Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


MOBAFire's first Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

Sion Build Guide by NickCola Tesla

Top Updated Builds and Mythics: Working on core item description

Top Updated Builds and Mythics: Working on core item description

Updated on January 3, 2021
Vote Vote
League of Legends Build Guide Author NickCola Tesla Build Guide By NickCola Tesla 8 0 28,280 Views 6 Comments
8 0 28,280 Views 6 Comments League of Legends Build Guide Author NickCola Tesla Sion Build Guide By NickCola Tesla Updated on January 3, 2021
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Bruiser Sion

1 2 3 4 5 6 7
Grasp of the Undying

Magical Footwear
Biscuit Delivery

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist


Standard Summoner Spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Updated Builds and Mythics: Working on core item description

By NickCola Tesla
Hey, guys! I go by NickColaTesla, and I wanted to introduce you to my first guide I have uploaded to Mobafire! I've always wanted to post a guide online for other players to read and become inspired to try a certain champion, which is why I took the time to create this one.

The general format of the guide is complete. There's a section dedicated to the most common threats I face in the top lane, rune setups, item descriptions, and detailed explanations on Sion's toughest matchups! I plan on updating each section as I find new builds to run on Sion, develop more rune pages over time, and have more time on my hand to give further item descriptions on situational purchases!

Yes, I understand I will get hate because of my rank, and I was even told I could just leave it out of the guide, but quite frankly, I really do not care. There's a reason I want to display it. I'm not trying to hide who I am, and I don't mind my rank at all. I was ecstatic to finally win my Silver 1 promos, and improving on myself is all I envision myself doing. If I can help others in the process, then all the power to us! I currently have a lot of experience on Sion, and he's helped me win ranked games in the elo I was able to eventually rise from.

I wanted to thank every single one of you for taking the time to read this guide, and I hope to continue updating it in the future!
Pros and Cons

One factor I've always admired about Sion, and the reason I continue to play him as my rank increases, is that he's one of the few melee champions in the game who is a counter to ranged poke (as long as that champion isn't Vayne). His poke and harass, thanks to his Roar of the Slayer, coupled with the massive hitbox attributed to his Decimating Smash, allow him to counter deny farm against these champions!

Furthermore, he's a champions who can adapt his playstyle, even when behind. The massive hitbox on his Q is extremely forgiving, allowing him to achieve massive enemy knockups throughout teamfights. His ultimate, Unstoppable Onslaught, gives him incredible initiation and engage for his team. And, in all honesty, it's quite inspirational. Even if the game looks like a lost cause, because your team fell behind, nothing kicks them into gear like hearing Sion hurl down the nearest lane towards the enemy!

While Sion is an incredibly fun and versatile champion to have in your champion pool, he has some major drawbacks preventing him from being a staple in this meta. Most notably, he loses A LOT of meta, early lane matchups ( Darius, Sett, Mordekaiser, Garen), and having mana issues early on does not help the situation out for him.

Sion doesn't necessarily hold his own until he's made a back or two. Even then, his early game isn't comparable to these types of champions. Furthermore, because of the nature of his abilities, his kit is quite linear and predictable. They tend to have massive sound effects and visuals accompanying them, warning the enemy of a trade or engage.

With that being said, I absolutely encourage every player to attempt playing Sion at least once while playing League of Legends. While his playstyle might not appeal to every sort of player, the amount of fun and utility he brings to his team is unmatched by any other champion in the game!
Rune Setup

Grasp of the Undying
This is the most well rounded keystone we will be taking with us into lane! The poke from the extra magic damage helps Sion excel at taking short trades, since taking extended trades against most meta top lane champions is ill-advised. The healing we receive from it also helps mitigate a portion of our enemies damage, and the extra five health from each activation helps us scale well into the mid game. So, whenever we happen to be in melee range of our opponent, we will be trying to proc it as much as possible!

The downside of taking Grasp of the Undying is actually the method used to activate it: being in melee range. If you're up against ranged poke ( Quinn), or against a champion where being in melee range could lead to your death ( Darius), then taking either Aftershock or Arcane Comet is more advised.

If you're looking to have stronger scaling into the mid-late game, but have to sacrifice the poke granted by Grasp of the Undying, Aftershock in an excellent keystone for you to take into lane. While it isn't completely useless in lane, you'll be sacrificing a lot of poke and lane harassment you would otherwise have had if you were to have taken Grasp of the Undying or Arcane Comet. However, this is the sacrifice you must make if you still want to function as a stronger frontline!

Another major downside to the rune is that it's on a 20 second CD. Even though you have two forms of hard CC, one used as an engage, the other used for peel, this means you can only really proc the rune once in a teamfight. However, since using Unstoppable Onslaught typically means you'll be the first person to engage on a teamfight, you'll be able to negate the majority of the enemy team's burst, while the rest of your team catches up from behind!

Resolve Tree (1)
These are the two runes you'll be looking to take in the first tree. They are entirely up to preference! If you are new to Sion, or plan on split pushing to draw map pressure, I would undoubtedly recommend to take Demolish. Since the damage you deal to turrets scales off your maximum health (granted to Sion from his passive), he can take around two turret plates whenever he forces someone out of lane! Later in the game, the amount of damage it does is ludicrous. You will literally be able to half-health the inner turrets with a single Demolish proc,

If you're looking to play more aggressive in lane, and want a rune which you can play around Grasp of the Undying more optimally, Shield Bash is also a decent choice! Your next AA against a champion deals bonus adaptive damage, scaling off your shields health as well as your bonus health.

Resolve Tree (2)
Any one of these runes are viable in their own ways! If you're looking to scale into the late game, Conditioning is the clear rune to take, as it gives you free resistances to already add to your scaling.

Bone Plating and Second Wind are also decent pickups. Take bone Plating if you foresee yourself making aggressive, early trades. Take Second Wind to help negate poke from ranged champions. I would only ever recommend taking these two if you know you're going to adapt your playstyle around a specific purpose. If you don't end up making good use out of them, they tend to fall off very hard and lose a lot of value in comparison to Conditioning!

Resolve Tree (3)
I would say for general Sion play, Overgrowth is going to be the rune you want to be taking! Sion already stacks a ridiculous amount of health because of his passive, so increasing that maximum amount by 3.5% after killing 120 creeps can be incredibly beneficial to him towards the late game. Also, the extra health from absorbing lane minions isn't bad, either!

Revitalize is a solid choice if your team has a Soraka, and you plan on building a Spirit Visage, but the utility it has to offer is usually outclassed by the safeness of Overgrowth. However, it can be of situational use at times!

If you have interest in playing Sion, regardless of build, you honestly can't go wrong with taking the Inspiration tree as your minor keystone. Sion struggles in the early laning phase, and everything the tree has to offer allows him to scale past early game into the mid/ late game. You have access to some combination of Biscuit Delivery, Magical Footwear, and Time Warp Tonic; all of these are insanely good on him!

Inspiration Tree (1)
This is the minor rune you will be taking from the first tree in Inspiration. In my opinion, this is the BEST minor rune in the game when used in the right situation. You get 300 gold worth of stats, a free kill, just from playing the game. For a champion that is mean to be playing slightly from behind throughout the laning phase, this is absolutely insane. The catch? You only get them at 12 minutes. If you're in a matchup where you're prone to being run down ( Darius and Irelia) or need the added mobility to punish the enemy (ranged top laner), then this can actually hinder you for a large portion of the lane. However, if you're into an even matchup or plan on playing very passively (conditions where you don't need the added mobility), then this is hands-down the best minor keystone in the game.

Inspiration Tree (2)
This is the minor rune we will be taking from the second branch of Inpiration. Biscuit Delivery is increbile at what it does. It gives you free lane sustain and increases your maximum mana by 50 whenever you consume one. Since Sion is prone to taking damage whenever he steps up to farm (even after using his Soul Furnace), so this will allow you to stay in lane longer to farm up for you first back.

If you're up against ranged poke, you may consider taking Time Warp Tonic, so you aren't punished as hard for being chunked out!

Item Components
The first recall Sion makes to base is arguably the most important in the game. Because Sion's early game is unable to contest most of the meta top lane champions, the items you purchase will most likely determine your performance in the rest of the laning phase. This could potentially turn completely unwinnable matchups in your favor. There are many possible items for Sion to purchase, but the biggest point to remember is to never have tunnel vision and default to a specific purchase. Sion is a highly adaptive champion, which is how you should always be playing him. You never want the enemy to play into you; you want to play into them.

My personal favorite item to pick up on my first back, when facing an AD threat in lane, is the Glacial Shroud. The item gives Sion everything he needs: 10% CDR, 20 armor, and 250 mana to spam his abilities more. While the items it builds into typically don't grant Sion with any bonus health, this does not matter! Sion gains bonus health from his passive!

Bami's Cinder is a solid item to enhance your damage, but the reason it's not my personal preference is because it doesn't offer solid stats to support your early game lane sustain. Not to mention, the AoE DoT passive it has is unable to be turned off, preventing Sion from freezing waves. With a champion who already struggles in the early game, not being able to freeze a wave can be really detrimental when considering how efficiently he can farm. This item does scale off your bonus HP, which Sion passively attains, so building it and completing the Sunfire Aegis as your Mythic Item is highly recommended into enemy teams with mixed damage.

Spectre's Cowl, although slightly lackluster when compared to the efficiency of Glacial Shroud and the Plated Steelcaps, is still an incredible purchase against AP threats in lane. Its passive gives you increased health regen after being dealt damage from an enemy champion. Coupled with Second Wind, you can essentially negate the small amounts of poke you'll be dealt from AP champions such as Ryze, Teemo, and Cassiopeia!

If you're playing against an AA reliant champion who relies slightly on healing, such as Renekton, Bramble Vest coupled with the Ninja Tabi are also incredibly strong pick ups. In fact, the only boots I bother purchasing on tank Sion are the Ninja Tabis! The passive of negating 12% of damage from basic attacks is just too good to pass up. Even if the enemy team is primarily AP, Sion does not benefit from completing the other defensive boots, Mercury's Treads, as much as he does the Ninja Tabis. Unless the enemy team has so much CC to the point where you can't even tank skillshots for your team, just stick the with the Ninja Tabis. Even still, Sterak's Gauge should give you enough tenacity to get you through the bulk of their burst. Of course, don't rush these if you happen to be up against a Ryze or Cassiopeia in lane, but these boots should be part of your completed build!

Bramble Vest is one of the best and most cost efficient items for you to pick up against any AD champion in the top lane. If you feel as though mana won't be an issue for you throughout the early laning phase, building Bramble Vest and coupling it with Ninja Tabis is a way to essentially counter half the top lane roster. The two part passive of inflicting Grievous Wounds AND magic damage when struck by a basic attack is unbelievably good. Whether the champion you are up against is an annoying hypercarry, such as Jax, or an early game lane bully, such as Sett, the powerspike this item gives you is absolutely massive. Build it if you've fallen behind in lane and need something to ensure you don't get popped in lane against AD threats, and build it if you manage to get ahead and are looking to snowball. The item is just too good at what it does. Just take it.

Mythic Items
After you've completed a couple recalls back to base, you'll be wanting to begin completing your first item! Ideally, you will be looking for that item to be a Mythic Item. The completed Mythic Item for Sion should be taking back to lane or into a teamfight has the potential to heavily turn the game in his favor. All of these Mythic Items I plan on including in this next section are viable to have as a part of your completed build, but certainly, not all of them should be rushed. This is partly because you can only have one Mythic Item at a time, so you need to make sure it's best suited for the type of playstyle you're interested in adopting. Also, you should first be itemizing against your lane opponent BEFORE completing a Mythic Item to itemize against the enemy team. For example, if the entire enemy team is AD, but you're up against a mage, don't rush Iceborn Gauntlet thinking it will help your sustain in lane. I highly recommend reading the full description of each item, so you can develop a general idea of when you should be building it.

Sunfire Aegis went from a core item for Bruiser Sion to one of the most versatile and standard items you can rush on Sion in general! The old Bami's Cinder passive (where immobilizing champions dealt bonus magic damage to the targets) was unfortunately removed, however, the new passive makes Sion a really big threat in extended engagements. The item still scales off his bonus health, which is great, but the immolate passive will only activate on basic attacks at max stacks. At max stacks, Sion ends up burning nearby enemies for nearly 2% of his bonus health which will deal SO much more damage than the old Sunfire Aegis. The ability haste the item gives you is also really nice since beforehand, it was hard for Sion to build CDR until later stages of the game.

This is a really fun item to build on Sion because of how big his champion model will get towards the late game, but realistically, it's only viable when the enemy team is mostly AD. Sunfire Aegis is just too good right now since it lets you tank up quickly and gives you ridiculous damage. While Iceborn Gauntlet gives you a similar immolate passive as Sunfire Aegis, it does not stack with your time in combat. Not to mention, the extra heath becomes negligible if you're up against a late game Vayne or Fiora (two of Sion's counters). The AoE slow can come in handy in skrimishes and teamfights, but the item is still outclassed by the raw damage of Sunfire Aegis. Build it into full AD teams or when you need to tank up quickly, but just stick to the other items!

Turbo Chemtank is a great Mythic Item for Sion! You can build it for Bruiser Sion or full tank; it doesn't matter. Part of the reason is because of the active it gives you. It's essentially the old Turbo Chemtank active, but even better since the stats on this new item are so good. The Turbo Chemtank active was insanely good on immobile bruisers, however, the item itself had lackluster stats. It gave too much mana and not enough resistance for the price you paid. Turbo Chemtank is the complete opposite! The stats are great when facing against mages, and the active negates Sion's BIGGEST weakness, which is his lack of mobility.

Prowler's Claw is going to be the item you want to build if you're playing full Letahlity Sion! It already gives Sion an incredible amount of Lethality and AD, and the passive gives Sion more Lethality with each legendary item. However, the main reason we build this is because of it's active. The active allows Sion to dash through a targeted champion, deal a large amount of instant damage, and increases the damage he deals to them by 15%! The best thing about this active? IT WORKS WHEN SION IS IN HIS PASSIVE. Yes, when Sion is dead, he can dash through a squishy target and stick to them using Glacial Augment. This item essentially guarantees him a kill at any point of the game, and at the very least, it will burn flashes left and right. Incredibly fun and powerful for Bruiser and full Letahlity Sion.

Goredrinker is a nice item to build on Bruiser Sion! While you lose out on a ton of sustained damage from other Mythic Items, like Sunfire Aegis, the item can prove useful when engaging teamfights since the active allows you to heal for a portion of your missing health. If you pair Goredrinker with an item like Spirit Visage, not only will you have a massive shield from your Soul Furnace, but you will also be healing a ridiculous amount in teamfights. Also, the extra AD the item provides you with is always nice for Bruiser Sion. It's not a must by, and it's not an item you should rush, but it can be a good second or third option after you itemize against your lane opponent.

Locket of the Iron Solari isn't what it used to be for Sion, sadly. Not only is it a Mythic Item now (you lose out on the potential of Sunfire Aegis), but the changes to Gargoyle Stoneplate have decreased the shield amount you'll get in the late game. Gargoyle Stoneplate no longer grants you increased health, which is what Locket scales off of. The item instead grants you a shield of the same amount. Not to mention, if you plan on building this item, you need to go Domination second tree for the Ingenious Hunter rune, which doesn't help you too much in lane. If you don't have a support who plans on building the item and you plan on going a full tank build, it can still work, but I would honestly just stick to the other mythic items, for now.

Stridebreaker is a fun and viable item for Sion, and is my favorite Mythic Item for Darius. It eliminates their biggest weakness, which is being able to close gaps. You can use Stribreaker to cover extra ground before using Sion's Roar of the Slayer, or you can use it to get extra range to activate the second cast of your Soul Furnace. The item also grants Sion movement speed, which is another really nice stat to have no matter what portion of the game you're in. The biggest weakness of the item is that it won't grant you any resistances, which is arguably one of the most important stats on Sion, but you can still absolutely make it work! Try it out and see if you can use the active effeicantly.

Core Items
After you've completed a couple recalls back to base, you'll be wanting to begin completing your first or even second item! At this point, turret plating should be close to falling, and the lane should be in a rather comfortable spot for you. The first completed Sion should be taking back to lane or into a teamfight has the potential to heavily turn the game in his favor! All of these items are viable to have as a part of your completed build, but certainly not all of them should be purchased as a first item (such as the Locket of the Iron Solari). I highly recommend reading the full description of each item, so you can develop a general idea on when you should be building it.

Because Locket of the Iron Solari is now a Mythic Item, this is no longer a core item you should be building on Sion. If you're looking to play entirely around your team and you don't have a support already building this item, then it may be a decent pickup. Still, there are just better Mythics for him in Season 11. Locket of the Iron Solari (as far as I know) does NOT scale off your champions bonus HP anymore. It instead grants nearby allies increased armor and MR. Furthermore, if you plan on building this item, you must go with the build and rune setup I provided at the start of the guide. The payout isn't worth it anymore if you ask me.

This is a decent item to rush against an AD champion in lane, but is still overshadowed by how powerful Sunfire Aegis is. The item is a massive stat stick for Sion, which he absolutely loves. Since his passive already gives him bonus health, building straight resistances on him is extremely effective. The item gives Sion a whopping 100 bonus armor, an extra 10% Ablity Haste (another 10% from Glacial Shroud), and an additional 400 mana on top of the extra from glacial Shroud! The passive also reduced incoming damage up to a ca, so it's an extremely cost effective purchase against champions such as Tryndamere and Sett. Even if the enemy team isn't populated by many AA reliant champions, towards the late game, you at least have a go-to purchase to help itemize against the backline. For the price of 2700 G, this is one of the best items in the game for Sion. It's just too good at how it synergies with his kit. If you decide to go bruiser Sion to Split Push, or are playing around vision with AD Sion, selling your build to adapt this as a part of your core ensure you scale extremely well into the late game!

Spirit Visage is the second MR item you should be looking on purchasing in the event you happen to be paired against considerable amounts of AP. However, the item does have some situational use as a first item. The passive synergies well with champions such as Soraka and Nami, as they will have their healing bonuses increased by 30% when used on you. Rushing this item in lane can benefit Soraka's global ult! The problem with the item is that if your team doesn't have any healing to support the passive, it can be very gold inefficient, as Sion has no way of healing himself with his abilities. The item does enhance your health regen and the amount you're healed by potions, but I personally don't think that's enough to warrant you rushing the item if your team still doesn't have considerable healing! It's a good item to purchase if the enemy team is flooded with magic damage, but it's an item designed for bruisers who heal damage from Conqueror and in extended trades.

This item is pretty self-explanatory for the most part, however, the most important thing to keep in mind is when to build it! Remember, since Sion's passive gives him bonus health from actively killing creeps, he can unlock the Warmog's Heart passive relatively quickly! This passive gives Sion an insane amount of health regeneration outside of combat, if he has a minimum of 3000 health. This passive is strong enough to the point where the only factor determining how long you can stay outside of base is your mana. Purchasing Warmog's Armor as your second item is EXTREMELY effective, but ONLY if the first item you completed happens to give you health. This is because, although Sion's passive provides him with bonus health, it is not enough to unlock the Warmog's Heart passive if it is the first item which grants you health. Towards the late game, the item serves as an excellent way for Sion to expand his already massive health pool!

As late game begins to approach, you might notice your relevance in terms of damage output begin to fall off. Sion is in no means a bad late game champion, however, it will become increasingly difficult to outduel late game carries with a full damage or bruiser build. When this point in the game arrives, purchasing Gargoyle Stoneplate is one of the best purchases you could possibly consider! The item gives you 40 armor and 40 MR, which might sound quite lackluster on paper, but the primary reason we purchase this item is for its passive and active ability during teamfights. When three or more enemies surround you, Sion gains an additional 40 resistances of each type, granting Sion a total of 80 resistances of each type from a single item! Furthermore, when activated when three or more people surround him, the item DOUBLES Sions health momentarily, at the cost of dealing reduced damage. Furthermore, the bonus health you get from it also applies to the Locket of the Iron Solari Shield, so you should be looking to complete it earlier in the game if you plan on building around that item. If not, just complete this as a final item, or when you think your damage is beginning to fall off. It's value is just too good.

If you're looking to play Bruiser Sion who is also capable of split pushing, Titanic Hydra is the item you're going to want to get! Once you're done itemizing against your opponent in lane, rushing this item provides Sion with an incredible amount of utility in and outside of lane. It gives Sion a decent amount of AD and health, and its build path is exceptionally good. Rushing an early Tiamat allows Sion to have solid waveclear without having to waste mana. But the main reason we would want to purchase it is for its AA reset and its passive, cleaving damage in an AoE around the target we hit for bonus physical damage scaling off our HP. This means by sitting in a side lane all game, killing lane minions, and stacking HP off our passive, the item will just get stronger as we play the game! The Titanic Hydra build path helps Sion with his already insane waveclear, and split pushing all game will allow you to scale insanely well into late team fights! When your damage and relevance begins to fall off, and champions begin to contest your split push, sell your bruiser items, and purchase the Locket of the Iron Solari and Gargoyle Stoneplate to maximize your playstyle around your carries!

Situational Items
Because Sion is such a versatile tank, these are some other items you can consider purchasing into specific matchups or enemy team compositions. Because they are mostly situational, you need fully understand what each item does, so you don't end up blowing 3K gold on an item you didn't even need to consider purchasing! Does your team consist of many late game AP carries who could use the extra damage from an Abyssal Mask? Or would you like to split push with a Trinity Force? This next section will be dedicated to some of those items, and although I plan on updating the list with more items in the future, you should have a general idea on what to build and not to build on Sion with each game you play as him.

If you're interested in stacking a lot of armor against an all AD team, Iceborn Gauntlet is going to be the item you want to build! Just like Frozen Heart, the item gives Sion everything he wants to function as a champion; 65 Armor, 20% CDR, and 500 Mana is nothing to scoff at all. The primary reason this remains a situational item is because the item is mostly outclassed by Frozen Heart unless you begin stacking armor, which is when the passive from Iceborn Gauntlet becomes extremely effective. The passive creates an AoE field which briefly slows enemies trapped inside of it, which increases in size based on Sion's bonus armor. If you find yourself in a situation where you're forced to stack large amounts of armor against the enemy, you should highly consider this item! If not, just build the Frozen Heart if you plan on front line tanking.

Randuin's Omen is most certainly not an item you are going to find yourself building ever game, but it does have very powerful situational use. The build path for it is already rather friendly, allowing you to rush the item against specific matchups. The item gives Sion 70 armor and 400 health, but the main reason we purchase it is because of its passive, which negates 20% of all damage from critical strike basic attacks. Because of this passive, Randuin's Omen should always be rushed if you find yourself having trouble against champions such as Tryndamere and Yasuo. In fact, this item should always be rushed if you find yourself playing against a Yasuo in lane. This is because Yasuo's critical strike chance is doubled in exchange for reduced critical strike damage, so reducing his critical strike damage by another 20% can be detrimental for him being able to push you out of lane. If the enemy AD carry in the bot lane manages to get fed, and you need a reliable item to prevent them from completely taking over the game, this is also a very valuable item to incorporate as part of your build.

Among the other two MR items mentioned for tanks, Abyssal Mask is honestly the worst for Sion! It's in no way inherently bad, it's just the other two are able to synergize with his kit much effectively without the added effort. The two parts passives give Sion mana restoration based on how much damage he's taken, while nearby enemies take increased magic damage. By the time the item is actually completed, Sion should be at high enough level where the majority of his mana issues are negligible. Even if it's gained from what Sion already should be doing, tanking damage, the value is still not worth what you have to pay. The increased magic damage to nearby enemies is nice, especially since two of Sion's abilities deal magic damage, but you have to understand that Sion's viability does not come from his magic damage, it comes from him being a frontline threat who can function as a bruiser! Pick the item up if you're stacking full MR against an all AP team, or if your team has AP bruisers who can increase their damage from the item's passive. IF not, just stick to the other two items mentioned previously.

Sterak's Gage can be an amazing item to purchase on Bruiser or tank Sion! The item mostly depends on how well you value the passive and whether or not the enemy team has the appropriate burst to activate it. The first part of the passive grants Sion boonus AD equal to 50% of his base AD, which is always nice to have, no matter what build you decide to go with him. However, the primary reason we purchase the item is because of the second passive, Sterak's Fury. This passive grants Sion a shield which sales off 75% of his bonus health after taking a certain amount of burst damage. This means that all the HP you stack from your passive and will contribute to the shield's strength, which is capable of reaching absurd numbers in the late game! The best part about it, is that it includes the bonus health from activating Gargoyle Stoneplate, which effectively doubles the strength of the shield, if it activates while you have the bonus health.

If you're looking for the biggest troll item in this game for Sion which is 100% not troll, this is the item for him. I honestly don't know what Riot was thinking when reworking the build path to include the Aegis of the Legion, but the added resistances make this item absolutely broken. The main reason we are able to build it is because on top of the resistances it grants us, the passive mitigates 30% of all damage as DoT, allowing you to negate absurd amounts of burst damage. It scales incredibly well into the late game, where it'll prevent you from getting absolutely shredded in teamfights. The only real reason I consider this a situational item, is because of the price tag tacked on to it. 3600 G is a lot of farm you have to generate to purchase the item, so unless you're ahead in lane or managed to pick up kills in early game team fights, I would just hold off on purchasing it until the late game.

I would definitely consider Trinity Force one of the more situational items to build on Sion. However, there's a reason why it's considered one of the best items in the game. If you plan on split pushing in a side lane, manage to get fed in lane, or plan on playing AD/ Bruiser Sion, this item is an absolute must to pick up. Sion utilizes every passive and ever stat this item has to offer, where the only downside to it is the high price tag of 3733 G you're force to shell out. The passives grant Sion increased MS and increased damage on the next AA after using an ability, which turns him into a turret shredding machine. Honestly? This item will be down to personal preference. If you like the playstyle it has to offer, and want to spend your time farming side lanes, test it out for yourself and see if you can get any use out of it!
Highest Threat Matchups
As a Darius main, let me be the first to say that there is absolutely no way for you to win this lane. I have never lost to a Sion player before. If the Darius player has even the slightest idea of how to play the game, there is zero way for him to lose, and he will use you as an opportunity to get fed. This is the absolute worst case scenario when playing Sion, and easily Sion's hardest matchup overall.

EVERYTHING about Darius is designed to counter Sion. Your Q is a two second channel; Darius' is able to cancel it with his E ( Apprehend) and perform a flawless trade. You will attempt to stack armor; Darius' kit ( Apprehend) comes with passive armor penetration. You are ALSO an easy target for him to stack his passive in a teamfight, and when you eventually die, his ultimate and passive will just reset off your dead form. He counters you from minute one in lane until the end of the game. Don't even ask for Jungle assistance to help bring him down. If your Jungle insists on ganking, don't even step up to lane. Allow Darius to kill your Jungler, and not get the double kill. This lane is so free for Darius, that he doesn't even need to outplay a gank against you for it to turn into a double kill. All it takes is one well placed Q for him to have the sustain necessary to perform a successful chain execute.

Even if he is SOMEHOW behind, he will find a way to make it happen, and it will absolutely depress you how fast he can turn unfavorable situations into his favor. He can take over the game and snowball SO damn hard that it will seriously depress when you every time you come back to lane, just to get put down again and sent to spawn.

As for what you can do to play the lane out, if you are absolutely sure you arrived to lane first, you can TRY to bush cheese him with a charged up Q. However, I wouldn't recommend it, especially if the player might be aggressive. If you ended up leashing your Jungler, and you have no idea where he is in lane: just give up level one. Don't even step into lane. It's not risk him level 1 bush cheesing you. Starting level three, nothing much changes. Darius hits his largest early game power spike, and this is the point in the lane where even overstepping the smallest amount will kill you. If, for some reason, he wastes his E and misses the pull on you, or he doesn't manage to chunk you out with it, you have a massive 24 second window to go in for a solid trade.

Your best chance of surviving laning phase is to go the tank rune setup designed for ranged matchups, since you don't want to even get into AA range of him. If you want to play even more passive, take Arcane Comet and purchase a Doran's Ring. This will allow you to poke at him more, so I recommend maxing your E first. Once you begin stacking armor, you can CONSIDER stepping up to melee range to CS more appropriately, but I would still just give up anything past the halfway point towards his tower, even if you're playing from range. In teamfights, the biggest tip I can give you is to keep an eye out on your Hemorrhage stacks. If you reach five stacks, or become low on health (to the point where he executes you), Darius will be granted Noxian Might and will have the opportunity to dish out an unreal amount of damage against your team. This applies maximum Hemorrhage to any target he attacks, grants him a massive AD boost, and he retains the buff as long as it remains active.

If Darius is not focused in a respectable amount of time that this happens, you risk completely losing the team fight! Believe me when I say that your team will have a much easier time bursting down an 0/2 Darius than a 2/0 Darius! Just survive the laning phase, and hope your backline can shred him with the adequate peel you provide!

Even though I don't have NEARLY as many games on Vayne as I do Darius, I at least have enough to understand how the matchup is supposed to play out. Thankfully, Vayne in the toplane isn't a traditional pick in lower elos, so the chances of you facing one are slim. However, in the event you are up against one, you're going to be in for a rough time.

Similar to Darius, she counters you from minute one until the end of the game. And unlike Darius, she scales to be absolutely frightening in the late game.

Something you can look forward to when playing against a Vayne in the toplane is possibly the lack of a frontline champion on the enemy team. While, yes, Vayne does scale to be a late game hypercarry, having that potential means nothing if her team is unable to appropriately peel for her. This is why I typically scoff at players who claim "Our team is late game oriented," when it consists of zero champions with engage or appropriate peel.

As for your performance in lane, Vayne's aggressive poke comes from her Silver Bolts dealing a percent of your maximum health in True Damage, while being able to dodge your skillshots with her Tumble. In all honesty, this champion is in need of a rework. She's played in the toplane, because she performs better here than in the lane she was designed for. It's all because her Silver Bolts are are impossible to itemize against, allowing her to do half health trades against melee champions. Fiora also has the same damage, but it scales off her AD, meaning champions such as Malphite can abuse her early game. This means that even if Vayne is behind, as long as she kites properly, she will still have kill pressure over you.

I digress, there is a small bit of counterplay you have against her. Vayne is one of the squishiest ADCs in the game, and a quite immobile one at that (without her ultimate). You want to be playing around vision in this lane. Try to use bushes to fire your skillshots at her. Since she is not able to AA you from outside a bush without vision in it, she will be forced to ward to avoid taking damage from you. By getting her to waste her vision, she is highly susceptible to ganks. This is the most straightforward way to play against her. If your Jungle ganks, and she burns flash, make sure you get a repeat gank while it is on cooldown.

The two most important tips to remember are to not get greedy for minions, and to care for her all in if you find yourself overextended in lane. Your goal against a competent Vayne is to primarily soak up lane XP. The gold from a canon minion is not worth being run down back to tower with 200 health remaining. And if you are extended in lane, make sure you do not approach a wall. Being condemned into a wall spells your death.

Rushing Plated Steelcaps is a massive powerspike for you in this lane, and sitting on a Warden's Mail will help lower her AA speed, allowing her to proc her Silver Bolts less often. Take the runes against ranged matchups, as it will help you sustain in lane against her longer. If she manages to sneak in an AA while you're trying to maintain CS, just back off the wave until the stacks fall off. Seriously, Vayne getting a successful trade will depress you, so a wave is not worth getting half your health chunked out because of a PTA proc.

For the most part in lane, Sett is a skill matchup slightly in his favor! The reason why Sett is a level 5 threat, regardless of rune setup, is because of his impact outside the laning phase.

Since Sion will be stacking a ridiculous amount of health (due to his passive), you will be Sett's prime target in a teamfight. Sett's ultimate does AoE damage scaling off how much bonus HP his target has. That's a Big yikes for your team! If he's gotten ahead in lane, and has finished his core items, I kid you not when I say his ultimate will one shot your backline. Try to prevent him from free farming. I would also recommend purchasing Bami's Cinder in this lane, which will allow you to take favorable trades to push him out of lane. try not to fight him early, as his base damage on his Knuckle Down wil be enough to take you to half health in the early game.

The biggest tip I could recommend to you is to use your ultimate EFFECTIVELY and WISELY. Remember, when you activate your ultimate, Sion becomes unstoppable for the full duration. This means he is not affected by any CC debuffs, which INCLUDES Sett's Ultimate. It takes a good amount of prediction skills, but there have been times where I have used my ultimate at the EXACT moment Sett uses his, preventing The Show Stopper from carrying me across the lane.

Even with everything previously said in the threats section above, this lane is a skill matchup heavily in her favor, and it's mostly because of how fast she out scales us. In order to prevent her from snowballing, I recommend rushing Bramble Vest and Plated Steelcaps, which will be part of your core build.

Fiora is REALLY bad when you manage to freeze the wave, and if she rushes Tiamat, she will eventually end up slow pushing to your tower. If she goes the Vampiric Scepter route and skips Tiamat, just hard shove into her tower if you need to reset. Try to use these tips to your advantage! The only time she should be problematic in the early laning phase is if she goes the Grasp of the Undying route and pokes at every single one of your vitals. Even still, you can just move off the screen for a moment to reset her Duelist's Dance passive.

If you're caught overextended, and she has her ult up, you'll be in a position where you're going to lose a TON of health. With that being said, as long as you don't die in this lane and try poking her with your abilities, she might even be further down this list! You can try to counteract her split push by building Titanic Hydra and Sanguine Blade, but you need to understand that her true damage in the late game will completely overwhelm you. And as much as I hate to recommend this, but if you absolutely despise the champion and think she's the bane of playing top lane (and assuming you enjoy engage tanks), just counterpick her with Malphite!

Olaf is yet another unwinnable matchup for Sion, unfortunately. There really isn't a point in the game where you can match him in duel. He has a better early game, mid game, and even a better late game (despite the champion being near to useless at this point). First off, give up level 1. Don't even step up to lane. Olaf's level 1 is among the strongest in the game, even rivaling that of Darius. He will constantly throw axes at you ( Undertow) in an attempt to cheese first blood, so don't even step up to lane.

Some advice I can give for playing against one is that no matter what stage of the lane you're in, do no get hit by an axe. If you get hit by an axe of his, you are legit screwed, as you'll be perma-slowed, and he'll be able to pick it back up off cooldown until you're dead. To circumvent this, go the tank rune setup designed for ranged matchups, since you don't even want to be in the range of where he can throw his axes. You could also take Arcane Comet and purchase a Doran's Ring to poke him down from range more.

When level 6 comes around, the lane becomes even more in his favor. You will have no way to stop his Ragnarok, so being overextended in this lane will net him a kill. While Olaf does counter you for the entire laning phase, don't forget that if he manages to fall behind (from a decent gank), the enemy team essentially doesn't have a top laner, since Olaf falls off HARD. If nothing else, give him the necessary farm to keep you safe. A snowballed Olaf will take over the game.
Sion has among the most unique playstyles in the entire game, and is perfectly capable of adapting his build around any type of composition he faces. Whether that build is Tank, Bruiser, or full AD, the items he synergizes with and build that are viable are limitless.

With that being said, I want to thank everyone who took the time to read any portion of my guide: whether it was the matchups section, or wanted to see what items and runes tot take on him!

I also want to thank jhoijhoi for creating the guide which provided me with the format I used for my item descriptions, and Katasandra for creating the guide which provided me with the format I used for my rune descriptions.

I also plan on updating this guide whenever I get the chance, and will try to find time to make a dedicated section for Bruiser Sion, which is actually my preferred playstyle as of the preseason changes for season 2021. Thank you all for taking the time to read the portions of the guide that you did, and please don't hesitate to comment on any portion of it if you have any concerns!
Download the Porofessor App for Windows
League of Legends Build Guide Author NickCola Tesla
NickCola Tesla Sion Guide
Vote Vote
Updated Builds and Mythics: Working on core item description

League of Legends Champions:

Teamfight Tactics Guide