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Singed Build Guide by Pathetic Singed

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[10.21] Mark's Guide to Singed: Season 11 HYPE

By Pathetic Singed | Updated on October 25, 2020
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Runes: Conqueror

1 2 3 4 5 6 7
Legend: Tenacity
Last Stand

Taste of Blood
Ravenous Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
The Classic
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


LeagueSpy Logo
Top Lane
Ranked #19 in
Top Lane
Win 54%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.21] Mark's Guide to Singed: Season 11 HYPE

By Pathetic Singed

I am working on an in-depth spreadsheet for Singed! I should hopefully have it finished by the end of the year, I look forward to being able to share this resource with everyone. You can see updates every now and then on my Twitter.

Acknowledgements Back to Top

This guide is an ongoing work in progress, and won't be finished until I have detailed accounts of how to counteract every top lane and mid lane match-up, as well as giving an in-depth and comprehensive proxy guide which can be referred to at any point in one's proxying career.

Before getting into this guide, I would like to do two things, firstly I would like to acknowledge and thank the thriving die-hard Singed mains community, I am honoured to have found such a wonderful collective of passionate players who fly the flags of Singed. Thank you for your continued efforts in grinding out solo queue, brainstorming builds and runes, figuring out unique ways of dealing with tricky match-ups, and most of all thank you for accepting me into this fantastic community. Secondly, I feel I should justify why you should take my word for what's written in this guide, I am the leading "researcher" of Singed within the Reddit/Discord Singed community, I frequently watch what the high-elo players are doing and do personal coaching reviews for players who are having trouble on Singed (Free of charge just message me on the Discord). I'm certain that, through my research, and the plethora of high-elo (d1+) Singed players who are helping to give me data on the champ/meta, I have been able to create the most accurate guide to Singed that has ever existed. This isn't to toot my own horn, as it really is a group effort, but I have a lot of confidence that this guide details everything that there is to know about Singed to help you climb. If you have any criticisms of anything in the guide, please feel free to comment. It's a group effort, and that includes you, if you can justify why I'm wrong on anything written here I'd love to improve it.

Shoutouts to Ankan, Socialist Singed, Minishcap1, Tommy309, Singed420, ProxyGinger, Report Singed Ty, Kayi, Rob, Scruffy, Asbeel, Req, A Spy From Fizz Mains, and all the rest of the diligent Singed mains on the Reddit and Discord for entertaining my overanalysis of this champion.

My Youtube can be found here:

My Twitter can be found here:

The Singed Mains Discord can be found here:
Getting Started with Singed Back to Top
Don't play this champ -Singed420

Singed is one of the most fun, and definitely the most unique, champion in League of Legends. Players in every elo fear and respect Singed mains because we are so seldom seen, and once you've figured out how to play Singed you bring so much pressure to a game that you completely warp the dynamic of it. I am here to bring that chaos into your already chaotic solo queue games.

Learning Singed

At this point you've likely played a few games of Singed, and more than likely you've gone 0/11. You will feed enough in your first 20 or so games as Singed to solve world hunger, and that's perfectly fine and necessary for learning Singed. Why is it necessary? Well, what hurts teaches. You're going to Fling people and as soon as you Fling them you're going to realise "That was a huge mistake", and so you won't Fling those people in the same way again. With each mistaken Fling you'll get better at using Singed's Fling. The same applies to figuring out how much damage you deal/take and how you can push Singed to his limits.

Once you've fed to the point of thinking "This champion is garbage" you're ready to get good at Singed. So long as you follow the itemisation I've set out, as well as taking the safe runes, you'll be half-way there, however there is a big portion of being good at Singed which can't be learned from a guide and that is knowing what to do and when. Watching streamers such as Minishcap1, Tommy309, Rob8, and SirhcEz will help you a lot in understanding when to fight and when to back off, when to proxy and when not to, when to type TOMMY 3 0 9 in all chat and when not to, but most importantly, when to emote spam.

Early game

A lot of the less threatening match-ups (Threat 3 and below) can be fought from level 1 whilst you hard shove with your Poison Trail, the first minion of the second wave should be your priority when it comes. The ideal scenario is having that first minion of the second wave die to your Poison Trail whilst you're fighting the enemy top laner so that you get your level 2 and Fling, most players don't respect the damage a Flash Fling AA Ignite can do, with first blood you can get a recall in after shoving the third wave, and buy Boots of Speed and maybe a Doran's Ring or Amplifying Tome. An alternative way to start the lane is to stand in the furthest brush in top lane (The closest to the enemy tower), when the enemy minions run up you walk out of the brush and keep pulling their aggro in and out of the brush to get them clumped up in that part of the lane, when you run out and in the brush don't use your Poison Trail, last hit minions with your AA's and try and keep a slow push going till the third wave (Cannon wave), when that wave arrives you hard shove with your Poison Trail and Fling on the cannon minion, this shoves 2-3 waves of your minions into your enemies tower, which gives you a free recall to go buy items and get back to lane before minions get to your tower.

What I just described is the optimal start to a Singed game, but what if you goof and die to your laner? What you want to do when you're behind is 2 things. Ignore your laner exists (Within reason), if they start spanking you just run back to safety, don't try to scrap with them further because you'll likely lose the trades once they're ahead. Secondly, if you're getting really dunked on, build defensively and look to help the jungler with skirmishes/look to gank mid (Just to get yourself back in the game if your laner is too strong/good). If both of these approaches fail, go deep on the first option and start to proxy (Which I will get onto later). Forget about laning and just get your CS from behind their towers, if they chase they lose CS and tower health which helps negate the lead they had originally by generating counter-pressure from you forcing them away from defending their tower. Of course this is extremely risky because if they kill you during your proxy you're adding to the problem, and if their jungler decides to camp you whilst you proxy you're going to have gotten two enemies ahead. Proxying in this scenario is a high risk, high reward tactic.

Mid Game

From roughly 15-25 minutes you're in the mid game. I will be supposing that your build progress is that you've got 1 full item ( Rylai's Crystal Scepteror Hextech Protobelt-01) and upgraded boots with your Corrupting Potion. At this point in the game you should be constantly looking at the map for skirmishes/teamfights. For the most part you leave top lane in the mid game to go assist your team in fights and securing dragon/mid tower/bot tower. Most top laners opt to stay in lane and take your tower, which gives you a good window of opportunity to take control of the map as 5 v 4, get some picks with Flash Fling to pressure objectives and try to get your jungle/mid/adc kills so that they can snowball the game (If they're not already). Singed struggles to carry games, he can be extremely disruptive and delay carries from ending the game, but where Singed shines is getting his other laners fed. Initiating fights and getting picks is your main job in the mid game and you essentially become a Fling Bot in the river/jungle area unless you're ahead. Singed is pretty awful at pushing towers and so it is a waste to remain in lane permanently, you want to abuse Singed's capacity to hard-shove top lane to roam around the map, much like how a Talon, Zed, Qiyana, Taliyah, etc. hard-shove their lanes so that they can roam to different lanes or jungle skirmishes to get their team ahead. This is the tip of the iceberg of why Singed is extremely weird, as he is an AP tank top laner who has a similar playstyle to AD assassins and mid laners in the mid game. If you're running Teleport or Spellbook, use it to join team fights rather than to Teleport back to lane.

Late Game

By the time you reach 30+ minutes Singed goes one of two ways. You either become completely useless other than being an occasional Fling Bot. Or you become an unstoppable, unkillable God. The conditions for this coinflip are mainly created by the team comps and who scales harder and when and so on. It also relies on how you itemise. For example if you go Righteous Glory against an ADC that scales well then you're probably going to be the unstoppable God rather than becoming useless. Additionally your main priority in the late game is peeling for your carries, make sure to use your Fling to get enemies away from your team (Unless they're squishies) as the later you get into the game the more likely it is that your ADC/Mid will be targeted by bruisers/assassins and so you should prioritise protecting them with your Mega Adhesive and Fling and potentially the slow from your Poison Trail if you have Rylai's Crystal Scepter.
Items Back to Top
Time stamps in the description of the video

Early Game

Early game is a lot of fun because nobody knows who the feeders are yet. A lot of options here for Singed. Corrupting Potion is my personal favourite, it's a pretty decent item. Dark Seal is good for proxying as it provides a heck of a lot of sustain and with Time Warp Tonic (We will discuss this further in Runes) you gain roughly 100 hp instantly when using a Refillable Potion, which is absolutely nutty. On first back always upgrade your Refillable Potion (If proxying) or buy a Doran's Ring and, if you have enough gold, get Boots of Speed. A first blood back gives you enough gold to buy these and boots and is something I would highly recommend if you can snag yourself that first blood.
I had previously championed Dark Seal as the best starting item, however after doing the maths of starter items, I have found that Corrupting Potion gives you more damage and better sustain, and so Dark Seal should only be taken first item in two instances, if you're proxying (As Corrupting Potion doesn't affect minions), or if you're smurfing in low elo and can utilise Dark Seal's stacking passive effectively.
Doran's Shield is there for lanes such as Tryndamere and most AD ranged top laners such as Quinn (Once in a blue moon) and Kennen (AD for the early game). The Doran's Shield health regen is pretty brilliant for these lanes and makes you less likely to smash your keyboard Trick2G style.
Doran's Ring is useful to buy on first back if you're starting Corrupting Potion, the mana aspect of this item isn't very useful but the HP/AP in a 400 gold item is super handy and feels really great.
Corrupting Potion is the best starting item on Singed, it gives the best damage stats and the best sustain. Take this first item if you're laning and then second buy Doran's Ring with Boots of Speed to get into a good snowballing position.


Build Mercury's Treads if you're going against heavy CC/oppressive AP.
Ninja Tabi's if you're against AA abusers/oppressive AD. Simple as that.

If you want to climb I wouldn't recommend any other boots as they're mainly for fun and don't translate well into how this guide plays Singed.

Early Items

Seeker's Armguard is a great item to pick up early into the game if you're against a heavy AD matchup (So minimum if the top and jungler are AD on the enemy team). It gives great stats for the cost and is worth picking up early and holding onto whilst you build another core item, then coming back to it to finish off the Zhonya's Hourglass.
Bramble Vest is an amazing pick up for 1000 gold into AD top laners that rely on AA's/have in-built healing. If you're losing lane/getting harassed heavily then Bramble Vest can single-handedly turn fights and get you the lead. This item is great into champs such as Fiora, Aatrox, Tryndamere, Olaf, the list goes on. Later into the match, around your third item, it's nice to build this into a Thornmail, but sometimes you don't even need to because of how strong Bramble Vest is on it's own.
Normally when you build Haunting Guise you're going straight for the Liandry's Torment, and so don't hold onto it for too long. However, it's sometimes nice to pick this up as a mini- Liandry's Torment whilst you're build more niche situational items (Such as Banshee's Veil), although it's 1500 gold diverted, you can see it as an investment into getting that ramping damage so you can be more impactful whilst also covering your situational needs, as opposed to going straight for the Liandry's Torment and THEN building your situational items, which it might be too late to do.
Hextech Revolver can be a nice little damage spike for 1050 gold, it's got the stats of a Blasting Wand with the added passive of empowering your AA's every 40 seconds (Which is great for the mid-air AA you can do with your Fling). The Hextech Protobelt-01 passive is great but as an item in itself it's nice to hold onto for a bit if you're forced to build something more defensive.
The Oblivion Orb is a pretty powerful DPS booster, for 1600 gold you get some nice health/AP stats and an added 15% magic penetration. This item is definitely slept on and is worth holding onto instead of upgrading straight to Morellonomicon because of the magic penetration it gives for such a low cost (Compared to other form of magic penetration, this and Sorcerer's Shoes are the cheapest, but this comes without the sacrificed boots slot AND has some stats alongside it).

The Core Items

There is a lot of debate surrounding what the "Good Stuff" of Singed's itemisation is, and for the most part it depends on the player and how they play Singed. That being said, this is a good foundation for you to use to climb with Singed.
I almost always build Rylai's Crystal Scepter as my first full item (After upgraded boots) as it's a great item to build towards in the early game (For example with second back you should have roughly around 800 gold (And as we'll see in the Runes section, Future's Market) so you should be looking to build a Ruby Crystal and Amplifying Tome which is a really strong buy to go back to early laning phase with). From there getting the gold to finish the item should be relatively straight forward and provides arguable the biggest powerspike to Singed (Lots of health, ability power, and your Poison Trail now slows which is incredible for quality of life.
We're going to be doing the exact same thing with Liandry's Torment, build Ruby Crystal and Amplifying Tome and then Haunting Guise when you can get it and then normally I wait to buy the whole item rather than getting a Blasting Wand into Liandry's Torment (Mainly as the Haunting Guise itself is really strong, and for inventory space reasons).
For Dead Man's Plate we're going to be building a Giant's Belt first over a Chain Vest, the health at that point in the game is much more useful than the armour from my experience. Dead Man's Plate is excellent because it gives us extra movespeed, a really strong AA slow which we can use when we Fling people (As you can AA mid- Fling) and of course the defensive stats which let us tank more waves when we're shoving side lanes or whatnot. I'm aware that this item is the worst with regards to cost compared to stats, however the mixture of health, armour, movespeed, and the AA slow, are all so good on Singed that it justifies to lack of stats for the cost.
Spirit Visage: Great item, get Spectre's Cowl first, amazing unique passive synergy with your Insanity Potion. CDR for more Flings. When we're in a tank meta, this item is top-tier, but we're currently in an AP/Utility meta.

The Pretty Alright Stuff

A lot to talk about here so I'll get right into the meat of it.
Abyssal Mask: Great item, get Catalyst of Aeons first, buffs your damage, dampens enemy AP, CDR for more Flings, AMAZING unique passive (Your Poison Trail heals you).
Rightous Glory: Great item, get Glacial Shroud first, buffs your survivability, lets you do some spicy engages, ZOOOOOOOOOOM, CDR for more Flings
Thornmail: Good item, cancel Aatroxplayers like an SJW, get Bramble Vest first, perfect item against hard bullies such as Renekton, Aatrox and Darius. If you're getting slapped a lot buy Bramble Vest before Rylai's Crystal Scepter. ADC's tickle, thank me later.
Randuin's Omen: Meh item, hit or miss, some people like it for the unique active to run into team fights, slow everyone in your Poison Trail, then dip. In practice never really seen it as a worthy 3k spend, but might work for you. It's good if the enemy team has heavy crit, such as Yasuo.
Hextech Protobelt-01: Great stats and super useful to have forward extension through the active, which allows you to dislodge freezes, and gap close people for picks. A fantastic first item.
Morellonomicon : Functions the same as Bramble Vest, however is more optimal VS regen champs that don't AA you, such as Vladimir, it's also useful because instead of relying on the enemy to AA you (As is the case with Bramble Vest) you can apply the grievous wounds passive with your Poison Trail or Fling.
This item is surprisingly good for a champion that intends to run around a lot. The stats are great for Singed into AD teams and helps avoid being blown up when you initiate teamfights, you run it, get your Poison Trail on everyone and maybe Fling a carry, then Zhonya's Hourglass and let your team finish off the fight. (Much the same as when Azir jumps in with Emperor's Divide and then Zhonya's Hourglass' to not get blown up by being in the middle of the enemy team.

Supportive Items

Supportive items will always be meta on Singed, and they serve primarily to replace tank items. The reasoning behind this is "Why get tank stats for myself when I can get tank stats AND team utility for a cheaper price?" You normally want to be picking up one of these three support items as your third item.
Zeke's is a great item for Singed, getting an AOE slow around you when you use your ultimate helps you stick on squishies in teamfights (Such as the enemy mid or the ADC), and on top of this you're giving your ADC an auto attack buff, which helps them clean up the fights you start. You want to buy Zeke's if your support hasn't/isn't planning to.
Knight's Vow allows you to heal off your ADC during teamfights and also redirects damage they take to you. This works well on Singed as the health regen you get from using your ultimate as well as the health you get from your ADC doing damage helps negate a lot of the redirected damage you'll take, so the item effectively becomes "Heal more in teamfights, and your ADC takes less damage". You want to buy Knight's Vow if your support has bought Zeke's.
Locket works well as an MR item, and excels if the enemy team has AP burst (Such as LeBlanc or Syndra) as you're able to use your shield on your entire team when you start a teamfight, this gives you and your team the edge because you're all tankier (Almost like a mini Earth Dragon Soul). You can put a shield on your squishies when an AP burst champion or AD assassin goes in on them to help keep them alive so you can turn the fight around. It's a great alternative to other magic resist items that are currently popular.
Runes Back to Top


New on Singed

Singed runes are based on the player, not the champion. There is a LOT of variety out there for Singed Runes. This is primarily because he doesn't /really/ have a keystone which works for him. I do however think that this Aftershock page is the best option for climbing and is the most reliable.
Aftershock: Procs on your Fling, high damage early on for getting easy first bloods (Fling them and then run at them with Poison Trail on to get the Aftershock damage).
Font of Life: Procs on your Mega Adhesive , whenever an enemy is standing in your Mega Adhesive they heal your team when attacked. This is great for teamfights where you run in and throw your sticky load on the enemy team and in doing so you essentially give your entire team lifesteal.
Unflinching: Tenacity=Godly (Especially for when you're proxying)
Future's Market: This and Time Warp Tonic are brilliant. Future's Market gives you the ability to hit so many item spikes earlier, for example a 3 wave proxy start with first back giving you Corrupting Potion AND Boots of Speed rather than just Corrupting Potion is wonderful. You get Rylai's Crystal Scepter earlier too which can be a snowballing moment in itself. The quality of life boost from this rune is immeasurable. Once you try it out you will understand what I mean.
Time Warp Tonic: Popping a Corrupting Potion or Refillable Potion with Dark Seal and Time Warp Tonic gives you about 100 hp in the very early game, this is insane. I always try to get into fights in the early lane because of this rune. Imagine fighting a Singed at level 2 after he's ran up to you and flung you into his minion wave, you're fighting back and then when you're both pretty low he presses one button and doubles his health. Flash away or die like a dog. If Riot acknowledged the existence of Singedthey would probably patch this synergy because it is ridiculous. I have had so many instances of catching people off guard by suddenly gaining 100 or so hp in early fights that I refuse to play any rune page without it.
Double purples for the Poison Trail damage on early waves, the red for the armour against the early waves.

Comfortable on Singed

This is much like the New to Singed runepage, with some changes:
Now that we're more comfortable with Singed, we don't need to rely on Font of Life to be useful, it's time we swapped out Font of Life for Demolish, this is to help with tower plate breaking for the snowball gold.
Additionally, we're removing the training wheels of the secondary inspiration tree, if you enjoy the benefits of this feel free to stick with it, but for the most part the double healing in the domination tree work really well with your Poison Trail to help you sustain much more in lane without the reliance on consumables.

Proxying in Season 10 (UPDATING FOR 10.13)

So you want to proxy eh? You're going to need the patience of a saint and a titanium mental. In season 10 you want to take Conqueror. I had, at the start of the season, taken Fleet Footwork under the assumption that Conqueror would be gutted relatively early in the season, however it hasn't been. Conqueror is far too good to pass up, and with Ghost+ Ignite it gives you a lot of kill pressure which means people are less likely to attack you whilst you proxy.

Phase Rush VS Darius/Nasus


Otherwise, take Conqueror so you can actually fight/beat them. Phase Rush is good for getting out of Darius engage and Nasus Wither, which means you'll survive and won't feed, however it sacrifices the kill potential you get from Conqueror (Which is really useful for shutting down Nasus in the early game, and helps further into the mid/late game).
Getting Technical Back to Top

Q Double tap

Something you can do with Singed's Poison Trail is double tapping it, by this I mean pressing your Q Poison Trail and then instantly pressing your Q Poison Trail again. By doing this you let out exactly one unit of poison (13 mana) which still does the exact same damage in the area it is, it's just that it's a smaller area. It's extremely useful in pushing your lane and proxying whilst being mana efficient. When proxying, double tapping in between auto attacks allows you to maximise the gas cloud damage to mana usage ratio. For example, if you were to leave your Poison Trail turned on whilst proxying a wave you would use up a substantial amount of mana and you wouldn't necessary be doing extra damage (Although it would be resetting the 2 second poison application your Poison Trail gives off). The way Singed's Poison Trail works is that when an enemy stands in the area they take damage from your Poison Trail, with each puff of poison lasting 3.25 seconds, dealing damage every 0.25 seconds. There is also another part of Poison Trail which applies a poison for 2 seconds, if the enemy is standing in your Poison Trail then this 2 seconds of poison is constantly refreshed, so that the moment they leave your Poison Trail they take 2 seconds of poison damage. By leaving your Poison Trail on you're negating that extra duration of damaging because they are constantly in the gas cloud as opposed to being in the gas cloud for a split second, taking the poison damage, then walking back into another puff of the gas cloud and taking another lot of the poison damage. Double tapping your Poison Trail can also be used to quickly get a minion which is on very low health when you're farming in lane as they will die to the instant tick of damage, this is easy to do but you need to be comfortable with the timing of when you press Poison Trail and then the damage goes through to efficiently last hit with it. The dreaded 9.14 patch which added a cooldown (0 to 0.5) on Singed's Poison Trail removed this mechanic, and that is a large part of why there was such an uproar which eventually pushed Riot to revert the change.

What Abilities are affected by W?

Singed's Mega Adhesive is a ground (Much like how Cassiopeia's Miasma is a ground or Poppy's Steadfast Presence once it hits someone is a ground) this means blink and dash abilities cannot be used whilst standing on Singed's Mega Adhesive. Fair warning, although the E Q combo Jarvan IV does looks like a dash, it isn't coded as such, and so Jarvan IV can E Q even whilst on your Mega Adhesive (This is because the way the E Q combo is coded for Jarvan IV is more along the lines of a Blitzcrank Rocket Grab where it pulls an enemy towards a target location, just in this instance it's Jarvan IV pulling himself towards a location) . Additionally, Bard's Magical Journey (The tunnel) cannot be used by enemies if you put your Mega Adhesive on the entrance. Bard's Magical Journey is coded as a dash and so if the enemies are standing on your Mega Adhesive when they try to enter they are denied. Something which you won't see much but is worth knowing anyway is that Cleanse works to negate the grounding effect of Singed's Mega Adhesive.

W Cancel

The Mega Adhesive cancel is where you throw your Mega Adhesive onto an enemy to cancel one of their mobility moves whilst they're channelling/building it up. Some reliable examples of this can be found in Vi's Vault Breaker where you can use your Mega Adhesive to cancel her Vault Breaker wind-up (Which puts it on cooldown), this is extremely beneficial as it almost certainly negates any threat Vi would pose in a ganking situation or a team fight. Another example of this can be found in Shen's Stand United where if you throw your Mega Adhesive onto a Shen as he's channelling Stand United, the ultimate will be cancelled and Shen won't go to the ally he has used his [Stand United]] on. The shield provided for that ally is still rewarded however, regardless of how soon you cancel his Stand United. Shen's ultimate goes on cooldown when it is cancelled.

Mega Adhesive Cancel also works on Teleports, in exactly the same way as Shen's Stand United is cancelled.
Although it used to, Singed Mega Adhesive no longer cancels recalls.

E Cancelling

Fling Cancelling is where an ally uses a hard CC ability to cancel your Fling, this is useful when you are stood on top of your Mega Adhesive as the Fling cancel forces the enemy that you have flung to land immediately and so gets goo flung without the Fling animation going in full effect. An excellent example of this is with Urgot, where you throw your Mega Adhesive down, catch up to the enemy you've throw your Mega Adhesive onto, and then as you Fling them your Urgot uses his Disdain to disrupt and cancel the Fling so that they instantly fall in place and are goo flung.

This mechanic is hard to pull off and is rarely seen (Unless you are duoing with someone who is playing hard CC champions). Any ability that can displace enemy champions will be able to force a goo fling. This works because the requirements for a goo fling are that the enemy is flung and LANDS on top of Singed's Mega Adhesive (After it has been fully deployed). This means that whatever happens whilst the enemy is in the air, so long as they don't touch the floor outside of the Singed Mega Adhesive radius, doesn't negate the goo fling interaction. This enables knock ups and so on to override the Fling displacement so that the enemy is guaranteed to be goo flung.

Fling AA

The Fling AA is extremely basic, it's simply where you land an auto-attack whilst the enemy is mid- Fling. It takes some timing to learn but once you've got a hang of it it's very easy to commit to muscle memory. Singed420 has said before that for people trying to learn to Fling AA, bind an AA action to your spacebar (Which can be done in the in-game settings) so that whenever you Fling someone you press spacebar and so always Fling AA. The niche Glacial Singed build relies on this mechanic in a lot of situations where you Fling, glacial proc with the AA, and then the enemy is significantly slowed whilst standing (Supposedly) in your Poison Trail.
Hard Matchups [WIP] Back to Top
Here is a matchups spreadsheet created by Socialist Singed, a contributor to the guide and a Challenger Singed player on EUW.

Singed VS Vayne

Singed VS Renekton

Singed VS Urgot

Singed VS Ryze

Singed VS Gangplank

Singed VS Lucian

Jungling as Singed Back to Top
Jungle Singed is surprisingly good, and if you find yourself auto-filled into Jungle you can still do pretty well on Singed. ALWAYS take Talisman first, it's ridiculously strong with your Q (Which you will be taking first, and maxing). Flash Smite or Ghost Smite are both good here, it's up to your personal preference.

The current build as I understand it (Many thanks to A Spy From Fizz Mains for his help with how to build Singed jungle), is to go for Conqueror, Triumph, Tenacity, and Last Stand for your primary tree. And for your secondary you want Nimbus Cloak and Waterwalking.

Jungle Route

The route you want to be going on Singed is Red Buff , into Raptors , into Wolves , into Blue Buff , into Scuttle /Ganks.

Once you have 900 gold, build Bami's Cinder, at this point your clear on Singed jungle is on-par with the top meta picks in jungle. Go for Krugs , into Raptors , into Wolves , into Gromp , and back into ganking.

I'd advise picking up the blue smite item to utilise your Nimbus Cloak, those two combined give you a huge gap closer and help with ganking a lot. You should be rushing for Enchantment: Cinderhulk, and afterwards you build pretty much exactly the same as if you were playing Singed in lane.

Advanced Clearing

Singed's Q paired with Hunter's Talisman is extremely strong, and can be abused to get some amazing better-than-meta clears. Here's a video from 2017 that showcases how to abuse the Hunter's Talisman passive to get level 3 in the first jungle clear without using health pots, and without getting a leash, and still ending up on full health. It's definitely worth watching! Thanks to Oplieed for bringing this to my attention.

Proxying. Everything you need to know. [WIP] Back to Top

What is Proxying? [WIP]

Proxying is an incredibly interesting mechanism in League of Legends, in a game overpopulated by the exact same gameplay, proxying has stood defiantly as the most consistent and unique playstyle in the game. For those who aren't aware of what proxying is, it is the act of (As Singed) starting level 1 inbetween the enemies towers so that it is only you and the enemy minion wave. You kite the minion waves whilst inbetween the first and second (Or second and third) enemy top towers. This process allows you to get perfect farm, as well as avoiding the enemy top laner on top of forcing them to either face-tank your minion wave (Which will chunk them in most cases) or letting the minion waves crash into their tower without any push back from their minion wave (As those minions are occupied with being killed by you). A lot of players try to proxy the first 3 waves, then they execute to a tower, then they buy items and run back to lane so at level 3 they have an item advantage without losing out on anything so they can have an advantage in lane. There are a LOT of different things that can impact this however, and that's what makes this section so difficult to do justice to.

What's Good About Proxying?

Proxying can be a game winning tactic, but more often than not it's seen as troll and can fail pretty miserably. So what's good about it? The main benefit of proxying is the amount of pressure you bring to the map, when you're in-between the top towers you're effectively saying "Hey, you have to stop farming and come stop me or I'll get super fed on minions", this pressure that comes from the way you choose to farm means the enemy top laner has to either 1. Stop you and lose farm or 2. Leave you to free farm, and tank minions under tower which chunks them and the tower. As you can see, there's no winning for the enemy top laner. In addition to causing a headache for the enemy top laner, the enemy jungler will likely want to try and pick up some free kills on you (As you'll be low health away from your allies/towers) and so will dedicate a lot of time to preventing your proxy, which is actually a really good thing. Getting camped by the jungler is normally awful, but when you're playing proxy you're looking to attract the attention of the top laner, mid laner, and jungler so that your mid laner and jungler are free to gank bot lane and secure dragons and first towers etc. in turn getting your carries fed. If the enemy jungler is constantly top then your mid laner and ADC have the jungler priority so that they can (hopefully) use that advantage to push a lead and snowball the game into carrying you. If you find the enemy jungler is hard-camping you and they're not committing much, try to waste as much of their time as possible, get them to chase you around and bait with your low health when ganked ( Ghost comes in handy here), your main goal is to create a lot of pressure and to divert pressure from your other laners so that they can take control of the map.

What's Bad About Proxying?

This beautiful image of a world where Singed can pretty much solo carry through proxying has faded a LOT in recent seasons. With the advent of bounties and changes to respawn timers as well as it being easier for a lot of popular champions to snowball AS WELL as Rift Herald being added to bring some objectives attention to the top side of the map, proxy Singed is nowhere near what it used to be. You'll find a lot of gank heavy junglers which don't need to commit much to kill you (Such as Kha'Zix, Nidalee, Xin Zhao, etc.)will snowball off your attempts at proxying, and often if a jungler starts top side for their buff they'll come and pick you off before finishing their clear. If you don't get the first three waves then the level 1 proxy wasn't necessarily worth it because you won't have enough money for Corrupting Potion and Boots of Speed (Unless you have Future's Market). The higher elo you get the harder to proxy it is because it's so popular a notion now due to Singed420 that everyone semi-expects Singed players to try the level 1 proxy, so very often their entry into the enemy jungle is blocked off by the top laner. Changes in runes means it's difficult to find a keystone that works well (Other than simply going Aftershock for the beefiness). Most people opt to play Singed as a laner and only proxy a couple of waves when they can get away with it. There are so many risks that come with proxying that it's generally considered to NOT be a viable method of climbing.

Blue Side Start

Red Side Start

Double Proxying

First of all, a disclaimer. Double proxying will likely get you reported and is extremely high risk high reward and so I wouldn't recommend it in ranked.

The general idea of this strategy is to go into the enemy base and use the close proximity of the top and mid lane waves spawning (Both from the enemy nexus) to draw aggro from both waves and proxy them both, this allows your mid laner to push for tower in the mid lane and allows you to get double to gold from farming you normally would. I discuss this further in my Playing Proxy series, but you generally want to see the enemy bot laners in their lane, enemy mid in their lane, and enemy top in their lane, before you go into the enemy base (Otherwise your double proxy might be stopped by people coming from base).

UPDATE: I HAVE started updating Singed420's famous proxy guide 10/12/19[/h1]
Lane Management [WIP] Back to Top
One of the looming topics of playing Singed which is often done wrong is lane management, in this section I will run through the basics of lane management as they apply to Singed, however if you're trying to climb as a top lane main it's imperative that you learn general lane management, for that I would recommend watching Youtube videos such as ProGuide's Wave Control guide (

UPDATE: 28/06/20 I have added very early game wave management to the Early Game section of the guide.
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