LoL Champion Abilities: Urgot790 3150
Urgot The Dreadnought
The next basic attack in the direction of a loaded shotgun causes it to fire, dealing physical damage to all enemies hit within. The damage dealt is equal to 40-100% of Urgot's total attack damage (depending on level) plus 2 / 3 / 4 / 5 / 6% of a target's maximum health, and is capped at 60-360 against monsters (depending on level).
Active: Urgot autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging. Casting Purge also refreshes the duration of the locked-on debuff.
Urgot attacks with 3.0 attack speed but deals only 12 (+0.2 / 0.24 / 0.28 / 0.32 / 0.36 per attack damage) physical damage per attack, with only 50% on-hit damage and he cannot critically strike. Attacks deal a minimum of 50 damage against minions.
While active, Urgot also gains 40% slow resistance and ignores unit-collision versus non-champions but attacking reduces his base movement speed by 125 for 1 second.
Urgot comes to a stop upon colliding with an enemy champion, stunning them for 1 second and flinging them over himself.
If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold.
Second Cast: Urgot begins channeling as he launches chains at the target, suppressing them on impact and reeling them in while making them untargetable by other effects.
The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are terrified for 1.5 seconds.