Help Support Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Tryndamere Build Guide by Womsky

Top platinum

Tryndamere guide with runes, builds plus matchups

By Womsky | Updated on May 15, 2020
241,219 Views
113 Votes
0 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Scaling runes with lethal

1 2 3 4 5 6
Precision
Lethal Tempo
Triumph
Legend: Bloodline
Last Stand

Sorcery
Nimbus Cloak
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Scaling sums
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

LeagueSpy Logo
Top Lane
Ranked #53 in
Top Lane
Win 50%
Get More Stats

Ability Order Abilities in every matchup

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Tryndamere guide with runes, builds plus matchups

By Womsky
Introduction
Oh well, is a very beginners friendly champion, he is very simple to learn, but also a very powerful pick, which doesn't have a lot of super hard counters beside the ones l putted in the threats section
You can learn his basics easily but its pretty hard to master him and to know his macros well, he is one the "if not the" hardest snowballers and strongest split pushers in the game, if he gets ahead, there is really not much you can do beside spamming for your teammates to help you, cause you will be ran down/dove at any point if you over extend or go low on hp.
He is a top tier diver cause of his ultimate , he scales hard and by the mid game he spikes really hard when he gets 2 crit full items Infinity Edge Essence Reaver

If you know your limits as u will surprise your enemies with the damage you do, thanks for which gives free AD the lower you are and which does give u extra vs champions when u are low in hp.
About me Back to Top
I'm Womskys, a Tryndamere main who is playing on EUW, l'm currently ranked around plat, l enjoy playing and hope you do too, lm on the passive side of a player, yes! We passive tryndameres exist... hope u find the guide helpful, you are free to text me or comment if you have any kind of question, much love for everyone and enjoy your lol games.
Pros / Cons Back to Top
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎ ‎‏‏‎ ‏‏‎ ‎‎ ‎Pros
  • Easy to pick up
  • Simple game mechanics
  • Very strong snowball
  • Not many counters out there
  • OP laugh
  • Addictive once you get the taste of a snowballing trynd
  • Scales super well compared to other champions
  • Very high base states
  • The strongest split pusher out there
  • Built in sustain, can survive almost every poke lane with the right set up
  • Top tier duelist
  • Best diver
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎ ‎ ‎ Cons
  • Needs time to learn it's macro
  • You must know your limits and the furthest you can go
  • Kinda predictable
  • Not much cool skins and visual effects
  • Ninja Tabi
  • Weak team fighting, Hates getting CCed
  • Ranged lane bullies with self peeling ex. Vayne Lucian
Early game Back to Top
Early game as , you want to perfect your CS as much as possible, he is one of the easier champions to CS with cause of his high base attack damage, just try to get used for CSing while missing next to no minions in practice mode.
Next step is knowing your match ups, and knowing how much respect you should give your opponent "if any" like respecting a and not messing around him too much cause he can be really punishing, while not giving some other opponents any respect in lane like cause they have no kill pressure on you what so ever, you can find every match up you want to learn about in threats section, explained with details.
You NEED to know how to freeze/wave control as Tryndamere cause your business is running them down, which needs to keep your enemy away from there turret, which means u need to keep the wave next to your own turret, but how? that's by wave control... you can learn that by watching some youtube videos, I it is not possible for me to make my own videos right now ^^ so hope you understand that.
Tryndamere already has an upper hand in most match ups in the early game just cause of his base states, so building up your lead can be something possible more often, it's up for you to play the way you want, aggressive or passive, when you pick up Tryndamere you mostly look to play safe, know your champion then start to test limits, go aggressive on your enemies.
Also, tips about diving will help you out cause you are a Tryndamere and diving your enemies is something you do on daily bases, you can dive your enemies with different set ups, for example...
  • Setting up slow pushes, getting level 6 first and diving your opponent.
  • Getting them low enough to the point that you can afford a dive with what sources you have.
  • Calling the jungler for a dive, and you can lead by hitting your enemy *depending on the jungler that you have* because you have Undying Rage which is simply the BEST diving tool that ever exists.
Mid game and split pushing Back to Top
When you get for the mid game, your job mostly is about split pushing and taking towers in a side lane where you can 1v1 the enemy that is splitting against you, cause as we said, Tryndamere hates team fights cause he gets focused by all the enemies cc and they shut him down, things like are a severe danger threats for Tryndamere in team fights cause they can lock him down for good if they get into him with there CC, so by splitting you ensure to annoying the enemy, take towers, and make a good impact on the game.
At this point of the game, usually you can run down a lot of champions straight up, for example Ashe Draven Olaf Pantheon Yasuo if they split against you while being away from there turret, even if they are kinda close for there turret you still can 100-0 them easily cause they are squishy.
on the other hand, some champions you never want to split against them, for example Akali Vayne those champion has self peeling or has a very overloaded kits that counters you and makes you useless in 1v1ing them.
Macro plays comes in handy especially in the mid game, for example, baron nashor is up, you want to split botlane so you can draw pressure towards you while your team slowly gets baron control while the enemy team are trying to stop you, so they can get picks or get baron for free without the enemy team being able to contest it.
Also splitting deep into enemy side of the map without your team drawing pressure/playing around an objective like cloud drake or siege an enemy turret, that could be very dangerous, cause the enemy team could collapse on you and pull a 1v3 and kill you while your team is not in a position to get anything else done in return for the kill that the enemies got on you.
Map awareness is very important as a split pusher, cause you need to know where are the enemies, and who is a threat on you and could kill you if you get collapsed on by, for example, if they enemy team has a Sion Master Yi Cassiopeia Draven Nami, and you see the map, Sion and Nami are missing, but you could keep on splitting, as both of them can't stop you at all, you can tank them a bit, and spin over a wall to disengage from them, in the better cases you can pull a kill on Nami, but if you check your map while splitting and you see that Cassiopeia and Sion and missing, you need to watch out, cause if they surprise you they can CC lock you down, and kill you easily, it's all about knowing who is missing, and who is the threat you to to fight.
Tryndamere spikes really well with his 2 items power spike, which is Essence Reaver and Infinity Edge, cause it grants you next to 100% crit chance.
REMEMBER
Your Battle Fury gives you 0.35% crit chance per fury, when it reaches 100, it gives 35% in total, that's all level 1, it scales on level 6, 11, 16, giving you extra 5% crit on every scaling level, so a full Battle Fury bar at level 16 gives you 50% free crit chance
An important thing to add is if the enemy team has a very strong engage like Malphite you must keep very close eye on your team and keep back pinging them if there is no one stopping you on the split push or if you still didn't draw pressure yet, it could loss the whole game if your team gets engaged on and loss a 4v5.
Late game Back to Top
The later the game gets, the more reliant on team fighting it becomes, the heavier the CC, the higher the damages, which makes Tryndamere struggle in there, what you look in the late game is to get picks when objectives is up, cause one kill could give you a free baron nashor , and so, if you get picked, it could be very bad for your team, look to split, but keep a very close eye on your team, and make sure the enemies doesn't pull a 4v5 that losses you the game, its critical in that phase cause the death timers goes as high as 65 seconds, which is more than enough to end the game, over all, Tryndamere doesn't fall off lane game, just the team fights gets nasty, but his dueling isn't any less threatening.
If you sit on too much gold while being full on items, you can look to buy Guardian Angel cause of how useful the passive it gives is, when you die, just sell it and buy something else, nothing much to say about the late game, its like mid game but be more close to your team over all.
What to do while snowballing/being behind Back to Top
Tryndamere is a very snowbally champion as we know, so getting a lead and taking advantage and knowing how to take advantage of it is very important
While snowballing a match up, you need to know few things
  • Can you dive your enemy safely and without risk dying.
  • Where is the enemy jungler position at the moment you are taking your decision
  • Is it possible to help your mid laner by the lead you have
  • Is rift herald up
Some enemies are very hard to dive like Darius Maokai, so if you find them hugging there turret, just let them be, farm waves and spread your lead by taking the enemy jungler camps, taking rift herald and using it in your lane or other lane before turret platings falls.
Playing from behind
You are a strong champion, but sometimes it is rough, u get camped, u mess up, you tilt for a second and u threw your lane, and now you are forced to play from behind, the first thing to do if you know that you are going to be behind is buying a Tiamat.
It is a super good item when you need to farm as quick as possible and get back in the game, what you need to do to get back in the game quickly:
  • you can farm while splitting.
  • take your jungle camps if your jungler is on the other side of the map.
  • take the enemy jungle camps if possible.
BUT you relay heavily on your team having control on the map, cause you can't split safely without your team pressure on the map, if you are behind and your team got 0 vision/pressure on the map, its probobly going to be bad and rough to get back or even win the game.
New conqueror build Back to Top
After the new buffs for Ravenous Hydra on patch 10.5, the life steal that you get from the complete item has been increased to 18% from 12%, this buff was massive, the item became an amazing rush item to do in alot of matchups, cause it gives an outstanding wave clear, a mind blowing amount of life steal , a very good way to stack Conqueror faster *by using the active from the item* and also a very strong harass in lane and short trades.
Tryndamere has no mana pool, or energy, so think about giving him infinite health sustain... you just breaks the champion, you can take HARSH trades into your enemy laner and heal back to full from a single wave, you can usually get your item on 12 minute mark, if you are doing well in lane, its even earlier than that.
You almost always want to start lomg sword with this set up so just remember that this set up is extremely greedy in the early game, you don't have high damage, or attack speed or sustain, so don't get full of yourself and fight alot early, just scale to your first item then kick ***.
Here is some matchups that this setup is amazingly good in:

This build is EXTREME against shen, he gets knocked out of lane if you come for him with Ravenous Hydra, most of shens look to get Ninja Tabi Bramble Vest and to be annoying to trade with and to keep harassing you and sustaining,but if you come in with 18% life steal and tons of damage and wave clear, u can completely ignore Shen and perma shove him in, he can't all'in you, he can't trade you without hard lossing, poking you is meaningless,and his wave clear sucks cause he rushed armor, what he will do in this situation is turtle under his turret and farm what he can,in this case, if he ever uses his Stand United or Teleport you take his whole turret down, if he plays agro and takes trades with you outside of his turret range, outsustain him and kill him, if he turtles you can perma shove and get complete control over the enemy top jungle, you will be huge, full hp full fury all the time ready to beat ***, take the enemy camps and feast on anything you can take, set yourself severely ahead so you can impact the game heavily in the favor of your team.

This turns Wukong life into a living hell, he is the kind of champion who looks for outplays and going stealth and stuff, a baby version of Akali, the difference is he can't do enough damage and the sustain in his kit is low, you beat him up hard all game, just scale early and don't get low, cause he can burst you with his funky new kit, once you get Tiamat u can harass him hard and push him out, once u get your Ravenous Hydra, its over.

She is a bully early game, so playing safe is all what u need to do, let her shove you in, sustain with Q, take few Q harass so you can get pushed in, and chill, get your Tiamat and start short trades with her if you want to, you out sustain her easily, at that point you can get kills, and once you reach the 1 item point you can reliably get kills without risk of you dying, just couple short trades into an all in.

Read the jax matchup to have full understanding of whats going on, sustain is huge in vs jax, and Ravenous Hydra gives u all the sustain and harass you could ever want.

The thing is, good irellias can abuse there AA long range to kit you while attacking you back and wasting your lethal tempo, which will cause huge troubles and making u loss trades heavily, but with Tiamat and Ravenous Hydra gives you a HUGE short trades power and sustain, simply Irelia won't have a chance to all in you with this setup without dying herself.

Pantheon is an early gamr bully and this set up requires you to play passive early, which is exactly wh at you do in this matchup, you need to buy Doran's Shield as your start item cause a long sword start is extremely greedy into pantheon, by tiamat point you can trade very well into Pantheon, and on Ravenous Hydra you hard out scale.

Very stright forward, what u want vs shaco is sustain andshoving waves, Ravenous Hydra gives it all, wnjoy the free win.

Sustain and heavy short trades into all ins, destroy all temmos with this set up if you get out of the early game, still a Doran's Shield start tho.

Exactly like teemo, but his early game is way less stressful, doran's shield and rush ravenous, then you are golden.

Ornn is tanky as **** like a Malphite, both of you can be pretty even in lane, what makes ornn annoying is his ability to take extremely good short trades and poke with his Q, and he can turrtle under hia turret for good if he can't deal with you, so you just shove waves and farm perfectly so u can beat him up this way, if you get a kill early game with this set up, good luck for the ornn.

Singed is the kind of champion which is weird, its hard to force anything into him, if u both trade you goes even, and whenever he doesnt want to trade he just flings people away, with Ravenous Hydra his mental will BREAK DOWN when he sees you healing back to full after every trade while also poking him for free, highly recomnanded build vs singed.

Tanks, just ignore them and push your lead forward by farming everything you can with Ravenous Hydra and getting a complete top aode enemy jungle comtrol.
Will keep adding information for this section and explain this build by the detail.
Jungle tryndamere Back to Top
You might wonder why l dont have any tips about how to play tryndamere as a jungler, my answer is l think tryndamere sucks in the jungle, he is kinda like a master yi, but the problem is he doesn't scale hard enough and he is bad pre 6 plus he spikes at around 3 items rather than 2 like master yi, which is a huge deal, he is more comfortable in lane than jungle, but if you like me to make a tryndamere jungle guide to help you out, you can drop me a comment and tell me so, over all he is not recommanded as a jungler.
Fogged Back to Top
Shout out for foggedftw2 for being the one who l learnt tryndamere from, check him out at youtube or twitch.
https://www.youtube.com/channel/UCaGzBvuWK_FtOSyt2CXAp7A
Tips you need to know Back to Top
There is some tips that is worth to be mentioned about Tryndamere which is:
  • If you have life steal, and you are low on health, you should auto attack the wave/camp rather than spinning, cause you will build more Battle Fury and heal more.
  • Krugs camp are very easy to do if you have Tiamat, so consider doing it when you are going back to lane while the wave is pushing for you for example.
  • Spinning Slash and Flash combo can be a good way to execute your enemies, abuse it when you can.
  • If you want to carry your team when you are ahead, improve that mid-game macro, and get a good decision making, most teams loss cause they have no good leader who can give them the right decisions and calls for them, and no one is better than that fed Tryndamere who can pull 3 people just to stop his split push and let his team take free baron / cloud drake to give calls for his team.
  • PRESSURE PRESSURE PRESSURE whenever you are ahead, after taking the enemy toplaner turret, DO NOT waste time in your comfort zone, go in your enemy jungle, take camps, keep pushing waves/pressuring turret, you need to step it up so your team can stay safe/take objectives, keep pushing yourself ahead always by gold/XP whenever it is possible, snowballing is KEY .
  • If you are in a hard lane like Renekton and you can't do anything to kill your laner, you can rush Tiamat and take waves quickly, and go find something else to do on the map while the next wave is approaching.
  • In the very close early fights, you can use your Bloodlust when you are one AA from dying to give you one extra AA to survive , it could be the difference between getting first blood or first blooded.
  • If you just picked up Tryndamere and u got no clue about him, start every match up with a Doran's Shield so u can take bad trades and let it pass, so u can slowly know and start feeling your champion.