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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order

Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Fizz
Synergies
Ideal
Strong
Ok
Low
None
Introduction
_________________________________________________________________________________________Hello, my name is Rudolph, and this is my first guide! Now, this isn't necessarily how you have to play
Spoiler: Click to view|
Pros
+ + Really strong farming ability with + Scales really well into late game. + High potential burst with + High AP ratios. + Multiple forms of CC ( + Strong in teamfights. + + You're a bird. |
Cons
- Fairly weak early game. - Extremely mana dependant. - - Slow movement speed. - - Can be difficult to last hit. - If you miss - Vulnerable to gap closers. - Low base stats. |
Runes
Marks
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Seals
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Glyphs
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Quintessences
Offensive
I feel like taking
I recommend taking
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Defensive
You can always choose to use the Defensive tree, as it is completely viable. If you do choose this tree over Utility, I would recommend putting a point into
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Utility
Is what I prefer in season 4. Putting three points into
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Getting your Q(
Flash Frost) at level one is ideal. It's a strong AOE stun that can be used either offensively (invade for example) or defensively (lvl 2 jungle gank) giving more options than your other choices. It also applies the "chilled" debuff on enemies it passes through or hits, making E(
Frostbite) best suited for your next skill. At level 3, you have the option to either put your first point into
Crystallize, or upgrade
Frostbite. I recommend the latter in most cases, because I feel the extra damage output outclasses the wall this early in the game. Level 4 is the latest you should put a point in
Crystallize because it has great utility and is almost necessary for level 6.
I recommend putting a point into your
Frostbite every chance you get, because it is your main damage output. It has extremely high base damage on a chilled target, as well as an amazing ability power scaling of 1, meaning 400 ability power does an extra 400 damage. This combined with the high base damage means pre6, you can
Flash Frost -
Frostbite combo and try to poke them out of lane. Once you reach level 6, as always you want to put a point into your ultimate,
Glacial Storm. At this point your ability to farm is severely increased and so is your poke potential.
Post level 6, you shouldn't need to rely on your
Flash Frost -
Frostbite to harass, because your ultimate
Glacial Storm also applies the "chilled" effect. This means you can effectively toggle your ult on and off for a second, then while they're chilled use
Frostbite. This is a really annoying and effective way to poke your opponent out of lane. After maxing your
Frostbite out, I recommend maxing out your
Flash Frost for increased damage output.
Flash Frost also has an amazing 1*ap ratio, however it is much more unreliable than
Frostbite because it's a slow moving skillshot.
I prefer to max out my
Crystallize last. Teamfights is where it usually has the strongest effect, and as we approach late game, teamfights are much more common. You have to be careful about when and where you use it because it has so much potential to either make or break a teamfight. I find that teamfighting in a jungle gives all of
Anivia's abilities a much stronger effect, but especially your
Crystallize. It has the potential to completely block off a pathway, essentially cutting off an escape route or cutting some strays off from the pack.
Getting your Q(
I recommend putting a point into your
Post level 6, you shouldn't need to rely on your
I prefer to max out my
Recommended Summoner Spells
This is your get out of jail free card. If you get caught out of position this spell can teleport you instantly to safety, or you can use it aggressively if you so choose.
Adds extra damage to
Now gives a high burst of movement speed, as well as the heal itself. This added bonus helps negate one of __________________________________________________________________________________________
Viable Summoner Spells
Can be used to help effectively gank other lanes while being sneaky, or less practically, teleport back to lane after going back. The latter is not a recommended use in most cases.
I would recommend this to new
This is a shorter cooldown than
Exhaust in my experience can be effective against an AD midlane such as
I think this summoner spell can be fairly strong against really bursty champs such as __________________________________________________________________________________________
Not So Viable Summoner Spells
I personally don't feel revive is a strong pick in most cases. If you did revive, there still isn't much you can do unless you have a global ult such as
I think
My Preferred Final Build
==This is my preferred final build the majority of the time - swap out items as you see fit==
give an extra 15 magic penetration. This combined with your magic penetration marks gives you a total of 22.8 magic penetration. In my experience, most mid champions don't run magic resist runes, so they will usually have between 30-40 magic resist. If that is the case then with these boots you will be ignoring more than half of it.
is one of the core items on
is another core item on
fully stacked will give more than 130 ability power, making it the single highest AP item in the game. The active shield can also get you out of a tough spot if you get caught or focused. I usually buy a
gives you the most ability power in the game. Straight up it gives 120 ability power, but the unique passive increases your total ability power by 30%. This is the best item in the game if you just want more AP, and since
is what I prefer to get as my last item, because the enemy team is usually building a lot of magic resist at this point. With a __________________________________________________________________________________________
Offensive
grants some cooldown reduction and is one of the highest AP items in the game. It's unique passive can add a lot of burst to
is an excellent choice if the enemy is not building a lot of magic resist or if they are building a lot of hp. The extra magic penetration helps a lot, and the unique passive is really strong on __________________________________________________________________________________________
Defensive
is a fairly popular defensive item on
is an amazing defensive item on
is a strong pick against a heavy AP team, giving a fair amount of magic resist and a good amount of ability power. It can also increase burst significantly because of the unique aura, reducing all enemy magic resist by 20. That aura combined with your magic penetration can be devastating.
got changed quite a bit going into season 4. It now gives some cooldown reduction and mana regen now, making it more viable on
gives you a third life. Third time's the charm?
Anivia Works Well With
has a lot of synergy with
has amazing synergy with
is already a really scary jungler. If he chooses to gank mid and uses his
with
is able to easily flip people into your
is here for a similar reason to Anivia Is Strong Against
should be one of the easiest champs to deal with.
is weak against
has a really hard time farming under tower. Pushing the lane and keeping it warded will help deny a lot of farm and granting you the lead. His
has most of his strength come from his ultimate,
isn't the most tanky champion in League of Legends. In fact, he's one of the easiest to kill. If you can land your
has the majority of her damage come from her ultimate,
is a monster late game, but in lane phase you should have a good time.
is here for similar reasons as
can be incredibly annoying to lane against.
has really high damage output, and can even make herself invulnerable using Anivia Is Weak Against
can be really annoying to deal with as
is here because due to the lack of mobility on
is here for the same reason as
is still strong after the rework. In most cases he is easily bullied before level 6, so you can try to take advantage of your long range auto attacks while he tries to farm. Might be best to try and get an early gank from the jungler because after 6
is a really scary champion in laning phase. Like
is really strong against most mage champions due to his extremely high burst, gap closer, and silence. I like to save my
isn't as common as he used to be, but has high burst and good sustain in lane due to his
is becoming a lot more popular, and has potential to be extremely dangerous if played by an experienced player. Her
Before a teamfight, you have fairly decent poke potential. I personally don't recommend using
Flash Frost to poke because it would be invaluable in a teamfight, but you can always
Glacial Storm and
Frostbite to poke and do a bit of damage before a fight.
As
Anivia, you have many forms of CC. This gives multiple options in a teamfight. You could try and peel for your AD carry, you could try and burst down the enemy AD/AP carry, you could try to CC anything that moves. In my opinion it is all circumstantial.
Crystallize can make or break a teamfight. It may take practice to know when/where to use it, because it can always backfire. I usually use it to divide the enemy team, making it a 5v3 or something along those lines. Even cutting just 1 person off from the pack can have a huge impact, either making them waste their
Flash or just outright killing them.
Since most of
Anivia's skills are AOE, fighting in confined spaces is always more effective. The jungle is the most confined space in the map, so fighting there would usually be the ideal situation.
As
- If you did poorly in lane or just didn't end up getting fed, but your AD did, you should just try to peel for them. Just stun or slow anyone who goes in for them.
- If you ended up doing well in lane, then you should try taking advantage of that by killing the biggest threats on the enemy team.
- If you and your AD end up doing well, just CC everyone and have a good time.
Since most of
This section is dedicated to a few simple tips and tricks that can reap in huge benefits.
Catching People
Even a level 1


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Breaking Them Up
As I mentioned before, using
__________________________________________________________________________________________The Blue Buff
Using
In my opinion,
Anivia is one of the hardest champions in the game to last hit with. The point into
Butcher
should help a bit, but it will still be difficult. It does require practice as you have to become familiar with her attack animation and projectile speed. Do NOT use abilities to farm pre 6 unless you have a lot of excess mana or need to push the lane.
Anivia is already a really mana heavy champion, and if you run out of mana in lane you'll have a bad time.
After level 6 you can just use
Glacial Storm and clear the minion wave in a few seconds. :)
After level 6 you can just use
This guide is still under construction, so I will continue to add more. If you learned something - anything, then I feel I did my job. Like I said in my introduction, any form of criticism is welcome and encouraged. Thank you for reading! Leave a comment and lemme know what you think!
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