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Recommended Items
Spells:
Smite
Teleport
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction

Thank you for the question. >.< I play Master Yi as a jungler because unlike top, you can go full damage and use his kits to the maximum in the early to mid game stage. By level 12, you should have enough damage to basically 3 hit the enemy carries because you did not take the early points in



-You might also be wondering "Why is Tsugumi building





Again I thank you for the question >.<
I can see your point and I have tried



1)It helps in making even more successful ganks. (





2)It gives attack speed which works well with

3)It deals 5% of the target's current health on basic hit meaning you get stronger as the game goes on (enemies level up and gain more hp) which is something hydra cannot do, and with his

4)We have enough split pushing power with




In a 2 vs 1 and 1 vs 1 situation,


- One of the fastest base movement speed.
- Yi's kits make him able to play as a split pusher and an assassin.
- Yi is a scaling champion, meaning even if you play decently early game, you're late game will cause hell to the enemy.
- One of the faster Jungle clear times.
- Very good snowballing kits
- Cannot be slowed (think about it red buff, ashe
Frost Shot...)
- His Q
Alpha Strike grants Yi temporary invulnerability meaning you can dodge the damage all kinds of aoe spells as well as single target spells. (karthus ult, ashe ult...)
- His Q
Alpha Strike has uses other than dodging spells. It is an awesome gap closer as well. If used correctly, it can hop follow the enemy even after they flash and use a jump.(example: Yi's
Alpha Strike lasts through ezreal's e and flash jump time.)
Highlander reduces cdr per kill and his basic attacks reduce his q cdr for every hit (by 2 seconds for double strike)
- true damage
Wuju Style on top of your already high damage
- Hard cc shuts him down hard especially in teamfights
- Difficult champion to master (needs to know when to and when not to split push, when to go in a team fight, who to assassinate, if they are using their carries as baits (watch out for
Zhonya's Hourglass) when to turn on the other carry, when to turn back, when to use
Alpha Strike etc...)
- naturally squishy
- Banned a few times in ranked (eh what can you do i just dodge those games)
- Item dependent (but it is negated if you follow this build because you can just split push really fast and run away really fast (activate
Blade of the Ruined King to run even faster with the already speed giving
Statikk Shiv)).
Full attack damage marks give the fastest clear time.
(Fast clear time means faster ganks)
But you can also substitute 3 attack damage marks for 3 armor pen marks for a more powerful early game gank.
Seals
Flat Armor is the standard for jungling, I wouldn't recommend anything over flat armor seals.
Glyphs
Scaling Magic resist glyphs because we don't need so much magic resist early game (the neutral minions do physical not magic damage).
Quints (sorry there was no brown)
Again Flat attack damage for a fast clear time.
Another thing you can do is to get life steal quints though. With life steal quints you are looking to clear your jungle twice before going back. (example: blue, red, golem, wraith, wolf, golem, wraith, wolf)






I rarely change it because these items in this order brings the strong points of master yi.
An early game




Next you want something to help with pushing/ attack speed and movement speed. I looked to phantom dancer at first but the amount of gold needed was too much to be worth getting moreover it doesn't offer any kind of addition to yi's



Now you do lots of damage. So you can either look to build even more damage or sustain. I usually build sustain because it is usually around here that we start team fighting. Since we lack sustain or any form of defense because we did not get a single point in



After you build


With full build, you can 2 hit the enemy carries so late game, it depends on your ability to find open spaces to go in and



I would use




I still start the same items and the first back items even if I decide to go


I would use







But normally I still build

I would use



We max



1) Since

2) Also 1 point in

3) Also the cooldown is very high.

Spells I recommend





At mid game it helps with split pushing as well, push bot when your team is pushing top and if they try to teamfight/ baron/ try to stop you from split pushing, you can teleport to your team and join the fight/ steal baron/ take a free turret.







Spells that can work


Spells i just don't recommend at all

-(flash dodging spells) can be done with alpha strike if you time it correctly.
-they try to flash over wall? use alpha strike when they get close to a wall and you end up over the wall with them
-they try to flash to gain distance away from you? use highlander and blade of the ruined king and catch up
-they try to do baron or dragon? carry a ward and place it over the wall, they'll be afraid of a teleport smite steal and they'll go near the wall to kill the ward. If they do use alpha strike on them and smite steal while your invincible from the alpha strike. (you can use smite when Yi is activating alpha strike. It's just the damage calculation for the alpha strike will happen after you land).








If you are on blue side for a safe gank top lane.

If they have a slow jungler. Example: fiddlesticks
The red part is the bush where you tell your support to ward (if you are in the lower divisions most supports don't ward there) >.<


- can be dodged.
-





- it can dodge single target non cc/ skill shots / and area of effect abilities.
to list some (





- you can smite while using


-the true damage will still hit through



-cannot be slowed? don't let this word fool you people!
The movement speed might not be able to be slowed but in fact attack speed can be slowed.
-





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