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AD Carry [WIP] Welcome to the Jungle [S5 Quick Rundown] ft Jinx+Shyva

AD Carry [WIP] Welcome to the Jungle [S5 Quick Rundown] ft Jinx+Shyva

Updated on May 17, 2015
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League of Legends Build Guide Author ChelleRexxy Build Guide By ChelleRexxy 13,493 Views 0 Comments
13,493 Views 0 Comments League of Legends Build Guide Author ChelleRexxy Build Guide By ChelleRexxy Updated on May 17, 2015
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Choose Champion Build:

  • LoL Champion: Jinx
    Jungle Jinx
  • LoL Champion: Shyvana
    Jungle Shyvana

Welcome to the Jungle!

Season 5 brought on some drastic changes to the jungle role. Monster upgrades, smite upgrades, new items, and even a new monster! I'm making this guide mostly for a friend of mine who hasn't learned how to jungle but wants to, but also for me to become more familiar with the new jungle. There are two builds in this guide, one for Jungle Jinx and one for my main jungle, Jungle Shyvana. This is not an in depth guide for the champions themselves. For in depth guides on the gameplay and strategy of these champions please visit [this guide for Jinx] and [this guide for Shyvana]
Disclaimer : I am by NO MEANS a League pro or honestly, even very good at the game. This is just my opinion of how to jungle with these two Champions. Thank you.


This is currently a Work In Process, and I'm adding sections to it as I can. Like I said, this is mostly for my friend and myself and I wanted to share the build so we could get started on teaching. I will finish it but in time. I'm going at a steady pace so far.

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Getting to know the Monsters


Gromp
A durable ranged monster. Likes to eat small insects, mushrooms, and people.
Smite Bonus : Grants Poison Armor that damages an enemy that attacks the owner.
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Blue Sentinel
A powerful and durable melee attacker. When slain, grants the Crest of Insight buff which greatly increases Mana Regeneration and Cool Down Reduction for 2 minutes.
Smite Bonus : Restores a large amount of Mana.
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Greater Murk Wolf
A fast melee monster. The large monster in the wolf camp, surrounded by two smaller monsters.
Smite Bonus : Summons a Rift Spirit that patrols the nearby area for up to 90 seconds.
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Ancient Krug
A durable melee monster. The larger monster in the Krug camp, surrounded by one smaller monster, that needs dental work.
Smite Bonus : Grants the Gift of Heavy Hands. Your first attack and every 6 attacks after, stuns monsters and minions. Attacking a tower inflicts bonus true damage and consumes the Gift of Heavy Hands.
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Red Brambleback
A powerful and durable melee attacker. When slain, grants the Crest of Cinders buff for 2 minutes, increasing health regeneration as well as causing your enemies to become slowed and burn for 3 seconds on hit.
Smite Bonus : Restores a large amount of Health.
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Crimson Raptor
A ranged monster. The large monster in the raptor camp, surrounded by three smaller monsters.
Smite Bonus : Alerts and gives unit magical sight if spotted by an enemy ward.
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Rift Scuttler
An elusive wondering pacifist, the duration of stuns, slows, fears, taunts, polymorphs, and immobilizations are doubled on Rift Scutter. Killing this monster grants a speed shrine in the river, granting movement speed to allies who pass through and passively provides vision.

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Dragon
A ranged attacker that can damage multiple heroes at once. When slain, grants your team one stack of Dragon Slayer, a permanent power boost that increases in strength the more Dragons your team has slain. (Scroll down for a list of all the stacks of Dragon Slayer)

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Baron Nashor
An epic monster with a wide variety of team threatening attacks. Killing this monster grants the Hand of Baron buff to living members of your team, granting a large amount of attack damage and ability power as well as dramatically enhancing the power of nearby allied minions.
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Dragon Slayer Buff


Stack 1/Dragon's Might : +6% attack damage and ability power
Stack 2/Dragon's Wrath : +15% damage to towers and buildings
Stack 3/Dragon's Flight : +5% movement speed
Stack 4/Dragon's Dominance : +15% damage to minions and monsters
Stack 5/Aspect of the Dragon : Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds. This stack only lasts 180 seconds.
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The way of the Jungle


I was going to type out the jungle routes, but then I found this lovely video on youtube by Pants are Dragon - Challenger Guides to LoL which perfectly explains the route to take for your type of champion!

Key Warding Spots

  • Yellow: Vital to protect the jungler on your team
  • Blue: For protection depending on which lane you're on
  • Red: To guard Dragon and Baron
  • Orange: In order to Counter-Jungle

Ganking : How To!

  • Always, always, always communicate to the lane you're planning to gank. Tell them you're coming to assist. This gives them time to put a ward down in case the enemy jungle is lurking and to fall back slightly so you can jump in from behind and surprise.
  • Wait for the opening. For Jinx, throw down Flame Chompers! behind the enemy to chance stopping them when they try to run, then quickly use Zap! to slow them. For Shyvana, if you're level 6 and it's up, use Dragon's Descent to either push them towards your laner if they're at a position to kill them, or away from the laner if they're trying to escape. As soon as you land, use Burnout to deal AOE damage while hitting them, and the Flame Breath+ Twin Bite combo to deal a hard hit.
  • Try hard not to kill them, and let the laners have their kill. Unless you know for sure the laners can't get it and you have the opportunity. DO NOT CHASE
  • If you see the enemy jungler in a lane, try to either run to the lane to help or try to wait for them in the jungle to take them by surprise. But try very hard to not bite off more than you can chew. You do not help your team by walking to your death.
  • If a lane is asking for assistance, go help them. Even if you're in the middle of clearing a camp. Helping and even preventing a team member from dying is more beneficial than clearing one camp that will be there when you're done helping the lane.
  • You can clear minion waves, but only if the laner is not there and the minions are close to pushing the turret.
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Jungle Jinx : The Rundown

Now I know what you're saying. Jinx? In the Jungle? What, are you trying to turn people into trolls? She's an ADC. Well you're right, she is an ADC, but she's also fast in the jungle and can be very OP once you get used to it.

Pros :
  • Kiting! Monsters are stupid and get stuck, which is good for you.
  • Ganking is easy with your stun and slow.
  • Fast clearing with Pow-Pow passive.
  • Massive range with Fishbones, plus the AOE is nice.
  • ROCKETS. (That's always a pro)



Cons :
  • Squishy squishy squishy. So much squish.
  • A lot of practice is needed to land your stun/slow combo when ganking.
  • You will die. A lot. When you're first learning her.
  • End game isn't very strong, can't help as well in team fights.
  • Most enemy junglers can kick your butt if they invade.

Jungle Route [ ADC ] : Krugs > Red > Blue > Wolves > Raptors/Base > Gromp/Gank

  • Smite the Ancient Krug as soon as it spawns.
  • Slowly kite it around the corner of the rock, use care not to completely reset it.
  • Once you finish the Krug camp, move to Red. This is kind of tricky.
  • Kite the monster into a spot where it moved back and forth between you and the camp.
  • Once he's down to about 900hp, you'll want to tank it. Resetting it too much will cause it to reset completely.
  • Once you clear the red camp, move to the blue camp and use Zap! to aggro the Blue Sentinel while you're on the other side of the camp.
  • Just try to kite it around so you don't take a lot of damage.
  • Use you last health pot and take on the wolves. Make sure to keep kiting and take as little damage as you can.
  • Depending on if you feel you have enough HP or person preference, you can either run back to the Raptors and clear their camp, or you can go straight back to base.
  • If you decide to take on the Raptors, return to base after clearing the camp.
  • Now you can choose to either do a quick gank for Bot lane or clear Gromp then do a quick gank to top. (Or vice versa with purple side, with a quick gank to top, or clearing Gromp then a quick gank to bot)
  • If your team is doing well, communicate with them around level 7 or 8 that you want help with Dragon. Get the Dragon buffs as quickly as possible, and freeze the other team out from getting the buffs.
  • Also, as soon as it's possible, get Baron. He's much weaker as he first spawns, but gets progressively more difficult as time goes on in the game. So once it hits 15 minutes into the game, plan a strategy to get Baron.
  • WARD. WARD. WARD. Place as many wards as you can throughout the jungle and always in the key warding spots.

Runes : Why these?

Greater Mark of Attack Damage [ x5 ]
This is typically a go to rune for damage dealers. Usually, it's maxed out using the full 9 slots of runs, but I pair this with...
Greater Mark of Attack Speed [ x4 ]
People will constantly say that attack speed isn't a priority with Jinx because of her pow-pow passive. The whole point of runes however is for a begin game advantage. Her speed passive isn't that fast in the first few levels which is when jungling will be the hardest. Some extra speed helps clear camps faster.
Greater Seal of Armor [ x9 ]
Due to being squishy, you can use all the armor you can get. This is the best armor rune to get, and is typically maxed out on almost any kind of rune build.
Greater Glyph of Health [ x9 ]
Even though this isn't a primary rune, this is a nice idea to have. Again, due to being so so squishy there is nothing wrong with packing on the health where you can. Alternatively, you can replace this with the more standard Greater Glyph of Magic Resist.
Greater Quintessence of Life Steal [ x2 ]
This is a wonderful quint to have for any damage dealer. It helps with extra sustain in the early game plus can help you get out of sticky situations. I've escaped many times with just a few HP I got from basic hitting things while running.
Greater Quintessence of Attack Damage [ x1 ]
Again, a very standard rune for damage dealers. Helps with that extra boom boom pow, plus kind of helps balance out the damage you loose from not doing a full 9 slot in the marks.

Items : What to buy?


Ranger's Trailblazer - Cinderhulk : Usually high damage jungles take the Warrior enchantment of the jungle item, but due to Jinx being super squishy the extra health is a great choice.
Blade of the Ruined King : I always prefer this item over Blood Thirster, it takes less time to get since you don't have to wait to have a huge gold for one item. Plus the attack speed helps Jinx really speed through camps, plus the active is amazing against tanky enemies.
Ninha Tabi - Furor : This is only my opinion. I always think boots are always situational and you pick the ones that fit your situation. But these are best for being in the jungle, to limit the damage you take while clearing camps.
Infinity Edge : This is great for melting enemies away when you gank or even for clearing camps super fast. Of course this is really only if you're doing well enough to devote an item slot for a strictly offensive item.
Frozen Mallet : This is a GREAT item for Jinx and I think the best choice for an offensive item. The extra health boost, plus the CC makes for great ganks and sustain.
Runaan's Hurricane : Again, attack speed isn't the highest prioraty for Jinx and by the time you're able to build it your passive would be scaled very nice with speed, but if you want the AOE and the extra speed just to do massive damage, it's a decent item.
Randuin's Omen : I really love Randuin's, the major health and armor boost is amazing with a great passive for either escaping or stopping you enemies from running away.
Maw of Malmortius : This is the better item for magic resist, it helps you with an extra chunk of damage plus can give you a shield which could help you get away in bad situations.
Banshee's Veil : Even though Maw is a better item for damage and has a great passive, this is a good choice for, if once again you find yourself being too squishy and getting easily picked off.
Guardian Angel : This is never a choice of mine, but if you find yourself needing to devote a spot strictly to defense, this is decent since it's both armor and magic resist. Plus the passive isn't a horrible passive.
Back to Top

Jungle Shyv : The Rundown

Ah yes, the dragon lady. Shyvana was the first champion that I seriously enjoyed when I started playing. Of course, I started playing her as an AP Top (Hahahnoob), which went okay, but now I do even better that I build her as an AD jungle. In my opinion, she's a very under-rated jungle.


Pros :
  • Fast clearing speed with Burnout.
  • Nice tankiness but still has great damage.
  • No mana limit, so no limit to using abilities.
  • Ability to jump over walls without flash using her Dragon's Descent.
  • DRAGON. (That's always a pro)


Cons :
  • No CC, have to fix it with an item.
  • Timing Dragon's Descent can be tricky the first couple times.
  • Kind of slow attack speed in the beginning.
  • Ganks are weak in the early game.
  • In order to be great, you need some kills or MAJOR farming.

Jungle Route [ Farming ] : Krugs > Red > Raports > Gromp > Blue > Wolves > Base

  • Smite the Ancient Krug as soon as it spawns.
  • Clear the camp as fast as you can, use a leash if necessary.
  • Once you finish the Krug camp, move to Red. Shyvana's strategy is pretty simple, move around to try and limit damage but kill as fast as you can.
  • Once you clear the red camp, use a health potion and move to the Raptors.
  • Instead of going right to blue, take on Gromp and make sure to smite him for his buff.
  • Use you last health pot, take on Blue and the wolves camp, then B back to buy.
  • Now you can choose to either do a quick gank for Top lane or clear the Krugs again then do a quick gank to bottom. (Or vice versa with purple side, with a quick gank to bottom, or clearing Krugs then a quick gank to top)
  • If your team is doing well, communicate with them around level 7 or 8 that you want help with Dragon. Get the Dragon buffs as quickly as possible, and freeze the other team out from getting the buffs.
  • Also, as soon as it's possible, get Baron. He's much weaker as he first spawns, but gets progressively more difficult as time goes on in the game. So once it hits 15 minutes into the game, plan a strategy to get Baron.
  • WARD. WARD. WARD. Place as many wards as you can throughout the jungle and always in the key warding spots.

Runes : Why these?


Greater Mark of Attack Speed [ x9 ]
Instead of taking a full spread of attack damage, since Shyvana's damage is pretty decent to begin with, I feel the extra attack speed is more beneficial in the beginning instead of a few points of damage.
Greater Seal of Armor [ x9 ]
This is the best armor rune to get, and is typically maxed out on almost any kind of rune build. Helps with sustain so you don't take as much damage from the monsters as they do without any armor.
Greater Glyph of Cooldown Reduction [ x9 ]
This will help you spam your abilities more for a faster clear time. The more you can use Burnout the better!
Greater Quintessence of Attack Damage [ x2 ]
This will help with the damage you'll dish out that you miss from the typical x9 attack damage marks.
Greater Quintessence of Life Steal [ x1 ]
This is a wonderful quint to have for any damage dealer. It helps with extra sustain in the early game plus can help you get out of sticky situations. I've escaped many times with just a few HP I got from basic hitting things while running.

Items : What to buy?


Ranger's Trailblazer - Warrior: This is the best choice for high damage junglers. (Alternatively if you want more tank to your Shyvana you can use the Cinderhulk enchantment instead of warrior.
Ravenous Hydra: I love this item for Shyvana, or really any melee attacker. The AOE to it, plus life steal, plus the health regeneration. It's just a lovely item. Of course, if your team needs you to be more tanky instead of dealing lots of damage, you can cut this item out.
Blade of the Ruined King : This is a great item to pair with the Hydra. Even more damage and lifesteal, plus much needed attack speed. And the active is great for knocking a tank down a peg or two.

Boots of Swiftness - Furor : This is only my opinion. I always think boots are always situational and you pick the ones that fit your situation. But these are great for Shyvana in the jungle, to really beast through the jungle and getting to lanes quicker.
Frozen Mallet : If I didn't absolutely love the AOE damage of Hydra, and the attack speed+life steal from Ruined King, Frozen Mallet would be an essential item. If I'm building her for top and not jungle, that would definitely put it as an essential. Shyvana's main problem is complete lack of CC, but frozen mallet fixes that with a slow, add in extra damage and health, it's a wonderful item for her.
Phantom Dancer : Phantom is also a really good item, adding more attack speed plus a little boost of damage with crit. But add the movement speed with boots and her W, she can speed through the jungle to get to lanes fast. And not get stuck on minions in the meantime.
Zephyr : Zypher is again, great with the addition to attack speed and damage plus movement speed. If you can do without any kind of crit and the enemy team has a lot of CC on their side, this would be the item to take instead of Phantom.
Youmuu's Ghostblade : Ghostblade is a situation item in my opinion, I usually never take it unless the enemy team is building major armor. It's a decent item with a great active to get you out of situation or even if you need to chase, but the other three items are better.
Randuin's Omen : I really love Randuin's, the major health and armor boost is amazing with a great passive for either escaping or stopping you enemies from running away.
Banshee's Veil : If you need magic resist, this is the item for you. This is wonderful for Shyvana. Not only does it add even MORE health, but it also has a passive for great health regeneration. Plus it comes with a shield.
Spirit Visage : Another decent magic resist item. Adds health and has the same regeneration passive as Banshee's. It trades 50 health for 10% CDR, which if you feel you want to spam your abilities more, go for it.
Warmog's Armor : If you have the space for it, this is a straight health item. Super tank, and I love it! The passive is also nice for regeneration if you have a lot of HP.
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[WIP] Welcome to the Jungle [S5 Quick Rundown] ft Jinx+Shyva

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