This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order

Double Strike (PASSIVE)
Master Yi Passive Ability

| |||
|---|---|---|---|
| General | Pre-Game | In-Game | Information |
|
Introduction Pros & Cons Skill Breakdown |
Runes Masteries Summoner Spells |
Skill Sequence Jungle Route Matchups WIP |
Patchnotes Changelog |

Everyone knows the rumors about
it's true that he is easy to play, but he is also hard to master. The timing on
One of the main factors that I main him is simply because it's so much fun to play him. Atleast for me.
With this build I'm trying to remove the weakness of him being too squishy.
This build might look bad on your first view but after you tried it you are going to agree that this build deals just a stupid amount of dmg and oneshots an APC or ADC even as a tank in the later states of the game.
This build might look weird because you haven't seen a lot of tank
It just takes ~40 minutes to try it for yourself. (Or even less in a botgame)
This build simply works so well on him because the three items
Important to mention that
Let's not forget about his E Wuju Style which can also trigger twice and add a painful amount of True Damage.
Here is a screenshot of some of my stats:

And some more for the case:
Spoiler: Click to viewScreenshots from Guideusers:
Spoiler: Click to view
Pros:
+ Very fast Jungle clear thanks to
+ Very strong Midgame (which leads to a lot of surrenders]
+ Very hard to itemize against thanks to the True Damage from
+ Can catch people off-guard because of his high mobility
+ Needs 2 Basic Attacks to kill the Squishys.
+ Can dodge a lot of Spells with his
+
+ Has very good cleanup
+ Can easily get away if caught
Cons
- Weak early
- No Crowd Control
- Weak in Teamfights
- Will get focused
- Difficult to use

I prefer E second because you gain a lot more damage from it.
The true damage with your passive and krug buff melts the Redbuff easily.
You need your W on lvl 3 because otherwise you prolly ain't gonna make a full clear of your jungle.

Passive: The passive is one of the main things that helps this build to work. Every 4th attack strikes doubled but only deals 50% of the damage. The 50% doesnt really matter because the true damage from your E It's also important to mention that after your first activation of your passive you only need 3 Auto-Attacks because the second strike from your passive counts towards it.
It's like: 1-2-3-4(1)-2-3-4(1)-...
Q: This is prolly the most important ability. It can hit up to 4 enemies, that means you will always hit every monster at a camp and it does a really high amount of damage to them.In a fight it makes you untargetable and it helps you dodging tower shots and more or less dangerous abilities like
Every Auto-Attack reduces its cooldown by 1 second and thanks to your passive
W: This skill allows you to heal up for a certain amount which is increased by your missing health. It also gives you 50-70% damage reduction. The downside is that it's easily interrupted by a stun, silence or a knockup/knockback. So you want to use it when your enemies have used all of their stuns etc..But if you time it right you are easily able to turn around teamfights for example if your Q
I recommend you to max this 2nd if you join early teamfights.
E: Even tho the 10% extra ad from its passive is pretty nice, the true damage from his active is the thing that makes it so hard to itemize against him. It lasts 5 seconds, scales insanely with his total ad and also benefits from his passive Remember that the passive is disabled as long as the ability is on cooldown, so don't waste it on towers since it doesnt deal true damage on them.
R: This ability is just insanely strong because it not only gives you a lot of attack speed and movement speed, it also makes you immune to all slows, that includes movement and attack apeed slows.That as an ability would be already really strong but it also has the passive to reduce all your remaining cooldowns by 70% if you get an assist or a kill. Combined with your passive

Greater Quintessence of Attack SpeedI choose these because
Some people suggest me to take
I wouldn't recommend
Greater Mark of Attack SpeedIt's pretty much the same as for the Quintessences.
Greater Seal of Scaling HealthThese are the best in my opinion because in this meta are so many Armor Penetration items that
Greater Glyph of Scaling Magic ResistSince your build usually has no Magic Resist, you want to have a bit atleast.
And since you AFK farm the first couple of minutes the scaling ones are better than the flat.
Greater Glyph of Scaling Cooldown ReductionThis gives you a total of 10% CDR on level 18 which helps you clearing the Jungle faster and getting your abilities back up.
And since your Ult

Ferocity Tree

Cunning Tree

Why do I prefer 18-12-0?
I went for 18 into the Ferocity Tree because
Ferocity
I also haven't made my mind up on
Cunning

Must have Summoner Spells:
Obviously. Duh.Good:
It's almost impossible to play a perfect game, so
This helps if you want to farm really quickly to get your items and stacks as fast as possible. It also offers a good way to flank the enemies. But it's not really useful if you are IN a teamfight.OK:
I wouldn't judge you if I saw you playing with it, because it helps catching people offguard or helping an ally who is in danger and quite far away. But you have no chance to reposition fast in a fight.
I'd only recommend this if you play against another Jungler who is more of a duelist like
This gives you more kill pressure in the early game. Also useful against champions like BAD:
In my opinion only good on APC's or ADC's who can use the heal to survive heavy damage spells and the movespeed to run or kite. Not good for an offensive champ like
A bit more useful than heal but still a bad summoner for being offensive.
Blue Side: You really want to start at the Red Side:
WORK IN PROGRESS

+ = Buff
- = Nerf
~ = Change
Patch 5.22:
Patch 5.23:
Patch 5.24:
You could just get
-
It's just a small nerf because it doesn't affect your jungle clear. It was pretty obvious that this item would get a lot of nerfs. This won't be the last one.
Compared to
+
new Now ONLY stacks on champion hits
new Melee attacks now grant double stacks of Fervor
new Hitting an enemy champion with an ability grants 2 stacks (2 second cooldown)
removed Using abilities no longer grant stacks of Fervor
Overall this is a buff because even if you had 10 stacks in the jungle, they would often be gone when you arrive on a lane. So you needed 10 hits/spells to deal maximum damage.
Now you only need 4 auto attacks and 1 spell (your q) to get maximum stacks.
The only bad thing is that you can't hold your stacks by simply using your w.
(Your passive and Sated obviously makes the stacking even faster)
+
Finally they got another opportunity for the second tree. Even tho
Patch 6.1:
You CAN go back with 700g after your first clear.
+
+
TOTAL COST
Faster
+
MAXIMUM STACKS
Let's do some math, before the Buff it gave 8 dmg on-hit on lvl 18 per stack. Thats 8x10=80 dmg on-hit at a maximum of 10 stacks. Now it gives 14 dmg on-hit on lvl 18 per stack. Thats 14x8=112 dmg on-hit at a maximum of 8 stacks.
You get your maximum stacks now with 3 auto attacks and 1 spell (your Q). Clearly a buff.
Patch 6.2:
Patch 6.3:
SLOW ON HIT
If this gets threw you prolly shouldn't build this item anymore cause after all the nerfs to this item it doesn't have the same value as before.
-
-
+
HEALTH
With the nerfs on
Patch 6.4:
Patch 6.6:
RATIO
This will slightly nerf the tank version of
+
NEW: AOE 20-60% total attack damage (based on distance)
The return of the old passive and the better recipe for the item is really good and makes the slight AD nerf disappear. Your jungle clear will be way better combined with the aoe of
-
This is a nerf directed to all the tanks which were building
Patch 6.7:
PASSIVE ATTACK SPEED
Still a viable pickup vs AP bursters.
Patch 6.8:
DURATION
EXTENSION ON KILL OR ASSIST
They want you to be more considered about when to use your ult.
You can't always use your ult some seconds before you go for a gank because then you might not have enough time to use it correctly.
Patch 6.9:
The loss of
+
+
They moved the passive of
They also added
+
ATTACK DAMAGE
They lowered the cost by 400 for just 5 AD.
5 AD has a gold value of 175 so it's a huge efficiency buff for the item.
Patch 6.10:
+
+
ON-HIT DAMAGE
Small adjustment to equal his weaknesses since Patch 6.9.

18th November 2015:
- added chapter "Is this build even viable? Looks strange"
- added chapter "Pros and Cons"
- added chapter "Runes"
- added chapter "Is this Guide finished? + Youtube Channel"
19th November 2015:
- added chapter "Change Log + WIP"
20th November 2015:
10th December 2015:
- updated "Masteries"
16th December 2015:
- added chapter "Skill Breakdown"
- added chapter "Masteries"
- updated chapter "Jungle Route"
22nd December 2015:
23rd December 2015:
14th January 2016:
- improved my grammer in some chapters
19th January 2016:
20th January 2016:
22nd January 2016:
- new structure
23rd January 2016:
29th January 2016:
- added
9th February 2016:
- updated chapter "Patchnotes"
10th February 2016:
- updated chapter "Patchnotes"
- added
- moving
13th February 2016:
25th February 2016:
29th February 2016:
23rd March 2016:
- updated chapter "Patchnotes"
10th April 2016:
- updated chapter "Patchnotes"
20th April 2016:
- updated chapter "Patchnotes"
21st April 2016:
- removed
- added
5th May 2016:
- added
18th May 2016:
- updated chapter "Patchnotes"
WORK IN PROGRESS
- chapter "Jungle Route"
- chapter "Matchups"
This guide isn't finished yet. I'm still adding a lot of stuff but I don't have that much time because I'm studying, I just wanted to release it because I think it's a powerful way to play
The comment box is the way to communicate with me,
so if you have any questions or suggestions, tell me and I'll answer to it.
Btw, I have a Youtube Channel if you want to check it out: CLICK ME!
I could record a whole game and upload it if you guys want. Please let me know.
Also a BIG thanks to those guys:
OwenTheAwesomer for the amazing headers & banner!
LimitlessHavoc & Foxy Riven for helping me with the BB-Code!




You must be logged in to comment. Please login or register.