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Urgot Build Guide by I Am Goliath

Top GoliathGames' Ultimate Guide to Urgot (Tips on EVERY Matchup! / 3M+ Mastery)

Top GoliathGames' Ultimate Guide to Urgot (Tips on EVERY Matchup! / 3M+ Mastery)

Updated on March 25, 2023
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League of Legends Build Guide Author I Am Goliath Build Guide By I Am Goliath 2908 185 4,485,754 Views 114 Comments
2908 185 4,485,754 Views 114 Comments
League of Legends Build Guide Author I Am Goliath Urgot Build Guide By I Am Goliath Updated on March 25, 2023
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Runes: Main rune page

1 2
Precision
Press the Attack
Triumph
Legend: Tenacity
Last Stand

Resolve
Second Wind
Overgrowth
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

GoliathGames' Ultimate Guide to Urgot (Tips on EVERY Matchup! / 3M+ Mastery)

By I Am Goliath






My other guides:






Hey guys,
my name is Goliath. I've played League of Legends since season 2, and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at GrandMasters. League of Legends has always been the main game that I have stuck with over the years, and Urgot is the champion that I have mained for the past few seasons even peaking at rank #1 Urgot NA at one point, and also my favorite champion that I have ever played.

Here is my OP.GG for anyone interested.

If you ever want to come by my livestream I stream 6 days a week at twitch.tv/GoliathGames and I will try my best to answer any questions you may have, especially while I’m in queue.

I also post daily League of Legends gameplays on my YouTube Channel so if you want to see how I played a certain matchup you can search for it there and I’ll most likely have multiple matchups on Urgot vs that champion.









Urgot is very unique because he is a ranged juggernaut, if you like beefy champions that scale well and can have a lot of impact in the mid and late game then you should consider trying out the dreadnought!

Difficulty - 6/10 I don’t think Urgot is super hard to learn but I do think like most champs he is pretty difficult to master. He does have a few skill shots which can be crucial in landing. Also learning how to play around your passive is key which can be challenging to learn and pay attention to; especially wave clearing issues with it. Mechanically I don’t think Urgot is very intensive though because a lot of the time you’ll have your W toggled on. But you will need to think about how to get good fears off in teamfights and landing your skill shots, as well as being able to do the W toggle effectively which can be challenging in teamfights.

Fun Factor - 9/10 This rating is obviously pretty subjective but I find Urgot really fun and extremely satisfying to play when you can make good ultimate plays and get a massive AOE fear, or a cool E- Disdain Flash play. It can also be a lot of fun watching your W- Purge + passive Echoing Flames shred everyone in a teamfight. For a simple champion I find Urgot the most fun out of all of them.

Viability - 7/10 Urgot is definitely viable at the time of making this guide. Although I wouldn’t put him into the very top tier; I would put him somewhere in the middle tier. Urgot is also an extremely good blind pick because of how safe he is. The only reason I take off a few points here is because it can sometimes be hard to carry on Urgot.

Laning Phase - 4/10 Urgots level 1-3 can be quite strong in a lot of match-ups, especially melee match-ups. But overall your laning phase is pretty weak after that until level 9, which is quite a few levels. With that being said Urgot is safe enough to where you can survive match-ups still and possibly get kills when your ultimate and flash is up.

Teamfighting - 9/10 Urgot's teamfighting is one of the strongest of any top laners due to his aoe damage from his passive shotgun legs, Urgot also has the ability to single handedly win a teamfight off a good fear play from his ultimate which is much easier to do if you have flash up, you're also very tanky for how much damage you're able to pump out. Urgot always has the chance to be useful in teamfights even if you fell behind in the laning phase.


Pros
Cons
+ Good poke.
+ Ranged (Short).
+ Very strong level spikes (lvl 9 and 13).
+ Very strong item spikes.
+ Very strong mid game.
+ Decent scaling.
+ Can survive lanes even in harder matchups.
+ Always has the chance to be useful.
+ Strong 1v1 and teamfights mid game.
+ Easy to play mechanically.
+ Has great legendary items especially Black Cleaver.
+ E-Flash combo is almost always a kill if you land it.
- Three abilities are skillshots.
- Very easy for people to play around your E- Disdain and your R- Fear Beyond Death.
- Hard to press leads.
- Lots of losing matchups levels 3-9.
- Can get kited hard.
- Very level and item dependent.
- Not the best solo carry champion (team reliant sometimes).
- Can be hard to play without frontline or engage on your team.
- Doesn’t have an OP mythic item.
- Being short ranged means ranged penalty on a lot of items.




This rune page is a good standard page that will work in most games. However, I do recommend swapping the secondary runes depending on the game. I will cover this below.


Press the Attack
A really great rune if you want early game strength. Remember that your W- Purge applies procs towards Press the Attack making it very easy to proc in the 1v1. Overall I like this rune if I'm against a squishy champion and also if they have a lot of ranged champions that I can't stick on and just need to burst quickly. It is also great if you go for the level 1 bush cheese fights. Remember even against bruiser champions you can still take short trades especially with your E- Disdain and proc Press the Attack for added damage. Just keeping hard bruiser match-ups at around half HP can help you so much in getting through the early lanes, which Press the Attack helps us do.

Note: If you are vs a tank and the enemy team also has a lot of melee champions and other tanky champions, then you can run Conqueror. This situation is pretty rare, it will be weaker early in lane but give you more scaling for teamfighting. PTA is still viable in this situation, especially if you want to play more for lane phase or are more comfortable with PTA.


Triumph
Not much to say about this rune. It can be pretty clutch in some scenarios since you get some HP back on kills. I’ve had it save me a ton of times on Urgot. The other two in this slot aren’t that great on Urgot so I recommend taking Triumph.


Legend: Tenacity
I really like this rune because it just feels like so much value. Tenacity is huge on champions that need to get in the teamfights and can have trouble getting kited. I really recommend this on Urgot.

Note:You can opt for Legend: Bloodline if the enemy team has almost no CC. This is extremely rare these days and as a juggernaut you really want some tenacity even if they have low CC.


Last Stand
I think the numbers are better on Last Stand overall. You have lots of outplays where you’re low on HP but you bait people with the shield from E- Disdain. Overall the numbers have been better for me with this rune over Coup de Grace.


Second Wind
Second Wind offers Urgot a little bit of healing which helps you get through the early lane a lot since you don’t have any form of sustain, when paired with a Cull and sometimes Doran's Shield in the harder poke matchups it can really help you survive lane phase.

Important Note:I do recommend swapping to Bone Plating and sometimes Conditioning as well. Bone Plating is good vs champions that can all in you very quickly and cannot proc it from far away easily. Examples where Bone Plating is really good are: Riven, Garen, Darius, Trundle, Warwick, Tryndamere, Jax, Renekton.

Conditioning is good vs tank matchups where you are just trying to scale. Lots of tanks also do mixed damage so this rune is very valuable into them. Examples where Conditioning is good are: Ornn, Shen, Maokai, Sejuani. Tanks that do constant poke like Malphite for example I’ll still run Second Wind.


Overgrowth
This rune provides us with even more scaling giving us more HP as the game goes on and even boosting your max HP overall once you stack it up enough. This is really nice since our shield on E- Disdain scales off of max HP.

Note: Sometimes I do swap this rune out for Revitalize if I want even more early game power.


Alternative Runes
As far as Keystones go for Urgot I run Press the Attack in 90% of my games. I think Conqueror and Fleet Footwork are the only two other viable keystone runes for Urgot. Conqueror can be viable into tanks and if the enemy team composition is heavy melee and you think the fights will last semi-long. Fleet Footwork is just more of a scaling rune that is viable against tanks and ranged matchups where you don’t think you’ll have much lane pressure to proc Press the Attack much. Fleet Footwork after about 20 minutes is a really strong rune on Urgot. It doesn’t do much in the lane phase in terms of healing but the movement speed can be decent for surviving.

Approach Velocity
This rune can be a nice option if you need the extra mobility, usually vs heavy ranged team comps. But I think it's also good vs melees if they're quite mobile ( Camille for example). Urgot's Q- Corrosive Charge slows and R- Fear Beyond Death is a massive slow which is great synergy for this rune. It's also much easier to Q-E when you have Approach Velocity because you can actually get in range to E- Disdain more often. Another thing to keep in mind: this rune works off your teamates CC at half efficency. So it's important to look at how many movement impairs your team composition has.

Magical Footwear
When I go Approach Velocity I personally run this rune as well. The reason this is so nice on Urgot, not only are you getting free boots but they actually give you a bonus +10 movement speed buff the whole entire game even after you upgrade them. This is extremely nice for a champion like Urgot.

Note: If it's a matchup where you really want early boots (usually if Plated Steelcaps are extremely high value) then I opt for Biscuit Delivery which also helps with early laning phase quite a bit.

Unflinching
Highly recommend this rune if they have a lot of CC. Stacked with Legend: Tenacity it makes it to where you don't have to worry about CC and can still go Plated Steelcaps even.



Flash is an absolute must on Urgot. Obviously flash is great for getting out of sticky situations, but Urgot also needs flash to get into a teamfight after getting an ultimate for a big AOE fear. You can also E- Disdain + Flash with Urgot. You have to press flash pretty much at the same time you press E. But you will most likely be using your Flash to get big fears off with your ultimate. So keep that in mind.















Teleport: I personally run Teleport in the majority of my games. Before it becomes Unleashed Teleport you are mostly using it to get back to your lane to catch waves and stay up in XP, especially after you get ganked. I think this is extremely important on a champion like Urgot because you tend to get camped a lot since you push waves with passive and are very easy to gank. As you climb higher junglers will tend to camp you more if you don't run Teleport in my expierence.

Note: With that being said I do like Ignite in some matchups. Basically matchups that are really hard to fight and also when you really benefit from the Grievous Wounds then Ignite is a great option. A few examples of this would be Darius, Gwen, Trundle, Warwick, Dr. Mundo, Mordekaiser. With Ignite you have a ton of kill pressure once you get your grinder. It flows with your combo really nicely giving you lots of true damage between Ignite and R- Fear Beyond Death.

Another option is Ghost on Urgot. This can be really nice if you're vs a ranged matchup and they also have a lot of ranged champions on their team. It helps you survive lane.


PASSIVE ABILITY
Echoing Flames
Urgot has six legs and each one of those holds a passive proc which hits in a cone shape. This passive is actually very strong since it’s based off the targets max HP. Which is why Urgot is good vs tanks as well in the late game. Your passive is also very strong to wave clear. Keep this in mind if you don’t want to push; just auto where the leg is down. The most important thing to remember about this ability is that your W- Purge procs it. So after you W, you’ll want to try to walk around them in a circle and get all your procs off if they’re trying to straight up 1v1 you. I should also note that your passive cooldown is pretty long early game but it gets extremely short in the late game. At level 13 it is a 2.5 second cooldown. Which is crazy because by the time you circle around somebody or a jungle creep the opposite side should already be back up.

Key Notes About Passive:
W- Purge procs it.
Be mindful if you don’t want to push the wave with your passive to auto attack where your passive is down already.
The arrows around Urgot's model are your passive, so if you attack in that direction it will use that passive and that area will go away until it’s back up.
Your shotguns proc on player created things such as Illaoi tentacles and Gangplank’s Barrels, however they do not proc on wards.


Q
Corrosive Charge
You mainly want to be using Q- Corrosive Charge to farm minions the enemy is trying to zone you away from, or to slow them to get in range to land your E- Disdain. It’s also useful to land Q- Corrosive Charge so your W- Purge locks onto the enemy, especially inside a minion wave. You don’t want to be spamming this ability too much because the mana cost is very high for the little amount of damage it does.

Key Notes About Q:
Use to poke when they go to hit creeps (this is mostly if you want to all-in, as you don’t want to be spamming this in lane since the mana cost is 80 even at level one.)
Slow can be used to make E- Disdain or R- Fear Beyond Death easier to hit
Can be used while in W- Purge channel
Good for wave clearing along with your passive
Makes your W- Purge lock on to whichever champion you hit with Q- Corrosive Charge (if you hit two champions at once it will target whoever is closer)

W
Purge
Use abilities to mark them so that your W- Purge will focus onto them, which should be fairly easy to do because remember you can use your E- Disdain and Q- Corrosive Charge while you’re channeling this ability. The main thing you want to try to do is move around them in a circle because it will proc your passive Echoing Flames. This ability also procs anything else that is on-hit which is why Black Cleaver and Press the Attack are so easy to stack on Urgot. This ability is very strong in 1v1 duels especially if you can proc your passive to go with it. It’s somewhat weak early but should still be used in trades. Another thing to keep in mind is that this ability does slow you when attacking with it, but you also gain 40% slow resistance as well being ghosted and ghosting your teammates around you, this means you can’t get creep or champion blocked while in your W- Purge and circling around people.

Key Notes About W- Purge:
Need to hit other abilities for this ability to lock on to target, if you land Q- Corrosive Charge on two people for example it will lock onto whichever is closest to you.
Make sure to have your W- Purge on before using your E- Disdain, it fires once while you’re dashing at somebody.
Can be used to proc your passive easily.
Other abilities can be used while in this ability (Q, E, R).
Can be used to proc any on hit things: Conqueror, Black Cleaver, Press the Attack, etc.
Becomes a toggle at max rank that does not use mana and lasts until you toggle it off.
VERY IMPORTANT: Once your W- Purge is maxxed and becomes a toggle, you can weave in auto attacks for 30% more DPS. This is especially great for taking down turrets quickly. You’ll want to get an auto attack in every 3 W’s and instantly toggle your W back on for maximum DPS.
Gives you 40% slow resistance and ghosted so you ignore unit collision while in W.


E
Disdain
This is Urgot's main setup/engage/punish tool. Since this ability always flings them behind you and they get stunned it’s a guaranteed way to hit your ultimate as well as your Q- Corrosive Charge. If you’re in a 1v1 I almost always recommend using your E- Disdain to make sure you don’t miss your R- Fear Beyond Death. Another important thing to know about this ability is that it can be used with Flash to surprise your enemy from pretty far. Basically you want to E- Disdain and then Flash at the same time. I’d recommend practicing this in practice tool. This can be a bit risky to do since you really have to know your range of E- Disdain + Flash combined. It can also be very good to do this when going for a pick. The other thing that’s neat about this ability is that even if you use it slightly before you get CC’d (stunned or knocked up) it will still go anyway. Which is super helpful for escaping. One last thing to keep in mind about this ability is if you use an ability while it’s channeling it will basically queue up that next ability. So for example if I press R- Fear Beyond Death while I’m in my E- Disdain it will go right after I’m done with E- Disdain. Also this ability cannot be used to cross terrain.

Key Notes About E- Disdain:
Great setup for your Q- Corrosive Charge and R- Fear Beyond Death(especially good for giving you a guaranteed way to land your ultimate by ulting behind you where you fling them while they’re stunned).
Can be used in combo with Flash for a surprise engage.
Great escape tool.
Can’t be canceled by stuns - your character will still move as long as you start it before you get stunned
Cannot cross terrain.
Can be used to buffer lots of CC and flings meaning it will go off after their CC goes through. This can be great against stuff like Singed E, Poppy R, Irelia E, Darius E. I will link some videos down at the end of this guide in the video examples section.


R
Fear Beyond Death
This is one of my favorite abilities in the game and one of the most satisfying ultimates in my opinion. Basically once you get them to under 25% HP you can pull them in for an execute while also getting an AOE fear/slow around you after they are executed. This is crucial in team fights. Keep in mind that you can Flash while you’re pulling somebody in which helps get a big fear in a team fight. Your ultimate is a very fast moving skill shot so it’s good to try to use it on targets that are CC’d and look like they’re going to die. Or use this ability after your E where you know they’re going to land it.

Another thing about this ability is it’s a massive slow for the 4 seconds you have before you pull them in. In some situations it can be used to slow a target even if you aren’t going to get the execute. Keep in mind that while you pulling them in it takes 1.5 seconds and if you die during that time it will get cancelled and they will survive. Another thing is this ability can be cleansed by stuff like Cleanse, Quicksilver Sash, and Gangplanks Remove Scurvy. So I would try not to ultimate targets that have a cleanse. Also, since you have 4 seconds to take them below 25% before the pull, do not be afraid to ultimate half HP targets or sometimes even more if you know your team is going to get them low enough.

Key Notes About R- Fear Beyond Death:
Causes AOE fear/slow after you execute somebody.
Can flash in while you’re pulling somebody.
The second part of this ability (the pulling part) can be cleansed by Quicksilver Sash, and Gangplank Remove Scurvy.
Provides a big slow while the drill is on them (can be great if you’re chasing for a kill even if you don’t get the pull in execute)
Try to use on targets that are already CC’d and look like they might get low enough for the pull. Also can be used right after your E- Disdain to guarantee landing it in the 1v1.
Remember you can aim the direction of the fear since they will run away from you. Flashing behind carries to fear them into your team can be a great play if you’re flashing on them anyway. This can also be done without flash if you have some form of movement speed boost.
If you recast your ultimate before the drop into execute range, right when they drop to the execute range they will be automatically pulled. I usually still spam my R key just in case.
Remember the slow from your ultimate is based on their missing HP, if they are full HP it hardly slows them. It can sometimes be good to wait for your team to do a bit of damage to the enemy champion you’re chasing so your slow is more impactful.




W Max
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
E
W
Q
Q
W
R
W
W
W
Q
R
Q
Q
E
E
R
E
E

W max is what I go for in most match-ups because level 9 is such a big power spike with it. And you should get Black Cleaver around that timing as well making you win most match-ups at level 9+. I also start E most games and E the first 3 melee minions once they get low to where it one hits all of them. You also want to try to angle this E to hit the enemy champion along with the minions. If you miss the E you can still go for an auto or two on the enemy champion since you have a shield to trade with. I put an extra point in Q at level 4 because you still get your W at level 9 and having an extra point in Q actually helps a ton since the difference from level 1 and level 2 in Q is huge. I max Q second into squishy matchups or ranged matchups or if I'm really far ahead, if I'm maxxing E second I will still put a second point in Q at level 4, and then just max E at level 10+ instead of Q.

Note: Every game I start E- Disdain first because this ability is very overloaded early game. And if they facecheck into you then you are guarenteed to land it. If they don't facecheck I try to E- Disdain them on the first 3 melee minions while also getting those minions. Even trading with the shield you will win most trades with the shotgun knees. You should always try to auto before you fling them behind you to get extra shotgun procs off.

Another Important Note: When it comes to maxing Q or E second this is my thought process: Factors that make me max Q are squishy champions, ranged champions, if I get a big lead and want more damage. If I’m even or vs melee champions or they have tanky champions I will max my E second.


Basic Combos
Q–W-E–R
This is a basic combo if you’re chasing somebody or far away since you slow them with your Q it will make it easier to hit your E then follow up with a W and obviously R if they’re low enough to kill. You want to press W right before you E or while you're E'ing because it shoots once while you're in your Dash.

W-E–Q–R
This combo can be used if you’re already close to your target, the idea behind this is slowing them after you fling so you can get your W + Passive proc off around them. This can also be good vs really tanky champions because you can slow them and get more shotgun knees off before ulting them, if you're vs a squishy champion I wouldn't do this combo, you would want to just go for the ultimate right after landing E since you can burst them down to your ultimate threshhold most likely, only do this into tanks if you can't burst them to your E threshold quick enough.


Situational Combos
W–E–R–Q
This combo is good if they’re already very close to you so you can start with your W get them somewhat low, and then fling them behind you to guarantee land your ultimate while they're stunned. You want to press R behind you as you're landing the E to do this combo very quickly, if done properly they won't be able to react to dodge your ultimate.
E–W–Q–R
This combo can be used as a surprise since it starts off with a random E to catch them off guard and then you just land the Q while you’re in W to get the slow for your R. Turn on your W as you're E'ing

E–R–Q–W
This combo can be used if they’re already low, hitting your E just guarantees you hit your ultimate.




R–E–Q–W
This combo starts off with ultimate and is good for picking targets off or if your teamates are going to follow up on the person you R’d, like I said before since it’s a 4 second slow sometimes that is enough to pick somebody out and get a kill even if you don’t get the pull. Keep in mind the slow of your ultimate scales based on their missing HP, if they are full HP your ultimate doesn't slow them, so this combo is good if the person you're sniping is injured a little bit first.

Advanced Combo
W-E–Flash–R-Q
Similar to the basic combo I mentioned earlier, but adding in the flash makes it more complicated, mostly for the fact that you really have to know the distance of your E and flash combined to hit this combo. You want to R right after your E in this combo because you should only be E-Flashing if you know you can kill them with a grinder combo, or if your team can help you secure the kill.

Be sure to view the examples in the Video section below!




Season 13 Experimental Build
I'm having very good success with this build so far and it’s really fun to play. If things get nerfed I will update the build ASAP. Keep in mind it is preseason as I write this.

NOTE: Last item is very situational. Good options are Gargoyle Stoneplate, Guardian Angel, Randuin's Omen, Force of Nature, or Spirit Visage, Serylda's Grudge.

NOTE: You can swap Ravenous Hydra for Titanic Hydra if you prefer it, but healing is really nice in this build since Jak'Sho keeps you in the fight for so long, you can benefit a lot from the heals.

The idea behind this build is to become a draintank and last long enough in fights to kill everyone with your shotgun knees, or survive long enough for a fear play with your grinder. The only thing you lack is mobility in this build but you are very strong and have good sustain and tankiness.


Starting Items
Doran's Blade
I always start Doran's Blade or Doran's Shield on Urgot. For the most part if it’s a matchup I can auto attack a lot early game then I go Doran's Blade, and if it’s a matchup that has heavy poke I will go Doran's Shield. There are some melee matchups such as Illaoi and Sett where I like to go Doran's Shield into early Cull to survive the lane.

Cull
Lots of games I go for a cheater recall or early recall to buy a Cull on Urgot. This is because it gives a bit of damage and more importantly 3 hp per attack which works in full effect on our W- Disdain. Urgot is the best user of Cull passive and can benefit greatly if you’re spamming W- Disdain on minions to heal. The champions I don’t go Cull against are the risky matchups with a lot of burst: Darius, Riven, Renekton are a few examples. Against tanks I will always go Cull. It slows down your first item spike a little bit, but you get to your second item spike quicker since it generates an extra 180 gold once sold after you cash in 100 minions with it. I don’t like to sell Cull unless I need to for a bigger purchase. For example, I keep it over Ruby Crystal and Long Sword, but anything more expensive than those I will sell it for like a Giant's Belt or a completed item.

Upgrade Boots
You’ll either want to upgrade your boots into Plated Steelcaps or Mercury's Treads depending on if you need armor or magic resist. Also if the other team has a lot of CC then Mercury's Treads may be the better option as well. Another thing to keep in mind is if you’re against a champion that split-pushes a lot you’ll probably always want to go Plated Steelcaps since you’ll be answering their split most of the game; even if Mercury's Treads look like the better option. Keep in mind tenacity does not work vs knockups, so if they have a lot of knockups Mercury's Treads will be pointless.
Core Build
Black Cleaver
Very solid first item in this build even if they aren't stacking armor. Urgot stacks up Black Cleaver super fast because of your W toggle. Even if they don’t have much armor at this point I still believe this is a good item to shred their base armor. And the added movement speed per stack means you can circle around people quicker and proc your shotguns quicker for more DPS.

Ravenous Hydra
This item is really strong right now. Once fully stacked it gives you 85 AD total, it stacks up to 40 times, and if you die you lose 60% of your stacks. You get 1 stack for each minion kill, 2 stacks for champion kills, cannon minions, turret kills, and jungle camps. It also gives you a solid amount of omnivamp so you can take short trades and heal back up on minion waves. The splash damage is really good for waveclearing fast as well, and keep in mind the splash damage also works on your abilities. The main reason I build this item is for the total AD it gives you, as well as the healing which synergizes really nicely with your and turns you into a drain tank.

Jak'Sho, The Protean
This item gives you 2 armor and MR per stack, you get 1 stack every second while in combat with enemy champions, once you get 8 stacks it boosts both of your resists by 15% and drains enemy champions once within range of the item. The drain isn’t too insane on this item but it’s meant to make you insanely tanky and turn you into a stonewall even while building a squishy item like Ravenous Hydra. With Ravenous Hydra healing you, you can stay in combat a long time and stack this item to max stacks while staying healthy. This item is really good into mixed damage team comps especially if they lack true damage. It’s also really good if you can stack it up before the fight starts especially if they have damage over time abilities. You can get hit on purpose before the fight starts to get a few seconds of in combat for free stacks.

Sterak's Gage
Extremely good teamfight item, I usually always build it 4th unless I need a different item really bad. This item baits people a lot and makes it to where you can’t get bursted in a teamfight even if they have big damage ultimates and burst.

Gargoyle Stoneplate
Can be a nice item on Urgot because you have so much bonus HP at this point that the shield is MASSIVE. I usually only buy this item if I want to tank up and am confident in my teams damage. And if the enemy has a lot of mixed damage (magic and physical damage). You can actually use the active while pulling people into the grinder which can secure big fear plays. The shield does fade pretty quickly so you want to use the active when you think you're going to take the most damage or just for securing the grinder.

Situational
Randuin's Omen
I really like this item on Urgot if armor is good for the game and they also have somebody dealing crit damage. The active slow is also very helpful for sticking on people. Make sure to buy the Warden's Mail first when building this item because it gives a ton of value for 1000 gold; it’s one of the best component items in the game in my opinion.

Force of Nature
Very good item if they have a lot of damage over time magic damage and low burst magic damage. When you take magic damage this item gets stacks, and once fully stacked it’s insanely strong vs AP. It’s just not good if they have heavy burst AP because you’ll be almost dead by the time it stacks up.

Maw of Malmortius
Basically the opposite of Force of Nature, you want to build this item when they have a lot of burst AP damage. I also like it when I’m fed and want more damage but also need magic resist. Also a very strong item against Mordekaiser because of the omnivamp passive when the lifeline kicks in, it can counteract a lot of his passive damage.

Spirit Visage
Can be a good alternative to Force of Nature and Maw of Malmortius. I like this item when I have an enchanter on my team such as Soraka or Janna and I’m building items like Sterak's Gage and Gargoyle Stoneplate since it will make the shields bigger. Also very nice if you know your team is going to get an ocean dragon.

Guardian Angel
Guardian Angel can be clutch in late game teamfights if you want armor and damage. Buying the Stopwatch component can also win you that one crucial late game teamfight. I’ll usually buy this item when I have 750 gold and want that Stopwatch for an important fight coming up soon, usually to secure dragon soul or baron.

Serylda's Grudge
This item is really strong on Urgot if they have a lot of tanks and champions you want to kite. I will buy it sometimes when I have a big lead in lane phase and really want the % armor pen. The slow on abilities also works on your shotgun knees so it gives you great sticking power and kite potential. Serylda's Grudge is a very strong item but can be high risk. I find it performs better into melee team comps that build a lot of armor that I can kite easily when they run at me. If they have a lot of ranged and mages it can be hard to get your shotgun knee procs to even slow them and get value out of this item.

Dead Man's Plate
Once you’re full build you can sell your boots for this item or a Force of Nature if you need magic resist more. Since either give movement speed it’s a good replacement for boots.

Anti-Heal Items
Personally I don’t like to build grievous wounds very much because I run Ignite if I need grievous wounds. Also in some games my teammates will build it so I feel like it’s overkill. With that being said I think Chempunk Chainsword is okay on Urgot into matchups where you really need to cut their healing. Such as Fiora, Aatrox, Dr. Mundo, Gwen, Illaoi, etc. I find Thornmail to be pretty weak in general and harder to apply to everyone in a teamfight.I would only build it if they’re full AD and very auto attack heavy.




Levels 1-3
Let me just start off by saying Urgot's early laning phase is NOT the strong point of this champion. Even though your level 1-3 is pretty strong (especially if you can land an E or cheese them in the bush at the start), you are more of a scaling mid game champion. You’re basically trying to get to level 9 where your W- Purge becomes a toggle for your true champion power spike. With that being said there are still windows of opportunities before then so let’s talk about them.

I usually start most lanes off with Doran's Blade. Level 1 with Urgot you want to start with E- Disdain always. You want to proc your side shotgun knees and then flip them to the other side to proc your other shotgun knees, this is especially easy to do if they're face checking into the bush you're sitting in, just make sure to auto them before you fling them with your E- Disdain. If I don’t have to leash with Urgot then I am looking to fight the enemy top laner before he even gets to lane. So for example, if you’re starting bot-side and he is leashing red buff topside for his jungler then I like to sit in the tri-bush and fight him level one. Urgot's level 1 is really strong in most match-ups especially if you have the surprise on the enemy. Do not do this against Darius. If you’re starting topside and you don’t need to leash then you can wait in the river bush. Whether you start E or W always make sure to get in an auto attack before you use your ability since you have the surprise on them. If you’re starting W then you can get an auto attack in after your W ends as well.

Now onto the lane: Level one if you aren’t cheesing, I look for an early E- Disdain through the first 3 melee minions once they get low. You can try to angle it to where you get all three creeps once they get low and you can still hit your E on the enemy champion. A lot of people will play into your E range level one if they’re a melee champ because for one they don’t expect you to start E but they’re also going for the first 3 melee minions as well. Levels 1-2 I’m quite aggressive in most match-ups because your passive and E are really strong. So I am usually zoning them off the creeps and slowly pushing in the wave by last hitting when necessary. After I get the wave pushed in is when I’ll drop a ward down. You want to try to do this before 3 minutes or around that time depending on who their jungler is. Lots of junglers will try to come top lane for the 3 minute gank so make sure to ward for this. Especially since you will be pushing the lane since you have priority and zoning potential levels 1-3. Just make sure you get the wave fully pushed into the turret before you ward so you don’t miss minions while warding.

Levels 4-5
I’m pretty chill on Urgot for levels 4-5 unless the enemy is playing into my E range which I am always looking for. You should be trying to your best to auto attack when they go up to last hit your minions and look for E’s if they step up too far especially if they’re going for a cannon minion. Other than if you land E’s, you shouldn’t be going too aggressive in these levels. You should play safe until E's back up most of the time. If you want to get an early back off or are forced to get an early back off because you got ganked and you’re going to Teleport back I recommend picking up a Cull around these levels. If you’re backing with around 450 gold, Cull can also be a great early back option into tank match-ups.


Level 6-9
These are the levels where Urgot becomes URGOD and these will be your biggest power spike levels where you should be able to 1v1 most champions and possibly even 1v2 if played correctly. Once you hit 9 is when you max your W and it becomes a toggle meaning it lasts forever until you toggle it off and doesn’t cost mana or have a cooldown. On top of this around this level you should have Black Cleaver which is another big power spike for Urgot allowing you to shred people down even if they’re tanky and making you beefy enough to last in extended fights with your W on. On top of all of this, once you hit level 9 your passive shotgun knees go on a 10 second cooldown per leg, and then 5 seconds at level 11, and finally 2.5 seconds at level 13 which allows you to really shred everyone, even tanks, in extended fights.

Also after level 9 it gets a lot easier to take turrets as well as solo herald if you have an opportunity to. Remember when taking turrets and heralds you can weave in an auto attack every 3 W hits for more DPS. This is because your auto attack is “refreshing” while you’re in your W and there is no cooldown toggling your W off and on.



Your main focus with Urgot in team-fights should be getting a big ultimate AOE fear. If you have Flash up then this will be a lot easier. Sometimes I will split-push until my Flash is up, unless baron or dragon are up and we have to team-fight. Urgot does extremely well in team comps that have engage and CC. You should try to follow up on whoever your team can CC and then burst down. You want to ultimate them while they’re CC’d so it’s guaranteed. Most of the time with Urgot in team-fights I try to play off my team rather then just full on engaging because it does take a bit of time to get that pull off in team-fights. Once you land the pull on whoever your team is on, you’ll want to Flash on their backline while you’re pulling them in to get a massive fear off. I like to wait until right before the pull finishes. This way they don’t have time to react to you flashing in and dash or flash away.

Urgot is also great at flanking in team-fights especially if you’re Teleporting in at a flank angle. If you ever get onto a back line carry and land your E, they’re usually so squishy that you can burst them super quick. If you land your E on a carry then you should always R them instantly while they’re stunned from your fling because you will burst them so fast and then you can just fear their front line and win the team-fight that way. If you have a good opportunity to E-Flash on a carry late game (especially if you’re flanking), do not hesitate to do so.

Urgot Splitpushing
Urgot actually does very well in the split-push and in 1v1’s because of your passive scaling and you just have so much consistent damage that you can win almost all extended trades. If you land your E- Disdain in 1v1’s then you should have no issue winning the fight. Especially if you follow up with your R- Fear Beyond Death right after the stun and make sure you’re circling around them while they’re slowed to get your passive shotguns off because that’s where a ton of damage comes from.

Generally you’ll want to pressure the opposite side of the map of whatever the big objective is IF YOU HAVE TELEPORT UP. So for example if I have teleport up I will be wanting to side lane bottom lane and tell or ping my team to pressure the baron, while looking for a teleport play. If they send multiple people for you then Urgot has great 1v2 potential and your team hopefully secures baron. Whenever you’re going for the 1v2, try to burst the more squishy person first and get your ultimate off on them so you can fear the other guy. Urgot is great at bursting squishy targets especially if you land your E into R combo. If they don’t send people for you then you should be able to get turrets and maybe even dive your opponent.

When splitpushing, my biggest tip is to be glancing at your minimap a lot and keep track of whoever you’re seeing on the map. And ALSO where your team is on the minimap. You have to wait until your team is pressuring before you can pressure to or else they can send a lot of people for you and your team won’t be getting anything out of it. Having vision can also help a lot with this, but a lot of it is tracking everything in your head and calculating how long it will take X champion to get to you and providing the right amount of pressure at the right times.



These are some useful tips or weird interactions I’ve found after playing Urgot for awhile.

You always want to have your W- Purge on before you E- Disdain at somebody with Urgot. This is because your W- Purge fires once while dashing at them which will also proc the shotgun knee side that you are dashing with them at. This improves your DPS by a lot!

You want to do something called the W toggle on Urgot. This is three W hits and then auto attack, then repeat over and over. If you can get the rhythm down this will increase your DPS by about 30%. I highly recommend always doing this on turrets since it’s much easier. Once you get to teamfights you want to be focusing on other factors more than the W toggle like positioning, focusing the right champions, and procing your shotgun knees. If you are able to W toggle then it’s still good to do but in a teamfight I recommend to focus on other things until you feel comfortable doing the W toggle without thinking about it.

When Freezing with Urgot make sure you are auto attacking where your shotgun knees are on cooldown so you don’t push as much. Another thing you can also do is leave 1-2 extra minions then you normally would with other champions since your shotgun knees will eventually respawn and push out the wave.

Renata W- Bailout makes it to where the person revives and you don’t get the fear. They will still die if they don’t get a takedown but you never get the fear.

Remember to take turrets as fast as possible. After every three W- Purge hits you want to toggle it and weave in an auto attack for more DPS because your auto attack resets while you're in W, and there's no cooldown toggling W.

Your E- Disdain can be used to dash through a minion wave if you’re wanting to wave clear quickly.

Your W- Purge can be used to clear out things like Zyra plants super quickly.

Your W- Purge will auto target the closest things including the fruits on the map so be careful when you activate this near a blast cone.

Your R- Fear Beyond Death can be cleansed by Quicksilver Sash as well as Gangplank’s fruit Remove Scurvy.

Your R- Fear Beyond Death doesn’t execute on death defying ultimates or passives but it will still pull them to you ( Tryndamere, Kayle, etc…).

You can use your W- Purge to clear wards quickly right after they’re placed before they disappear or also just for clearing pink wards quickly.

Yasuo's Wind Wall blocks both parts of your ultimate. (So not only does it block the projectile shot but it also blocks you from pulling him in).

You cannot pull an Olaf with your ultimate when he is in his ultimate- Ragnarok.

You are able to auto attack right before and right after you turn on and off your W which can sometimes be very useful for finishing a kill if you’re able to calculate it since it speeds up your DPS slightly, just make sure you’re clicking on the enemy champion or turret as you’re toggling your W off.

Cull works with your W- Purge making it pretty decent life-steal.

Kalista's ultimate, Fate's Call can save whoever you’re pulling with your ultimate. So it may not be a good idea to ult the support if they have a Kalista.

Here are some helpful non-Urgot related tips to help you win your games!

Pay attention to where the enemy jungler starts by seeing if the top lane leashes for him or if the enemy bot lane leashed. If they start bot side they will generally path up towards you, and in that case you should always be ready for a 2:45-3:00 minute jungle gank top lane. This is another reason doing the cheater recall I talked about earlier is good because it will get you out of this early gank that junglers love to go for.

Baron buff lasts for three minutes. Elder buff lasts for two minutes. Usually if the enemy team gets these buffs you want to try to avoid fighting and turtle and defend your base until they expire.

Flash cooldown is five minutes, Ignite is three minutes. You want to keep a mental note of this after you make your opponent in lane burn these and try to punish them while they’re on cooldown. Always ping right after you blow their summoners in lane so your jungle knows when the top laner you’re facing has no Flash.

Everytime you get a kill, you should always be thinking what the next best step you can do is for your wave. Sometimes it’s good to recall right away, other times push the wave, or sometimes thin the wave down enough to where it won’t fully push into your tower while you’re recalling. A lot of this depends on a lot of factors and where the enemy jungle is so it’s hard to say the correct move in a guide when there’s too many dynamics. But you want to get good at thinking about this. I highly recommend watching challenger top lane players and think about every move they are making and why they are making it to get better at this.

Honeyfruits can be really nice on Urgot since we don’t have much sustain. When you push in your lane and go to ward it can be a great time to get some fruits for some heals and mana. Here are some useful tips about them.
First spawns between 6:00 and 6:30.
Respawn time is between 5.5 and 7 minutes.
If a Honeyfruit isn't taken before its respawn timer completes, a second Honeyfruit may spawn. No more than two Honeyfruits can exist per half of the river.

Urgot often has to tank baron. Keep in mind when tanking baron it shreds your armor and magic resist every auto attack, stacking up to 100 times. If you know a fight is coming it can be a good idea to let somebody else tank it.

Inhibitors respawn after five minutes. Inhibitor turrets as well as nexus turrets also passively regenerate HP per second.

turret plating falls off at 14:00 minutes, if you have first rift herald try to use it before then to get the plating gold.

you do reduced tower damage in top lane until 5:00 minute mark. Most of the time it's worth it to just recall for tempo if you get the wave pushed into tower before 5:00 minute mark.

If you’re not running Teleport you always want to be at or near the dragon around 45 seconds before it spawns. This way you can get control and vision and maybe look for a pick before the dragon spawns. If you are running Teleport then you usually want to split top lane and get it pushing in before you teleport to the dragon so the tower will eat some of the creeps denying the enemy team more gold.


Combo Examples

Here’s a clip of me doing a fast E-Q combo, basically you want to get your q off during your E right before you actually fling the person, you have to be pretty quick with it, this also works with your R.



Here’s me doing an E-Flash-R combo, because there is a little bit of buffer time on your E you can actually use it right before you flash making it practically impossible for them to react to your E, this can be really nice for securing kills in laning phase, but be careful doing this out of lane as you’ll want your flash for big ultimate fear plays in team-fights!




Here’s an example of what I mean by flash fears in the late game to win teamfights, as you can see I waited for right before I grind the enemy Rek'Sai to flash in so they can’t react and flash or dash out, fears like this can single handedly win you teamfights and games!



Here’s an example of a standard Urgot combo, I like to get an auto in before I toggle my W on sometimes for more DPS, so this combo was E-R-Auto-W and then circle around them for the passive procs, normally if I was engaging onto them I’d Q them first to get into my E range.



Here’s an example of the W toggle for taking turrets down quick as Urgot, basically every 3 W hits you’ll want to toggle it off and get an auto attack in and then retoggle your W back on instantly, you’ll be wanting to do this once you’re level 9+ everytime you take turrets because it’s just more DPS, this is because your auto attack is refreshing while you’re in your W and there is no cooldown to toggle it once your w is maxxed which is at level 9 if you’re maxxing it first.



E Buffering
The way to do the E buffer is quite simple, you pretty much just want to time it or predict slightly with their ability, because of the little cast time or buffer on your E it will go off slightly after their spell, this works with a ton of CC in the game but here are just a few examples of them.


E buffer example on Irelia’s Stun.




E buffer example on Singed Fling.



E buffer example on Poppy Ultimate.



E buffer example on Jayce E.
https://youtu.be/__yMYywiqRs?t=550


Very important general tips for all matchups!
#1
Cheater Recall
In many lanes you can do something called a cheater recall on Urgot since you are strong in the first few levels, meaning the enemy cannot contest you or get priority of the waves. To sum it up without making it too confusing, you slow push the first 2 waves and then hard push the cannon wave and get your big wave crashed into the enemy tower. Then you take a recall and if you farmed well and last hit the cannon minion you should be able to afford a Cull. Which is a great early item on Urgot because it gives you 3 HP regen on auto attacks as well as each W hit. Not only do you have item advantage but your wave should be in a good spot outside your turret allowing you to freeze and pressure for a kill. In some matchups it also gets you out of the early 2:50-3:00 minute jungle gank that can happen often.

The matchups that can be hard to do this are champions that are strong early and also have decent wave clear making them able to contest your push. Champs that can be hard against are: Darius, Sett, Fiora, Olaf, Wukong, Tryndamere, Heimerdinger. Just because they can contest you doesn't mean they always will though. Sometimes if you are able to get a lot of auto attacks and short Press the Attack trades off it can scare them off and make them play very passively meaning you can still push. Also you can do this on the 4th wave as well; it doesn't always have to be the third wave if they're contesting the first few waves.

Video example I HIGHLY recommend watching.
(Cheater Recall section starts at 9:10)


#2
Simplified overview of how a lot of matchups generally go:
Most matchups Urgot wins levels 1 and 2. 3-5 can be hard in a lot of matchups but you can still auto attack people down a lot and play for Press the Attack trades. Once you get 6 you have a lot of kill pressure with your grinder especially if you have Flash and Ignite up. E-Flash > Ignite > R combo is very lethal especially if you can chunk them to around 70% HP before going for it. Levels 6-8 are pretty tough generally unless you go for the combo I just mentioned. You have to be very calculated on Urgot because if you fall behind or lose some trades you don't have sustain or mobility to run. I recommend being pretty passive with E unless you can land it for sure and take a good trade, because if your E is down you're very vulnerable to get all-ined or jungle ganked. After level 9 you can win many matchups because your W- Purge is now an infinite toggle. You want to do 3 W's and then auto attack and turn back on your W. This will increase your DPS by about 30% on Urgot and is very important to winning extended fights. You should also get Black Cleaver around this time if you're building it first. This is when Urgot can start playing aggressively and you can start looking for all-ins. Level 11 and 13 are your next big power spikes because your passive Echoing Flames shotgun knees go down to 5 seconds (level 11) and 2.5 seconds (level 13) to recharge and the damage is very high on them by now.
#3
E-Buffering (E'ing through CC)
Knowing how to E- Disdain buffer is very important in many matchups. This means using your E- Disdain right before you get hit by the enemy Crowd Control. This allows you to E through many stuns and knock-ups and really throws your enemy off or gets you out of a potentially life threatening situation.
#4
The best situational items
These are generally going to be: Randuin's Omen, Maw of Malmortius, Sterak's Gage, Chempunk Chainsword / Thornmail ( Chempunk Chainsword is usually better), Serylda's Grudge, Force of Nature, Guardian Angel, Spirit Visage, Anathema's Chains, Gargoyle Stoneplate, and lastly Dead Man's Plate (I usually only build this when I'm full build and can sell my boots for it.)
#5
Minor rune shards
For minor rune shards you should always go double adaptive and then armor if you're vs AD, and magic resist vs AP. If you don't know whether the matchup will be AD or AP if they have a lot of flexible champions, then you should opt for health shard.
#6
Primary Rune Page
I keep this the same in every matchup: Press the Attack, Triumph, Legend: Tenacity, Last Stand. Secondary runes change depending on the matchup.
#7
Approach Velocity
Approach Velocity with Biscuit Delivery or Magical Footwear is viable in a lot of matchups where Resolve is also viable. I think it's a bit less safe than Resolve but gives you more kill pressure because of how good Approach Velocity is on Urgot with him being able to proc it with Q- Corrosive Charge and R- Fear Beyond Death. If you feel comfortable in a lane, or Approach Velocity is really good with your team composition, then this rune page is a viable option. Approach Velocity works at half effectiveness on your team mates CC, so it's very important in champ select to see how many slows and stuns your team has when considering this rune. Biscuit Delivery is really good in lanes that are hard early and you need that extra sustain. Magical Footwear is great in more chill lanes where you don’t need tier 2 boots rush and you’re just scaling.
#8
Grievous Wounds
Since I run Ignite a lot I don’t build grievous wounds in a lot of matchups unless the enemy team has a lot of healing and it’s necessary for the game and my matchup. I am going to include it in the matchups where I think it’s good, but if you want to play more for teamfights and the overall game I highly suggest building one of the situational items I have listed instead.
#9
When to Sell Cull
You should always sell Cull after cashing it in by killing 100 minions. I only sell it once I need to for a greater component or item since it does offer a little bit of stats.
#10
Build Decisions
Keep in mind I’m giving general builds for matchups. After your first 3 core items you will need to think about what’s good for the overall game. I will be listing the items that are good in 1v1 for your matchup but sometimes you should build for the overall game and there may be a better situational item. Generally I find it better to buy for the overall game rather than the 1v1 after your first three items, because I like to teamfight more than side lane. And even when building for teamfighting Urgot's 1v1 potential is still really good if you’re able to land E- Disdain and/or get your shotgun knees off quickly.
#11
Mythic Selection
Urgot doesn’t have a set mythic to build every game. He has a lot of okay ones but none of them are extremely good. There are many games where there are multiple viable mythics that depend on a lot of factors I can’t really include in this guide for every matchup. For example, going lethality mythics is good if you know your limits really well and don’t fall behind, and also if you can keep your CS numbers high. Going tank mythics can be good if you're a beginner Urgot or if your carries are doing well and you want to be frontline for them. Ideally if you’re going tank mythic you also want to see how much true damage and %HP damage the enemy team has. If they have a lot of that, it can be more worth it to just go damage mythics and try to kill them before they kill you. Basically if you feel more comfortable going tank mythic over assassin ones they’re still viable and you can still win games with them.


All matchups are in alphabetical order.
Clicking on them will take you directly to the desired matchup.


My personal permaban at the time of writing this. (Highest playrate for champs that do good into Urgot in my opinion.)

Really tough matchup in my opinion because Aatrox actually out ranges Urgot with his Q- The Darkin Blade's, and because your hitbox is so big it's hard to dodge his key ability and poking tool in this lane.

He also has great sustain which Urgot struggles to match. You're basically just trying to get him to 70-80% HP and going for a E-Flash-Ignite-R-W combo to try to burst him down completely.

Urgot does outscale in teamfights and sidelane but Aatrox is still strong especially if he can get resets. I really don't like this matchup.

Quick tips to help you win the matchup:
#1
Avoid getting hit by his Q- The Darkin Blade sweet spots at all costs, unpredictable movement is very important in this lane.
#2
Always run to the side of the "cage" to escape if he hits W- Infernal Chains on you.
#3
Rush Eclipse after Plated Steelcaps. Also when you have Serrated Dirk while building into Eclipse you have good kill pressure with E-flash + ignite + grinder. This is the main way to get kills in this lane.
#4
His level 1 is weak and he can't reposition with E- Umbral Dash to land his Q- The Darkin Blade's easier, try to abuse this and get a good early trade, or zone him off some XP.
#5
Ignite is very important in this matchup.
#6
You can stand in your minion wave to make him Q- The Darkin Blade you. This is really good if you want him to push the lane.

Runes & Summoner Spells to run:
Note: Use Unflinching if good vs enemy team comp but not needed for matchup.

General game plan:
Urgot outscales Aatrox heavily but the lane is very Aatrox favored.

Urgot's goal is to survive through lane and stay away from Aatrox's Q- The Darkin Blade's.

If you get him chunked to 70-80% you can go all in with E-flash > Ignite > R > W combo and usually get a kill. Without Flash he is too hard to kill since he can play the distance very well in most cases.

Akali is hard to rate since it really depends on who is playing her. With that being said I find it to be fairly easy to survive, but somewhat hard to kill at least early on because of how many dashes she has plus the smoke shroud.

Quick tips to help you win the matchup:
#1
You want to always be playing outside of her Q range, you can walk in and out to bait her Q’s, she will also try to farm with her Q and poke you at the same time so pay attention to your minions and your movement around them.
#2
When you’re level 9, always keep your W on when she smoke shrouds, if she pops out for a quick trade your W will instantly lock on and start damaging her.
#3
Sweeper lens can be good in this matchup since it will out line her when she is in shroud, you can’t attack her but you can see what direction she might be trying to sneak away once she leaves the shroud.
#4
Once you have some damage you can one combo her if you land E before she can dash away or smoke shroud since she is squishy.
#5
If she lands E on you and takes the E, you can use that opportunity to land an E on her, and if you’re quick enough it will cancel her damage from her E.

Runes & Summoner Spells to run:
Note: You can also go Second Wind if playing more for early game. Teleport over Ignite is also viable but I do like Ignite for the burst potential if you ever land E’s.

General game plan:
Levels 1-3 you can win trades against Akali.

4-6 can be a little bit challenging. Always try to kite out her empowered auto after she lands Q- Five Point Strike on you. After you have ultimate you want to try to get her to 70% HP and if you land E just dump your whole combo into her and try to burst her before she jumps away or shrouds.

I like to go Titanic Hydra in this matchup and just shove waves into the turret since it’s hard to kill a good akali. And with Titanic Hydra first she has a hard time bursting you.

You also want to be very careful whenever she has ultimate up especially if she has Ignite as well. She can burst you really fast if you drop to around 60% HP. This matchup really feels like whoever can burst the other person first wins most of the time.

Your teamfight and sidelane is better than hers. They usually jump into your backline in teamfights so keep that in mind and maybe peel your carries, especially if she is really fed and you aren’t.

This guy is really annoying top lane and very hard to kill as Urgot until you get Prowler's Claw.

Quick tips to help you win the matchup:
#1
If you E- Disdain him when he’s in his E- Heroic Swing grapple ability it cancels it out. You can also Prowler's Claw on top of him during this to cancel his E- Heroic Swing.
#2
He’s a hardcore lane bully early game. Don’t be afraid to give up CS in the early game if it means taking a bunch of auto attacks.

Runes & Summoner Spells to run:
Note: Ignite instead of Teleport is also viable if you want to be more aggressive.

General game plan:
This lane is honestly really tough. You just have to survive the early game until you can get Plated Steelcaps and Prowler's Claw. Prowler's Claw gives you a fighting chance in this matchup in my opinion.

Overall I play very safe early and give up CS if it means I’m going to take a lot of autos and poke damage. I like to use my E- Disdain more reactionary in this matchup instead of aggressively since it’s so hard to land on him.

Once you get Prowler's Claw you want to Prowler's Claw and then E- Disdain him. If you do this while he’s in his E- Heroic Swing it will cancel his grapel too. I think Urgot offers much more to the team fights but the 1v1 can be annoying until you get some items so play more passively until then if possible.

This matchup difficulty really depends on the Camille because their skill levels vary so much. Lane is pretty bearable but not easy. She outscales you 1v1 but you outscale her in teamfights in my opinion.

Quick tips to help you win the matchup:
#1
When trading, try to kite her and not let her get that auto attack early on in the fight. That will proc her passive Adaptive Defenses shield making it hard to trade after.
#2
Try to play around her W- Tactical Sweep poke. She will try to farm with it while also poking you at the same time. Make her choose between that by positioning properly.
#3
If she ever E- Hookshot's at you, you want to E- Disdain her right as she lands on you. DO NOT try to E- Disdain her while she is mid air. Her E- Hookshot has priority over yours and you will get stunned.
#4
Pay attention when she Q- Precision Protocol's minions and back up. She will try to use her second proc of Q- Precision Protocol on you for big true damage. If you eat too many of these you will lose the lane.
#5
When going for a kill on her, make sure to Ult her while she is stunned by your E- Disdain, otherwise she can use her ultimate Hextech Ultimatum to dodge your ultimate if she is good.
#6
You can auto attack and trade a lot in this lane as long as you play around her true damage Q- Precision Protocol and passive shield. Try to get a lead early as she does outscale you 1v1 if it's even.
#7
Camille has a very good gank setup for her junglers so they like to camp for her. Tracking the enemy jungle in your head is very important for this matchup.

Runes & Summoner Spells to run:

General game plan:
As long as you play around her second Q- Precision Protocol and her W- Tactical Sweep's, you can fight quite a bit in this lane. However junglers love to gank for Camille so tracking the enemy jungle is crucial. If you see him show bot lane for example, that's a great time to look for a trade.

Her early Sheen spike is a bit scary but again if you play around the Q- Precision Protocol you should be alright. Once you get Black Cleaver you should try to force 1v1's as you win pretty hard on this spike. Especially when you have Ignite and/or Flash up.

Late game is where this matchup gets tricky, her Q- Precision Protocol is a massive true damage nuke on a short cooldown. If you aren't fed enough to burst her with your full combo after landing E- Disdain you will probably lose an extended fight. Try to force her into teamfights by forcing BEFORE she sets up a good split push.

This lane can be hard to kill, but if you get Mercury's Treads into Maw of Malmortius, she also has a hard time killing you. Still a tough matchup as she does scale pretty well.

Quick tips to help you win the matchup:
#1
You can actually sidestep her ultimate while in your W- Purge toggle as long as you're clicking away the game registers you as facing away even in W toggle.
#2
Her Grounding on W- Miasma makes it to where you can't E- Disdain or use Prowler's Claw active. Be mindful of this and try to walk out of it ASAP so you can E.
#3
She is pretty weak early. Try to lead with Q- Corrosive Charge's when going for an E- Disdain engagement so you can get in range.

Runes & Summoner Spells to run:

General game plan:
You're looking to trade with her a lot before her first back because she is very weak and mana hungry. After she gets that first back off the lane is tough.

Try to survive until you get your Maw of Malmortius and then you should start winning again.

E-flash combo is a great way to get kills in this lane.

AP Cho'gath is difficulty 6.5/10 and Tank Cho'gath is 5.5/10.
Not too hard of a matchup. Lane can be hard to kill because he is tanky with good sustain, but he shouldn't be able to kill you easily. You can always E- Disdain buffer his Q- Rupture knock up or sidestep it which makes it really hard for him to force anything. You outscale him hard.

Quick tips to help you win the matchup:
#1
Sidestep his Q- Rupture's. If you are going to get hit by one, E- Disdain right before you get hit and you'll E through the knockup.
#2
Can auto attack a lot in this matchup. Be careful of his E- Vorpal Spikes poke damage that he can use on minions to hit you.
#3
He will usually R- Feast minions for his first 6 stacks. While his R- Feast is down is a good time to try to force a fight.

Runes & Summoner Spells to run:

General game plan:
In general Cho'gath is really a scaling matchup for Urgot. You can auto him down a lot early on in the lane but be careful taking unfavorable trades as he will out sustain you.

Once you get level 9 and can W- Purgetoggle this matchup feels really good for Urgot because you can now win extended fights. You outscale him very hard in the side lane and also in teamfights, although he is still a good frontline. You can use him being frontline to your advantage to get good ultimates on him and big AOE fears.

Early game is tough against Darius because of how strong his passive Hemorrhage is. If you run Ignite you have good kill pressure once you are level 6.

And then level 9+ is great in my opinion as long as you land E- Disdain. I like this matchup but the room to mess up is quite big. Darius really punishes mistakes more so than other champions.

Quick tips to help you win the matchup:
#1
Never fight him level 1. Pre level 6 is hard in general.
#2
You don’t want to get hit by his outer Q- Decimate. That will heal him and do more damage to you. If you can’t dodge it completely by stepping out, try stepping closer to him.
#3
You can E- Disdain buffer his E- Apprehend pull.
#4
Once he reaches five bleed stacks on you, he gains a ton of bonus AD and his ultimate will do WAY more true damage per stack. The goal is to kill him before he can reach five passive stacks on you.

Runes & Summoner Spells to run:
Note: Ignite is very crucial in this matchup since the heal cut is nice but also the extra burst damage is extremely important since you have to kill him before he stacks passive Hemorrhage up.

General game plan:
Be extremely cautious early game and DO NOT facecheck bushes level 1. Just wait to walk up to the lane until you see him farming minions. If you have to leash, make sure to take a safe path while walking to the lane.

Level 1 and 2 you can farm pretty safely and auto him a bit. Once he skills his pull at level 3 is when you have to be ready to E- Disdain right away if he tries to pull you. You will buffer through his pull.

Levels 3-5 are very hard in this matchup usually.

Level 6 is when you have some good kill pressure with Ignite up. You want to try to land an E-Ignite-R combo while hitting him with W- Purge’s and trying to proc your shotgun knees. Try to also avoid getting hit by his outer Q- Decimate and you should win. Sometimes I even Flash directly next to him to avoid getting hit by the outer Q- Decimate.

After level 9 and Black Cleaver power spike this matchup should be smooth sailing and you’ll just continue to outscale him. If you have Ignite up in these levels and land E-R it should be a free kill every time.

Make sure in teamfights if you’re playing frontline you don’t let him get 5 stacks on you early in the fight. Also if you see him trying to get 5 stacks on somebody else on your team try to take him out of the fight ASAP, because if he gets those ultimate resets he can easily wipe a teamfight.

I find his passive Goes Where He Pleases annoying, but everything else really isn't too hard to deal with. As long as you run Ignite and play in your minion waves to not get poked by cleavers, you should be good to go.

Quick tips to help you win the matchup:
#1
His passive Goes Where He Pleases blocks your E- Disdain and your R2- Fear Beyond Death (the pulling part). So whenever you're trying to go for a grinder kill you want to land E first to knock off his passive allowing you to then toss him into the grinder.
#2
When knocking off his passive Goes Where He Pleases step on the elixir thing that flies out. You don't want him to pick that up or he gets a big heal and gets his passive up sooner.
#3
Knocking off his passive Goes Where He Pleases actually does a lot of damage to him. Especially if you deny him picking up the elixir that pops out. You should try to abuse this early by landing E- Disdain's to knock off his passive and make a good trade.
#4
If you knock off his passive Goes Where He Pleases with your E- Disdain your W- Purge DOES NOT lock on to him so it's very important to also land Q- Corrosive Charge on him. Especially if you're fighting in a minion wave. Landing Q or R will make your W lock onto him.
#5
Play behind your minion waves so he cannot poke you down with cleavers, they do not go through minions.
#6
You can stand in front of cannon minions to block him so he can't farm them with cleavers. It's worth taking a bit of damage to do this.
#7
When he last hits with his E- Blunt Force Trauma it throws the minion at you. So pay attention to your minions HP and get ready to dodge if you see him running up to last hit a low HP minion. This damage can really add up and does go through minions so you have to dodge it.
#8
Ignite is very important in this matchup.

Runes & Summoner Spells to run:
Note: Approach Velocity with Biscuit Delivery or Magical Footwear is also good if you feel confident and want to play more for kills.

General game plan:
While his passive Goes Where He Pleases can make this match up a bit annoying, I find Dr. Mundo to be on the weaker side of most champions. His Q- Infected Bonesaw and E- Blunt Force Trauma are quite easy to play around and his W- Heart Zapper doesn't do much damage. His ultimate Maximum Dosage is also very weak at rank 1 if you have Ignite up.

I try to play really aggressive pre 6 and land E- Disdain's to knock off his passive causing him to take a lot of damage. Then I go for a Q > W trade. Landing Q is very important for making sure your W locks onto him.

His passive is also a very long CD early on in the game so if you knock it off and get him chunked you can go for an E-flash play before his passive is back off the CD.

Overall this lane can be a bit tough in the levels where he gets Plated Steelcaps and Warden's Mail but I find the early game pretty easy and in teamfights and sidelane you outscale him massively.

Another hard matchup. Since Fiora has a high skill ceiling, it really depends on how good the other person is. I think if both people are equal this matchup is really skill heavy with Urgot slightly outscaling Fiora in 1v1 and massively outscaling her in teamfights. She does however always have a slight chance to win 1v1 if you mess up.

Quick tips to help you win the matchup:
#1
Never E- Disdain directly into her at max range if she has W- Riposte up. You can try for close range E’s and sometimes they won’t react quick enough but it is a risk. I usually E right next to them but miss it intentionally to bait out her parry, plus you still get a shield.
#2
You can E- Disdain Fiora when she goes to Q- Lunge a vital to catch her off guard. Don’t do this every time though because once they catch on they can use their parry while Q’ing.
#3
You can hug walls when she ultimates Grand Challenge you to block her out of procing her last vital so she doesn’t get the big AOE heal. This is VERY important to winning the 1v1.
#4
Whenever she lands a W- Riposte on you, keep your W- Purge on because the rate of fire is not affected by the attack speed slow.
#5
If she gets a good vital spawn on you, you can run away from her to get a new vital spawn. Make sure you aren’t losing a minion worth of XP while doing this. Also really good Fiora players tend to start running at you when you run away to stop you from resetting the vital. In that case just try to play around the vital spawn the best you can.
#6
If she ever Q- Lunge’s in for a vital or even just a bit of Q poke, trade back some auto attacks. Don’t let her Q for free, unless of course there’s a massive enemy minion wave.

Runes & Summoner Spells to run:
Note: Ignite is very important in this matchup in my opinion. You can swap Magical Footwear or Biscuit Delivery for Approach Velocity if it’s good for the match.

General game plan:
Early game is hard against Fiora because of how strong her vitals are and how much they heal her early. I try to avoid level 1 all-in fighting. You can still auto attack, just play kite heavy early on, and try to play around her vitals.

Main thing against Fiora is to never go for max range E- Disdain’s into her. If she parries your E and stuns you, you will lose basically.

This matchup is generally pretty hard until you get your W- Purge toggle at level 9 plus Eclipse. You have a way better teamfight than Fiora so try to force her into those. You should win the sidelane 1v1’s as long as you hug the wall against her ultimate and don’t E directly into her parry. She has to circle around you to proc vitals which will guarantee you proc your shotgun knees.

Gangplank is hard to play so there are a lot of mediocre ones. A good Gangplank can be a bit tougher but you won’t run into those until Diamond+ at least. Lane can be a bit tough especially on his early Sheen spike. But Urgot scales nicely into Gangplank in my opinion.

Quick tips to help you win the matchup:
#1
He can use his W- Remove Scurvy to cleanse the second part of your ultimate (the pulling part). Try to make him use his fruit before casting the second part of your ultimate. He cannot cleanse away the first part of your ultimate.
#2
You can use your W- Purge to kill his barrels. They have low priority though so if minions or champions are nearby it will target those instead of the barrels.
#3
When killing his barrels be mindful that it will use one of your shotgun knee’s if you auto in that direction. This is important in the early game when your shotguns are on a high cooldown. Try to angle your auto attack on barrels where your shotgun knee is already down.
#4
When doing the W- Purge toggle, instead of weaving your auto attack on him, try to auto attack his barrel instead when it goes to 1 HP. The timing on this can be tough, but if you kill the barrel you should win 1v1.
#5
Try to play outside the edge of his barrels, and also be ready for him to double barrel. You always want to be moving and be ready to play just outside the range of barrels to bait them out.
#5
You can E- Disdain his Q- Parrrley’s or barrels to tank some damage if you’re getting poked down a lot.

Runes & Summoner Spells to run:
Note: Biscuit Delivery + Approach Velocity is viable in this matchup and helps if you want to be a bit more aggressive.

General game plan:
Early levels are a bit risky against Gangplank. If you go for a level 1 fight make sure to play kite heavy as his passive Trial By Fire is really strong. You win as long as you space and kite properly but it can be close if he’s going Ignite.

I always go for a cheater recall and pick up an early Cull; along with starting Doran's Shield and running Second Wind it helps to survive his Q- Parrrley poke.

When he gets Sheen you really want to play out of his Q- Parrrleyrange and also E- Disdain some of the Q’s if you have to walk up to CS or trade.

Level 9+ is a massive power spike in this matchup because now you can deal with his barrels easily. When W toggling make sure to auto attack his barrel when it drops to 1 HP before he can auto or Q- Parrrley it. If you get hit by 1-2 barrels you will probably lose 1v1. You can also use Prowler's Claw to dodge his barrels.

Once you have Black Cleaver, Prowler's Claw, and level 13 you should start winning this matchup really hard. Your 1v1 and teamfight is better than his. Keep your W on when there is a standoff before the teamfight because it can lock on and kill his barrels quickly. This can really mess a gangplank up in teamfights.

I find this to be a skill matchup where you can slowly outscale him. He is a bit tough to kill but he also shouldn’t be able to kill you easily.

Quick tips to help you win the matchup:
#1
If he ever runs at you with his Q- Decisive Strike, you want to E- Disdain him right before he Q’s and silences you, and also have your W- Purge on. His silence won’t stop your W if it’s already toggled, but you can’t toggle it while silenced.
#2
If you have kill pressure on him, try to auto or Q- Corrosive Charge him if he’s playing safe. If he doesn’t take damage from champions, turrets, or epic monsters he gets a lot of extra HP regen. Don’t let him abuse this in lane.
#3
Keep in mind he gets 60% tenacity from his W- Courage and will use it before your E- Disdain if he’s good. This can make it very hard to land your R- Fear Beyond Death right after your E. Try to be very quick with this combo against him if you’re going for a kill.
#4
Garen is very kiteable especially when he is in his E- Judgment early game. Try to auto and kite him while avoiding his E damage.
#5
You can auto attack a lot when he comes up to farm in this matchup. He has no way to farm from a distance. This can also be a good time to look for E- Disdain’s. Especially if he is going for a cannon minion.
#6
Be VERY careful playing at low HP against garen when he has his ultimate Demacian Justice up. Especially if he is running Ignite as well, because it’s a true damage nuke. The lower health you are the more true damage it does to you. If you get around half HP and he has Flash up, take a back even if it means you lose a wave, you cannot greed vs this champion if he has summoner spells and ultimate up.

Runes & Summoner Spells to run:
Note: I really like Teleport in this matchup since you have to back whenever you get around lethal hp or he just combos you out with flash + ult. Ignite is a viable option as well though.

General game plan:
Garen is usually a bit of a farm lane for Urgot because his W- Courage provides him so much tenacity making it really hard to kill him as Urgot even if you land your E.

Usually I will try to get a lot of auto attacks when he goes to farm in this matchup, and if he Q- Decisive Strike’s me then I E- Disdain him right before he silences me with my W- Purge on.

Once you get Black Cleaver in this matchup you have a lot more kill pressure and can usually one combo him if you land your E. Make sure to be very fast with your ultimate after E because he gets a lot of tenacity from his W. Overall the key in this matchup is to never stick around if you’re near 50-60% HP when he has Flash, Ignite, and ultimate Demacian Justice up or he can just combo you out with ease. It’s a really strong and easy to use combo but it’s also the only way he really kills you, so if you play around that you should outscale him nicely.

Overall the Gnar matchup is good for Urgot but sometimes boring. He’s hard to kill but also struggles to kill you. You mainly get kills with E-flash in this matchup when he is in mini form.

Quick tips to help you win the matchup:
#1
Generally try to trade when he is in mini form and play safer when he is in mega form. He gets a lot of free stats in mega form.
#2
E buffering is huge for this matchup. If he is in mega form, you can buffer his W- Hyper / Wallop stun as well as his ultimate GNAR! which can single handedly win you the 1v1 if timed correctly.
#3
Early game you can win trades pretty hard even without landing your E- Disdain on him. Just use it as a shield to trade for Press the Attack proc.
#4
His boomerang does less damage and travels less if it hits minions. Try to play behind your minions.
#5
A good way to land E- Disdain sometimes on Gnar players is act like you’re running away and then turn at them quickly and E. His auto range is kind of short so this can catch them off guard and you can combo them out if they’re in mini form.
#6
Sometimes Gnar players will play too aggressively when their mega form is just about to drop. This can be a really good time to look to trade and E- Disdain in right as they’re transforming back to mini form. If they try to W- Hyper / Wallop you, you just E buffer it and you should always win.

Runes & Summoner Spells to run:
Note: You can go Ignite for more aggressive E-flash plays. You can also run Approach Velocity and Biscuit Delivery if you want to be more aggressive. DO NOT go Magical Footwear if you go inspiration secondary because you want Plated Steelcaps first item always in this matchup.

General game plan:
I try to trade and zone Gnar off XP early, as Urgot is way stronger. You don’t need to land E- Disdain on him to win trades but you still want to use it for the shield.

I get Plated Steelcaps first item in this lane since you need the movement speed and Gnar is mostly auto attacks. Then once you have Black Cleaver you have a lot of kill pressure on him. Basically, whenever he is in mini form and you can get him to around 70% HP, if you land E-flash-R combo with your W on it’s almost always a kill.

It can be really difficult to kill a good Gnar when your Flash is down but you scale better than him so it’s not really an issue.

I don’t find Gragas that hard of a matchup. However as far as melee champions go he is one of the most difficult to kill especially if he runs Phase Rush.

Quick tips to help you win the matchup:
#1
Always be moving to avoid getting hit by his Q- Barrel Roll’s. He will also try to Q minions a lot to last hit so stay away from your minion wave. At least enough distance so you don’t eat his Q’s.
#2
You can E buffer his E- Body Slam. If you both E into each other Urgot E will usually have priority. I would say 80% of the time it will. You can also E buffer his ultimate Explosive Cask to throw him off since it will push you in a different direction than he is expecting.
#3
Try to cheater recall for an early Cull buy in this match up. The sustain is really helpful.


Runes & Summoner Spells to run:

General game plan:
The Gragas matchup is pretty simple, you are just trying to avoid his Q- Barrel Roll’s and not get poked down too much.

I always go for a cheater recall and grab an early Cull since it’s a hard scaling matchup. Try to auto attack him a lot if he walks up to farm. And play away from your minions if he is farming with his Q so you don’t also get hit by it.

If he ever E- Body Slam’s in, just E buffer it and trade with him. Overall you scale better than him in the side lane and teamfights, but killing him a lot in lane is difficult as Urgot so just keep your farm high and don’t die.

Try to impact the rest of the map as much as you can, especially mid game once your Teleport is unleashed.

Gwen is a solid 1v1 champ but I think Urgot is much more useful in teamfights.

Quick tips to help you win the matchup:
#1
Pay attention to her passive Thousand Cuts stacks. For every stack she has it basically adds another auto attack of damage to her Q- Snip Snip!. When she has full stacks she will be looking to dash in and Q you so be ready to E- Disdain and block some of the damage.
#2
Avoid the middle part of her Q- Snip Snip! if possible. It does true damage.
#3
If she W- Hallowed Mist’s then your ultimate will go right through her if you’re outside of the W. If you’re already pulling her with your ultimate then you can leave the W and it will still kill her. You just don’t want to snipe from a distance if she has W activated.
#4
Her W- Hallowed Mist follows her once if she leaves the area. It won’t follow her a second time.


Runes & Summoner Spells to run:
Note: You can also go Unflinching in this matchup if it’s good for the overall game. Ignite is really nice to cut her healing which is insane on her passive Thousand Cuts and Riftmaker. Teleport is viable, but if you run it, make sure you build Chempunk Chainsword.

General game plan:
You can win against Gwen in the early levels but she is also strong. It’s definitely not an easy matchup.

You really want to play around her Q- Snip Snip!’s and try to E- Disdain them. When she has 4 passive Thousand Cuts stacks she will be looking to either run in and Q you or go for an E-Q combo on you. So you want to be ready to E away or E into her if you can trade.

Until you get level 9 I would say it’s possible to kill her but very skill dependent and slightly favored for her.

At level 9 with Black Cleaver you can start to fight a lot more and sometimes combo her out if you land E.

Overall Gwen is kind of like an AP Fiora. She’s a really good duelist but struggles in teamfights so if you’re uncomfortable in the matchup try to take the 1v1’s a bit slower and force her into teamfight situations. This is where Urgot really outshines Gwen.

Pretty annoying lane phase but I don't think his teamfight is good. Once you have Mercury's Treads and Maw of Malmortius you completely negate his burst potential. As with a lot of Urgot lanes, you just have to survive early game and wait for your levels and first item.

Quick tips to help you win the matchup:
#1
He is going to perma push lane so try to call for jungle help.
#2
E-Flash when you have Ignite and R- Fear Beyond Death up and you should be able to kill him before he kills you. You want to do this before you get poked down though.
#3
Try your best to dodge his E- CH-2 Electron Storm Grenade. That sets up the rest of his combo. You can also E buffer it if you do happen to get hit.
#4
First item Maw of Malmortius is really good to counter his burst combo.
#5
Urgot's teamfight is much better but Heimerdinger has a strong lane phase. Keep this in mind.

Runes & Summoner Spells to run:

General game plan:
Against Heimerdinger you want to just try to survive lane. Your main and only kill window if he plays good is when you have Flash and Ignite up.

Once you have Mercury's Treads + Maw of Malmortius you should be able to tank out his combo and force more.

Urgot's much better in teamfights and better in the side lane especially if you have Flash up.

Very obnoxious lane since we’re slow and have a big hitbox. Your teamfight is better but the 1v1 is always obnoxious especially if she lands an E- Test of Spirit.

Quick tips to help you win the matchup:
#1
Avoid getting hit by E- Test of Spirit by either side stepping a lot in this lane, or hiding behind your minions. Her E DOES NOT go through minions.
#2
You can always cheater recall into Illaoi since her levels 1-3 are awful. Use this to your advantage to get an early Cull for extra sustain.
#3
Your W- Purge can be used to kill tentacles quickly. Which is especially nice after level 9. Keep in mind your shotgun passives do proc on the tentacles which is annoying early game. Try to auto where your passive is already down when killing them.
#4
If she lands E- Test of Spirit never walk into her ult Leap of Faith range. Her ult range is about the same as your auto range so keep that in mind. You can sidestep her ultimate if you predict she is going to use it.
#5
If she has a lot of damage to kill the spirit from E- Test of Spirit, just walk out of the circle so you don’t take extra damage. This will cause tentacles to spawn so always be constantly moving so you don’t get slapped by them. If she doesn’t have a lot of damage to kill your spirit, you can try to stay inside and trade with her.


Runes & Summoner Spells to run:

General game plan:
Illaoi is simply a match of dodgeball. Play behind your minions and don’t get hit by E- Test of Spirit’s and you should be able to survive. Whenever she misses E try to walk up and punish her. This can be a great time to E-flash as well if you have kill pressure.

Between Doran's Shield, Second Wind, and Cull, you can sustain this lane even if you get hit by a few E- Test of Spirit’s and Q- Tentacle Smash’s here and there.

Try to force her into teamfighting late game by forcing plays before she can set up a good split push. Because she is always annoying to deal with 1v1 if she lands E on you.

The lane can be a bit hard after levels 1-2 but you outscale her massively in 1v1 and teamfights mid and late game.

Quick tips to help you win the matchup:
#1
You want to pay attention to her passive Ionian Fervor stacks at all times. You want to trade while she has none or very few. If she is 4 stack or has a lot of minions nearby to Q- Bladesurge onto to get stacks then you DO NOT want to fight her.
#2
You can E buffer through her E- Flawless Duet stun. This is usually when I use my E- Disdain in the matchup.
#3
When she ultimates Vanguard's Edge, if you can fight her don’t run through the blades. Just stay inside. If you run through them you’ll take damage and be slowed.
#4
You can E- Disdain when she Q- Bladesurge’s to a minion,. Especially if she does this right outside your turret. It’s a bit risky and not something I would always do but sometimes you can catch them off guard and get a kill this way.
#5
Be extremely careful when she hits her Blade of the Ruined King powerspike. Even if she has 0 kills she is very strong and you must land E- Disdain to win 1v1 at that point. And it can still be close even if you land E. Try to make sure she doesn’t have passive Ionian Fervor stacks if you choose to go in on a fight.

Runes & Summoner Spells to run:

General game plan:
Level 1-2 you can beat Irelia.

3-9 is really just trying to survive and only trading/fighting if she has no passive Ionian Fervor stacks built up.

Level 9+ you can start to play more aggressively and force fights finally.

Her Blade of the Ruined King spike is extremely strong though, so you have to land E- Disdain in this part of the match if you want to win.

Once you have two items you hard outscale her and in my experience can even miss E and still win, but definitely still try to land E. Basically survive lane and outscale her.

I find this matchup to be very skill heavy. Both champions also scale pretty evenly. I usually beat jax 1v1 late game but I feel he can do more in teamfights unless I get a big fear.

Quick tips to help you win the matchup:
#1
You want to save your E- Disdain for when he E- Counter Strike, and then E his counter strike preferably when it’s about to run out. You’ll get stunned but your stun is longer so you can win the trade.
#2
Don’t fight Jax if he builds up his passive Relentless Assault on minions first. It gives him a lot of free attack speed. Instead fight him before he gets to the minion wave if looking for a 1v1.
#3
You can auto him a lot in this lane when he goes to farm. He has no way to farm from a distance. Try to bully him early.
#4
His E- Counter Strike blocks your autos as well as your W- Purge’s. Also try not to auto or W him when he’s in counter strike because the more attacks he dodges during counter strike the more damage it will do, up to 100%.


Runes & Summoner Spells to run:
Note: You can go teleport as well. If you do, you may need to buy a Chempunk Chainsword later on in the game.

General game plan:
Early game you want to auto attack him a lot when he comes up to farm. If he uses E- Counter Strike then you just E- Disdain his counter strike once it’s about to run out and you should win trades.

I try to get Black Cleaver ASAP in this matchup and usually start winning pretty hard after that if I’m even or ahead.

Basically the two key things against Jax are making sure you E his counter strike and fighting him before he builds up his passive on minions. So keep those in mind against him throughout the whole match.

You both scale pretty evenly in my opinion in terms of the 1v1 so it will be close. His teamfight is a little better unless Urgot gets a big fear in my opinion which is doable but really depends on the team compositions. Sometimes Jax is forced to jump in and you can just play back line and land ultimate on him to get a fear off him jumping in.

Difficulty really depends on how good the Jayce is. If the Jayce is good this is a really hard early lane but once Urgot gets some items and especially Prowler's Claw, the jayce cannot 1v1 you anymore.

Quick tips to help you win the matchup:
#1
You can E buffer his E- Thundering Blow / Acceleration Gate knockback when he is in melee form. This is really important for sticking to him for the kill.
#2
Try your best to sidestep his E- Thundering Blow / Acceleration Gate - Q- To The Skies! / Shock Blast’s combo in ranged form. Even on Urgot if you’re constantly moving they are pretty easy to dodge.
#3
Try to be a bit more passive overall in this lane. Against Jayce you really just want to survive the early lane phase and get to your first item.

Runes & Summoner Spells to run:
Note: You can also run Ignite and/or Biscuit Delivery + Approach Velocity secondary if you want to be a bit more aggressive.

General game plan:
The goal against Jayce is to survive the early lane and outscale him. His lane phase is really strong if the Jayce is good, Plus he’s ranged so it’s hard to force fights as Urgot.

I tend to rush Prowler’s claw in this matchup and once you get that you can force a lot, you just Prowler's Claw onto him and then E- Disdain him or E buffer his E- Thundering Blow / Acceleration Gate if he knocks you back and you should kill him every time.

He’s on a time limit to kill you early game until you get your first item in my opinion. Urgot’s teamfight and side lane pressure mid and late game is much more useful then Jayce’s in my opinion, so just play to scale.

This lane can be a bit tough to kill but it’s a good scaling lane for Urgot as you’re pretty safe as well. Once you start to get some items she can’t deal with you.

Quick tips to help you win the matchup:
#1
Remember Karma starts with her ultimate Mantra that enhances her abilities. Her Q is really strong level 1 if you get hit by this. So try to dodge it or stand behind minions.
#2
You can E buffer her W- Focused Resolve root if you E- Disdain right before it roots you. Sometimes they will be close enough that you can land E on them while doing this.
#3
Try to trade early while playing around her Q- Inner Flame. Especially if you are able to dodge her Q, she doesn’t have that much damage so you can win trades even if you’re just E’ing for auto attacks and the shield.

Runes & Summoner Spells to run:
Note: You can go Biscuit Delivery instead of Magical Footwear if you want boots earlier. But keep in mind the Magical Footwear boots give more movement speed which is pretty nice mid game. In this matchup, I find even with an early boot rush it doesn’t really change much. karma is still hard to kill early on. I also think Fleet Footwork can be viable in this matchup since you can’t proc Press the Attack much early on if the Karma is really passive. Fleet Footwork will help you scale into the game and be a little safer overall with the added movement speed.

General game plan:
Karma is just a scaling lane for Urgot pretty much. Hard to kill early but you can win trades still. They just usually play very scared and passive so you can get a big CS lead.

Early game I usually trade by using my E- Disdain for a few auto attacks and the shield especially if she Q- Inner Flame’s the minions. Once you get a Prowler's Claw and Magical Footwear boots, you can start forcing fights with the Prowler's Claw active. E buffering her W- Focused Resolve root is really important to kill her sometimes. Overall Urgot is better in 1v1 and teamfights, but she can support her team better if they have a carry really popping off.

I would list this matchup as higher difficulty but Prowler's Claw really counters Kayle in my opinion. You can burst her before she bursts you in most cases unless you get kited out beforehand. Plus you have a decent chance to win early on. But if Kayle knows how to play safe this will be a tough matchup.

Quick tips to help you win the matchup:
#1
Try to level 1 fight by hiding in the top bushes and ambushing her. If she fights back, play kite heavy and don't let her stack lethal tempo quickly or she can win if she has Ignite. I never leash in this matchup.
#2
Don't let her farm pre 6. She is melee until then so if she walks up for minions auto attack and look for E- Disdain.
#3
Her ultimate Divine Judgment protects her from your grinder so try to wait for her ultimate to time out before you pull. Or save your ultimate until after she ults, unless you can burst her during your E- Disdain stun.
#4
Try to freeze waves early and set up jungle ganks by pinging when you have a good wave state. Junglers like to play to shut down kayle normally.
#5
Prowler's Claw is extreme value in this matchup since you need to jump on her and kill her ASAP. Otherwise she just kites you out and kills you.

Runes & Summoner Spells to run:

General game plan:
The biggest thing against Kayle is trying to shut her down pre 6 before she becomes ranged. Play in top bushes for more pressure making her scared to farm early. You can sometimes zone her off XP as well to slow her down but be careful about taking minion damage while doing this.

After she gets 6 you can still get kills when flash is up and your grinder can also be used early for Approach Velocity to get in range sometimes. Once you get Prowler's Claw you have very big kill pressure on her for the rest of the game if she messes up and gets too close to you. Her teamfight and sidelane are both very good. You can win side lanes even after 16+ if you get a good Prowler's Claw angle before getting chunked. But if you get kited a bit she can win. Depending on team comp if she is the main threat try to focus her in teamfights.

Another matchup I find it hard to die in but also hard to kill him.

Quick tips to help you win the matchup:
#1
Stay behind your minions so he can’t land Q- Thundering Shuriken’s on you.
#2
You can E buffer all of his stuns.
#3
You may have to give up some CS early on in the lane to avoid getting auto attacked a lot. Try to space well and don’t be too greedy if you will take a lot of damage for getting a CS or two.
#4
E-flash combo is a great way to secure kills in this lane, and sometimes the only way.

Runes & Summoner Spells to run:
Note: You can also go Teleport instead of Ignite. And also go Biscuit Delivery + Approach Velocity if you want to play more aggressively.

General game plan:
Against Kennen you’re trying to scale up. He bullies you a bit early game but he shouldn’t kill you if you’re playing relatively safe and giving up CS when you need to. Remember you can always Q- Corrosive Charge for CS too, especially cannon minions, if he is zoning you hard.

Once you get your first item you can start to force a bit more against Kennen especially when you have Flash up. I try to split push a bit more against Kennen because his 1v1 is really bad and he has no sustain, but his teamfight is really good when he has Flash up. So I try to keep him away from fights as much as I can.

I personally really like this matchup as Urgot because if you dismount him you almost always kill him if you land your ultimate. Early game is the only sketchy part of this matchup in my opinion. Once you get level 6 you have high kill pressure.

Quick tips to help you win the matchup:
#1
DO NOT fight much early. In general this matchup is Kled favored pre level 6.
#2
Try to avoid his Q- Beartrap on a Rope’s early. They don’t do much damage but they do allow him to get a good trade on you.
#3
Try to pay attention to when he uses W- Violent Tendencies on minions and trade with him while it’s on cooldown. He can’t control the cooldown of that ability and it’s a big part of his damage in trades.
#4
You can throw your grinder on him before he dismounts and it will stay on him when he dismounts. Be careful though because sometimes you can pull him while he is still mounted and if that happens it will not kill him. So make sure he dismounts before you pull if you ult early.
#5
Plated Steelcaps are massive in this matchup.

Runes & Summoner Spells to run:

General game plan:
Against Kled you want to focus on not trading much pre 6 and just focus on surviving. I don’t go Cull in this matchup but rush Plated Steelcaps ASAP because they’re so valuable since he is purely auto attacks.

Once level 6 you have decent kill pressure. All you have to do is dismount him and land your ultimate and it should be a free kill every time. You have a really good chance to land ultimate when he’s off mount because he is very slow.

Once you get level 9 I feel like this matchup becomes really easy because you have the extended damage to dismount him quite easily. This is when I’ll try to force fights a lot especially if I know the enemy jungler is not nearby.

Your 1v1 and teamfight is a lot better than his, I will usually splitpush and teleport into big fights, especially if he ults over to them.

Very tough to survive early lane. This guy is just an early game lane bully. As long as you don't lose hard early and give up some minions to avoid taking big poke damage, you should be ok and outscale him nicely.

Quick tips to help you win the matchup:
#1
Plated Steelcaps are very high value since he auto attacks twice after abilities. I recommend rushing them.
#2
Try not to be lined up with one of your minions. He can Q- Piercing Light a minion from far away and also hit you with it.
#3
E-flash combo is a great way to secure kills in this lane, and sometimes the only way.
#4
You outscale him massively, but lane can be hard.

Runes & Summoner Spells to run:
Note: Flash + Ghost is also viable. Optional secondary runes: Second wind, overgrowth.

General game plan:
The goal against Lucian is to survive the lane phase and slowly out scale him. The main way I get kills in this lane is through the E-flash combo especially when my Ignite is up.

Lucian is fairly short ranged so playing out of his auto range is not too bad.

A good time to go for an E-flash is when he is using his ultimate on you. He will be trying to aim and run at you. It's a great time to catch him off guard. Once you have Prowler's Claw this matchup gets a lot easier and you will start to outscale him in 1v1 and in teamfights massively.

I find Malphite to be one of the easier tanks to deal with as Urgot. Once you get Black Cleaver you just win against him. He is still very useful if he lands a good ultimate in a teamfight however.

Quick tips to help you win the matchup:
#1
Try not to eat too many Q- Seismic Shard’s in lane by spacing properly. If you’re struggling you can E- Disdain some of his Q’s and try to trade back.
#2
I like to push a lot against Malphite. I find him hard to kill and he struggles to farm under tower.
#3
Sustain is nice in this lane for his Q- Seismic Shard poke. Doran's Shield, [Cull, Second Wind for example should be enough to sustain.
#4
You can Flash malphite ultimate Unstoppable Force if you’re anticipating it.

Runes & Summoner Spells to run:

General game plan:
Against Malphite I always try to go for a cheater recall for an early Cull since it scales nicely and gives you some good sustain against his Q- Seismic Shard poke.

I play a pretty aggressive early game and shove into his tower a lot since it’s hard for him to farm under the tower.

Once I get Black Cleaver I try to freeze the wave for a kill since you can pump out some pretty good DPS by now.

Side lane you win really hard especially once you have Eclipse you can even turret dive him if you land E- Disdain usually.

In teamfights if he engages first with ultimate Unstoppable Force try to go for an ultimate on him and then dive into their backline and get a big fear. Because most likely if he is engaging, your team will be focusing on him allowing you to use that for a grinder opportunity.

I don’t find this matchup too difficult since Urgot scales well into most tanks and Maokai is no exception. Maokai is a very solid champion for the game overall in my opinion though and can be difficult to kill early on with Urgot.

Quick tips to help you win the matchup:
#1
Try to dodge his Q- Bramble Smash’s in lane. He will use it to farm and try to hit you at the same time so stay slightly away from your minions when you see him walking up.
#2
You can E buffer his ultimate Nature's Grasp.
#3
I like to push into the tower early to deny him CS.
#4
Your shotgun knee passive procs count as abilities towards his passive Sap Magic heal refreshing. It can be a good option to go Chempunk Chainsword later on in the game if it’s also good for the overall game. If it’s not good for the game (i.e. they don't have a lot of heals on the team) then I wouldn’t buy it.

Runes & Summoner Spells to run:

General game plan:
As with most tanks, you’re really trying to scale until you’re level 9 with your Black Cleaver to do any significant damage to Maokai.

He’s really hard to kill because of his passive Sap Magic heals so I just shove him under tower early game and make him miss CS.

Once I get my Black Cleaver and W- Purge maxed I will try to freeze and force fights more.

Level 13+ you win the 1v1 very hard because your shotguns are 2.5 second cooldown by then so you should definitely be forcing fights after these levels in the side lane.

In teamfights Maokai usually dives in and engages so you can go for a good ultimate on him if your team is focusing on him.


Probably the most commonly picked Urgot counter, Mordekaiser is hard to deal with 1v1, especially levels 6-9. The reason I don't think it's more of a counter is because you outscale him quite hard in my opinion, and you can also beat him pre level 6. If you go Black Cleaver / Maw of Malmortius / Eclipse he practically has no chance to beat you late game. Lane is tough though.

Quick tips to help you win the matchup:
#1
Play in your minion waves. His Q- Obliterate does more damage if it hits one isolated target.
#2
Try to win pre 6 before he gets ultimate Realm of Death. This gives him insane duel power, but he is pretty weak until then. You can auto attack a lot in this matchup when he farms early.
#3
You can E- Disdain off his E- Death's Grasp and ride it like a wave. This is a great way to land E if you want to fight him. Also really good if he E's you while under your turret you can catch him by surprise and fling him under turret.
#4
Maw of Malmortius counters this champion hard.
#5
Flashing his Q- Obliterate in the Realm of Death is a great way to survive. You should also be trying to move unpredictably and focus more on dodging rather than fighting unless you know you can win against him.

Runes & Summoner Spells to run:
Note: Ignite is very important for dueling in this matchup. Bone Plating can be used instead of Conditioning. I personally like Conditioning since I play passively levels 6-9 usually, but Bone Plating can help you force early more and get a lead. Both options are good.

General game plan:
I try to fight a lot levels 1-5. Both Mordekaiser's Q- Obliterate and passive Darkness Rise scale off levels so he is very weak early on.

A good time to land E- Disdain on him is when he tries to Q- Obliterate you since he has to stop to cast that.

Levels 6-9 I play pretty passively unless the early game went really well for me. I try to save my Flash for his Q- Obliterate and move unpredictable in this matchup.

Once I have Black Cleaver and level 9 with Ignite up I start to play more aggressively.

Once you get Maw of Malmortius you should always win if you're tied even in the Realm of Death. Mordekaiser is very slow so make sure you're circling around him to proc your passive P- Echoing Flames. You must do this to win. Once you have Black Cleaver, Maw of Malmortius, Eclipse you completely shred him especially if he went heavy armor stack early which they usually do.

Honestly the difficulty of this matchup really depends on how the early game goes. You should be able to get a lead pre 6 by zoning him off minions or killing him. His ultimate Fury of the Sands is really strong for 1v1ing as well as Divine Sunderer which can make this matchup tough. Plus he infinitely scales with his Q- Siphoning Strike, making him a beast in the sidelane late game.

Quick tips to help you win the matchup:
#1
Try to fight and zone him off xp level 1. Pre 6 in general you can be very dominant in this lane and zone him off minions. He can’t really fight back.
#2
Your W- Purge is a fixed rate of fire PLUS gives you 40% slow resistance. Always keep this on when he W- Wither you. Don’t even bother with W toggling. Keep your W on when running away for the slow resistance.
#3
Once he is level 6, you never want to E- Disdain into him unless you know you can win. His ultimate Fury of the Sands is very strong for 1v1 extended fights. I almost never E into him if I am near his turret. If I’m close to my turret it’s a lot safer because I know I can run if things look dicey.

Runes & Summoner Spells to run:
Note: You can take Unflinching if it's good for the game.

General game plan:
You are trying to build a lead pre 6 in this matchup by zoning him off minions when he tries to Q- Siphoning Strike stack.

After level 6 you can still fight him but you want to be near your turret or try to bait out his ultimate Fury of the Sands without using your E- Disdain. Then you can fight while his ultimate is down.

Kiting is extremely important in this matchup as well. Urgot has a much better teamfight in my opinion since nasus gets kited hard. But he does have a good chance to beat you 1v1 in the sidelane so be very careful while answering his splitpush, especially if he has a lot of Q stacks.

AD Neeko's difficulty is 8.5/10 and AP Neeko is 6/10. AD neeko is a lot more obnoxious than AP since she out ranges you and pokes you down a lot similar to a Vayne. AP Neeko is a lot easier to deal with. It’s still a bit annoying early on, but once you have some magic resist you can deal with her easily.

Quick tips to help you win the matchup:
#1
You can E buffer through her E- Tangle-Barbs stun.
#2
She will try to throw her E- Tangle-Barbs through your minions. If it hits a minion it will grow in size, travel faster, and root you for longer. Try not to line up with your minions easily and be ready to sidestep.
#3
When she casts her ultimate Pop Blossom it CC’s herself. This is a good time to land your E- Disdain or R- Fear Beyond Death.
#4
You can tell from your Press the Attack stacks or proc, which Neeko one is real and which one is the clone when she W- Shapesplitter’s.

Runes & Summoner Spells to run:

General game plan:
You can’t really do much against Neeko pre 6. I try to go for a cheater recall into a Cull buy, along with Doran's Shield and Second Wind you should be able to survive her poke damage if you play safely.

After level 6 you have pretty big kill pressure whenever you have Flash and Ignite up. Your summoner spells are your ticket to getting kills in this lane.

After level 9+ you can start to force more fights, especially once you get Prowler's Claw.

Your teamfight and sidelane is much better than hers so you outscale hard. If she goes for an ultimate Pop Blossom, that’s a good time to use your ultimate Fear Beyond Death since she will be locked down from her own ultimate.

I consider dodging if the rest of the enemy team composition looks hard to play against too. You have a chance to beat this guy pre level 6 but it's still tough. After he gets ultimate Ragnarok it's BRUTAL.

Quick tips to help you win the matchup:
#1
Dodge his axes Q- Undertow. Once he picks them up it resets the cooldown, so keep that in mind.
#2
You can fight him pre 6 but make sure you're kiting him and playing around the axes. Once he gets 6 this matchup gets insanely hard.
#3
When he's in ultimate Ragnarok you cannot fling him with your E- Disdain or pull him with your grinder. He is also immune to your slows from Q- Corrosive Charge and R- Fear Beyond Death. This is where you have to run and and wait for his ultimate to time out.
#4
His ultimate Ragnarok lasts for 3 seconds, and everytime he auto attacks or uses his E- Reckless Swing it's increased by and up to 2.5 seconds.
#5
At level 13 if you're doing good in the match you have a chance to kill him without using your ultimate if you can get all your shotguns on him, but it will be close. You want to E into him for the shield and damage, unless you're using it.

Runes & Summoner Spells to run:
Note: Second Wind and Unflinching are also options. Flash + Ignite is what I run for pure damage and heal cut. Ghost is a viable option for running when he ultimates in this matchup. Teleport is also good for playing safe early and playing more for teamfighting later. I recommend you find your playstyle with this one because all three are viable options.

General game plan:
You want to try to build a lead vs Olaf before he gets his ultimate Ragnarok. As long as you dodge out his axes you have a good chance of winning pre level 6.

After that it's an extremely hard counter to Urgot because he cannot be slowed, stunned, or suppressed while he is in ultimate which counters your entire kit.

You want to survive until you have Black Cleaver and then you have a chance to win if you can kite out his ultimate properly. Keep in mind if he hits you with an auto attack or E it extends his ultimate duration.

Once you have Black Cleaver and Titanic Hydra you should be able to tank him out and have a chance at winning 1v1 if you're doing decent. Your teamfight is much better than his so try to force fights before he gets a good split push going in the side lane.

Ornn is the best tank right now in my opinion. He’s a hard lane to kill with a very good amount of damage for a tank. With that being said you can survive the lane because of how strong your E buffer is in this matchup, and slowly outscale him.

Quick tips to help you win the matchup:
#1
Your E- Disdain can completely cancel his E- Searing Charge. If you aren’t quick enough for that you can always buffer the knock-up from it as well. But you should try to intercept it completely.
#2
He will Q- Volcanic Rupture minions a lot in this lane to last hit and also try to line it up to hit you. Pay attention to your low HP minions and don’t line up with them.
#3
You can E buffer all of his knockups (E- Searing Charge and R- Call of the Forge God). You want to E the second part of his R when it knocks you up.
#4
Once you get level 9+ with Black Cleaver this matchup gets a lot better.

Runes & Summoner Spells to run:
Note: You can also run Ignite over Teleport if you want a bit more kill pressure. But even with Ignite it can be hard to kill him when has Plated Steelcaps and Warden's Mail, so I like teleport a bit more in this matchup.

General game plan:
You can win the early game pretty hard against Ornn (levels 1-5). Especially before he buys some armor. But keep in mind he can buy items from lane once he has enough gold.

Once he has some armor you’re just playing to scale for your Black Cleaver. And then you can start fighting him. Using your E- Disdain smart in this matchup to intercept his E- Searing Charge or buffer his ultimate Call of the Forge God knockup is very important and the key to survival.

Level 9+ with Black Cleaver is when you start winning this matchup. Once you have Eclipse as well you really start to shred him in the sidelane.

Your teamfight is better but he still provides a lot of utility to his teammates. If he goes frontline in the teamfight you can use your ultimate on him if your team is ready to focus him and then try to get a big fear off.

Aegis
Similar to some other matchups, I’m upping the difficulty here because the lane is really tough. But if you manage to get through the lane it’s a free matchup mid and late game for Urgot. He simply cannot win if you don’t fall behind but it’s hard if he’s good.

Quick tips to help you win the matchup:
#1
His W- Shield Vaultshield does block your grinder execute. It won’t block the projectile shot (first part of your ultimate) so try to time the pull with his shield running out.
#2
When he W- Shield Vault’s it’s good to E- Disdain and get behind him since he can still be damaged from behind his shield.
#3
Pay attention to the bars below his HP bar. Once that is fully stacked and they turn red that means his next ability will be empowered and it makes whatever ability he chooses to use a lot stronger.
#4
Surviving the lane is key. We outscale Pantheon hard but his lane phase is good. Don’t be afraid to play a bit safer and give a few CS if needed since you will still outscale him.
#5
Make sure to dodge his Q- Comet Spear’s as much as possible. If you get too close while farming he can simply tap his Q and it will damage everything in a cone in front of him. I try to bait this out by wiggling right outside the zone when farming early.
#6
You can E buffer his W- Shield Vault stun.
#7
Ping his level when he hits level 6 to your teammates so they know he could potentially Grand Starfall on them. Also make sure you’re using missing pings whenever he is missing and also pushing your lane to deny him minions if he is ulting somewhere.


Runes & Summoner Spells to run:
Note: You can go Ignite over Teleport. I honestly like Teleport a bit more in case i have to match his ultimate later on in the game. And it helps a bit for surviving lane phase.

General game plan:
This matchup is all about surviving early game and slowly outscaling Pantheon. I really like Doran's Shield and Second Wind and an early Cull back here for as much sustain as I can get to minimize his Q- Comet Spear poke damage.

Generally you can play a little bit aggressive levels 1 and 2, and then a bit more passively until level 6.

Once you have your grinder you have a lot more kill pressure but the lane is still really hard until level 9 when you get your W toggle in my opinion. And then it becomes manageable and you can start forcing more fights.

I find Urgot to be much better in the 1v1s and teamfights. Also be ready to teleport into the fight if you think he is going to Grand Starfall on your team mates.

Tough lane to kill but you outscale her massively. As long as you don’t get E- Heroic Charge’d into walls you should be able to survive this lane.

Quick tips to help you win the matchup:
#1
Try to stay in the middle of the lane. Don’t play near cliffs or she will E- Heroic Charge you into it and take a nasty trade. She can also E you into towers so be careful while farming under tower.
#2
Pay attention to when her passive Iron Ambassador is up or close to coming back. Her shield will start to glow and then fully glow once it’s up. You want to back up and let her farm a minion with it because she is forced to use it to auto attack. It also procs her Grasp of the Undying so you really don’t want to get poked down by these.
#3
You can step on her passive Iron Ambassador shield that flies out so she can’t pick it up. Be very careful though if it’s near a wall because that can give her a free E- Heroic Charge stun.
#4
Her W- Steadfast Presence blocks your E- Disdain and it’s very easy for her to reaction press it. BUT if you’re directly next to her you’re not technically dashing and you can still fling and stun her. You can also E her right as she E- Heroic Charge’s you even if she has her W- Steadfast Presenceactivated if you time it right.
#5
You can E buffer her ultimate Keeper's Verdict knockback to completely bypass it. You just have to E- Disdain right before you get smacked by it.


Runes & Summoner Spells to run:
Note: You can also run Ignite over Teleport if you want to play more for lane. Just keep in mind Ignite loses some value in these harder to kill tank matchups where you’re mainly trying to scale.
General game plan:
Your level 1 and 2 are stronger. 3-6 is hard because her W- Steadfast Presence cancels our E- Disdain which sets up our trades and combo.

Once you get level 9+ and Black Cleaver you have a lot more kill pressure in this matchup and should start winning.

The key in this lane is just staying away from walls and playing around her passive Iron Ambassador. Her Q is also pretty easy to play around since it’s short ranged unless you get E- Heroic Charge’d.

You outscale her massively in teamfights and sidelane.

I find this matchup hard and annoying. Quinn can bully Urgot really hard and her blind is irritating.

Quick tips to help you win the matchup:
#1
You can E- Disdain her out of her E- Vault if she ever E’s you first. Your timing has to be really good on this. You have to be anticipating it. If this happens though, you will kill her almost every time.
#2
Try to bait out her E- Vault before you go for an E-Flash play. Otherwise if you E-flash she can just bounce off you with her E and run out if you don’t burst her quick enough. Of course if she is low enough and you know you can kill her while she is stunned from your E then you can just go for it.
#3
Give up CS early if she is zoning you. It’s better to lose a few cs early game to stay healthy in lane vs a ranged bully.

Runes & Summoner Spells to run:
Note: You can run Biscuit Delivery + Approach Velocity for more kill pressure.

General game plan:
Quinn is a bit of a tricky one in my opinion. You really want to try not to get poked down too much early on and give CS if you have to.

Once you get Prowler's Claw this matchup becomes a lot more playable and you have kill pressure. Until then Urgot just gets bullied. That’s why I rush Prowler's Claw in this matchup.

You are way better in teamfights then Quinn so try to force her into teamfights. You should also win the split push if you go Prowler's Claw.

The lane is a little bit tough but survivable and you outscale Renekton very hard.

Quick tips to help you win the matchup:
#1
Try to trade with him when he doesn’t have much Fury built up (bar under his HP, if he has 50 fury he can empower one ability, if he has 100 he can empower two.)
#2
You win level 1 and level 2 very hard especially if you fight before he gets Fury. I always try to fight Renekton level 1 and you can even zone him off early xp sometimes.
#3
When he has ultimate Dominus up you never want to E- Disdain into him unless you’re close by your turret and you can run or if your jungler is ready to help you. Before level 9 he will win the extended 1v1 due to the value of his ultimate if you fight on his side of the lane.
#4
Plated Steelcaps are extremely high value against Renekton.

Runes & Summoner Spells to run:
Note: You can run Ignite over Teleport. I like Teleport more.

General game plan:
Against Renekton you can play really aggressive in the first few levels especially when he doesn’t have fury built up. I always try to level 1 him and zone him early.

In general before level 6 you should be able to auto him a lot and trade here and there.

Once he gets 6 this lane is really hard until your level 9. Don’t E- Disdain into him if he has ultimate Dominus up and you are far away from your turret. He will basically always win the extended 1v1 fight before you have your W toggle.

Once you’re level 9+ with Black Cleaver you can start to win fights. Try to E buffer his W- Ruthless Predator stun in fights.

Mid and late game is really Urgot favored as long as you don’t feed early. You should win 1v1 and do a lot more in teamfights. Renekton tends to go all in during a teamfight so I usually focus on them for a good ultimate fear play.

This matchup is Urgot favored pretty hard early on. But a good Riven can be a bit annoying to deal with later on once she gets a lot of ability haste and jumps around a lot.

Quick tips to help you win the matchup:
#1
You want to E- Disdain her 3rd Q- Broken Wings to completely cancel it. This part of her Q has a lot of air time so it’s pretty easy to cancel with your fling.
#2
You can auto attack a lot in this matchup, especially when she goes up to farm minions. She has no way to farm from a distance.
#3
It’s really good to bait out her shield before going for an E-flash play. If you’re pressuring with autos when they CS she will E- Valor away a lot of the time, just wait for the shield to drop and all-in with E-flash.
#4
Don’t be low HP when she has ultimate Blade of the Exile up. She has a really high burst combo if she combos correctly.

Runes & Summoner Spells to run:
Note: Can run Ignite if you want to be more aggressive. I personally like Teleport more in this matchup.

General game plan:
Against Riven you want to play aggressively early game, especially when she comes up to farm CS.

Once she gets level 6 you do have to be careful if you’re around 60% HP since her ultimate Blade of the Exile combo gives her a ton of damage, especially if she is running Ignite.

The nice thing about this matchup is you have kill pressure the whole lane because you have a good chance to land your E- Disdain’s when she trades or farms. If she engages you in a 1v1, you want to try to E- Disdain her 3rd Q- Broken Wings and it will completely cancel it if you time it right.

Sometimes I will just use my E if she gets too close while csing and take a good trade or sometimes kill her as well. Late game against Riven can be a little tricky because she is very mobile with so much ability haste and can avoid you pretty well.

But in a teamfight she should be diving in on your backline so make sure to peel for them. One E on riven in a teamfight and your team can focus her down. Also keep in mind in the 1v1’s you can always Flash the second part of her ultimate, the wind slash part to avoid a lot of damage.

If it’s a good Rumble it’s pretty hard. But rumble is very hard to pilot at full potential, so usually this matchup is ok.

Quick tips to help you win the matchup:
#1
His Q- Flamespitter has extremely high base damage. And it does more damage when his overheat bar is yellow so pay attention to that and try to avoid trading with him.
#2
If you know you can win a trade you can E- Electro-Harpoon him over you while he’s in Q- Flamespitter and you’ll avoid a little bit of his Flamespitter damage.
#3
You can stand in your minion wave when he Q- Flamespitter’s you. This way it forces him to push the minions, and then you can ping for jungle assistance if he is perma pushing.
#4
Try to avoid getting hit by his E- Electro-Harpoon’s. You can do this either by side stepping them or hiding behind your minions.
#5
Keep your W- Purge on when you get hit by his E- Electro-Harpoon’s or his ultimate The Equalizer because it gives you 40% slow resistance.


Runes & Summoner Spells to run:
Note: Teleport over Ignite is viable as well.

General game plan:
Against Rumble you really want to avoid unnecessary poke damage from his Q- Flamespitter and E- Electro-Harpoon’s as it adds up very quickly. You can win level 1 and 2.

Levels 3-5 can be tough in my opinion.

Once you get 6 it’s still tough but you have kill pressure if he goes for a Q- Flamespitter around 70% HP. Just E- Disdain him and all-in with ultimate and Ignite.

Level 9 feels really good in this matchup and you start outscaling him.

Once you have Black Cleaver and Maw of Malmortius he should not be able to fight you 1v1.

Pretty tough matchup in my opinion, but also very rare to see top lane nowadays so you probably won’t run into him much.

Quick tips to help you win the matchup:
#1
Try to force fights against him early on before his first back. Even if you can’t land E- Disdain, just using it to get in range to trade autos for a Press the Attack trade is good.
#2
E-flash combo is almost always a guaranteed kill in this matchup once you’re level 6+ with ultimate up.
#3
Ryze players tend to perma push waves. Try to make your jungle aware of this when he is pushed to your turret. Ryze is extremely vulnerable to ganks.
#4
Your ultimate and E- Disdain can both cancel his ultimate Realm Warp teleportation if timed correctly right before he’s about to teleport.

Runes & Summoner Spells to run:
Note: Second Wind is also a viable option. Can also go Teleport over Ignite.

General game plan:
Try to trade with Ryze a lot early on before his first back as he is really weak. Cheesing in the top bushes level 1 is highly recommended. If nothing else, you can zone him off xp of the first three melee minions quite easily.

After level 6 try to play for E-flash-R combos with Ignite as he has no way to run away and get comboed out easily.

You destroy him in the sidelane 1v1 when you have flash up, and your teamfights should be better for most of the game at least until 35+ minutes.

Sejuani has really good poke and damage for a tank. Her combo can do a surprising amount of burst as well. Urgot scales good into her but the lane can be tough.

Quick tips to help you win the matchup:
#1
Always move to the side when she W- Winter's Wrath’s. You really want to sidestep that second part of her W.
#2
When her passive Fury of the North is up she gets a lot of armor and cannot be slowed. 3 seconds after taking damage is when it wears off. So it can be a good idea to auto her and wait the 3 seconds before engaging for a trade. Sometimes your shotgun knee procs while farming will tag her and take off her passive which is nice too.
#3
You can E buffer through her ultimate and her Q- Arctic Assault.

Runes & Summoner Spells to run:

General game plan:
You can auto attack a lot in this matchup early. You just want to be ready to side step her second part of W- Winter's Wrath at all times. You want to move to one side and fully commit when dodging her W.

Sejuani has surprising poke damage for a tank as well as burst damage if she combos her ultimate Glacial Prison successfully. So always be mindful of that.

Once you get your level 9 and Black Cleaver is when you can shine in this lane and start winning fights.

Urgot scales very nicely into Sejuani and she’s very manageable in teamfights since she dives in usually, I like to try to use that opportunity to get a good ultimate on her for a big fear play.

A lot of the difficulty is surviving until level 9 in this matchup. It’s very hard until then and you shouldn’t take many trades or at least risky trades with him until then.

Quick tips to help you win the matchup:
#1
You can E buffer his E- Facebreaker. This is really important. If you ever think he is going to E you just E away and if he does pull you, you’ll instantly E away from him before he can get any damage off you.
#2
If he is building grit when taking damage, that means he skilled his W- Haymaker early game.
#3
You can E- Disdain him right as he W- Haymaker’s to fling his W over you and make him miss. The way you time this is based on how much grit he has built up. They will usually use their W around 70-100% grit depending on how the fight is going so you want to E around then, I highly recommend doing this in the mid and late game 1v1’s, if he misses his true damage from W you will most likely win.
#4
The middle part of his W- Haymaker is the part you want to avoid at all costs. It does true damage.
#5
In general you want to play more passively in this matchup until level 9. He has a lot of sustain from passive and normally Doran's Shield. You can still go for auto attacks but you don’t want to be trading a lot. Level 9 gives you extended damage power with your W toggle which is huge in this matchup.

Runes & Summoner Spells to run:
Note: You can run Ignite over Teleport, but Teleport is nice because you want all the XP you can get for that level 9 spike. If you run Ignite you run the risk of jungle camping you and missing waves slowing down your level 9 spike which is crucial in this matchup.

General game plan:
Early game I like to play very safe against Sett. I don’t even try to level 1 him. I go Doran's Shield and early Cull for sustain. Be warned though you usually can’t cheater recall against Sett because his early game is strong.

Once I have Doran's Shield, Cull, and Plated Steelcaps I play a bit more aggressively but not stupidly aggressive.

I’m always ready to E buffer his E- Facebreaker and sidestep his W- Haymaker throughout the whole early lane phase. This is really important. If you do this perfectly it’s very hard for him to ever kill you.

Mid game once I get Black Cleaver and level 9+ I start to play more aggressively and you can start to win extended fights with the W toggle. This is where you want to try to E- Disdain him as he W’s you so you fling him over you and dodge his W.

Mid and late game is a really good matchup for Urgot because you beat him in the side lane and should do good against him in teamfights. Lots of the times Sett will ultimate into the teamfight and if he ever W’s he is CC’ing himself which gives you a good ultimate target.

Also another thing to keep in mind is that Urgot ultimate ignores shield if they are in execute range, so sometimes you can execute him through his big W shield late game.

I find this matchup pretty easy. He’s a little bit scary in the early game but manageable. He can help out his team later which can win games but as far as the 1v1 goes he has a hard time dealing with Urgot once we scale.

Quick tips to help you win the matchup:
#1
His W- Spirit's Refuge does block your W- Purge’s as well as auto attacks. I usually save my W until after he uses his W, or I just kite or disengage when he uses his W since you can’t really damage him during that.
#2
Shen is really strong early. Avoid letting him proc his Grasp of the Undying and also Q- Twilight Assault you for free. Spacing is really important against Shen when you are farming creeps.
#3
You can E buffer his taunt.
#4
You can E- Disdain him out of his R- Stand United.
#5
You can R- Fear Beyond Death him when he R- Stand United’s and if he drops low enough you can pull him across the map. I only recommend doing this if he is low HP when he goes for an ultimate, even if your team doesn’t get him low enough at least your ultimate is still slowing him.
#6
When he hits level 6, ping his level to your teammates so they know his global ultimate Stand United to help his teammates is ready.

Runes & Summoner Spells to run:
Note: Can also go Demolish instead of Overgrowth. It’s pretty good in this matchup if he goes for an ultimate Stand United play you can get more plates.

General game plan:
Against Shen you have to be careful of his Q- Twilight Assaulttrades early as well as him getting free Grasp of the Undying procs. You can auto attack a lot but you just have to be ready to kite. And if he uses his W- Spirit's Refuge then I usually just kite or disengage since it blocks our auto attacks and our W- Purge shots.

I like to push in Shen a lot in the laning phase because he struggles to farm under turret. Also once he is level 6 it makes it hard for him to go for an ultimate play if you’re always pushing.

You do have to be extremely mindful of where his jungle could be though. You also have to be careful he doesn’t taunt you under his turret because that will put tower aggro on you. You should always be ready to E- Disdain away when he may be looking for a taunt on you.

Once I get my Black Cleaver spike in this matchup I try to play more for kills. If he ever goes for an ultimate Stand United play across the map, make sure you are pushing in the minions to make him lose XP and also make sure you’re taking plates. If you have no minions to tank tower for you then roam into the enemy jungle and take their camps. If you run into the enemy jungler you may be able to kill him as well especially if you have Flash and ultimate up.

Overall Urgot hard outscales Shen in 1v1 and in teamfights, but if he helps his team out enough that can sometimes win games.

Shyavana can be challenging to kill because they usually just play off their E- Flame Breath poke. But the chance she kills you is very slim and you outscale her.

Quick tips to help you win the matchup:
#1
Always be moving in this lane and trying to dodge her E- Flame Breath poke. This is where most of her damage comes from.
#2
You can auto attack and land E- Disdain a lot if she comes up to farm in this matchup. You should win trades early if you land E.
#3
Her E- Flame Breath cooldown is 12 seconds early game. Try to punish her when it’s on cooldown. If she hits E on you try to disengage. If she autos you with her E mark on you, you take bonus magic damage every auto attack from her.

Runes & Summoner Spells to run:
Note: Biscuit Delivery + Approach Velocity is viable in this matchup and helps if you want to be a bit more aggressive.

General game plan:
I try to level 1 fight Shyvana and in general auto attack her a lot early game. You can also land E- Disdain on her pretty easily if she walks up to farm. She is really weak in the early game.

When she gets her ultimate Dragon's Descent and is in dragon form is when you have to be careful. You don’t want to trade during that time, and try your best to dodge her E- Flame Breath’s because they do insane base damage especially in dragon form.

Once you get level 9 with Black Cleaver you should try to force 1v1s as much as you can in this matchup. You can even win extended fights in her dragon form at this point if played properly.

Mid and late game Urgot does a lot more than Shyvana, you win the 1v1, and in teamfights she has to jump in to do anything significant unless she is going full AP. Then she can poke with her E. But if she jumps in you can use that opportunity to focus her and get a big fear with your ultimate for your team.

Honestly feels like the only free lane for Urgot. It’s very hard to die to Singed. However he still scales into the game and does Singed things.

Quick tips to help you win the matchup:
#1
You should always fight him early and auto attack as much as possible. Never let him push in waves freely early on.
#2
You can E buffer his E- Fling.
#3
You can’t E- Disdain on his W- Mega Adhesive, but if you see him casting it out just E away before the W comes down.
#4
If he proxies waves don’t miss your CS to deal with him. There's opportunities if your jungler comes over and you have a bit of time until the next wave crashes. But make sure you aren’t giving up huge waves to kill him.
#5
I highly recommend going Cull in this matchup because sometimes Singed players just proxy the minions behind your turret. So you will get free gold and scaling off Cull and it helps you tank minion waves if you want to save a bit of your turret HP.

Runes & Summoner Spells to run:
Note: I like Inspiration here for the Approach Velocity and extra movement speed from the Magical Footwear boots. You can also go Conditioning, Overgrowth if you want to go full scaling mode and don’t care as much about the 1v1.

General game plan:
In the very early game I always walk with my minion wave from tier 2 tower to make sure he doesn’t proxy the first wave. Once the minions get to the lane I make sure to auto attack him as much as possible because they usually try to instantly push the first three waves and take a back. Do not let them do this.

Urgot has the damage to kill Singed early if he is eating auto attacks and shotgun knees. After the early game they will sometimes try to proxy the waves, meaning they will go behind your tower and farm minions and sometimes execute. You want to make sure you’re catching your waves rather than dealing with him.

If your jungler is coming over to help then you can sometimes pick up a kill without missing too many minions. Try to push the wave in advance if you see your jungler rotating to help you. It’s fine to tank a bit of minions especially with Cull since it gives 3 hp per hit. Just make sure you’re using your W- Purge for full healing potential.

Once you get your Black Cleaver power spike you can kill Singed with one combo pretty easily. The main thing to focus on is E’ing him right as he E- Flings you and you’ll completely buffer through his fling and land E on him and burst him.

Overall this matchup is great for Urgot because you win at all points of the game. If he is super fast in teamfights try to land your ultimate on somebody else. He can be a really hard target to land ultimate on unless someone CC’s him.

I find it hard to kill Sion because he can always ultimate Unstoppable Onslaught away from you. And you can’t pull him with your ultimate during his. With that being said it’s a good scaling matchup for Urgot I think, he can’t 1v1 Urgot late game, but his frontline is still really good in teamfights.

Quick tips to help you win the matchup:
#1
Sions like to hide in bushes level 1 and hit you with a fully charged Q- Decimating Smash. Stay away from bushes if you don’t see him.
#2
You can E buffer his Q- Decimating Smash knockup if you E- Disdain right as he hits you. This ones a little trickier to time then others. You want to E before he hits you with Q- Decimating Smash but you want to do it a bit late if that makes sense.
#3
Black Cleaver is a huge power spike in this matchup.
#4
You can’t pull him with your ultimate during his ultimate charge. You can wait to activate your ultimate during his Unstoppable Onslaught charge and see if he ends it early so you can pull after it ends.

Runes & Summoner Spells to run:
Note: Biscuit Delivery + Approach Velocity is viable in this matchup and helps if you want to be a bit more aggressive.

General game plan:
Against Sion you’re just trying to scale to level 9 and get your Black Cleaver as soon as possible. I always try to get an early cheater recall into a Cull buy in this matchup.

Level 6-9 you can still play aggressive but it may be hard to get kills, and then once I get Black Cleaver I try to force fights against him.

You destroy him in the side lane 1v1 so try to take advantage of that if he ever split pushes

In teamfights I try to ignore his front line UNLESS my whole team is focusing him then I will use that opportunity to get a good ultimate and try to flash into the enemy team while pulling him into the grinder to get a big fear.

This lane is honestly really hard because he can just poke you down and you can’t really engage on him much early game. He also scales good and can handle your extended damage from W toggle when he is in his ultimate.

Quick tips to help you win the matchup:
#1
Always move to the side in this lane to dodge out his E- Nevermove. If you get hit by his E then he will combo the rest of his kit on you. You can however E buffer his E if you know you are going to get hit by it. This might make him miss the rest of his combo.
#2
Try to fight him level 1 by waiting in the top bush closest to his tower and flanking behind him. He is weak in the early game.

Runes & Summoner Spells to run:
Note: Ignite is also viable instead of Teleport. I have been told Ghost might be good for getting on him for E- Disdain’s. I haven’t tried it enough myself.

General game plan:
Your goal is to try to get a good level 1 start in this lane by hiding in the top bush closest to his turret and flanking him.

Throughout the whole early game you want to be dodging his E- Nevermove and trying to trade with him when it’s down. But if he kites you it’s very hard.

Swain is very gankable so if he is pushing up in this lane a lot, ping your jungle to assist you, especially if you have Flash up he can be a really easy gank target.

Be very careful E’ing into Swain once he gets his ultimate because he can tank you out and win an extended fight early on.

Once you get level 9+ with Black Cleaver you can start to have a chance to win. And once you get two items if you go Prowler's Claw second you can actually stick to him and kill him.

The early lane phase is a pain against this champion so just try to survive and go for kills when you have Flash up, or jungler helps you out.

I find this matchup really good for Urgot since he is melee and has to go in if he ever wants to do significant damage to us. If he does that then we have a good chance to land E- Disdain. He can steal our grinder which is a really valuable ultimate for the game and feels awful to die to.

Quick tips to help you win the matchup:
#1
You can E buffer the second part of his E- Abscond / Abduct when he throws the chains at you.
#2
His W- Kingslayer healing is based on his missing health. I like to take Ignite in this matchup but if you want Teleport definitely build Executioner's Calling or Chempunk Chainsword.

Runes & Summoner Spells to run:
Note: You can also go Conditioning if you want more scaling. Teleport is also viable just make sure to buy Executioner's Calling if you go teleport.

General game plan:
You want to play aggressively early game against Sylas and make sure you are dodging his Q- Chain Lash’s or at least the second part of his Q.

If he ever walks up early you should land E- Disdain on him and win the trade ev