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Recommended Items
Runes: General
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Threats & Synergies
Xerath
Xerath has longer range than you, and that makes him hard to catch out, along with the danger of being poked out. Dodge his abilities, try to engage on his ADC and dodge his stun.
Jhin
Jhin can slow, Jhin can root, Jhin has very high burst with his fourth shot - very good for locking down enemies and bursting them down.
Jhin
Jhin can slow, Jhin can root, Jhin has very high burst with his fourth shot - very good for locking down enemies and bursting them down.

A little bit about me


I have achieved the rank of challenger at multiple points during seasons 4, 5, 6, 7, 8 and 9, and continue to push for the highest elo I can get.
I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!

If you enjoy playing, or want to learn more about

/r/ZyraMains.



The reasoning behind







It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a



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![]() ![]() You can take ![]() |
As we know, the main reason for choosing ![]() ![]() |
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What synergizes with ![]() ![]() ![]() |
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Sorcerer's Shoes > DAMAGE![]() ![]() Mercury's Treads > MR/TENACITY If the enemy team has a lot of CC, or a lot of AP damage, you can trade ![]() Boots of Mobility > MOVEMENT SPEED These are the cheapest boots in the game, but can be the most useful - especially if you do plan on roaming the map. They're the best pick up if you're behind, or you're going to be concentrating on roaming, or peeling. |
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Liandry's Torment > DAMAGE/SURVIVABILITY In terms of damage output, ![]() ![]() ![]() |
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Rylai's Crystal Scepter > DAMAGE/UTILITY/SURVIVABILITY![]() ![]() |
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Morellonomicon > DAMAGE/UTILITY/SURVIVABILITY While increasing your overall damage output and magic penetration, and increasing your survivability with an extra 300 HP, ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Zhonya's Hourglass > UTILITY/SURVIVABILITY/DAMAGE If the enemy team has a lot of burst damage threats, you can take ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Luden's Echo > DAMAGE/SUSTAIN/CDR![]() ![]() ![]() |
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Twin Shadows > UTILITY/DAMAGE A great item to help you chase down enemies faster with the slow, up to 40% - synergizing with your Vine Lasher and ![]() |
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Banshee's Veil > UTILITY/DMAGAGE/SUSTAIN![]() ![]() ![]() ![]() ![]() ![]() |
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Void Staff > DAMAGE If your team is AP heavy, the enemy team is most likely going to start stacking MR - ![]() |
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Garden of Thorns (Passive) COOLDOWN: 13 / 12 / 11 / 10 / 9 EFFECT RADIUS: 900 |
INNATE: ![]() After at least 1 second, enemy champions can destroy Seeds by stepping on them. ![]() ![]() |
Zyra does not plant any Seeds if she is concealed within a brush (unless there is an enemy ward in it, in which case it takes her a little longer to plant the Seeds) or when there is no room for additional ones.
Zyra tries not to plant Seeds too close together and at different angles.
Zyra tries to plant Seeds in brush and not on top of walls.
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Deadly Spines (Q) TARGET RANGE: 800 COST: 70 mana COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 |
ACTIVE: ![]() If ![]() Thorn Spitter: 575 range and lasts for 5-7.5 seconds depending on ![]() |
- Spawning a Thorn Spitter increases
Zyra's range of harass, as it has 575 range.
- Thorn Spitter will prioritize enemies hit with
Deadly Spines as long as they're in range.
- If you miss
Deadly Spines, the Thorn Spitter will prioritize any enemy champion in range, over minions.
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Rampant Growth (W) TARGET RANGE: 850 COST: 1 Seed RECHARGE: 20 / 18 / 16 / 14 / 12 |
PASSIVE: ![]() ACTIVE: ![]() ![]() After 1.5 seconds, enemy champions can destroy Seeds by stepping on them, but doing so grants true sight of them for 2 seconds. |
- Seeds can be targeted by allied abilities, such as
Teleport,
Shunpo,
Safeguard.
- Seeds cannot be attacked by enemy units or their structures, and neither will they detonate their traps (
Yordle Snap Trap,
Noxious Trap.
- You can use
Rampant Growth to place Seeds in brushes, to grant sight without face checking.
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Grasping Roots (E) TARGET RANGE: 1100 COST: 70 / 75 / 80 / 85 / 90 mana BASE COOLDOWN: 12 |
ACTIVE: ![]() If Grasping Roots hits a Seed, it sprouts into a Vine Lasher, which remains on the battlefield for 8 seconds. Vine Lasher: 400 attack range and reduces enemy movement speed by 25%, stacking up to 2 times, once per plant for 2s. |
Grasping Roots will root anyone hit, you can lock down multiple enemies like this.
- Vine Lasher's will prioritize any enemy hit by
Grasping Roots if they are in range.
- Vine Lasher's will prioritize any enemy in range, even if
Grasping Roots is missed.
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Stranglethorns (R) TARGET RANGE: 700 EFFECT RADIUS: 500 COST: 100 mana COOLDOWN: 110 / 100 / 90 |
ACTIVE: ![]() After 2 seconds, the vines snap upward, knocking up all enemies caught in the thicket for 1 second. Plants hit by the thicket are enraged, restoring 50% of their current health, increasing their maximum health by 50%, and resetting their duration for the full duration of the thicket, for a maximum bonus duration of 2 seconds. Additionally they attack in a flurry, launching two shots per attack, dealing 150% damage per flurry. |
- Plants grown during the 2 seconds prior to the displacement will also be enraged.
- Plants already grown before
Stranglethorns is cast will have their duration refreshed if they are inside the area of effect.
- You can spawn multiple plants and then use
Stranglethorns to buff them while taking important objectives.


Before laning phase, if you will be leashing your jungler, you will want to stand around their buff - outside of brushes! -, to spawn nearby seeds. Once the buff has spawned, you can use

You'll want to utilize your




You can cast your


You have a very high burst combo at level 6, if you land a root or if your ADC has a CC they've landed, or your jungler comes to gank. Use your




Make sure to ward the brushes nearby your lane, and you can roam to midlane to set up an easy gank with

You can actually solo









When you've exhausted your damage combo, you can focus on peeling your ADC with


When you're roaming, you can spawn your plants in specific places for vision, like the drake pits, or where you know you will benefit from the true sight of enemies as they destroy them.
You can proc an enemies

The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats. Remember, you're also a very high damage threat, and very squishy! Utilize your



You'll want to be sticking close to your ADC, while roaming efficiently and safely as possible to place deep wards.


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
Please contact Mossey#6340 on Discord for guide creation
- 06/23/2019 - Published Guide.
- 08/28/2019 - Updated to reflect 9.17 buffs.
- 11/25/2019 - Updated for 9.23.
- 01/17/2019 - Updated for 10.1
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