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Choose Champion Build:
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MID
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TOP
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BOT
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SUPPORT
Recommended Items
Runes: BEST RUNE PAGE // POKE
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Yasuo
When playing against Yasuo, it's important to keep in mind that you should not try to kill him, as he can be a difficult matchup for Heimerdinger. Your best outcome is to go even with him. To do this, position your turrets in a triangle formation, but keep them far apart so that he cannot dash from one turret to the other straight at you. This is similar to playing against Irelia. When he engages with your turrets, retreat away from him and do not cast [E] before he uses his windwall. Take advantage of his melee range by poking and harassing him when he is not trying to engage you or farming CS. If you face a bad Yasuo player, the match-up may be easy, but if you face a good one, it can be difficult. Morellonomicon and Exhaust are highly recommended to counter Yasuo.
Champion Build Guide
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About championPROS & CONSABILITIES SetupITEMSRUNES TABLE SUMMONER SPELLS |
GameplayTURRET PLACEMENTCOMBOS TIPS AND TRICKS |
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Hextech Affinity (Passive): ![]() ![]() ![]() ![]() This is an incredibly powerful effect. The 20% bonus movement speed allows ![]() |
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H-28G Evolution Turret (Q): ![]() |
Most of this applies to

- The stats of
H-28G Evolution Turret are determined upon deployment and don't update with stat changes (such as upgrading the ability or using
Conqueror). It is important to keep the turrets if you want to level them up. However, any temporary effects on the turrets, for example from runes or items, will remain even after they expire. If
Heimerdinger dies and his turrets are still active, they will revert to their base stats after respawning, so it's better to purchase items on death screen.
- When you deploy a 4th turret, the inactive turret will be destroyed. If there are no inactive turrets, the oldest active turret will be destroyed.
- When an enemy is hit by
CH-2 Electron Storm Grenade, Laser Beams will charge at 100% per hit. It also charges up by 20% per
Hextech Micro-Rockets missile (so if you hit with all missiles it will be 100% charge). If the turret is fully charged, its next attack will deal increased damage, have a larger area of effect, and will pierce through enemies. Additionally, the laser beam attack counts as an area of effect for certain runes and effects, while regular attacks from the turrets are considered single-target.
H-28G Evolution Turret will prioritize enemies you last auto-attacked or hit with abilities, so if enemies are within range of the turret, be sure to auto-attack them. I won't recommend doing so pre-level 3, as you can't all-in enemies and you'll miss some minions.
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Turret will prioritize your
H-28G Evolution Turrets over minions.
- It's important to not deploy all of your turrets immediately after they become available. Instead, try to save them for comboing with other abilities and bursting down enemies, especially if you're playing against someone who can easily destroy them. Additionally, don't constantly push the lane. Sometimes it's beneficial to keep the turrets and freeze the lane, especially in difficult matchups, so your jungler can gank you.
- Even when deactivated,
Heimerdinger's turrets provide vision. This can be useful when playing on the bottom or top lane by placing anti-invasion turrets at the start of the game.
- It's important to note that Omnivamp is only 33% effective on
H-28G Evolution Turret, so building this stat on
Heimerdinger is not very useful.
- The health of the turrets scale with
Heimerdinger's AP, and the scaling increases as he levels up.
- The range of the laser beam attack is significantly longer than the normal attack range of the
H-28G Evolution Turret.
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Hextech Micro-Rockets (W): ![]() |
- Since most of the damage comes from the first missile, it's often more effective to spread out the missiles to increase the chances of hitting at least one of them. It's better to land one missile and deal 60% damage than to miss all of them and deal no damage at all.
- If you kill a minion or champion with
Hextech Micro-Rockets, the remaining missiles will continue to fly. This can be used to trade effectively while farming.
- Additionally,
Hextech Micro-Rockets can be used to easily farm large waves of minions by last-hitting multiple minions with a single use of the ability.
- Additionally,
- It can be very useful for checking bushes for enemies. Spread out the missiles to cover a wide area for maximum visibility.
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CH-2 Electron Storm Grenade (E): ![]() It's important to note that this ability is crucial for defense, as missing it can leave you vulnerable to enemy all-ins under your turrets. Use it strategically and aim carefully. |
CH-2 Electron Storm Grenade can be difficult to land, so having teammates with CC can greatly increase your chances of hitting the target. Also, the closer you are to the target, the less time it will took for the grenade to land, making it easier to stun enemies who are close enough. Using the skill on top of yourself will result in an almost instant hit.
CH-2 Electron Storm Grenade provides a brief period of vision in the area where it lands, making it useful for checking important objectives. However, it's not recommended to check bushes with it due to its long cooldown.
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UPGRADE!!! (R): ![]() |
- Damage increases with your ultimate level, not the ability level.
- You can recast your ultimate after 3 seconds to cancel it.
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H-28Q Apex Turret (RQ): Upgrades ![]() ![]() |
H-28Q Apex Turret can be used to keep enemies away from important objectives by slowing them down and dealing significant damage if ignored.
- In case you are in danger and about to be crowd-controlled, placing an empowered turret can be helpful as it will deal damage to the enemies and you can easily kill them once the crowd control effect wears off if you survive the initial stun.
H-28Q Apex Turret is significantly more durable than the
H-28G Evolution Turret, which makes it ideal for taking objectives solo in the mid-late game. By placing it first and allowing it to tank damage, you can take objectives much more easily.
- It can be used even if you don't have any turret stacks, so if your other abilities are on cooldown and you need to deal some damage, this ability can be used as an alternative.
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Hextech Rocket Swarm (RW): Upgrades ![]() ![]() |
- After using
Hextech Rocket Swarm, you still can move, allowing you to change position if you've misseed your target or want to cover more enemies.
- You can use
Zhonya's Hourglass after casting
Hextech Rocket Swarm, the rockets will still fire even though you are in stasis.
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CH-3X Lightning Grenade (RE): Upgrades ![]() ![]() |
CH-3X Lightning Grenade is particularly effective against mobile champions like
Irelia,
Akali, etc., as it allows you to easily shut them down.
- In team fights,
CH-3X Lightning Grenade can be used to effectively lock down the entire enemy team, allowing your allies to take them out. However, if you're uncertain about your teammates' abilities or want to keep enemies away from an objective, using
H-28Q Apex Turret instead may be a better option.
- It can also be used to stun enemies that have spell shields, such as
Malzahar's
Void Shift,
Morgana's
Black Shield, and
Sivir's
Spell Shield if you can hit them with two bounces. It can also be effective against
Cleanse and
Quicksilver Sash, but these are a little trickier to hit.
Starter Items
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Purchasing ![]() |
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Sometimes, usually in easy or passive matchups, you can buy an ![]() ![]() ![]() ![]() |
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Boots
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Mythic Items
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Situational
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Legendary Items
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![]() ![]() This rune works quiet well for ![]() However, it's important to note that this rune is bad early and bad against a lot of high ranged champions as they can easily hit you to put it on cooldown. |
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The ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Rune Shards
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Choosing runes for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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FLASH![]() ![]() |
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IGNITE![]() ![]() |
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TELEPORT![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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BARRIER![]() ![]() |
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EXHAUST![]() ![]() ![]() ![]() ![]() ![]() |
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HEAL![]() ![]() ![]() |
Early Game
Level 1

Be careful not to place your turrets in front of cannon minions, as they can easily destroy them.
As




Before mid game, focus on getting as much CS as possible and avoid any skillshots using movement speed from

Level 2





Level 3




Level 6








At this point, some champions will start roaming more frequently, don't even bother following them. Instead, push waves and take free tower plates.
Mid Game




If you're ahead in the game (You have 3 items with




In team fights, use your



Late Game





In addition to focusing on objectives, you should also be aware of the enemy's movements and try to predict their next move. If they're pushing a lane, you can use your turrets to defend and hold them off. If they're trying to take an objective, you can use your abilities to disrupt their progress and make it more difficult for them to succeed.
Proper placement of


Mid/Top/Bot
When playing against poke champions, it can be beneficial to place your turrets closer to your tower to farm under its protection. This will make it harder for the enemy to destroy your turrets, allowing you to push the lane more effectively.
When playing against champions with linear skillshots, like


Finally, be aware of the Cannon minions. These minions deal more damage and can easily destroy your turrets early on. Try to keep their aggro away from your turrets, by using your abilities or by luring them away.
Normal placement

Anti-AOE placement




Safer Placement


Support


As a support




In mid to late game, your objectives should be similar to other roles described in "GAME PLAN", but you should prioritize peeling for your teammates and providing vision more.
Build on gifs: 12 level (4Q 5W 1E 2R),



Also, I forgot to include [AA] in most gifs.
Beam Combo
[E]>[Q]
This is one of the most important combinations to master when playing



Basically, mostly all other combos revolve around this one, and it can be modified in quite different ways.
Double Beam Combo
[Q]>[E]>[Q]>[W]>[AA]
This combo is one of the most powerful combinations, dealing a total of four [Q] beams, [W], and [E] to the enemy. To maximize damage, wait for the turrets to fire their [E] laser beams before landing [W]. This combo can be modified by using [R][Q] (second turret), [R][W], or [R][E]. If you already have turrets placed or need to finish off enemies quickly, you can start the combo with [E], skipping [Q]. If you need more damage and are close enough to the enemy, finish the combo with [Q] instead of auto-attacking
Anti-Dive (Double Apex Turret Beam Combo)
[Q]>[E]>[R][Q]>[W]>[AA]
This combo is similar to the previous one and is good if someone gets close enough to you and is trying to kill or dive you. This is effective not only in duels but also against 1v2s, as the

Double Beam Rocket Swarm Combo
[Q]>[E]>[Q]>[R][W]>[AA]
This is an aggressive version of the Double Beam Combo, dealing high damage to a single target. It has the highest 1v1 DPS of any combo.
Double Beam Bounce Grenade Combo
[Q]>[R][E]>[Q]>[W]>[AA]
This is a weaker combo compared to the previous two, but it makes up for it with its long range, allowing you to kill enemies from a distance and even behind walls. Additionally, it is easier to hit with turret nests as the enemy may not expect it, resulting in higher damage in some situations.
Flash Grenade
[E]>[Flash]
This is one of




Poke
[E]>[W]>[AA]
This is a simple lane harassing combination that is only used in the early game. If the turrets are close enough to the enemy, they will fire laser beams that deal extra damage. Wait for the turrets to fire their laser beams for the first time before landing [W] for maximum damage.
Bush Camp
[Q]>[Q]>[Q]>...>[E]>[R][W]>[AA]
I would call it a trick rather than a combo. It's a great way to catch an unsuspecting enemy off guard. It involves placing a nest of turrets in a bush and waiting for an unsuspecting victim. Once the enemy is in range, hit them with [E] and finish off with [R][W] (if the turrets were not enough to kill the enemy). It is also a good idea to use the

Blocking Skillshots

You can use






Blast Cones

The





Farming Camps

In the mid-game, you'll be able to clear jungle camps over walls using a combination of



Destroying Turrets

You can use your turrets to effectively destroy enemy towers. Since the tower will focus on your turrets first, wait for a wave with a cannon minion, clear it, and then set up your turrets (while cannon minion taking all the damage), then just clear the incoming minions with


Teleport Camp

If you see an enemy using




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