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Runes: Electrocute - Assassin Build
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Threats & Synergies
Neeko
She'll root you any time you try to walk up for CS or to trade making her very annoying to deal with. Generally, you'll be pushed under turret. Try to roam if possible or wait for a gank.
Fiddlesticks
Best jungler for Talon in my opinion. He does large amounts of AP damage meaning the enemy team can't just stack pure armor. When Fiddle hits 6, every gank or skirmish almost always guarantees a kill thanks to his fear and large damage from his ult.
Fiddlesticks
Best jungler for Talon in my opinion. He does large amounts of AP damage meaning the enemy team can't just stack pure armor. When Fiddle hits 6, every gank or skirmish almost always guarantees a kill thanks to his fear and large damage from his ult.
Champion Build Guide
Thank you for taking your time and looking at this guide regardless and reading this far. I hope to work on it even more extensively very soon!
Hello! Currently, the written section of this guide (everything below here) is more or less a work in progress in some form of it. In terms of the abilities, runes and items section, they're more or less complete. Everything else I'm still adding more info.
I should mention however that everything above this section (as in the builds, runes, and counters/synergies section) is finished and up to date with the current patch.
Besides all that, once I'm able to add in all the information I'm hoping to add, I plan to do a complete graphical overhaul of this guide to make it extra fancy and pleasing to look at.
In the mean time, thank you for taking the time to look at and read this guide! I've put a lot of effort into it, and giving it a positive rating would help me out greatly.
Greetings! I'm cor, but I also go by tozosi occasionally. I'm a Talon OTP on EUW with over 400k+ mastery points, and he has been by far my favorite and most played champ in League. I first picked him up around the same time I first started playing this game, and I haven't stopped since. You can find my opgg here. Through this guide, I hope you're able to obtain a good grasp on how to play Talon and really everything you could ever want to know regarding him. I've worked extensively on this guide, an giving it a positive rating would be greatly appreciated. Without further ado, let's begin the guide.
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ABOUT TALON
Talon is traditionally an AD mid lane assassin renown for his strong early game, high burst damage output, and his insane roaming ability with ![]() As a result of this, Talon almost always plays quite aggressive, especially outside of lane, to pick up any lead which he can snowball. Talon shines during the early-mid game phases at finding picks, carrying skirmishes, and even team fights if he's ahead enough, but begins to fall off towards late game. Talon is also incredibly unique in the fact that, if he doesn't want to be played as an assassin, he can also be played as a bruiser that can still dish out large amounts of damage while having much more survivability in teamfights. This ability to choose your playstyle based on the team you're playing against is very similar in the way that ![]() |
PROS AND CONS
There's many reasons to pick up Talon right now in Season 11. Here's a short list of some pros and cons of Talon currently:
PROS- Low banrate- Can be played as an assassin or bruiser - Great roaming ability - Easily able to flank in fight - Very strong in solo queue - Strong early game |
CONS- Vulnerable to crowd control- Feast or famine - No crowd control in kit - Generally weak in lane - AD mid laner - Falls of late game |
WHEN TO PICK TALON
When picking Talon, depending on your elo, you generally want to think about your own team comp. Often times, the mid laner tends to be the main source of AP damage in a team. Since Talon is an AD mid laner, this can sometimes lead to your own team comp being full AD. This can pose a significant problem, and if you know your team comp will be full AD, you may want to consider choosing an AP champion over Talon.
As well, you should also consider if your team has another AD assassin on your team, such as



DESCRIPTION: Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.



Q -

DESCRIPTION: Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.


W -

DESCRIPTION: Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.




E -

DESCRIPTION: Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
This is the ability that gives Talon his ridiculously strong roaming ability. He's able to bypass vision and wards in commonly warded areas, such as river, by walking through the jungle while still getting to the lane even faster than any other champ. In addition, it makes Talon incredibly difficult to chase since he can just skip over so many walls.
R -

DESCRIPTION: Talon disperses a ring of blades and becomes invisible while gaining additional movement speed. When Talon emerges from invisibility, the blades converge on his location. Each time the blades move,

Arguably Talon's most important ability in his kit. Similar to his


TIPS AND TRICKS
Talon's

• When chasing an enemy, don’t use


⠀⠀⠀⠀⠀- This is because



•




⠀⠀⠀⠀⠀- This interaction is a little buggy sometimes if they go through a wall. Sometimes you won't travel through the wall ⠀⠀⠀⠀⠀⠀and your champion looks like it's teleporting.
• If an enemy is close enough to a wall, you can use


Aside from

• While running away from enemies with


⠀⠀⠀⠀⠀- This is because

⠀⠀⠀⠀⠀- Don't do this every time though. If they're right behind you, just jump anyways since

MAX ORDER
Every game, you almost always want to max in order from







Finally, you max

Of course, make sure you put a point into

You used to be able to always max






However, you technically could still max




A commonly asked question regarding Talon is when to play









WHEN TO GO ELECTROCUTE / CONQUEROR?
When deciding which runes to go, you want to think about the enemy team comp. Here's a very simple rule to decide if you don't want to think about it much: If they have 3 or more ranged champs, go



NOTE: As of patch 11.15, I would rather say go




However, you could be a bit more specific with this rule. It's not necessarily only about ranged/melee champs, but also their crowd control and their overall tankiness. Tankier team comps with more CC are more ideal for


I can't give you a specific number to follow like the simple rule I gave above. You should evaluate the enemies team comp on your own and decide for yourself which you believe will be better. If you're unsure of which runes to go, I recommend you play


ELECTROCUTE RUNES
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Electrocute Gives you additional burst onto single targets. Synergizes perfectly with Talon's kit. |
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Taste of Blood Provides extra sustain in lane. Favored over ![]() ![]() |
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Eyeball Collection Extra AD the more takedowns you get. Helps you snowball somewhat and is super easy to stack on a champion like Talon. |
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Relentless Hunter Further boosts your roaming ability with free movement speed. Can be exchanged with Ultimate Hunter based on preference. |
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Nimbus Cloak Provides movement speed when using ![]() ![]() |
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Absolute Focus Provides bonus AD for clearing waves and fights. Generally, you are above 70% HP before going into fights or just clearing sidewaves. |
CONQUEROR RUNES
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Conqueror Enables you to deal great amounts more damage in longer fights as well as giving you some healing in the process enabling you to live longer. |
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Triumph Significant healing in teamfights on kill, especially if you’re low. It will come in clutch so many times. |
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Legend: Tenacity Helps reduce the amount of time your CC’d in fights so you can keep dealing damage and keep on top of your enemies longer. |
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Last Stand Oftentimes, you’ll be on the lower end of HP in fights until you use ![]() ![]() ![]() |
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Taste of Blood Provides extra sustain in lane. Favored over ![]() ![]() |
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Ravenous Hunter Additional healing when clearing waves as well as in fights. |
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Prowler's Claw ![]() ![]() ![]() ![]() |
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Serpent's Fang Serpent's Fang is significantly cheaper than ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
ELECTROCUTE - SITUATIONAL ITEMS
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Edge of Night Edge of Night is essential for being able to avoid CC when entering/exiting a fight. For most team comps, you will likely want to build Edge of Night at some point. |
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Youmuu's Ghostblade I would only build Ghostblade if I'm significantly ahead or if the enemy team is building next to none armor. Too expensive to replace ![]() ![]() |
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Serylda's Grudge The % armor pen from Serylda's Grudge is super nice against champions who are tanky early that Talon would normally struggle killing. As well, Talon can slow many people in teamfights since both ![]() ![]() |
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Chempunk Chainsword Building anti-heal is essential into some team comps and, if your teammates aren't building it, then you definitely should. You don't necessarily need to complete Chempunk Chainsword, usually sitting on ![]() |
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Maw of Malmortius I would only build this item if they have a significant number of AP champs on the enemy team or if you’re getting constantly bursted by a fed AP mage (i.e. ![]() ![]() |
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Guardian Angel Great item to purchase if you’re ahead. Helps to prevent giving away a big shutdown if you have one while giving a good amount of armor. |
CONQUEROR - CORE ITEMS
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Goredrinker Goredrinker is, in my opinion, the strongest mythic for bruiser Talon. Enables him to stay in fights longer thanks to its healing, especially when used correctly. I have a dedicated section on how to use this and ![]() |
CONQUEROR - SITUATIONAL ITEMS
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Sterak's Gage Sterak's Gage is very good against teams where you might get bursted down quickly or you're being focused in fights. |
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Serpent's Fang Serpent's Fang is good if they have shields especially, but also if the enemy team isn’t building much armor/you need to be able to deal more damage to squishies. |
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Edge of Night Edge of Night is good into team comps that have significant CC that you need to be able to dodge. As well, the extra lethality is nice. However, if you’re buying this item primarily for the lethality, I would recommend ![]() |
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Thornmail Finishing Thornmail early is only necessary if the enemy team is dealing heavy AD damage to you or they have heavy healing champs. Otherwise, sitting on ![]() ![]() |
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Spirit Visage I would only go Spirit Visage if the enemy team is AP-damage heavy (i.e. 2/3+ AP damage dealers). Otherwise, it's not ideal in most cases. The bonus healing on it is nice however. |
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Serylda's Grudge Serylda's Grudge is very nice to have on conqueror Talon. It enables Talon to do slow many people in teamfights since both ![]() ![]() |
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Guardian Angel Guardian Angel is a good buy if you're ahead and you need to stay alive in teamfights in order to apply pressure. Normally you'd be buying this sometime around your last item. |
WHY NOT BUILD

Previously this season you would build








If you really wanted to, if you're new to Talon you could still build




HOW TO USE


To some people, it may be obvious how to use these two items effectively, but others not as much. Regardless, I will still be talking about how to use them.
I'll begin with talking about



Besides clearing the wave, you can use it offensively. You don't want to use it mid way through your combo or start a combo with it since it just makes your combo more awkward. Instead, you want to use it at the end of your combo after an auto attack. Talon has a low attack speed and


After upgrading it, you have



You don't necessarily want to use it when you're literally almost 1HP since it does have a cast time and you may not get the heal off in time before dying. Usually I use it around 20-40%ish HP since you'll still get quite a big heal from it. As well, just before you use it, you want to look to see if you can get within range of as many enemies as reasonably possibly in order to maximize your healing (emphasis on reasonably, don't suicide into the whole team just for a heal). This is because, in addition to healing based off of missing health, that healing is increased per each champion in range of


Besides the healing from it, it does have damage scaling with 100% of your AD. If you're going to use it for damage, it's likely when your in a smaller fight and you need to be able to sneak in a tiny amount more damage in order to guarantee a kill. If you're using it in this context, then you you use it in the same way you would use

HOW TO USE

Since


Although Talon has quite a simple kit, he has a large variety of combos he can use for different situations. Knowing these combos, how to use them, and playing around them are essential in order to play Talon effectively. You should know at least a good portion of the combos listed here. Though, you won't necessarily need to memorize them as the majority will just come natural after playing Talon for some amount of time (they're very simple anyways).
Just a few things to note beforehand just for clarification:
• "AA" refers to an auto attack
• You can pair

•


⠀⠀⠀⠀⠀- You can read about how to use these most effectively at the bottom of the items section in this guide.
• "Second




Simple lane trading combo. If done correctly, will proc your

Throw out your










This is a good combo to use in lane when enemy recently used their dash/snare. It should deal the same damage as the combo above.
Simply







This is a combo you can use to surprise and kill your laner pre-6. Flashing into melee range of

Throw out your









Talon’s simplest and fastest one shot combo. While not the highest damage dealing combo, it’s very fast and will proc your

Throw out your









Use this combo when you’re looking to kill an enemy that's at range you need to be able to run down.
Use






This is a combo you can use to proc


First, your








COMBOS USING

W>R>Prowler’s Claw>mQ>Auto
Talon’s simplest combo using

First, throw out your W to get one stack of your passive on the enemy. Immediately follow up with your ult as soon as your W cast time is complete. Then, while you’re invisible, use


Prowler’s Claw>W>rQ>R>Auto
This combo should deal the same amount of damage as the WQR combo. The only difference being you use

First, you need to get into range of an enemy champion nearby your target. Use

Follow this up immediately with rQ and ult midway through your Q dash. This gets all three passive stacks on the enemy. Talon should automatically auto attack after thus proccing passive.
At the very start of the game, if you're invading, you don’t want to upgrade any of your abilities yet. If you see an enemy and you’re pretty certain they won’t be able to get away (i.e. they already burned






LANING PHASE/EARLY GAME
Before lane even starts, look to get a ward somewhere in the enemy's jungles, usually around their raptors camp. This enables you to track the enemy jungler. With knowledge of where their jungler is, you can avoid getting ganked as easily. In addition, you can surprise the enemy jungler by invading their jungle and killing them.
Early game, Talon doesn’t do very well against most laners. Into most matchups, start


Usage of




Level 2 is your first power spike. If the enemy laner tanks both hits of your




Around level 3 - 4, your jungler is going to be looking to contest scuttle soon. As a result, you ideally want to get priority in lane to be able to assist your jungler as soon as a fight breaks out. Talon loves to take fights like these since you're almost always guaranteed to win them. Even if you don't have priority in lane, you should ignore the wave and look to assist your jungler immediately because of your strength early. The only times you shouldn't assist your jungler is if you're low on HP, your jungler is already super low on HP and the enemy jungler isn't, or if you have literally no mana (even if you have enough mana for



Afterwards is generally when you want to look to recall and buy items. See the items section
In regards to roaming, you never want to roam before you have a point in


Another type of roam you can try is to recall and then roam straight from your base. Almost certainly, your laner won't ping that your missing and, in addition, you'll dodge most of the spots that are commonly warded. As a result, you can catch one of the side lanes by surprise.
<I WILL ADD PHOTOS SHOWCASING ROAMING PATHS SOON>
MID GAME
Mid game usually starts around the time your bot lane rotates to mid lane. When this happens, you want to move towards the bottom lane and shove the waves there. Be aware of where the enemy team might be, you don't want to push the waves too far to the point that you get collapsed on and die, even with

Be sure to take advantage of

In addition, if you can find a pick on someone in the enemy team who's out of position, that's great. It opens up more of the map for your team to do objectives or push towers. Remember that Talon falls of late game, so you want to be looking to end the game before late game is really able to hit.
TEAMFIGHTING
In teamfights, you almost always want to enter the fight from a flank angle and get right into the backline squishies. This is especially easy on Talon thanks to

Once you enter the backline, your goal is to shut down whoever would be most beneficial in order to win the fight. This could be the


In drake or Baron fights, you (usually) shouldn't be in the pit attacking drake. Instead, you want to use your power to zone of the enemy team if they attempt to contest. Or, alternatively, sit in a bush or somewhere else out of vision of the enemy team and look to strike if they push too far up.
LATE GAME
TO BE COMPLETED SOON
Ideally, you would have liked to end the game before late game truly begins to hit. The reason Talon falls off in the late game is actually because of

Although your champ will be falling off, you can still do heavy burst damage and kill squishy champions without problem. As a result of this, your primary goal becomes shutting down whoever the enemy win condition is. If you ever see a moment where the enemy ADC out of position from the rest of the team you should be looking to rotate to them in order to kill them. Realistically, any picks you're able to find are great for your team, even if it isn't the enemy whos carrying the team per se. Respawn timers become very long as the game progresses and, as a result, killing an enemy late game can mean your team can do Baron or drake while the enemy team would be having a hard time contesting you since it would be a 4v5.
If you want a good resource to watch some Talon gameplay, I recommend you check out Forest of Time on YouTube. He's a Korean Challenger Talon OTP, and he uploads almost daily. Unfortunately, he speaks exclusively Korean in all of his videos. Though, you don't need to understand any Korean in order to just watch his gameplay and analyze how he plays the game. You can find his YouTube channel here
Once again, thank you for clicking and going through this guide. I hope this supports you in some way, and I wish you good luck in your games.
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