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Xin Zhao - Laner, Jungler, Roamer - pick your favourite






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Choose Champion Build:
Spells:
Smite
Ghost
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction
What I found out was that Xin Zhao excels at ganking, if he's all over the map he'll rake in kills like there's no tomorrow. This guide will be a quite advanced guide, both suited for normal games but mainly ranked games. I won't cover basic stuff such as what his skills do and how to utilize them in the best way because I expect you as a reader to be familiar with that. The skills will be refered to as Q, W, E and R for the most of the time, mainly because I'm lazy =D
Besides discussing the general Xin Zhao build I'll cover areas such as jungling, counter jungling, warding and ganking. I'll also include a chapter about a discussion regarding Smite/Not Smite while jungling.
The "left build" is the jungling build
The "right build" is the laning/roaming build
The difference between the two builds lie in the skilling order and masteries
IF YOU'RE IN A HURRY, NEW TO THE HERO AND THE GAME IS ABOUT TO START:
Jungling path: small golems -> wraiths -> wolves -> gank
or
Blue buff (SMITE) -> wolves -> wraiths -> red buff (SMITE) -> gank
Xin Zhao mind set during fights: Never retreat, in 95% of the cases you'll have a higher survivability if you stay and fight rather than trying to get away. This is mainly thanks to Xin Zhao's passive but also due to his crazy amount of dps.
Using Xin's skills in a fight: Initiate with E, immediately use R, then Q and W. Use E and Q as soon as they're ready again to jump around in the battle between wounded heroes as well as knocking them up in the air. Go for the squishies!
All in all, this rune setup gives 15 armor penetration (with masteries it's 21) and 23% attack speed. The creeps in the jungle with the most HP are the wraiths which have 35 armor (big wraith) and 30 armor (lesser wraiths). The small golems have 12 armor each and the wolves have 9 and 6 armor (big and small). To be able to clear all of these three camps out quickly enough, I tried to optimize the AS/ArP-ratio and this is what I came up with.
When W and E increase in level, they, except becoming "stronger", also get their cooldown reduced.
Like I mentioned earlier, when jungling you'll want to spend as little time in the jungle as possible, thus wanting to level up your W as quickly as possible so you can use it frequntly.
When roaming you'll want to have a mix of both. Partly because you'll want to use E quite often but also for the sake of clearing out enemy creep camps quickly as well as being prepared to defend yourself.
When laning you'll want to max E as soon as possible, this will maximize your damage at early levels as well as preventing the enemy from fleeing (use E both as an initiating move and as a semi-finisher)
+ In lower ELO or unranked games they won't suspect you to jungle if you don't have Smite as summoner spell, thus leaving your jungle alone at the start
+ You're able to use offensive spells such as Exhaust
- You won't be able to steal buffs or protect your own
- Unable to protect Dragon and Nashor
- Slightly slower jungling
- Less endurance in the jungle
I really wouldn't recommend jungling without Smite in higher ELO games, solely because protecting the jungle creeps is so incredibly important. You won't be able to clear all of it out as effectively and thus, sort of, losing exp.
If I don't use Smite and still jungle (mainly when playing unranked and noone could be arsed to fill that role) I start at the small golems while drinking a potion, moving on to the wraiths while drinking one more to ultimately kill the wolves and then head off to the lanes for a gank. Xin Zhao's Q and W skills really don't require a lot of mana so the blue buff isn't so vital which means you can start roaming very early in the game. I basically repeat the jungling pattern while roaming until I've got my Madred's Razor, then killing the buff-monsters is a breeze.
As closing words for this chapter. Xin Zhao excels at ganking and he should also be doing so very frequently. In higher ranked games you really do need Smite, for the sake of speed and safety.


Defensive Spells


I wouldn't recommend skipping Ghost or Flash, get at least one of them and choose your other summoner spell from the others in the list.


Utility Spells





First off, I'd like to mention something which does not appear in the item order: BUY WARDS! (Sight Ward This is what they look like, get familiar with this icon) Buy whatever item you can afford and spend the rest of the cash on wards until you have a stack of 5. Always buy wards when you're back at the base if you have money for it.
THE CORE BUILD










Now we'll have to choose which item to go for first, Brutalizer or Phage












From here on, stack on potions. Have you gotten this far the game has probably lasted for more than an hour and an end in one way or another is imminent.
I don't know if I ever mentioned this but ALWAYS BUY WARDS THROUGHOUT THE GAME, this is what they look like in case you've forgotten Sight Ward
OPTIONAL ITEMS











Sight Ward THESE ARE NOT OPTIONAL, I JUST WASN'T SURE IF I'D MENTIONED THEM BEFORE.
Use Vision wards either when the enemy team got an invisible champion such as Twitch or Evelyn, but also at the Dragon or at Nashor. It's extra important to do it at Nash or at the Dragon because it will reveal any possible enemy ward, being able to kill it and denying the enemy team vision of such an important area.
Good points to ward at are ganking routes (for example from the River), enemy buff locations (in the bush near the Lizard or Golem buffs), defensively in your jungle, offensively in the enemy jungle. Here follows a picture of such ward places, viewed from the team in the lower left corner. Just mirror the map if you spawn in the top right since the map is symmetrical.

As a jungler, this is one of your main duties you signed up for. The same goes for when you're roaming. With proper warding it will be even easier to get successfull ganks. When laning it's not as important early game but as soon as you leave your lane, ward up.
If you want even more detailed information about warding I really recomment reading a guide solely dedicated for that, I need to move on talking about Xin Zhao specifically now =).
As I wrote earlier in the article, with this build it's possible to jungle without Smite, although it's not recommended in more advanced or ranked games. Here follows a simple graphical explanation of the route.

As told from the picture: begin with skilling Q and go for the small golems. Your Q skill resets your attack animation so be sure to get one autohit in and then immediately after pressing Q. This might not seem like much but it has a great impact at the early stage of the game. Use one health potion and the golems. At all times when creeping, early in the game, you want to wait for a finished autohit before using your Q.
Continuing to the wraiths you should now be level 2 with your W skilled. Use a health potion right before the wraith camp, start at the big wraith with your autohit->Q combo followed up with W as soon as you can.
After the wraiths you can now clean up the wolves, use another health potion depending on what your HP state is (it has to do with how lucky you've been with your crits). When the last wolf dies you'll ding level 3 and should then skill your charge (E-spell) and feel how the lust for champion blood settles in. Remember that you've gotten Exhaust or Ignite so your ganking potential is great.
Depending on if you started top right or bottom left you can either gank the top lane (as shown in the picture) or the bottom lane. In any of the two cases you can go for a gank mid or try to mess with the opposing team's jungler. If no lane will yield a successful gank, go there anyway and just annoy the enemy champion. You might not get a kill but you might get them to use their escape ability (such as flash or ghost) which will make a gank later a lot more effective. If they don't waste any spells you have at least frightened them and will force them to be more cautious, resulting in a better lane control for whoever on your team stays on that lane.
If people have the memory of a goldfish or are quick to dismiss danger I don't know, but in a lot of situations you can return for a gank just 10 seconds after you left for the first time. Always be prepared to help your fellow laners out so they gain lane control and can get a lot of last hits.
Once again, this won't work in more serious games and should be avoided unless you want to try it out just for the sake of it or to have some fun. Personally I'd go for the Roaming build instead because it fills the same purpose and it enables your team to have a proper jungler.
JUNGLING WITH SMITE
Now that you've gotten Smite you can take on tougher mobs earlier on so we'll start with the blue buff. This is what the "new" jungling route looks like.

The skilling order is the same and the way to utilize your Q skill as well. Use a potion when you've lost ~50 HP, smite the blue buff-golem at 455 HP and kill the small lizards.
Move on to the wolves. You should now have your W skill so clear the wolves out in the same manner.
Go to the wraiths, use a potion before the camp and clear them out, skill your E skill.
Head on to the red buff-lizard, your Smite should finish during the fight. Use your third potion before the fight, charge in and spam your abilities. Use E, W and Q as soon as they're ready. Smite the lizard at 495 HP and clear the small lizards out. This buff is really crucial for the sake of the slow because you don't have any Exhaust this time. Be sure not to waste the red buff in the sense that you get it and then never gank whilst having it.
Now, go to one of the lanes (again, either top or bot depending on which side you spawned on) or middle lane. Usually the enemy jungler is either at their red or their small golems, so going after him won't be feasible. After the gank attempt, run back to clear out the small golems, then go back to the wolves and the wraiths again. Make sure to keep an eye on the lanes again as you want to gank them as much as possible and keep the enemy champions on their toes.
General Tips
Right, that's pretty much the hardest part with jungling, the early game. Depending on the skill level of the game, you might have to team up with the rest of the team to protect the blue buff when you've gotten Smite (as it will be very obvious you'll be jungling).
Throughout the entire game: Ward a lot, gank a lot, mess with the enemy jungler a lot.
Respawn times:
Blue and Red buffs: 5 minutes (spawns at the 1m55s mark)
Golems, Wolves, Wraiths: 3 minutes (spawns at the 1m40s mark)
Dragon: 6 minutes (spawns at the 2m30s mark)
Nashor: 7 minutes (spawns at the 15m mark)
A good way of remembering when the mobs will respawn, write it in the teamchat.
Example: Dragon was killed at 8 minutes 33 seconds, write "Dragon 14m 33s".
Stay on lane for the first two levels (usually bot lane together with your ranged AD-carry). When you've dinged level 2, head out to search for the enemy jungler while taking a quick route through mid lane, attempting a gank.
Subtle things you can do to ruin for the enemy jungler is kill his creep camps but leave one of the lesser creeps. This way it will take a lot longer for the camp to respawn and essentially denying him the experience.
Advantages of having a roamer
Three solo lanes = more experience
A lot of damage dealt to enemy lanes due to them losing last hits
Being able to protect your team's jungler and being able to harrass the enemy jungler
Difficulties in being a roamer
Knowing where the enemy jungler is (comes with experience)
Not getting behind in experience (steal enemy jungle creeps, stay short whiles on lanes and grab a few creep kills)
Main Goal
Gank, ward, gank, ward and ward some more. The single most fun role to play in my opinion =D
Solo top (usually tank or offtank)
AP champion mid
Support/Roamer and AD-carry bot
Jungler
We've already covered the jungling and roaming aspect. Left to discuss is then the solo top-job. For this to be able to work your team needs to have a tank as a jungler (champions like Amumu, Rammus, Malphite or Shen fill this role).
Depending on who you're facing top you will need to be more or less passive at the start. Keep in mind that with this build you're extremely squishy at the very start of the game so play very defensively and wait for a gank from your jungler. The cloth armor and five health potions will make sure you survive until then. When he arrives it's almost always an assured gank with your combined summoner spells and your charge.
It's easy to forget about the top lane and go ganking mid or their jungle instead. It's fine to do this as long as you have Teleport as a summoner spell. If you don't, keep a very close eye on top so it won't get pushed and your turret killed.
The longer the game goes, the more it will transition into the normal roaming between lanes.
When laning it isn't as important to build a Wriggle's Lantern. It's very possible to start with a




Lastly I'd like to summarize the guide with a few tips I wrote earlier.
Always have your Ghostblade, Wriggles and Wards in the same slot
What I mean with this is that you should create a habit for activating these items as you have with using your skills. I, for example, have ghostblade at 1, lantern at 3 and wards at 4. I always re-arrange my inventory so I don't have to think about which number the desired item is at.
(Almost) Never retreat
In a battle it's pretty much balls to the walls. Spam your abilities as much as you can, jump between heroes with your charge and don't forget to use your Ghostblade. If you're getting ganked it's almost always better to just stay and fight and hope to kill one of the people ganking you because you'll be chased down and killed no matter what.
Using your ultimate correctly
You'll get more armor and magic resistance the more enemy champions your ultimate hit. This does not mean you should try to run around in a battle and position yourself perfectly before using it because you will have taken way more damage than necessary by then. What you want to do is find a good champion to charge in at an immediately use your Crescent Sweep. It might not be a perfect hit but you've got better stuff to do when the battle's actually happening than position yourself.
Go after their squishies
You will do a ton of dps, and i mean a ton. Don't waste this on their tanks or offtanks, run straight for their casters or AD-carries. You can sprint up to them either with ghost, ghostblade or flash, close the gap even more with charge and then slaughter them completely.
Using your charge correctly
In the early stages of the game the charge will have quite a long cooldown. It's therefore important not to get overeager with it and charge in the first thing you do. If you're ganking someone, try to get behind them and simply run towards them with your Q-skill activated. When you're getting closer they'll most likely flash away and this is the moment you should charge at them to close that new gap.
Sight Ward Did I mention these?

This is where it's finished. Like I just said, please comment, rate and tell me your thoughts on this. What to improve and what to dismiss. Good luck with Xin Zhao!
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