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Choose Champion Build:
-
Runes and main Annie build
-
Jungle Annie
-
Support Annie [Work in progress]
-
Speed demon Annie
-
Tank [NOT VIABLE, only for troll]
Runes: Electrocute
1
2
3
4
5
6
Domination
Inspiration
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
Flash
Ignite
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Annie
This is a bit of a meme, but this is a skill match-up.
Alistar
Ideal
Strong
Ok
Low
None
Alistar
Champion Build Guide
Introduction
Hello, my name is Oscar, IGN, sweodi. This is my first guide and I am honored to have you here, reading this. I am born in Sweden and I love playing league of legends. I started playing season 6 where I got Platinum 5 and Season 7 where I got Plat 4 (topped at Diamond 5). I had played some Annie during season 6, but became a main under season 7. My current rank is Diamond 4 and this year I aim at Diamond 1.
:)
So why would you want to play Annie. Well to summaries Annie is a mega burst champion, squishies fear her. She is able to one-shot many champions, and dishes out very good CC for a mage. Annie's best time is probably mid/late game, where she gets tibbers and can really start to become a monster.
:)
So why would you want to play Annie. Well to summaries Annie is a mega burst champion, squishies fear her. She is able to one-shot many champions, and dishes out very good CC for a mage. Annie's best time is probably mid/late game, where she gets tibbers and can really start to become a monster.
Runes
So I myself have noticed that many people do not run Electrocute on Annie, I personally will explain how Electrocute, or the Domination rune tree is better than sorcery or Inspiration.
IMPORTANT. IF YOU ARE STARTING CORRUPTION POTION. TAKE
Biscuit Delivery AND
Time Warp Tonic AS SECONDARY RUNES

These pictures above are the runes I personally run
IMPORTANT. IF YOU ARE STARTING CORRUPTION POTION. TAKE




These pictures above are the runes I personally run
![]() |
ElectrocuteElectrocute is super good for bursting down enemies, it's basically identical to the old Thunder Lord's. Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 30 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) Attack damage.![]() |
![]() |
Taste of Blood![]() ![]() ![]() ![]() |
![]() |
Eyeball CollectionHere I think it's just a matter of personal perference.![]() ![]() ![]() ![]() |
![]() |
Relentless HunterGives amazing roam possibilites and dodging abilities.![]() ![]() |
![]() |
Future's MarketThis is another rune that comes to personal preference. I really think this rune is great since it's both useful when you are behind and ahead. Other runes such as![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Cosmic InsightA overall great rune, helps with CDR 5%, max CDR 5%, Summoner spells 5% and Item CDR 5%. Can't think of any other option that could replace this rune and still be useful. |
![]() |
Dark HarvestRecommended to take with my Protobelt build. Dark Harvest dishes out epic damage in the late to mid game. And come really usefull bursting down targets with massive damage. However, I do not recommend this rune if you are new to the rune or![]() |
Jungle Annie
Playing
jungle
as
Annie is actually pretty under-rated if I have to be honest. Usually I go good when I have played
Annie in the
jungle
. She does have pretty useless clear in the early game though.
Firstly you want to start
Blue Sentinel
as expected, starting
Hunter's Talisman and
Refillable Potion as your item choices. After blue buff go straight to the wolf camp, then you want to continue to
Red Brambleback
. Red buff is going to be hard to
kite
but just keep spamming
Disintegrate and
Incinerate. You want to
Smite Wolves and Red buff by the way. Moving on to
raptor
's after Red, this will be easy as you have
Molten Shield. You want to start with
Incinerate to get aggro then continue spamming your
Molten Shield as it will kill the little raptor's really quick. Carrying on to the river and killing
Rift Scuttler
will help you regain HP and get vision for your team, I suggest smiting this for the HP. Carry on
ganking
mid or bot depending on your situation.
After level 6 you mainly want to focus on ganking and getting kills, which in return will stack your
Dark Harvest or
Eyeball Collection depending if you went
Dark Harvest or
Predator. Jungeling won't benefit you that much as going for kills would, But if you have to jungle, do it. Try to level up your raptors a lot, you do this by simply killing them.




Firstly you want to start














After level 6 you mainly want to focus on ganking and getting kills, which in return will stack your




Summoner Spells
![]() |
FLASH: Basically a no brainer. Has good synergy with ![]() ![]() ![]() ![]() ![]() |
![]() |
SMITE: ![]() ![]() It's also good against healing champs like ![]() ![]() |
![]() |
TELEPORT: ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
GHOST: ![]() ![]() |
![]() |
EXHAUST:![]() ![]() ![]() ![]() ![]() |
![]() |
BARRIER: ![]() ![]() ![]() |
Spells and Spell Combos





Your go to damaging spell, offers good damage. Great for sustain and farming. A must use ability if you are planing to play a more sustain-ish Annie style, where you just farm and get ahead on gold.






a surprise stun. Sometimes when I cast Q they will either flash or escape, this gives a little window where you can press E when you have 3 stacks, which will result in the target getting stunned than you can easily catch up and kill the target.

Summons Tibbers, dealing 150/275/400 (+65% Ability Power) magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for 10/15/20 (+10% Ability Power) per second and attacks for 50/75/100 (+0) as magic damage. Annie can control Tibbers by reactivating this ability.
Tibbers Enrages when: summoned; Annie uses Pyromania on an enemy Champion; and when Annie dies.
Enrages: Tibbers gains 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.
Does instant AoE, and stun if you use it when you have 4 stacks. Try using it after stunning someone with your Q, since your Q is a guaranteed stun.

Pros / Cons
Playing as Annie
Now playing
Annie is not hard mechanically. Now I personally think it's stupid to tell people what to do since everyone has different play styles, but I am going to give some tips and tricks! When you first come to lane with
Doran's Ring or
Dark Seal you want to farm a lot so you get to level 6 soon as possible. I usually go for a burst poke at level 3 by Q, W and finishing with an AA to trigger electrocute.
Put wards level 3 when the enemy jungler is most likely to gank you. It depends what side you are on, but try to getting information where the enemy jungler started. Early ganks mid are unusual but can happen, so do care for that.
When you have your ultimate it's probably a good time to roam, you want to have gone back at least once before roaming. If you run
Teleport it is good to stay in lane and look for a opportunity to counter gank or going behind the enemy bot lane and securing kills. However tell your bot to deep ward before teleporting, so the enemy bot has no chance to escape.
Well to start off everything, let's talk about how Annie preforms in teamfights. She is a burst monster and contributes with a lot of CC with her passive
Pyromania. In late game and mid game teamfights you generally want to try to
Flash and
Summon: Tibbers in the back-line. This is why
Flash is such a critical thing to have as
Annie when teamfighting.
You could compare
Annie's Ultimate like
Malphite's
Unstoppable Force. You need to wait and look for a slip-up on the enemy team that you can use to your advantage. As I have mentioned both in my build and other chapters I really recommend
Hextech Rocketbelt. This item can bring very unexpected dashes/leaps that the enemy team won't see coming. Another thing that is critical when fighting as
Annie that not other players mention is that DO NOT HESITATE TO USE YOUR ULT! This is extremely important. If you get caught you can very fast die since you are not the most tanky champion. So if you find yourself not getting to the back line, use your
Summon: Tibbers on the front line. Late game your combo can easily do over 5000 damage. So you will get a hefty amount of damage on their tanks, which in result leaves their back line open.
Fighting 1v1's can be a little bit scary as
Annie, don't get me wrong she has a lot of bursty-ness and can easily one-shot someone. But she does lack the outplayish ability. With that said,
Annie can easily be outplayed sometimes. Try to use
Disintegrate to get a guaranteed stun on the enemy. However if you know that the opponent does not have flash up, you can easily follow-up or just surprise the enemy with a flash
Summon: Tibbers or just
Incinerate to get a instant stun, and if they somehow flash away from it you won't be wasting your ultimate.
For team fights dealing much damage and outputting a lot of CC
Also for 1v1's against enemies with low mobility or no flash
For 1v1's when the enemy has flash
For a surprise
Flash
stun
combo. Or if you want to stun melee champions.
Combine these with
Hextech Rocketbelt for surprise range and burst-damage.
Also combine these with
Molten Shield to stack up your passive at the right moment



Put wards level 3 when the enemy jungler is most likely to gank you. It depends what side you are on, but try to getting information where the enemy jungler started. Early ganks mid are unusual but can happen, so do care for that.
When you have your ultimate it's probably a good time to roam, you want to have gone back at least once before roaming. If you run

TEAMFIGHTS
Well to start off everything, let's talk about how Annie preforms in teamfights. She is a burst monster and contributes with a lot of CC with her passive





You could compare






1v1's
Fighting 1v1's can be a little bit scary as








For team fights dealing much damage and outputting a lot of CC
Also for 1v1's against enemies with low mobility or no flash



For 1v1's when the enemy has flash



For a surprise


Combine these with

Also combine these with

Change log
2020/02/24
+Changed Electrocute runes to better ones, however I do recommend going the old ones aswell. See more in the runes section of the guide
+Changed builds and starting items to more updated ones
+Updated the "Runes" section of the guide
+Updated build descriptions
-Removed the legacy style of the guide and changed to the newer version as it looks nicer
2020/01/08
+Changed Dark Harvest runes to better ones
2019/11/14
+Changed the support role runes
2019/09/11
+Added new build and Inspiration runes (Protobelt is back baby)
+Switched place of Dorans ring and Corruption Potion since I now recommend it
-Removed old build and Inspiration runes
2019/07/26
+ All runes collected in the main build. Find them all by pressing the numbers besides the runes title
+ Fixed some spelling mistakes and old tips that are not recommended anymore
+ Added Change log chapter to be able to track changes myself and for others
+ Added some new threats and synergies!
- Removed separate rune builds to give a more neat and clean look
+Changed Electrocute runes to better ones, however I do recommend going the old ones aswell. See more in the runes section of the guide
+Changed builds and starting items to more updated ones
+Updated the "Runes" section of the guide
+Updated build descriptions
-Removed the legacy style of the guide and changed to the newer version as it looks nicer
2020/01/08
+Changed Dark Harvest runes to better ones
2019/11/14
+Changed the support role runes
2019/09/11
+Added new build and Inspiration runes (Protobelt is back baby)
+Switched place of Dorans ring and Corruption Potion since I now recommend it
-Removed old build and Inspiration runes
2019/07/26
+ All runes collected in the main build. Find them all by pressing the numbers besides the runes title
+ Fixed some spelling mistakes and old tips that are not recommended anymore
+ Added Change log chapter to be able to track changes myself and for others
+ Added some new threats and synergies!
- Removed separate rune builds to give a more neat and clean look
Coming Soon!
+Support Annie guide
+Video of me talking and showing some tricks and tips on playing Annie!
Thanks to jhoijhoi's Making a Guide guide! Helped me a lot, since this is my first time making a guide and I am a bit of a noob!
..
+Video of me talking and showing some tricks and tips on playing Annie!
Thanks to jhoijhoi's Making a Guide guide! Helped me a lot, since this is my first time making a guide and I am a bit of a noob!
..
[10.23] the Dark Child - All Viable Roles and Runes
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