisted Fate is fairly easy. While his point and click stun can be pretty annoying, that's pretty much all you have to worry about. Twisted Fate post-6 will most definitely roam, so once you don't see him in lane, warn your team as he will show up and gank. Warding is very useful in this situation, so try and get deep wards and even try to ward in the enemy jungle to help you keep vision of where the enemy jungler is, and where TF is. If you want to make TF cry, get Banshee's if you really want. That way his point and click stun won't work the first time.
A bad Zoe means that you will get fed as hell and snowball into late game as an absolute monster. A good Zoe can still be fairly easy but will hit more of her E's and Q's. If you feel the need, get Cleanse. Other than that, not a problem to deal with.
Galio has built in MR, so you won't do much damage to him. Try not to get hit by his dash, and you should be good. Post-6, Galio is going to roam, and a lot quicker too. If Galio ults, you can stop it with your ult. Try and Shurima Shuffle him into your turret so you stop his ult, and most likely get a free kill off of it too.
Swain can seem pretty scary with his W-E-aa-Q-Ult combo, but if you can dodge his E and not get hit by his Q, you win trades 100%. Try not to stay in his ult too long, and you'll be fine.
Kayle is pretty easy. Pre-6, you'll want to negate as much farm for her as possible. Post-6, try not to have extended trades with her or dive her under tower as she will most likely pop her Ult and probably kill you. If you can, try and bait out her ult so she's less of a threat to your life.
Lux is extremely annoying for me. Pre-6, you'll want to try and kill her and deny her farm as much as possible. Push her under tower if you can. Post-6, if she lands a Q or a Q-E on you, say your final words. In this case, if Lux is that much of a problem, consider getting Banshee's or even Zhonya's. If she wastes her Q to farm, immediately go in on her as you will win the trade 100%.
Aurelion Sol is pretty annoying with his stars if they know how to use them, so try and kite the ASol if you're poking him or all-inning. Other than that, be careful of his Q, and his Ult. If you see ASol flying in a straight line, he's probably going to roam. Warn your team, then catch him when he's coming back to possibly kill him.
Lissandra has a lot of CC, so be careful when diving her, poking her, baiting her into your tower, or trying to setup a gank, as she will most likely E out of there, W you and your jungler, or Ult you. Other than that, you should play passive and this should just be a farm lane. Roaming for kills would be ideal.
A good Ryze can absolutely demolish you, whereas a bad Ryze can be absolutely demolished by you. Try not to get too close to Ryze as he as crazy damage once he gets a few items. If Ryze is ever missing, warn your team right away. Last thing to worry about is Ryze's shield. If he is trying to bait you, don't fall for it.
Relatively easy lane. Vel'Koz's skillshots are pretty easy to dodge. Pre-6 you'll want to push him under turret and watch him cry. Post-6 be careful because his Ult does more than you think. Since Vel'Koz has no mobility, it's pretty easy to Shurima Shuffle him into your turret.
You counter Yasuo because he's melee, so auto attack him if he has his passive shield up, then poke the living hell out of him. If you dodge his nado's, then you've pretty much won lane. If Yasuo is missing, warn your team right away because if he gets only a few kills, he can snowball pretty hard and be unstoppable, especially with 100% crit after two items.
When against Taliyah, you'll want to fight her only in her circles after she Q's. If she farms with Q, then they'll be all over lane and it should be fairly easy to trade with her because she only throws one rock in those circles. If you try and dash away in her E, you won't have a good time. And try to avoid her W. If Taliyah is missing, warn your team because her ult can block off your teammates from getting to safety.
Since Talon can't blink over your ult anymore, this matchup is a bit easier now. He's melee, so poke him hard, and push him and the wave under his turret so he's obligated to stay in lane to try and farm. If he is missing, warn your team and don't try to find him. He can kill you fairly easily if you're not careful. BE CAREFUL OF HIS LEVEL 2 ALL IN!!! I don't know what you can do at this point, just stay back and be very passive. A W-Q-AA Ignite can 100-0 you very easily.
Fizz is not that difficult to go against as you might think, but he can still be a problem if he gets a few early kills. Abuse his mistakes in lane, and keep your E up whenever he goes in on you. If he wastes his E near your turret, ult him into your turret so he doesn't have any means of escape or invulnerability. Try to avoid his ult, and deny farm from him so he can't be a monster mid or late game.
Akali is scary post-6. Pre 6, you'll want to try and abuse her in lane if you can. Still be careful, because she has some damage. She can dash over your ult, so don't even try it. Roaming for kills is ideal in this matchup to gain a lead from there instead. Don't waste your Q, or else she'll all in you.
Diana does a lot of damage post-6, and she can dash over your ult. Pre-6, however you'll want to try and abuse her mistakes in lane and poke her down. If she goes in on you near your turret, always ult her towards your turret so it's a longer distance from safety. Diana does a lot of damage, so getting some MR would be ideal.
You may not see this a lot, but when you do, be careful post-6. Pre-6, she'll play passive due to her high cooldowns. Poke the hell out of her whenever you get the chance. Post-6, be careful because she can q over your ult. Riven has insane mobility, so don't burn abilities too much near her. If it's a good Riven, they'll abuse your little mistakes and destroy you. Roaming is ideal in this matchup to gain a lead from there. If she goes in on you near your turret, ult her further into your territory. Buy Zhonya's if you feel like you'll need it.
Laugh in his face pre-6. Cower in fear post-6. Kassadin can be a major problem if they play him correctly, so try and abuse Kassadin pre-6 so he doesn't snowball or gain a lead. Don't burn too many abilities near him either, as this is what powers his E. Kassadin has built in MR, so I'd recommend getting Void Staff before Liandry's, and making laning phase a farm lane. Kassadin is very mana hungry pre-6, but his W restores mana. Try to poke Kassadin and force him to sit under tower if possible when he tries to W a minion or even you so he can't restore his missing mana.
Katarina is pretty scary. Whenever she ults you, ult her into your tower or ult her away if you really need to. Because of her Shunpo, you'll want to abuse her if she uses it incorrectly. (not blinking to a dagger) She can blink over your ult and completely ignore your soldiers, so roaming for kills is a good idea. I would recommend buying Zhonya's if she's too much of a problem.
Syndra is pretty annoying. Pre-6 is when you should play more aggressive, although she can outpoke you. If you somehow outpoke her and push her under tower, Roam for some kills. Post-6 is when you should play the most passive. Other than that, be careful of her stun.
Veigar can easily kill you post-6 if you get stunned in his E, so try to avoid fighting him when he puts it up around you and don't try and shuffle out. Early game, you'll want to poke him as hard as you can to gain a lead over him. If you find yourself a few kills from him, consider this lane won. Be careful of Veigar late game because his burst is INSANE.
If Malzahar has his shield up, try and get it out of the way so you can poke him. I recommend buying Mercury Treads against this guy so his ult doesn't last as long. Pre-6 you can play a little more aggressive, but once he gets 6, don't shuffle near him or else he'll ult you. His voidlings can also be a problem.
Ahri can be a problem if they are even the slightest of skilled. Pre-6, you'll want to poke Ahri in lane and stay behind minions. Because of her mobility, you'll want to save your Q and your E for when she goes in on you. If she wastes her charm, ALL IN her, and you will probably pick up a kill if her ult is on cooldown. She can dash over your ult, so be careful post-6. Banshee's Veil would be good for this matchup to negate her charm.
Ziggs isn't that hard to play against, but he does outrange you. Since his abilities are fairly easy to dodge, you can all-in him and kill him if he uses all his abilities trying to poke you. Abuse him early game if he uses his abilities to farm. That way he'll be out of mana and low on health.
Ekko is melee, so poke him pre-6 as hard as you can. Be careful though, a good Ekko can 100-0 you at level 3. Once Ekko reaches 6, he is almost unkillable. Ekko can also blink over your ult, so be careful. The only time you may be able to kill him post-6 is when his ult is down. His stun is fairly easy to dodge, but still be careful if you're not paying attention.
Xerath can be a pain in the ass if they know how to hit skillshots. If not, play aggressive (but still be careful) because Xerath has no mobility whatsoever. Abuse this, and you win lane. Be careful of his stun. Most Azir's stand still when they autoattack, so be sure to kite between every autoattack so you don't get hit by Xerath. If Xerath is a problem, I would suggest getting boots first back so you can dodge skillshots easier. Once Xerath uses a full rotation of his abilities to either push wave or try and poke you, Shurima Shuffle him into your turret and it should be an easy kill for you.
A decent LeBlanc can destroy you. She can completely ignore your ult and your soldiers, and if she stuns you, consider yourself dead. Play passive in this lane and just try to farm. Get Banshee's to counter her, and roam for kills. Before LeBlanc reaches 40% health and pops her passive, ignite her so when she does pop her passive, you can tell which clone is real and chase after her, but if she runs into a brush, be very careful as a good LeBlanc can turn on you and destroy you.
If Zed knows what he's doing, this matchup is lost. Pick up Exhaust and rush Zhonya's to counter him and roam for kills. If you have a smart team, then ask them to keep focusing on Zed whenever possible and ask your jungler to camp your lane. If your team does this, then Zed will be behind and you can get kills on him. Try and abuse Zed when you have the upper hand, as this can lead into you snowballing and winning the game.
You can easily outpoke Orianna, but if she's ahead, then she's unstoppable. A fed Orianna is hell for Azir, since a Q-W-R is all of your health. If you can get a lead over Orianna, you've pretty much won lane. I would suggest getting Banshee's if she's fed.
Brand has more zoning and poke in the early game, so be a bit careful in lane. If you can, push lane as hard as you can and negate farm from Brand by either zoning him off or poking him. Brand has no mobility, and is very mana hungry in the early game, so while still being careful, poke him from a distance. Don't clump in teamfights near brand, or else he'll unleash his full combo and obliterate your entire team.
Cassiopeia is better at duel's than you are, so this lane should just be a farm lane. Early game, Cassiopeia has INSANE level 2-3 damage, so try and avoid extended trades with her at all costs. Try to avoid dashing when she throws down her W, and face away from her when she reaches 6. Azir is better in teamfights than Cass since she's mainly single targeted, so if your jungler ganks mid pre-6 or if her ult is down, Cass will probably drop dead. If she's too much of a problem, get Abyssal Mask.
You may not see Cho'Gath mid, but if you do, it should be a somewhat easy matchup. Since Cho'Gath is melee, harass him as much as you can. Be careful of his Q and W. If he uses those abilities to farm, abuse him. Be careful of Cho'Gath post-6 when he Q's or W's you. If you and Cho'Gath are both low post-6, don't fight him. He will completely destroy you with his ult.
If you come across a "Middlesticks", they are probably trolling. Try to avoid getting hit by his E by staying away from minions. Pre-6 should be an extremely easy matchup. Post-6 is a bit more scary because of his ult. If Fiddlesticks goes missing, ping enemy missing and don't ward bush, just roam for kills. If you find him channeling his ultimate, use your ult to knock him up, disrupting his channel. If you can break his tether/W, you can use this small window of opportunity to get a free kill on him.
A Jayce mid is pretty rare, but if you do come across one, be wary of his early kill potential. Since you don't have any means of escape before level 3, (except flash) don't have extended trades with him, and try to dodge his Q + E combo in cannon form. If Jayce is hitting most of his Q's, get boots before Nashor's so you can dodge them a bit easier. Jayce is good early game, but because he doesn't have a true ultimate ability, and no means of mobility other than his gate, Shurima Shuffling him under your turret will most likely give you a free kill. His E in hammer form can interrupt your shuffle, so be careful if he's in his hammer form. If you're low and under turret, either recall or try and dodge his Q, because Jayce can Q + E you from a far enough distance where you can't see it and won't have enough time to react, leading to your death. A good counter against this is warding up your lane and warding your blind spots. Late game, Jayce will be a 1v1 god, and he can absolutely demolish squishies. I would suggest getting either Zhonya's or Guardian's Angel and peeling for your ADC in teamfights.
Zyra has mediocre poke, but you obviously outpoke her. In laning phase, try and dodge her E so she can't W + Q you. Her plants are pretty harmless, but I would advise using your soldiers from a distance to kill them so you don't get chunked down by plants. Since Zyra has no mobility whatsoever, punish her whenever her E is on cooldown so she can't root you in the middle of your Shuffle. In teamfights, be careful of Zyra's ult as this can turn the whole fight around. Since her ult takes 2 seconds to actually knockup enemies, your team should have enough time to run out of there.
This matchup is a joke. The only thing that you'll want to be careful of is his second Q landing on you, which will stun you for a maximum of 1.5 seconds. His Q's are somewhat easy to dodge, but if he keeps landing them, I would suggest getting boots on your first back if you feel the need. Other than that, you'll be able to destroy Zilean as he has no mobility other than his E (bonus movement speed). Post-6, you may not be able to kill him as easily. In teamfights, try and bait out his ult. Zilean is more of a support champion, but if they go full AP Zilean, then he will actually start to hurt. Be careful of that.
Viktor can be pretty scary if they play it right. In laning phase, be careful of trading with him level 1, since he does more damage, but levels 3 are when you should play just a bit more aggressive, trying to push him under his turret. Viktor can deal some scary damage, so try and get free trades off of him or just make this a farm lane. Post-6, you'll want to be careful in lane because his ult can follow you until you dash out of it, so if Viktor successfully baits out your W E Q, consider yourself dead. Try not to stand in his W, or else you won't be able to dash out and you'll be stunned. Kill potential for both sides of this matchup in laning phase is barely any, since Viktor doesn't have mobility to catch up to Azir, and Azir doesn't have enough early game damage to 100-0 a Viktor. Viktor is more of a burst champion, whereas Azir is DPS, so both champions should be careful of each other late game.
Corki isn't exactly easy to lane against, but if you play it right, you win the game. In laning phase, try to avoid having extended trades with Corki and his E, as this can chunk down both your built in armor and MR, making you more squishy than you already are. Pre-6, you'll want to try and abuse Corki whenever his W and or E are down, since this will give you an advantage. Be careful around 8 minutes, because Corki will pick up his "Special Delivery" at his base. Special Delivery does a lot of damage if you stand in it. This can be used to zone you off or all in you. Corki's W, can be stopped if you ult him in the middle of his path. Abuse Corki if he recently used his W, as he has no other means of mobility or escape. Post-6, you'll want to be careful because Corki does a lot of damage with his ult, special delivery and his passive combined. A full rotation of his kit landing on you may mean your death. Early game, try and poke Corki down and push in the wave, as Corki can go Oom faster than you, so if the wave is pushed in under his turret, he'll feel obligated to stay in lane so he can try and keep up in farm.
Vladimir has constant poke, sustain, and is very slippery; get Morellonomicon to counter Vladimir. In laning phase, try and harass Vladimir from a distance, while also farming. Try and bait out his W whenever your jungler is going to gank so he'll be a lot easier to catch. Hide behind minions so you don't get hit by his E. Since Vladimir's cooldowns are pretty low in the early game, try to bait out a full rotation of his kit so you can abuse him and possibly push him under turret. Post-6, you'll want to be very careful trading with Vladimir because his ultimate will allow him to heal back most of his health depending on how many champions he has hit. If you think you can get a kill on Vladimir, try to get him to use his W first so he can't W under your ult and healing himself. In teamfights this is where you'll be able to shutdown Vladimir if he's fed, because solo kills or 2v1 kills on Vladimir in laning phase are little to none. I would suggest roaming for kills and try to avoid staying in lane too long.
This is a skill matchup, but there are some tips to play against yourself. Instead of using soldier's, you should use auto attacks to last hit, so when the other Azir is out of mana or extremely low, use your abilities to poke or even kill him. Try to reach 6 before him so you can throw him under your turret and watch him fall behind. Play aggressively as well in laning phase to be able to negate as much farm from Azir. Don't leave lane or else Azir will power push and probably destroy your turret.
Oh my god is he annoying, he does way more damage than you early-mid game (and probably late game depending on the situation). Stay back and farm this lane, standing behind minions. If you see him pop his ult, flash away as fast as you can because you'll be dead before you know it. I would suggest rushing a Banshee's and roaming instead of staying in lane. He has high cooldowns early game, so use that for your own good and poke him while he's vulnerable.
If you have a yasuo friend, play Azir. Yasuo + Azir lategame is godlike, it's basically for the ult synergy.