Certainly not an easy fight as Syndra, since Ahri can poke you out with her orb of deception and kite effectively with spirit rush active. Try to poke her often using a dark sphere & scatter the weak, then only commit when her charm is down.
Akali
Akali isn't a troublesome fight in the early levels when you avoid taking damage from her shuriken flip and too much poke from five point strike. If she gets too far ahead, it's best to play it safe until your jungle can assist.
Akshan
Akshan might not like a threat upfront, but when he reaches level three, be mindful of where you walk when he's nearby. He has so much engagement/disengagement with his heroic swing ability. Don't take many extended trades with him since that won't often end well.
Anivia
The real issue against Anivia is that she has lots of poke at her disposal, coupled with excellent burst damage. So tread carefully when looking to push up on her.
Annie
You can poke Annie all you like in lane, but do respect her when she has her passive ready since taking a stun from either of her damaging abilities is enough to wipe out a good chunk of your health if you're not careful.
Aurelion Sol
There isn't much to worry about Aurelion Sol. Just be aware of his positioning and watch out for him to expand the ring of stars orbiting him while attempting to walk up to his minions.
Azir
The big thing to pay attention to with Azir is watching where he spawns his soldiers and how he uses them. If he travels to you, shove him away with scatter the weak. Don't get too close to his turret, as he could flash and then use his ultimate to force you under, potentially killing you in the process. Farming minions in this matchup can help win you the lane if he's evading your poke.
Cassiopeia
She is a terror for you if you get out-positioned since her miasma can slow you down so much that you could end up taking a full combo and not be able to retaliate fast enough. Make sure to farm and stay outside her range as much as possible.
Corki
So much poke for such a little yordle. Corki hurts once he hits level three and can make it hard to farm lane. Freezing the minion wave is the best action against him since fighting him in open combat if you miss a skill shot could mean your demise. The best way to deal with him would be to coordinate with your jungle to ambush him if you are planning to let him shove waves.
Diana
She's a threat to you as a jungle and to you as a mid-lane. She has strong gap-closing potential once she hits you with moonlight, and you need to be mindful of her positioning and your own in this fight. You can shove her back with scatter the weak only when she's about to dash to you or if she wants to commit her ultimate on you beforehand. Tread carefully in this fight lest the moonlight will rise.
Ekko
Our time bender has tricks up his sleeve that we need to respect. Therefore only trigger scatter the weak sparingly as he's got so many ways to keep up with us. His q is an effective slow/gap-closer, and if he pairs an e & w combo, you'll be stunned and potentially be killed or forced to back out of the lane. Also, be mindful of committing to an all-in fight when he has ultimate available, as it could negate your damage entirely. This matchup requires you to poke and stay away from him until your jungle can assist you in dealing with him.
Fizz
The simple thing to watch for when dealing with Fizz is don't engage until his playful/trickster is down, and watch out for his ultimate. Poke often and make sure not to be out-positioned.
Galio
Galio's magic shield negates a good chuck of your burst damage, making him a difficult challenge for Syndra. A good tip would be to wait until his shield is down. It's best to do this without putting yourself in harm's way. After it's down, this helps ensure that your full combo deals the maximum damage to him.
Gangplank
Fighting Gangplank isn't an hard until he gets access to his barrels, then you have to be on high alert. Just attempt to poke him with dark sphere, and also shove him back with scatter the weak. Be careful when trying to fight him or your ship could sink in this matchup.
Heimerdinger
Turrets, turrets and more turrets, this man will have them all the time, so your job is to make sure you can stay safe and still poke effectively and not surrender too much to him. Play cautiously & don't overextend unless you know help's incoming.
Irelia
This matchup is only problematic if Irelia gets ahead of you in the lane. Dark sphere poke is your best friend when dealing with her to ensure you have a healthy push, but do note that when she gets vampiric scepter, respect her pushing and counter when she pushes too far.
Kassadin
Treat Kassadin with the same concepts which apply when fighting any other champion who scales into the late game: poke him in lane often and ensure that he can't grab too much farm to deny his power spikes.
Katarina
You can do some decent damage to her pre-level three. Afterwards, you need to pay attention to her movements since she has more mobility when compared to Syndra. Extra important because trying to escape her after missing a skill shot or being out-positioned could mean death.
LeBlanc
Leblanc is all about being mobile until she reaches level 2. Once that happens she will look to constantly all in you and make it hard to stay in lane with her. Just use scatter the weak if she gets too close and be prepared to fight back if she missteps.
Lissandra
Lissandra's tools might be shorter in range than Syndra, though no less of a threat. She can dash behind you with her glacial path dodging a skill shot if she's quick and hitting you from behind with her root (Ring of Frost) while your animations are up. She can also use her mini zhonya's with her ultimate (Frozen Tomb) becoming untargetable, so bait this out before you try to all in her.
Lux
With a root/slow and powerful ultimate at her disposal, Lux can make your life hard in the lane if you don't respect her skills. While she's not difficult to fight against, you must be mindful of her cooldowns and be sure to move around often.
Malzahar
Dot damage heavy champion who can eat away at your minions fast, so make sure to poke safely against him and don't get too close to dying minions to avoid malefic visions damage from hitting you. Also, be watchful for his suppression ultimate that will immobilize you and prevent you from doing anything in the fight with him.
Neeko
Neeko is a shifty opponent to deal with and can clone out on the fly and attempt to confuse you. Her kit has access to a root & stun that can lead to your demise. Make sure to avoid combat with Neeko until she has exhausted all her options.
Pantheon
He's a pest to deal with when playing Syndra in the lane, and if he immobilizes you, it could be your demise. If you think he is getting ready to jump on you with his w stun, have scatter the weak available to interrupt it.
Orianna
There is no reason to be behind in this matchup unless you begin to underestimate Orianna. She does have some deceptive abilities to watch out for, though you have enough range to where you should be able to kite everything she throws at you. The only thing to be concerned about when fighting her is when her jungle assists her in taking you down.
Qiyana
Qiyana is a strong assassin in the mid-lane and can prove very difficult for Syndra to deal with if she gets too far ahead. Poke her and avoid open combat unless she makes a mistake and gives you a window to strike.
Ryze
Like Syndra, Ryze prefers the range game, but he does possess formidable strength and can be trouble for Syndra if left unchecked. Avoid getting rooted by him to avoid being trapped and ambushed by the jungle or himself. Thankfully you can poke him at a minimum safe distance and apply nearly the same or more pressure as he can.
Sylas
I say this is an even fight, but it could get out of hand if you try to get too close to Sylas. The rough part about this matchup is he will want to force fights, and if that occurs, make sure to shove him away with scatter the weak. Be sure to farm effectively since that is the safest way to deal with Sylas and stay relevant.
Talon
Talon has so much mobility and burst that trying to duel him is extremely hard for Syndra unless you can get a window to punish him. The only option is to surrender the push to him and wait for the jungle to help or someone else who can assist you.
Twisted Fate
The big issue you need to watch out for with Twisted Fate is his gold card, since the stun can potentially lead to you being hit by a full combo string and dying. Poke often and pay attention to his movements.
Veigar
He is the scaling machine in the mid-lane. Veigar is only a big problem for you if he's having a blast farming minions. You can harass him with dark sphere and scatter the weak early on, though if left unchecked, as I stated in my previous statement, don't try to all in him unless he doesn't have ult.
Vel'Koz
So much poke at his disposal that you'd want to pull your hair out (no joke). He is just a nuisance if he lands his abilities. The best course of action is to let him push and farm under the turret and hope you get some assistance from the jungle or another lane. You can beat him, though not without some help if he's on the ball.
Vex
You should be ahead in this matchup in most games, but the tipping point is all the crowd control that Vex's possesses. Dealing the extra damage to her target happens when she has max doom and gloom stacks.
Viktor
Viktor has heavy burst damage in his kit, so trying to punish him can be rough in the early lane phase. Playing this lane safely and coordinating with the jungle will make it easier for you in the long run.
Vladimir
Engaging Vladimir is tough when he can use his blood pool to dodge any ability you throw at him. Wait until he has used this ability in combat. Ensures that you hit him with your full combo and secure the kill.
Yasuo
Since Yasuo's skills are easy to predict, you should have no issue dodging his steel tempest. Make sure to poke him in the lane, and watch out for his sweeping blade ability if he's got his gathering storm stacks up (from steel tempest) and could be followed up by him using his ultimate last breath to finish you off.
Yone
The big thing to watch out for is not letting him get too close or hit you with mortal steel (part three) or his ultimate, which will make the lane harder since you may have to back after taking that hit. Damaging him with your dark sphere and scatter the weak often will help. Anti-heal is necessary for fighting Yone.
Xerath
An annoying matchup for Syndra. He makes your life a living hell with all his poke damage. You can mitigate this by getting boots early to assist in dodging his skill shots. If you play safe and wait for your jungle, it will make it easier for you to scale into the late game.
Zed
A Slippery matchup for Syndra. Just poke Zed often, and when he hits level six, don't take too many fights with him unless you can safely attack him with a dark sphere or shove him away using scatter the weak.
Ziggs
Name of the game versus Ziggs is to poke him down often and make sure to zone him off minions. Just don't take too much damage doing so.
Zoe
A game of patience is needed with Zoe. Getting hit by her bubble and going to sleep 90% of the time will be the end of you. Avoid this ability as much as you can.
Hi, my name is Demonsedge, and I've been enjoying my time on league of legends. I can't say enough about this game.
When looking to make a splash in the mid lane I pick Syndra, since I have plenty of knowledge of how this champion feels and works. Concerning Syndra's team setup and itemization, I will provide a more in-depth look at all this information below as you read this guide.
I hope you enjoy this guide and follow my suggestions to understand how Syndra works optimally.
So let's kick things off in style with my guide on Syndra - The Dark Sovereign.
Syndra - The Dark Sovereign
Mage, Mid
Specialties: Damage, Range, Crowd Control Why choose Syndra?:
- Has potent burst damage for fights and skirmshes.
- Very impactful in lane and when getting objectives such as turrets/ dragons or baron nashor.
- While not the easiest champion to learn, but once mastered brings lots to the table in terms of damage and carry potential.
I always enjoy taking her on the rift when playing league, and I hope you will too.
Pros & Cons
Pros
+ High burst
+ Strong late game
+ Good wave clear
+ Lane bully
+ Strong team fight
+ Good peel
Cons
- Immobile
- Bad if behind
- Skill shot reliant
- Squishy
- Positioning is important
- Mana intensive
Ability Rundown
Transcendent
Syndra collects splinters of wrath over time, enhancing each of her abilities and granting them new effects.
She gains splinters of wrath from the following:
- Dealing two instances of damage dealt by abilities to an enemy champion within 4 seconds grants splinters. It cannot occur on the same target more than once every 8 seconds.
- Ranking up abilities beyond level 1 grants up to a max of 85 splinters.
- Killing a large minion grants 1 splinter.
Collecting a splinter of wrath from an enemy restores mana.
At 120 splinters of wrath, Syndra achieves Transcendence, gaining increased ability power.
Syndra conjures a Dark Sphere at the target location that appears after a 0.6-second delay, dealing magic damage to nearby enemies. Then remains on the ground for 6 seconds.
This ability is your primary source of poke for Syndra. It's very effective for farming minions that you might otherwise miss with your auto attacks, but be mindful that this ability has an increased mana cost per rank. Instead, save it when looking to damage the enemy in short bursts.
Dark Sphere will cast at max range if activated beyond its cast range and can be used while moving.
Transcendent Bonus: Collecting 40 splinters of wrath upgrades Dark Sphere to periodically stock charges, up to a maximum of 2 (charge uptime reduced by ability haste).
Syndra grabs the nearest Dark Sphere, enemy minion or non-epic monster, holding the target for 5 seconds. If grabbing a Dark Sphere, the duration refreshes, but if you select a minion or monster, it enters stasis until tossed.
Syndra throws the grabbed target towards the target location, granting sight of the surroundings and then dealing magic damage to all nearby enemies. All targets hit are slowed upon contact.
Force of Will's added slow effect is potent when looking to chain a Dark Sphere on the slow-down opponent. Very useful when looking to secure the cannon minions needed while farming splinters to evolve your skills and scale into the late game.
Syndra propels a wave of force in a cone in the target direction that deals magic damage to enemies hit and knocks them away from Syndra, though not through any terrain.
When one or more Dark Spheres in conjunction with this skill hit targets, they are stunned for 1.25 seconds. They are also revealed and are dealt Scatter the Weak's damage if not damaged by the initial cast.
The Dark Spheres will then remain on the ground for a short time after the initial cast for you to manipulate with your other abilities.
Unleashed Power is the only point-click ability in Syndra's kit, so you shouldn't have an issue missing this in fights (unless the enemy breaks vision with you). An excellent finisher option when looking to secure a kill or weaken an enemy for an ally to finish off.
Transcendent Bonus: Collecting 100 Splinters of Wrath enhances Unleashed Power to execute the target if they are below 15% of their maximum health.
Combos:
In this section, I will share some of the effective combos for Syndra that are simple to understand and that you can apply while playing summoners rift (draft and ranked) games.
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Tips & Tricks:
Playing As Syndra:
- To maximize Unleashed Powers damage use it when there are many Dark Spheres on the battlefield.
- After you hit an enemy champion with Force of Will follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it.
- Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.
Playing Against Syndra:
- Get Boots early when playing against Syndra, they'll help you avoid many of her spells.
- Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.
- At max rank Syndra's spells gain bonus effects and change in appearance.
Summoner Spells
Summoner Spells
Flash: The most integral summoner spell for Syndra that you pick 100% of the time for your games. It's necessary because if you get caught or stuck in a rough situation, you can Flash to safety while dodging a crucial ability.
Teleport: This spell is excellent for Syndra when looking for quick returns to lane, gaining tempo against your lane opponent, reaching objectives faster/performing dives, or going to the enemy base for a cheeky back door play.
Ignite: A situational spell when looking to reduce healing and make targets easier to kill while also dealing true damage (based on champion level). It's your goto spell to take as Syndra when you wish to snowball the lane and have more kill potential on the rift.
Exhaust: Taking this spell as Syndra is good when going against champions who could take you down quickly, such as Draven, Katarina, Master Yi or LeBlanc. Also great to use on targets for whom you want to slow down or reduce their incoming damage (includes bonus damage from Sheen-related items & abilities).
Cleanse: Grab this on Syndra into teams consisting of high crowd control with champions such as Lux, Morgana, Leona, or Ashe. Won't protect you from abilities that have suppression & airborne effects. Note that you can't trigger this spell until after theimmobilizing effect has been applied to you, not beforehand.
Wards & Trinkets
Wards & Trinkets:
- Control Wards are stored in your inventory (max 2) and can be placed anywhere on the map (limit 1), revealing and disabling enemy wards within a 900-unit radius. Control Wards function similarly to the Oracle Lens trinket revealing stealth & camouflaged based champions ( Twitch, Rengar, Evelynn and Kha'Zix) that approach them.
- Stealth Ward is your main trinket in all games as Syndra, revealing units within a target location. You get two charges that refresh every 240-120 seconds (based on champion level). The max allowable Stealth Wards to place is three. Great when side laning/placing deep wards in enemy territory or getting vision on objectives ( baron nashor & dragons).
- You should only grab Oracle Lens when dealing with stealth champions who plant traps such as Teemo, Shaco, & Nidalee. It's also good against champions who use stealth abilities as means to engage/disengage, such as Twitch, Pyke, Wukong or Shaco.
- The last trinket we can acquire is Farsight Alteration (available at level 9). A strong option for Syndra when side laning or getting vision on objectives or target locations from a safe distance. Effective when side laning (similar to the Stealth Ward), but unlike Stealth Wards, they are visible to the enemy and fragile, meaning they will die the instant they are spotted.
Stats To Consider
- Ability Power: Best stat for Syndra, which can enhance all your abilities in combat. Always look to itemize for this when you can.
- Ability Haste: Very important champion stat to acquire as Syndra. Look to itemize for this when available.
- Health: This stat is essential in the grand scheme, but it's not something you need to focus on when playing as Syndra.
- Attack Speed: Not something we focus on since our auto attacks are pretty weak overall, and the most you'll want is the rune shard we acquire (more to be explained down below).
- Life Steal: I would skip this stat on Syndra. We don't apply much in terms of auto-attack damage, so it's best to avoid this at all costs.
- Omni Vamp: Could work in theory, though we don't often stay in combat long enough to make it worthwhile.
- Armor/Magic Resistance: Itemize for it only if the matchup you are dealing with deems it necessary for your survival.
- Movement Speed: Great for kiting and escaping fights, but not as prioritized when compared with other stats listed above.
Which Boots & Why?
Ionian Boots of Lucidity > Ability Haste
A good option in games where casting abilities are more efficient for Syndra. Excellent to help increase your damage potential in the lane as Syndra by allowing for more ability casts, along with additional summoner spell haste reducing the cooldown of Flash or other spells at your disposal. Always consider them to create more impact plays during the game.
Mercury's Treads > Magic Resistance & Tenacity
This option will be a rare pick for Syndra, but I'd strongly recommend these boots for their tenacity and magic resistance. Great into teams that are magic damage heavy or have lots of impairing crowd control effects.
Plated Steelcaps > Basic Attack Damage Reduction
A great option in games where the enemy team is primarily auto-attack-based champions ( Talon, Zed or Pantheon), or you need the extra armor in duels. Also helpful against attack-damage-heavy compositions.
Sorcerer's Shoes > Magic Penetration Sorcerer's Shoes are the default pair of boots taken as Syndra for the excellent synergy with your kit. The 18-flat magic penetration gained from these boots is very effective when dealing with targets with little or no magic resistance in combat.
Doran's Ring is the main starter item for you as Syndra. It offers you regeneration of mana and offers health when you can't gain mana. Your best overall choice as your starter item in most matchups while playing Syndra, also great when looking to farm and acquire gold from minions.
The games in which you take Dark Seal are when you know full well that snowballing will be easy and that you will be able to maintain the stacks as you upgrade the item to Mejai's Soulstealer.
We will start with the Tear of the Goddess for more mana in the lane phase. Effective when looking to apply more pressure in team fights with our skills, and it's also very nice when looking to transform our Archangel's Staff into Seraph's Embrace item quickly.
The best way to know which starter item is more efficient depends on how you plan to build for each game.
Mythic Items
Crown of the Shattered Queen is our mythic of choice against a matchup or team composition that would cause concern to your survivability, then choose this item. With the added movement speed and ability power granted from the item mythic passive effect, it's very handy with an immobile mage like Syndra.
When going against tanks or champions that build health items, consider Liandry's Anguish. An excellent option as Syndra in matchups where you need some added ability haste and burn damage.
Luden's Tempest, an effective mythic choice for Syndra, as it combines nicely with her burst play style while in the mid-lane. The magic penetration mythic passive is great against squishy champions and excellent for teams with a small amount of magic resistance.
After examining each mythic item listed above, you need to decide which one offers the best impact in-game, compared to which mythic best suits Syndra in most of her matchups.
Core Items
Rabadon's Deathcap is what many call the Infinity Edge for its insane boost to your overall ability power, and a solid option when playing Syndra. A solid late-game purchase if you need to round out your build.
A very efficient item for Syndra that grants magic penetration based on the targets' current health when hitting them with magic damage. Instantly gain the max value of magic penetration towards that target if they were affected by a shield within the last 5 seconds.
With Zhonya's Hourglass Syndra gains armor and ability power when fighting auto-attack-based assassins such as Talon, Rengar, or Kayn. Also very helpful because of its added stasis effect, getting protection from Pyke, Zed & other threatening abilities.
Situational Items
An alternative option for Syndra granting a spell shield, blocking the next ability that targets you. A good pickup into teams with hard crowd control ( Lux, Morgana, Leona & Rammus) at their disposal.
After dealing three instances of damage from basic attacks or abilities to champions within three seconds, gain bonus movement speed and ability power until you leave combat with champions. Great when looking to chase down targets that are near dead or when you want to create a quick getaway for yourself.
Your high-risk, high-reward item for Syndra. If you maintained your Dark Seal stacks and you can reliably snowball the game, grab this item and continue to maintain that lead you built up. This item is very situational & can be game-changing against the right champions (preferably squishier targets).
Helps Syndra by slowing down the enemy for 1 second after hitting them with an ability or spell. Great when looking to catch an opponent for a takedown or when you need to disengage from them in combat.
Grabbing this item on Syndra is potent for the additional ability power it offers & granting a shield when you are low on health based on a portion of your current mana. An excellent option for her scaling play style and couples nicely with all the mana items you buy with her.
Great % magic penetration option for Syndra when looking for extra burst with your abilities. Great into teams who tend to build lots of magic resistance items, such as tanks or bruisers.
Runes
The following keystone & rune choices are great for Syndra and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.
Keystone Runes:
- Electrocute is a great short trade keystone option for Syndra in lanes where you want to poke down the opponent. This keystone has excellent scaling into the late game for Syndra's overall play style.
- Dark Harvest provides a soul stack after damaging a target under 50% health (45-second cooldown). If you score a takedown, the timer resets after 1.5 seconds you can repeat the process. Since the keystone stacking is indefinite, the potential to one-shot opponents becomes immense as you reach the late game. An excellent option on Syndra when combined with her passive.
- Taking First Strike for Syndra is a reasonable means to gain more gold and extra damage in fights and trades. Effective in getting to item purchases faster. Always try to poke the enemy while this keystone is active to get the most out of the effect.
- Standard mage keystone option for Syndra when playing mid-lane. Arcane Comet triggers when you land an ability on the enemy (the cooldown varies based on the type of ability effect used. Excellent in matchups where poke is the best form of consistent damage.
- When looking for a decent sustain option for Syndra, look no further than Taste of Blood. Damaging an enemy champion heals you for a small amount of health during combat with the enemy. Very effective when looking to get through the early game laning phase.
- Syndra is a scaling champion, and Eyeball Collection will do everything you need to make her more powerful. When looking for more potency in fights, consider this rune to help scale your total damage with autos and abilities, giving you more threat in team fights and skirmishes.
- With Syndra's ultimate granting an execution on its target, this rune is a fantastic option for her going forward. Grants ability haste on her ultimate, giving more chances to dominate in team fights & potentially shift the tempo of the game. Very strong when combined with mythic items or runes that offer ability haste.
- Minion Dematerializer is reliable for dealing extra damage to minions, dealing up to 9% more damage to any of the three minion types ( melee minion, caster minion or siege minion). Very helpful when looking to clear waves quickly and roam or to snowball your matchup much easier. Also great for Syndra when getting splinters from siege minions.
- Cosmic Insight provides more summoner spell ( Flash, Ignite, Teleport) and item/ward trinket haste. This rune is great when paired with items like active items effects you may have in your inventory. Also very helpful for increasing your vision score.
- Triumph restores a % of your missing max health and provides additional gold per takedown. A great rune option for getting your items quicker and excellent for Syndra when looking to recover health after combat.
- Coup de Grace is fantastic for Syndra offering more damage to champions under 40% health. Strong rune option with that couplse nicely with her overall high burst play style.
- Cut Down is good against tanks/bruisers, also very efficient against targets with more health than Syndra.
- Mages love mana and Syndra is no exception. With Manaflow Band you get to increase your maximum mana pool by an additional 250 mana, then you begin to regenerate 1% of your missing maximum mana over 2 seconds.
- Transcendence provides Syndra more ability haste during fights, thus increasing your damage per second to enemies and objectives. A rune that meshes nicely for Syndra, providing more access to her abilities, thus granting more impact in fights and objective control.
- Scorch can be effective for Syndra when playing a poke-style lane. When damaging a target with an ability, you deal additional bonus magic damage. Only grab this rune for games you believe will end in the early to mid-game because if the game gets drawn out past that point, this rune won't be as effective.
- Gathering Storm is formidable for Syndra by increasing your overall damage (autos and abilities) against targets every 10 minutes and scales indefinitely. This rune works exceptionally well in unison with Syndra's splinter mechanic, meaning you'll deal large amounts of damage should you have long games.
Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for Syndra in each of your games, you have to factor in a few things in champion select:
Offensive Shards
- Do I need extra attack speed? This shard makes farming a little easier during the lane phase.
- Do I need additional damage? For Syndra, we always take at least one adaptive damage shard.
- Do I require any ability haste? We can take this option, but compared to other selections, we should skip it.
Defensive Shards
- Do I require more armor? We grab the shard only when dealing with physical damage opponents.
- Do I require magic resist? Your default choice for most games when playing in the mid-lane.
- Do I require more health? We tend to skip this option as Syndra, but still viable against mixed damage team comps.
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above, in conjunction with your Boots & items. It's a sure way to improve your overall survivability in games.
Summary
There are plenty of ways to build Syndra, but hopefully, this guide made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.
I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips & tricks.
For any questions or thoughts, you wish to share, contact me in the discussion section. I'll be happy to talk things over with you and see how I can make sense of anything you need answers for to the best of my ability.
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