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Choose Champion Build:
-
Middle Lane
-
Support
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Yasuo
Wind wall blocks all except ult, he has high mobility, high damage. Rush Seekers.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
_________________________________________________________________________________________Hello, I am Rudolph and welcome to my guide! I reached diamond last season and promptly reached diamond again this season, playing
This guide has been updated to contain both a mid lane build as well as a support build.
As always, in this guide I will cover as much as I can, but if I miss something or if you would like to see something added just let me know. I will move on to the guide now, but remember; any form of criticism is welcome and encouraged. I hope you find it helpful!
Spoiler: Click to view|
Pros
+ + Has really strong poking ability. + Has a fairly strong farming ability with + Scales well into late game. + High potential burst with + Decent AP ratios on all abilities. + Can kite fairly well if abilities are landed. + |
Cons
- Fairly immobile. - Vulnerable to gap closers. - Long cooldowns. - - Lacks hard CC, excluding his - All of - Is a high priority target, and will likely get focussed down quickly. |
_ |
(Passive) Organic Deconstruction |
_ |
(Q) Plasma Fission Cooldown: 7 seconds Slow Duration: 1/1.25/1.5/1.75/2 |
_ |
(W) Void Rift Cooldown: 1.5 seconds Recharge Time: 19/18/17/16/15 |
_ |
(E) Tectonic Disruption Cooldown: 16/15/14/13/12 seconds |
_ |
(R) Life Form Disintegration Ray Cooldown: 130/110/90 seconds |
Runes
IIIIMarks
IIIISeals
IIIIGlyphs

Quintessences

I've found that ranking up W(
Maxing out
Naturally, any time you are able to put a point into your R(
Recommended Summoner Spells
This is your get out of jail free card. If you get caught out of position this spell can teleport you instantly to safety, or you can use it aggressively if you so choose.
Teleport mid is pretty common these days. It gives potential to gank other lanes, or teleport back to lane if you had to recall. Very easy to come out even (or ahead) in lane with this summoner spell.
Can add extra damage to
Unlike
IIIIViable Summoner Spells
I think this summoner spell is really effective on
I feel like
This is a shorter cooldown than
Exhaust in my experience can be effective against AD midlanes such as
IIIINot So Viable Summoner Spells
I personally don't feel revive is a strong pick in most cases. If you did revive, there still isn't much you can do unless you have a global ult such as
I think
I would just recommend
I don't feel Core Items
give an extra +15 magic penetration. This combined with your magic penetration marks gives you a total of +22.8 magic penetration. In my experience, most mid champions don't run magic resist runes, so they will usually have between 30-40 magic resist. If that is the case then with these boots you will be ignoring more than half of it.
is, in my opinion, a core item on
is, in my opinion, a core item on
is, in my opinion, a core item on
IIIIOffensive Options
is the ultimate AP item. It straight up gives 120 ability power, and its unique passive increases your total ability power by 30%. Even though
Brings a lot to the table. It gives you 10% movement speed, which helps negate one of
is an excellent item on
is a risky item on every champion, but especially
IIIIDefensive Options
is a viable option if you want both magic resist and ability power. While it gives both of these things, it wouldn't be my first choice for a defensive item on
adds a bit more utility to
can be a valid replacement for
is an amazing defensive item, especially against a heavy AD team. It gives high stats for both armor and ability power, as well as an amazing active ability, which can make
offers a lot of survivability. A good amount of health and magic resist which can help against bursty mages. The real important part about
gives you a second life and adds a lot of armor/magic resist, greatly increasing durability.
Vel'koz Works Well With
This is due to the fact that all of his abilities are skillshots as well as aoe, it makes it a lot easier to land them if the enemy is impaired. Some examples of this would be:
Vel'koz Is Strong Against
has a fairly hard time farming under tower. Pushing the lane with
like
is becoming quite popular lately and is a fairly strong champion. She has equal, if not slightly stronger wave clear than
has most of his strength come from his ultimate,
is a monster late game, but in lane phase you should have a good time. Swain has low movement speed and far less burst. Landing a Vel'koz Is Weak Against
is possibly the strongest counter in the game to
is a really scary champion in laning phase. Taking
is really strong against most mage champions due to his extremely high burst and damage amplifying gap closer. I like to save my
can be really annoying to deal with as
IIIIOnce

IIIIThis is

IIII
In my opinion,
Vel'Koz is fairly easy to last hit with due to his fast auto-attack animation. Farming under tower can be difficult, so freezing the lane or keeping it pushed would be ideal. If pushing the lane is your goal, using a charge (or two if early game) of
Void Rift should clear all minions in its path. Later in the game, only one charge should be required to take out an entire wave.







































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