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Runes: Default Runes
1
2
3
Resolve
Precision
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
1
2
Summoner Spells
Flash
Smite
Items
Ability Order R > Q > E > W
Spiked Shell (PASSIVE)
Rammus Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vayne
True Damage
Zilean
Fast
Ideal
Strong
Ok
Low
None
Zilean
Fast
Champion Build Guide
Introduction
Hello I am Penguto, I am not the best player you could find but I do my research with high elo players and try to bring you the best guides as possible with my knowledge
Ok!
(Note: I am not a coder)
Jungle Pathing
Lets get right into his pathing, Rammus's jungle pathing can be different but my personal way to get the healthiest clear is by; Unlocking W
Defensive Ball Curl and Starting
Red Brambleback with a leash, make sure to hit W exactly before it hits you to get maximised damage, After that you unlock E
Frenzying Taunt So you can get the attack speed, go to the
Krugs and Taunt the big one and make sure to
Smite it, After you cleared the
Krugs You go to
Raptors(you might wanna use one
Refillable Potion here) And go into the middle of them and hit the big raptor, like that all of them will be surrounding you and you will get maximized damage on your W, Like that you are level 3 and you have unlocked your Q
Powerball. After that you might wanna gank Mid or another lane which is near your red side. After that you do
Wolves into
Blue Sentinel check
Rift Scuttler and
Smite it then do
Gromp Lastly.
Summary:
Red Brambleback
Krugs -
Smite
Raptors -
Refillable Potion
Gank - Mid/Top or Bot
Wolves
Blue Sentinel
Rift Scuttler -
Smite
Gromp














Summary:





Gank - Mid/Top or Bot





Pros/Cons
PROS

- High CC and Peel for your team
- high AoE Magic damage
- Great Gank potential at level 3
- Fast Mobility especially with new Ult
- One of the best tanks against AD
CONS

- Bad at level 2 which makes him easy to invade
- Ability Power (since his kit is based on armor)
- Kiteable
- His Q can be interrupted by a lot of things even minions
Runes
Rammus Runes











Next is Sorcery tree with




Precision although is still an option if you prefer so.



And lastly

Rammus Tips

Tips in Ablities





Early Game
In the early game your main objective is to farm and Gank, when you gank make sure that there aren't many minions in lane, since the enemy can easily stay behind minions and block your Q

Make sure as a jungler to focus on the enemy jungle's pathing and make sure to know where he is and get objectives accordingly. GETTING

Mid Game
In the mid game it might turn into ARAM in the mid lane around this time, if you are the only tank in the team you need to make sure to start engages when its the right time and your team is positioned, start with Q and always ult while your Q

Late Game
Late Game you are now unkillable and diving is a good option since towers wont hurt you. Making sure to engage at the right time is important getting




Rammus Builds/Items
Rammus's build is usually full of armor, since like I said before his kit is made to use armor, although you still need to build magic resist against heavy AP comps your only armor will be from
Turbo Chemtank and
Thornmail if that happens.
Knight's Vow is an item which if you place its active on an ally you will take some damage that the ally you place the item on took. This is good if your support isn't a peeler for your ADC, taking this for your ADC or a Squishy ally is important since they might need the small peel against enemies that can easily kill them.
Randuin's Omen is an item which gives armor and has a really good active, which reduces Crit and movement speed of an enemy near you, this is very good against enemies like
Yasuo,
Yone,
Kindred and any ADC that builds CRIT. This can work with your Q
Powerball and then activate it when you are close to them, this is literally like an
Exhaust for crit users.
Frozen Heart is really good against enemies that have a lot of attack speed and rely on it like
Aphelios and
Kog'Maw. It also gives a good amount of armor with its passive tankiness.
Mikael's Blessing is an item which active is a cleanse for allies, you can activate it on allies that are CC'ed to help them escape sticky situations, this is usually an item a Support takes, but it gives Magic Resist so its good against AP comps.
Spirit Visage is an item that gives extra healing and shields, take this if you acquired the
Ocean Soul since
Spirit Visage can buff the soul's passive and increase the healing which is really powerful, obviously take this if there is AP enemies as well. Also you can take this if there are 3-2 shield casters in your team.
















Conclusion
That's all for this guide, I will update this guide every new patch/meta change so stay tuned, and check out my other guides I have created.
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