RUNES: Conqueror or Phase Rush.
ITEMS: Zhonya's is a must here, viable even as a first item if absolutely necessary. Plated Steelcaps are also a good option.
Morellonomicon if he transforms into Red.
GAMEPLAY SUMMARY: Lillia's worst matchup in my opinion, Kayn has a tough early game, but it's still better than Lillia's. Blue Kayn is impossible to pin down, while Red Kayn is harder to kill, and both forms have A LOT of damage to dish out. Kayn can ult to avoid your own ultimate, so only use it after him or use Zhonya's as fast as you can after pressing R so he can't get inside you. Try to play safely and close to your team if against Blue Kayn so he can't kill you easily, and focus on dodging Red Kayn's knockup on W with your movement speed. Since Lillia is a ranged champion, she grants Kayn blue orbs so he can transform into Blue if he hits her.
Xin Zhao
RUNES: Conqueror or Phase Rush.
ITEMS: Zhonya's. Plated Steelcaps if against full AD. Morello against his healing.
GAMEPLAY SUMMARY: Xin is an early game monster, avoid 1v1ing him at all costs. Dodge his spear so he can't dash to you, and if he does, use W in front of you for a guaranteed hit. Luckily, he falls of late game while you scale, so avoid letting him get a lead, only go for counterganks if your ally that he's heading towards is fed/is stronger early game than his enemy. Prioritize counterjungling him to build yourself a lead and put him behind in gold and CS. Your ultimate still works on him even if you're outside of his ult radius, giving you an opportunity to flee, but remember that you can fight him inside his ult which should be just about the range of your outer Q (only try confronting him if you're ahead or if you have allies nearby).
Lee Sin
RUNES: Conqueror.
ITEMS: Zhonya's Hourglass. Plated Steelcaps if needed. Morellonomicon is a must against his healing.
GAMEPLAY SUMMARY: Lee Sin is a notorious early game bully, ward the entrances of your jungle and the river with control wards to make sure he can't invade you. He creates a lot of pressure on the map with his ganks, try to countergank him if you can, use your movement speed to dodge his Q to minimize his kill and damage potential by a large amount .While you shouldn't engage on him early on, he falls off a lot mid-late game, take advantage of that and he should be an easy kill at that point.
Master Yi
RUNES: Conqueror or Phase Rush. Dark Harvest if you're feeling confident
ITEMS: Zhonya's is core here, Plated Steelcaps if against full AD.
GAMEPLAY SUMMARY: Master Yi's ganks are pretty bad pre-6, meaning you can outperform him at those. You can also kill him at that stage in the game by kiting correctly if doesn't have red buff or Ignite, remember that his Medidate doesn't block true damage, so you can still use Q on him. After 6 try to avoid dueling with him, all he needs is a couple kills to start snowballing in a fight, he's a key target to CC in a fight, try to ult him after he uses Q if possible so there's no chance of him dodging it.
Olaf
RUNES: Phase Rush all the way.
ITEMS: Morellonomicon. Zhonya's Hourglass. Plated Steelcaps if necessary.
GAMEPLAY SUMMARY: Olaf is an early game champion, stay away from him unless your team is coming to help. DON'T waste your ult on him since he'll just negate it with his own, use it on his teammates or on him after his R effect is gone. Phase Rush is the best way to deal with him because of his Q slow, try using your movement speed to dodge some his axes to reduce his damage. He falls of greatly late game, meaning that getting to that stage in the game is already a huge advantage for you.
Nocturne
RUNES: Conqueror or Phase Rush.
ITEMS: Zhonya's is obligatory, Plated Steelcaps is also a good choice.
GAMEPLAY SUMMARY: The demon of nightmares should be one your worst matchups, but there are ways to deal with him. Avoid contesting him in a 1v1 early game, but you can kill him with the help of allies. RUN AS FAST AS YOU CAN away from him once he uses his E to break the tether, you can't afford getting feared by that, Phase Rush and dodging his Q should help with this, then bait out his spellshield with Qs, E and autos before ulting to make sure he'll get CCed.
Gwen
RUNES: Conqueror or Dark Harvest.
ITEMS: Zhonya's Hourglass if her team has a lot of AD, Banshee's Veil if they have a lot of AP. Morellonomicon is a must against her healing.
GAMEPLAY SUMMARY: Gwen is a fairly underrated jungler, she has a tough early game, but that doesn't bother her at all since she's a hyperscaling champion. Her ganks are poor unless her team can set them up, and even at level 6 your ganks are still better. Get inside her W to ult so she can't dodge it by using the ability during the projectile travel speed. Use your movement speed to kite her auto attacks, dodge the middle section of her ult to deny her true damage + healing, dodge her ultimate and she should be an easy kill.
Amumu
RUNES: Conqueror.
ITEMS: Banshee's Veil if his team has a lot of AP. Mercury's Treads if his team is full of CC.
GAMEPLAY SUMMARY: Amumu early game is really not good, take advantage of that to contest him in ganks, scuttle fights, counterjungling, etc... The main thing you have to worry about him is dodging his Q with your movement speed while kiting him in the process, getting CC locked by him can be a nightmare, outside of that, there's not much he can do to you.
Karthus
RUNES: Dark Harvest.
ITEMS: Zhonya's if his team has a lot of AD. Banshee's Veil if his team has a lot of AP. Mercury's Treads if his team is full of CC.
GAMEPLAY SUMMARY: Karthus scales extremely well and it's generally not a fun experience to go against if the game goes on for long and he gets a lead, so you must capitalize on his weaknesses. Know that he can't actually gank at all unless his target is extremely mispositioned, and if he tries while you're nearby, go for a countergank to punish him. Sometimes when you have a reasonable amount of AP, boots, etc.. you can ward his jungle to invade and potentially kill him if you see that his nearby laners won't be able to follow up in time. Use your movement speed to dodge and bait his Qs, get a Banshee's Veil if his team has a lot of magic damage, if not, go for Zhonya's to avoid his ult damage with this item's active effect.
Elise
RUNES: Conqueror or Dark Harvest.
ITEMS: Zhonya's if her team has a lot of AD. Banshee's Veil if her team has a lot of AP. Mercury's Treads if her team is full of CC.
GAMEPLAY SUMMARY: Another popular early game jungler, Elise has a lot of single target burst and tower dive strengths to her. I feel like she's an even matchup because you can actually solo kill her unless she's fed by dodging her cocoon and landing W's center, since she's so squishy. After 6, be careful so she won't dodge your R with her rappel.
Viego
RUNES: Conqueror or Dark Harvest
ITEMS: Zhonya's Hourglass. Morellonomicon against his healing.
GAMEPLAY SUMMARY: Viego is a skirmisher similar to Master Yi, where a single kill in a teamfight can snowball and grant him victory. He's not an early game jungler, but he's not the worst either, don't challenge him unless you have a lead/he's behind. Wait for him to waste his own ult before using R so he can't cancel it, or just ult as fast as you can to potentially bait our his R or get a sleep off on him if he doesn't want to waste the cooldown.
Evelynn
RUNES: Dark Harvest.
ITEMS: Zhonya's if her team has a lot of AD. Banshee's Veil if her team has a lot of AP. Mercury's Treads if her team is full of CC.
GAMEPLAY SUMMARY: Evelynn can't challenge you pre-6, you can easily burst her down if you catch her without W, if she uses it on you, you can simply stay outside of her Q range while the effect vanishes. Things get a little tricker post 6 when Evelynn gets perma invis, you can still challenge her unless she's fed (if that's the case, avoid her at all costs), place pink wards on spots like the river or bushes that you're playing nearby so she can't sneak up on you. Your ultimate is her biggest fear in skirmishes and teamfights, Evelynn is almost 100% sure dead if she gets caught by it. She's a key target in teamfights, you can play near your squishy teammates if you're afraid Evelynn might be looking to kill them.
Shaco
RUNES: Conqueror or Dark Harvest. Phase Rush if necessary.
ITEMS: Zhonya's. Plated Steelcaps if his team has a lot of AD
GAMEPLAY SUMMARY: Shaco is a good jungler at invades and early ganks, place pink wards around your camps if you think he'll show up. Be aware of his potential level 3 invade while you're clearing your camps, and don't be scared of 1v1ing him if he engages on you unless he's fed, he's really squishy and a well used burst combo with R+W+Q should be able to finish (or at least scare) him off.
Taliyah
RUNES: Conqueror or Dark Harvest
ITEMS: Banshee's Veil if her team has a lot of AP. Mercury's Treads if her team is full of CC.
GAMEPLAY SUMMARY: Taliyah is a powerful mage jungler with good early ganks, but she tends to fall off late game if she doesn't get a lead. She relies completely on skillshots, use your movement speed to keep running around her, dealing damage and dodging her abilities, her W is her only form of hard CC, you can deny a huge part of her burst combo by avoiding it. Using your W on top of her E landmines activates them, so only use it if you can afford tanking the damage. Beware her counterganks with her ult and always be ready for a 2v2. She's also pretty immobile, so your ult should be a guaranteed kill on her on most situations.
Vi
RUNES: Conqueror or Phase Rush.
ITEMS: Zhonya's if her team has a lot of AD. Plated Steelcaps if her team is full of AD.
GAMEPLAY SUMMARY: Vi is a good early/mid game champion, ask your team for help against her since she's fairly squishy early on, and don't try to 1v1 her at any circumstance, she can catch up to you with her Q dash and follow up with a strong burst damage, use Phase Rush to run away from her. Level 6 she can cancel your ultimate with hers, so don't ult her until you've seen her waste this cooldown, get Zhonya's to avoid her knockups and damage in general.
Skarner
RUNES: Phase Rush or Conqueror, but Dark Harvest is viable.
ITEMS: Zhonya's. Demonic Embrace. Mercury's Treads if his team is full of CC.
GAMEPLAY SUMMARY: Skarner has a lot of tankiness, CC, and damage. Keep and eye out for nearby walls so you're not caught off guard by his stun. Dodge his boulder whenever you see his cast it. Dodging his ult is possible since it's no longer a point and click ability, but i would rather stay near my team than risk him landing it.
Hecarim
RUNES: Conqueror. Phase Rush if necessary.
ITEMS: Zhonya's. Plated Steelcaps if against full AD.
GAMEPLAY SUMMARY: Hecarim has a lot of early game damage and can run down your team if you're not careful, so don't try to duel him. Use Phase Rush to kite or escape him if you can. Remember to use R on him after he uses his own ult, otherwise he can cancel your sleep.
Zac
RUNES: Conqueror. Phase Rush if necessary.
ITEMS: Morellonomicon. Mercury's Treads if his team is full of CC.
GAMEPLAY SUMMARY: Zac has a surprising amount of damage for a tank, use your movement speed to dodge his E and Q, if he still manages to land Q on you, get out of it's range to break the tether so he can't pull you. You have a lot of tools to deal with tanks like him in the form of Q true damage and passive max HP damage, so he shouldn't be a huge threat.
Graves
RUNES: Phase Rush. Dark Harvest if possible.
ITEMS: Zhonya's. Plated Steelcaps if his team is full of AD.
GAMEPLAY SUMMARY: Graves is a very consistent champion, good at all stages in the game depending on the situation, avoid letting him get fed, as that might be the end of the line for you. Be aware of potential invades, ask your team for help if you see him coming, otherwise, just run. Use your movement speed to dodge his Q and smoke screen, kite him since his auto attack range is quite small, he also has no way of dodging your ult in his kit (hooray!), and since he's quite squishy, that might result on him getting one-shotted.
Kha'Zix
RUNES: Phase Rush. Dark Harvest if possible.
ITEMS: Zhonya's. Plated Steelcaps if his team is full of AD.
GAMEPLAY SUMMARY: Kha'Zix is famous for his one-shot capabilities, he's quite squishy, your W center damage might be enough to scare him off, but if he manages to dodge it, just flee, you can't kill him without landing it. When you get some AP components like Lost Chapter, you can kite Kha'Zix after baiting out his jump. He's a level 5 threat when fed, don't stray too far from your team if this is the case, or you'll just get deleted by him. Kha'Zix is also an assassin, which means he's vulnerable to CC, which means you can nullify him in fights with your own ultimate.
Warwick
RUNES: Phase Rush or Conqueror. Dark Harvest if the enemy team isn't much of a threat.
ITEMS: Zhonya's. Plated Steelcaps if his team is full of AD. Morellonomicon.
GAMEPLAY SUMMARY: You have some valuable tools to deal with Warwick, unless he gets fed, your true damage and max HP damage should be dangerous to him. Do your best at kiting here, he can't outplay you if you keep constantly out of his reach. His ultimate is a strong ability for generating picks, you can dodge it with your movement speed, but you need to be proactive with it. Remember that he can also dodge your ultimate by using his Q (yes, another champion that can do this, it's sad, but that's just how it is ;~;).
Fiddlesticks
RUNES: Dark Harvest.
ITEMS: Banshee's Veil if you're against a lot of AP. Mercury's Treads if his team is full of AP or CC. Morellonomicon against his healing.
GAMEPLAY SUMMARY: Fiddlesticks isn't the best jungler pre-6, so you can try to exploit some of his weaknesses early game by invading him and contesting Scuttle if you think it's a safe option. Respect his ultimate when he gets to level 6, place control wards in walls where he can blink from so that neither you or your team will fall for it. His point and click CC is a huge threat to you, get Mercury's Treads or keep your distance against him to not get hit by it.
Rek'Sai
RUNES: Conqueror or Dark Harvest.
ITEMS: Zhonya's Hourglass. Plated Steelcaps if they have a lot of AD.
GAMEPLAY SUMMARY: Rek'Sai is a powerful mobile assassin with good early game ganks. Luckily, her CC is pretty linear and predictable, use your movement speed to not get caught by her knock up and her projectile and you should be able to kite her easily. Be careful with her ult though, if you're low on HP, Zhonya's is your only way out alive.
Nunu & Willump
RUNES: Phase Rush or Conqueror. Dark Harvest if his comp isn't much of a threat..
ITEMS: Banshee's Veil if you're against a lot of AP. Mercury's Treads if his team is full of AP or CC.
GAMEPLAY SUMMARY: Nunu is another good early game gank jungler with a lot of CC, but his main form of engage is his snowball, which he can never land it on you if you have your passive stacks up. His E and R slows are hassles to deal with, but you can use Phase Rush to get out of those.
Trundle
RUNES: Conqueror or Phase Rush.
ITEMS: Zhonya's Hourglass. Plated Steelcaps if they have a lot of AD. Morellonomicon against his healing.
GAMEPLAY SUMMARY: Trundle is hard to handle with his good damage and bulkiness, but his slows and debuffs are the worst part about facing him as Lillia. Don't try to 1v1 him and use Phase Rush as your get out of jail card if he gets to you.
Ekko
RUNES: Dark Harvest. Phase Rush if his team is annoying.
ITEMS: Banshee's Veil if you're against a lot of AP. Mercury's Treads if his team is full of AP or CC. Morellonomicon if his team has a lot of healing.
GAMEPLAY SUMMARY: Not a lot of champions have the same advantage that Ekko has of being EXTREMELY hard to catch or get away from, he has slows, a dash, a blink, and a movement speed burst, while also having high damage and a free second life. Your best bet of dealing with him is to never get caught by his stun and dodging his second Q. His main and only weakness is CC, so your ultimate is a strong tool against him, even if he ults before the sleep hits, he will still be asleep when he arrives, take advantage of that.
Kindred
RUNES: Dark Harvest.
ITEMS: Zhonya's Hourglass. Plated Steelcaps if they have a lot of AD.
GAMEPLAY SUMMARY: Kindred is an ADC with a lot of damage and mobility, they don't have CC at all to stop you besides their slow though, so keep outside of their attack range, engage with your ult and an ally nearby, and they should be an easy kill. Their main gimmick is the passive marks that will appear in your allies, monsters of your jungle, and the Scuttle Crab, claiming those (or preventing that they kill your marked ally) will prevent them from getting stronger by a relevant ammount. Ping your allies for help if you suspect Kindred's going to claim a nearby mark, or just leave them to it if it's too dangerous.
Rammus
RUNES: Conqueror. Phase Rush if his team has a lot of slows.
ITEMS: Banshee's Veil if his team has a lot of AP. Mercury's Treads if his team is full of CC.
GAMEPLAY SUMMARY: Rammus is one of the tankiest tanks in the game, but luckily, he's weak against AP champions, and Lillia is no exception. Your anti-tank damage should melt him in seconds, but be careful of Rammus near his allies, while his CC is almost harmless when you're dueling him, it's almost certain death if his team is nearby to follow up on it. So if you see that it's dangerous, don't get near him, because if you do, he will catch up to you no matter how much MV speed you have.
Poppy
RUNES: Conqueror.
ITEMS: Zhonya's Hourglass. Mercury's Treads if her team has too much CC.
GAMEPLAY SUMMARY: Poppy is a really bulky tank, but Lillia has the tools to deal with those. Just don't stay between her and a wall so you won't get stunned, or use W when you see that Poppy's own W is active (Watch Out! Eep! is a dash and you will get interrupted by her if you do this!). She only has one reliable source of mobility to catch up to you being her dash, and after she uses it, you can just keep kiting and whittling her down.
Nidalee
RUNES: Dark Harvest.
ITEMS: Zhonya's Hourglass if her team is AD. Banshee's if they're AP.
GAMEPLAY SUMMARY: She has a lot of quick burst and mobility, but she needs to land Q to achieve that, it's not the hardest projectile to dodge, use your movement speed to do it and she can't do much to you unless she's fed (If she is though, stay away from her at all costs).
Rengar
RUNES: Dark Harvest. Phase Rush if needed.
ITEMS: Zhonya's Hourglass. Plated Steelcaps if his team is AD.
GAMEPLAY SUMMARY: Bush is literally all of Rengar's gameplay, ward them, don't walk around them if you're not sure if it's safe. After-6 he doesn't need bushes to jump on you, so stay near your team and protect whoever he might jump into.
Udyr
RUNES: Conqueror or Phase Rush.
ITEMS: Zhonya's Hourglass. Mercury's Treads if his team is CC focused.
GAMEPLAY SUMMARY: Don't fight him melee range, Udyr has a point and click CC and continous slows, you do NOT want to be caught by that
Sejuani
RUNES: Conqueror. Phase Rush.
ITEMS: Banshee if her team is full AP. Mercury's Treads if her team has a lot of CC.
GAMEPLAY SUMMARY: Bait out her jump and kite her to not let her stack her stun. Sejuani's tricky to deal with her endless CC, she can't outduel you, but she can lock you down in fights and skirmishes. Flash her ult when needed if you can't dodge it.
Ivern
RUNES: Dark Harvest.
ITEMS: Banshee if his team is full AP. Mercury's Treads if his team has a lot of CC.
GAMEPLAY SUMMARY: Ivern is an enchanter jungler, his gameplay is completely around his allies, kill him if you see him wandering alone, and dodge his Q to not get rooted. Make sure to ward your other buff at level 1 so he won't steal it with his passive.
Jarvan IV
RUNES: Conqueror.
ITEMS: Zhonya's. Plated Steelcaps if his team is full AD.
GAMEPLAY SUMMARY: Jarvan excels at early ganks, stay aware of that so you countergank and help your laner(s). His main form of CC is really easy to dodge and he would be a really low threat if it wasn't for his ultimate, Jarvan can just insta-lock down you with a point and click dash and there's no way you can get away from it if you don't Flash. So beware his level 6.
Shyvana
RUNES: Conqueror.
ITEMS: Banshee if her team is full AP. Mercury's Treads if her team has a lot of CC.
GAMEPLAY SUMMARY: Shyvana can be really annoying to deal with if she gets strong, but she needs to find a way to get to that point. While Lillia doesn't have a good early game, Shyvana manages to have an even worse one. She can't gank at all before 6, and even then your ganks are still better. Lillia's clear is also faster and healthier than Shyvana's one, so abuse that and try to invade her if you see the opportunity.
Qiyana
RUNES: Dark Harvest.
ITEMS: Zhonya's Hourglass. Plated Steelcaps if her team is AD.
GAMEPLAY SUMMARY: Qiyana jungle isn't as much of a threat as she used to be, but you should watch out for her regardless. Keep your distance, if you get in range of her E, she'll get a sure hit Q, which can be deadly in the right scenario. Use your movement speed to dodge her projectiles and avoid fighting her in the river, brushes or close to walls after 6, that way she won't be able to stun you with her ult.
Diana
RUNES: Conqueror.
ITEMS: Zhonya's if her team is full AD. Banshee if her team is full AP. Mercury's Treads if her team has a lot of AP.
GAMEPLAY SUMMARY: Diana doesn't have CC outside of her ult, but she does have a lot of damage and is quite bulky. You can 1v1 if you're ahead, but be careful around her. Focus on dodging her Q to avoid massive amounts of damage since she's not going to have neither her main ability or a second dash. Try to avoid her ult by flashing, using Zhonya's, or just having knowledge of her position on teamfights to not get caught by it.
Gragas
RUNES: Conqueror or Dark Harvest.
ITEMS: Banshee if his team is AP focused. Mercury's Treads if his team has a lot of CC.
GAMEPLAY SUMMARY: Gragas way to catch up to Lillia is a short dash, you can bait or keep your distance from it to not get stunned, his Q is also quite easy to dodge, so he isn't a problem pre-6. "Pre-6", because a well placed Gragas ult can ruin your day, kite him as much as you can and be careful with this ability, that's your only issue against him.
Bel'Veth
RUNES: Conqueror or Phase Rush. Dark Harvest is viable if you're feeling confident.
ITEMS: Zhonya's is core here, Plated Steelcaps if against full AD.
GAMEPLAY SUMMARY: In a way, Bel'Veth is really similar to Master Yi for being a fast AD attack speed skirmisher with strong kill resets on teamfights. Respect her stick potential with her dashes to avoid fighting her alone early game. Use your mobility to kite and dodge her knock up, avoid her ult bursts and to get out of her E.
Briar
RUNES: Conqueror.
ITEMS: Zhonya's, Morellonomicon, and Plated Steelcaps if against full AD.
GAMEPLAY SUMMARY: Avoid fighting Briar before she uses her Q, point and click CC is Lillia's worst nightmare. Rush boots so you can kite her when she's using W, she will catch up to you if you don't have it or enough AP to boost your movement speed. Avoid getting hit by her fully charged E and her ult at all costs! There's a visual and a sound cue for both, giving you enough time to side step them.
Seraphine
The best synergy with Lillia in my opinion. Both of you have a lot of CC to pair with each other, your ultimates together are a guaranteed win, and she has a lot of utility in the form of shields, heals, and movement speed buffs to keep you going!
Yuumi
Yuumi's at her best while attached to high mobility champions and Lillia is no exception. The buffs Yuumi grants can keep you alive and running for a long time in a fight, and she also has a decent amount of CC to help you land your spells.
Rakan
Rakan is a great distraction in a fight, he can quickly move in, charming all enemies, and then move out by shielding you, allowing you to safely go in and ult.
Orianna
Orianna can peel for you with her shield and resistances, and get you to the fight faster with her W movement speed boost. You can also run in the middle of the enemy team if she has attached the ball to you so she can get a good ult off alongside yours, or you can wait for her to pull all enemies and then jump in! Either way, a great synergy
Neeko
Neeko and Lillia complete each other perfectly, Neeko makes up for Lillia's lack of CC early game with her own, and Lillia helps with Neeko's main problem mid-late game (her range) by putting enemies to sleep so Neeko can follow up with Pop Blossom,
Yasuo
Lillia pairs well with teammates that have high amounts of CC or tankiness so she can engage easier, or peeling and utility to help her survive in a fight. Yasuo's specialties aren't any of those, and Lillia also doesn't have an airborne ability so he can ult from, so this synergy is quite low.
Rell
Rell has a powerful engage while also being able to tank a lot. Her ultimate drags all enemies towards her, so if you follow up, it might be a guaranteed 3-4-5 man sleep and a won fight!
Poppy
Poppy is one of the bulkiest tanks around, you can follow up on her engage, and her anti-dash can trap a target after she stuns them, or stop any threat from diving you or your backline.
Braum
He can dash to you in order to get a better positioning in a fight, protect you with his shield, and dish out a lot of CC for you to safely follow up on!
Nautilus
Nautilus is great at single target lockdown, but he can also get really good multi-target CC with his ultimate. He is also really tanky, so take advantage of his engage.
Zoe
Another sleep user! You can follow up on Zoe's bubble with your W and she can follow up on your ult with her Q for a huge burst combo.
Ashe
Ashe excels at crowd control, her ultimate can often result in a pick for your team, and her slows can make it easier for you to catch up to enemies.
Akali
Akali is a fragile assassin with no CC and no utility whatsoever. Yes, she can follow up on your combo with her burst, but that's not something that only she can do.
Xerath
Xerath has a reasonable amount of CC for you to follow up on, and your sleep can help him land his skillshots.
Lux
Lux has long range CC skillshots in form of a root and a slow, peel with her W shield. She can follow up on your ultimate with her combo from far away to secure a kill.
Lulu
If Lulu uses her peel on you, you're pretty much immortal, she has shields, a heal, a slow, a movement speed buff to get you in the fight faster, and even a polymorph to stop divers and assassins from killing you.
Karma
With her good amounts of peel, CC and damage, Karma is another perfect peel support synergy with Lillia. Don't underestimate her shield, the movement speed buff it gives is perfect for you.
Gwen
Gwen has no CC at all if you don't count her ult slow, but she's a great teamfighter, just like Lillia. If you manage to get a good ult on priority targets, it'll help Gwen land both her Q and R to deal an insane amount of damage while healing her.
Synergies
IdealStrongOkLowNone
Seraphine
The best synergy with Lillia in my opinion. Both of you have a lot of CC to pair with each other, your ultimates together are a guaranteed win, and she has a lot of utility in the form of shields, heals, and movement speed buffs to keep you going!
Yuumi
Yuumi's at her best while attached to high mobility champions and Lillia is no exception. The buffs Yuumi grants can keep you alive and running for a long time in a fight, and she also has a decent amount of CC to help you land your spells.
Rakan
Rakan is a great distraction in a fight, he can quickly move in, charming all enemies, and then move out by shielding you, allowing you to safely go in and ult.
Orianna
Orianna can peel for you with her shield and resistances, and get you to the fight faster with her W movement speed boost. You can also run in the middle of the enemy team if she has attached the ball to you so she can get a good ult off alongside yours, or you can wait for her to pull all enemies and then jump in! Either way, a great synergy
Neeko
Neeko and Lillia complete each other perfectly, Neeko makes up for Lillia's lack of CC early game with her own, and Lillia helps with Neeko's main problem mid-late game (her range) by putting enemies to sleep so Neeko can follow up with Pop Blossom,
Yasuo
Lillia pairs well with teammates that have high amounts of CC or tankiness so she can engage easier, or peeling and utility to help her survive in a fight. Yasuo's specialties aren't any of those, and Lillia also doesn't have an airborne ability so he can ult from, so this synergy is quite low.
Rell
Rell has a powerful engage while also being able to tank a lot. Her ultimate drags all enemies towards her, so if you follow up, it might be a guaranteed 3-4-5 man sleep and a won fight!
Poppy
Poppy is one of the bulkiest tanks around, you can follow up on her engage, and her anti-dash can trap a target after she stuns them, or stop any threat from diving you or your backline.
Braum
He can dash to you in order to get a better positioning in a fight, protect you with his shield, and dish out a lot of CC for you to safely follow up on!
Nautilus
Nautilus is great at single target lockdown, but he can also get really good multi-target CC with his ultimate. He is also really tanky, so take advantage of his engage.
Zoe
Another sleep user! You can follow up on Zoe's bubble with your W and she can follow up on your ult with her Q for a huge burst combo.
Ashe
Ashe excels at crowd control, her ultimate can often result in a pick for your team, and her slows can make it easier for you to catch up to enemies.
Akali
Akali is a fragile assassin with no CC and no utility whatsoever. Yes, she can follow up on your combo with her burst, but that's not something that only she can do.
Xerath
Xerath has a reasonable amount of CC for you to follow up on, and your sleep can help him land his skillshots.
Lux
Lux has long range CC skillshots in form of a root and a slow, peel with her W shield. She can follow up on your ultimate with her combo from far away to secure a kill.
Lulu
If Lulu uses her peel on you, you're pretty much immortal, she has shields, a heal, a slow, a movement speed buff to get you in the fight faster, and even a polymorph to stop divers and assassins from killing you.
Karma
With her good amounts of peel, CC and damage, Karma is another perfect peel support synergy with Lillia. Don't underestimate her shield, the movement speed buff it gives is perfect for you.
Gwen
Gwen has no CC at all if you don't count her ult slow, but she's a great teamfighter, just like Lillia. If you manage to get a good ult on priority targets, it'll help Gwen land both her Q and R to deal an insane amount of damage while healing her.
✿Greetings, people! Welcome to my Lillia guide. I'm Aster, and today i'll try to help you learn more about Lillia, "The Bashful Bloom" and League of Legends!
✿Lillia is a skirmisher jungler with the ability of clearing camps with ease, and swiftly prance around the map with her fast movement speed. Her strengths are increased as the game goes on, mid-late game she becomes uncatchable and is able to burn enemies down while running around them, or turn fights to her team's favor with her amazing ultimate ability.
✿Im' Aster! I've been playing League for a couple years now and i've peaked at Diamond II, i'm an avid Lillia fan and my goal here is to share some of the things i've learned while playing her throughout the years! This guide was made by my point of view, so if you feel like i missed something or you have a different opinion on anything that you'd like to share, feel free to leave a comment in the discussion tab and i'll try to answer you as quickly as possible!
✿Short Biography:✿
"Intensely shy, the fae fawn Lillia skittishly wanders Ionia’s forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people’s unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!"
✿Color Story & Champion Theme:✿
+ Rewarding to play + High damage & good against tanks + Good kiting + Scales incredibly well + Powerful ultimate + Great clear speed + Built-in sustain +REALLY fast + Great teamfighter
Lillia is a character with amazing potential, she has both burst and DPS, and she's really strong against tanks/bulky targets because of her true damage & max health damage. She is extremely fast thanks to her Q passive, and has a powerful ultimate. Even though her early game is weak compared to most junglers, once you get to levels 6-9 your ganking and dueling potential are huge thanks to Lilting Lullaby, and putting levels into Q. As the game goes on Lillia's clear speed and amazing scalings more than make up for your early game if you manage powerfarm your way into mid-late game. On teamfights, your job is to prance in and out of them with your fast Q passive movement speed, damaging, harassing enemies, healing yourself in the process, and applying your passive on key targets so you can put them to sleep with your ultimate, and deliver a devastating blow with W.
- Tricky to master - Squishy - Weak to crowd control - Bad early game -Sleep that can be easily canceled - Underwhelming ganks pre-6 - Only defensive ability is countered by Grievous Wounds - Slow without AP items - Counterpicks and counter items
While her kit is easy to understand on paper, Lillia has a lot of room for skill expression, her kiting gameplay might be a bit hard for some players to perform initially. Her early game is very weak since both her Q cooldown and mana cost are high, her bonus movement speed is not much, and her passive healing isn't great without AP eiher, meaning she's bad at 1v1s and vulnerable to invades. She has no hard CC without her ultimate at level 6, so her best early ganking tool is her E's slow, which on itself is already hard to land on smart opponents. On mid-late game teamfights, she's really fast, but her only defensive ability is a healing, she's still squishy, and a single crowd control ability is all it takes to pin down and eliminate Lillia. And even though her ultimate is strong, it has a lot of counters by being a sleep, and sometimes one of your allies might wake up an asleep enemy early, causing both of you to lose the kill.
✿Precision✿
✿ Conqueror is the best keystone for Lillia, it matches her playstyle perfectly, and thanks to that, you'll find yourself using it on almost every game. It's easy to stack thanks to her passive Dream-Laden Bough and low cooldowns. It excels at extended fights, at sustain, and against tanky champions, everything that Lillia could ask for packed into a single keystone! There's not really a reason to use any of the other Preicison keystones, they're meant to be used by auto attack heavy champions, like ADCs, and that's the furthest thing that you can get from Lillia!
✿The best option here is definitely Triumph. You'll get extra health from other means, so you don't need Absorb Life, and Presence of Mind isn't necessary for a jungler. The healing granted by Triumph is able to keep you going during teamfights, or even saving you from a dire situation.
✿ Legend: Haste is the best rune out of these three, you can never have too much ability haste. Lillia isn't an attack speed champion to make use out of Legend: Alacrity or Legend: Bloodline, so there's no reason for you to consider them.
✿A case can be made for either Cut Down or Last Stand due to their similar effects, it's mostly a matter of personal preference, but you can never go wrong with Coup de Grace, so you should opt for that if you're unsure of which one to pick.
✿Inspiration✿
✿While there are alternatives, your best choice for a secondary rune set is by far Inspiration. Magical Footwear and Cosmic Insight are the safest options when using this tree, the former grants you extra movement speed that you normally wouldn't have with normal boots, while the latter gives you that extra summoner spell and item haste that might come in clutch for a Flash or a Zhonya's Hourglass play. You can switch Magical Footwear for Cash Back if getting boots on first back is your thing, it's a nice rune that gives you a percentage of gold whenever you purchase a legendary item.
✿The attack speed excels to kite monsters at early levels, specially at level 1 when Lillia's Q cooldown is 6 seconds, but double adaptive is also viable here, choose it depending on your personal preference. Go with a MR or armor point depending on the enemy composition.
✿Dark Harvest Alternative✿
✿ Dark Harvest used to be the best keystone for Lillia, nowadays it's deemed a bit too unsafe to use compared to the versatile Conqueror. Nonetheless, it remais as a viable option for players that are looking for a burst damage oriented playstyle. Excels against squishy enemy compositions.
✿Phase Rush Alternative✿
✿Even though you'll lose damage with this, Phase Rush is still a top tier choice if you're looking for a defensive rune set. Great option to kite melee champions, threats that are hard to get away from, counterpicks, or against characters with slows (Examples of matchups you should use this rune are Olaf, Nasus, assassins, bruisers, etc..).
✿Gustwalker Smite✿
✿As expected, Smite is obligatory, it's impossible to play jungle without it. The real question is which one to use Gustwalker Smite, Mosstomper Smite or Scorchclaw Smite, they all evolve from their respective eggs and the choice should be made at the very start of the game. Gustwalker Smite is usually the most versatile option due to how easy it is to proc. Plus, you can't go wrong with more movement speed when playing Lillia.
✿Mosstomper Smite✿
✿ Mosstomper Smite is a nice option when you need that extra bulk. Recommended against burst damage champions and poke comps.
✿Even though Lillia is a mobile champion, her only form of mobility is a movement speed buff, that's where Flash comes in. This spell is a must for a reason, it's high versatily. Wheter you want to chase an enemy, use it for a combo, escape, dodge an ability, etc... Flash has got you covered. Always bring this spell.
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click for tips and tricks
You shouldalways upgrade your abilities in this sequence. ✿Always put points into your ultimate, Lilting Lullaby, when possible. ✿Your Q, Blooming Blows, should be maxed first, since it's your main source of damage, camp clear, and movement speed. ✿Your W, Watch Out! Eep!, is the second ability you should max because of the burst damage. ✿Your E, Swirlseed, is the last ability you should max since it doesn't reduce the cooldown, or increase the slow by level.
| P ||
Lillia's abilities apply Dream Dust against enemies hit, which deals 5% (+ 1.25% per 100 AP) of the target's maximum health total magic damage over 3 seconds, capped at 65 damage against monsters.
Lillia heals for 39(+ 15% AP) against large monsters and 6 − 90(based on level)(+ 30% AP) against champions over the duration of Dream Dust, reduced to 15% effectiveness for each target beyond the first. She may only heal against 1 monster at a time.
click for tips and tricks
✿This passive is where your DoT and sustain come from, both which will ramp up as the game goes on. ✿The sustain is your main source of survivability, when low o HP, you can just Q a near monster camp to quickly regen your health (very effective when done on raptors).
| Q || Radius: 225 (Inner) /485 (Outer) | Cooldown: 6 / 5.5 / 5 / 4.5 / 4 | Cost: 65 Mana | PASSIVE: Lillia gains a Prance stack for 6.5 seconds whenever she hits at least 1 enemy with her abilities, stacking up to 4 times, with the duration refreshing from subsequent ability hits. Stacks are lost by one every 1.5 seconds when the duration ends. Each stack grants Lillia 3% − 7%(based on level) (+ 3% per 100 AP)bonus movement speed.
ACTIVE: Lillia swings her censer around her, dealing 35 - 75 (based on level) (+ 35% AP) magic damage to nearby enemies. Enemies hit within the outer edge of the area additionally take the same amount as bonus true damage.
click for tips and tricks
✿Prance's bonus movement speed is a core part of your kit, learn how to kite enemies and dodge skillshots with it. ✿You always want to keep max Prance stacks up for as long as possible, the best way to do this is to quickly get 4 stacks from a nearby camp, then you can keep throwing your abilities at nearby monsters, minions and objectives that you encounter while on the way to your destination (essential trick if you're chasing enemies or running away from them). ✿Landing the outer edge of this ability to ge the extra true damage is crucial, so when fighting enemies, position yourself in the right distance to hit them with it.
| W || Dash Range: 350 | Effect Radius: 65 (Center) /250 (Outer Radius) | Cooldown: 14 / 13 / 12 / 11 / 10 | Cost: 50 Mana |
Lillia dashes, though not through terrain, and deals 80 -160(based on level) (+ 35% AP) magic damage in an area around the target spot. Enemies hit within the center are dealt 200% increased damage.
Watch Out! Eep! deals 50% damage minions.
click for tips and tricks
✿This is your main source of burst, landing the center on enemies is essential. You should use this when enemies are asleep because of your ultimate, or CCed by other sources so you can get a guaranteed hit. ✿There will be certain situations where you won't have CC to help land this ability, in this case you should keep damaging your target with your other abilities, and once they waste their mobility (if they have any), you aim this at the direction that they are going. ✿The dash doesn't go through walls, it can go through some very small corners around the map. ✿You can use the small dash for mobility in situations that the bonus movement speed won't help, if you're slowed, etc... Just know that you will lose damage output if you do this.
| E || Lob Range: 700 | Roll Range: Global | Cooldown: 14 | Cost: 70 Mana |
Lillia lobs a seed at the target area that rolls forward indefinitely. The seed detonates upon colliding with an enemy or terrain upon landing or while rolling, dealing 60 - 160(based on level) (+ 45% AP) magic damage to enemies in a cone, slowing them by 40% for 3 seconds and revealing them for 2 seconds.
click for tips and tricks
✿ Swirlseed is arguably Lillia's hardest ability to use, practice getting used to projectile speed so you can land Es more effectively. ✿E is a good poking tool for you to use before teamfights, throw as much of them as you can to damage or even getting an ult off if you manage to land it on a high priority target or multiple enemies. ✿When ganking, avoid using E before reaching the enemy (it's easy to dodge, if you miss the projectile the enemy will know your position and the gank is ruined), instead, use your movement speed to get close to the enemy, then use Swirlseed while close to them for a guaranteed slow. ✿Throwing E down a lane from base to hit a minion (and potentially an enemy champion to get a global ult off) is a great tactic to get a passive stack so you can get back into action faster. DON'T do this if your laner is freezing the wave.
| R || Range: Global | Cooldown: 150 / 130 / 110 | Sleep Duration: 2 | Cost: 50 Mana |
Lillia casts a magical lullaby over all enemy champions affected by Dream Dust, which renders them drowsy for a 1.5 seconds, slowing them by 10%. After the duration, they fall asleep for a 2 / 2.25 /2.5 (based on level) seconds.
The next instance damage taken by the sleeping targets wakes them up and deals an 100 - 200(based on level) (+ 40% AP) additional magic damage.
click for tips and tricks
✿This is the most important ability in your entire kit. It's amazing to use it after applying Dream Dust to multiple enemies with Q's AoE radius on teamfights, or to pick off important targets. ✿Some anti-projectile and untargetable abilities CAN in fact block Lillia's ultimate projectile while it's traveling, examples are Yasuo's Wind Wall, Gwen's Hallowed Mist and Vladimir's Sanguine Pool. Be aware of that and wait out those abilities before ulting champions like these. ✿After ulting on an enemy, you want to retreat out of their attack range with your fast movement speed while they're still drowsy, so you can take as little damage as possible and also heal because of Dream-Laden Bough, then you can return while they're asleep for the finishing blow. ✿Dream Dust lasts 3 seconds, that's the window you have to ult, sometimes you can wait to use your ultimate right at the end of those 3 seconds to stall for time, you can do the same thing by hitting a sleeping enemy right as they're about to wake up. Why is this useful? Stalling like this can be useful if you need to wait out an enemy skill like a shield so you can get as much damage as possible on them, or if one of your teammates is coming to secure the kill, but they wouldn't be able to get to you in time if you didn't do this. Don't forget this trick!
COMBO INFO
✿You won't be auto attacking much in a 1v1 as Lillia, but cancelling Q animation with an attack is essential for clearing jungle monsters.
COMBO INFO
✿The cast time of Watch Out! Eep! is longer than Blooming Blows', so try to use W first when dueling enemies to give them less time to react.
COMBO INFO
✿Similar to the damage combo above, but with E first, the slow will make it easier for you to land the center of W.
COMBO INFO
✿Another version of a damage combo, make sure to use this if you you need to burst your target down as fast as possible, and that they have no mobility spells/abilities left to dodge it.
COMBO INFO
✿The classic ult combo, great for duels, 1v1s and ganks. The sleep will make your W center a guaranteed hit, follow up with Qs to finish the enemies off.
COMBO INFO
✿Good for securing kills or engaging with your ultimate. Using Q before Flash is way better than using it after, because it gives the opponents almost no time to react to it at all.
COMBO INFO
✿Amazing for starting fights if your team lacks engage. Try not to be predictable when using this. Move around, wait for t he right moment, andthen Flash in to catch them by surprise. Zhonya's is crucial here to stay alive while your team engages, but sometimes you can just run away while the enemies falling asleep if they have wasted their CC abilities instead of focusing them on you.
COMBO INFO
✿Secret trick in case you need the W damage to finish an enemy, but you might die while the animation is casting,Zhonya's has got you covered.
COMBO INFO
✿Not a very important trick, but you can animation cancel W with a recall. Might be a little useful to save yourself a few seconds after clearing.
COMBO INFO
✿By flashing really quickly right after using E, you can change the position from where Lillia will throw the Swirlseed, the landing spot will stay the same though.
✿Also mandatory, this item will make sure to keep you topped up in the jungle if your HP while clearing or after fighting!
✿Stealth Ward✿
✿Vision is key, make sure to place your first wards in spots where you will make the most out of them.
✿Boots✿
✿The upgraded version of these boots that you choose should be your main goal at your first back if you're not using Magical Footwear, Lillia absolutely needs the extra movement speed early game.
✿Fated Ashes✿
✿ Fated Ashes is the best early game item component, it's cheap, deals a lot of damage and can be used for multiple items if you're unsure about what item to build. Usually your first goal towards Liandry's Torment.
✿Haunting Guise✿
✿ Liandry's Torment's main component, should be your next goal after Fated Ashes. Features nice stats and a good passive for the early stages of the game.
✿Dark Seal✿
✿Great item for snowballing, grab this if you have some extra gold or a lead. You can even upgrade it into Mejai's Soulstealer if you have a good amount of stacks.
✿Control Ward✿
✿Control wards are essential every game, try to get at least one every time you can. The ability of denying vision to your enemy and granting it to yourself is ectremely powerful.
✿Oracle Lens✿
✿Always switch your trinket to Oracle on your first back. As a jungler, you will be roaming around the map for most of the game, this trinket will allow you to remove vision while doing this, take out as many wards as you can!
✿Liandry's Torment✿
✿ Lillia's main item. You can never go wrong with Liandry's, the burn damage is awesome combined with Lillia's passive, and the stats give her the bruiser mage powerspike that she needs. Liandry's can be used on every scenario, but it excels against tanks and targets that build a lot of HP.
✿Riftmaker✿
✿ Riftmaker excels when bought right after Liandry's, both items together will ensure that no tanks can stand in Lillia's way! The max health percentage damage and true damage that you get from this combo is nothing short of destructive.
✿Zhonya's Hourglass✿
✿One of the best items for Lillia. Zhonya's is a must on almost every AP champion's build for a reason, specially when assassins are meta. This item is perfect on Lillia because she can use it after ulting when enemies are drowsy so she can stay safe until they fall asleep, or just for more survivability in general. You will find yourself building this almost every game, go for it if the enemy team has a lot of AD threats, assassins, or burst in general.
✿Sorcerer's Shoes✿
✿The standard option for Lillia at the moment. Good against fragile targets because of the magic penetration. Go for this as a general item, if you're against a squishy composition, or if you're ahead just want to snowball.
✿Ionian Boots of Lucidity✿
✿These boots are extremely strong right now, you get a lot of AH and even summoner spell AH o lower your Flash cooldown for a low price, allowing you to save more gold to spend on other items! Purchase this against tanky comps because you'll make more use out of the AH against them compared to the flat penetration granted by Sorcerer's Shoes. It's Blessing of Noxus upgrade, Crimson Lucidity, is a perfect item for Lillia, seeing how it boosts your movement speed after you damage an enemy.
✿Mercury's Treads✿
✿A great option for fighters, get these boots if the enemy team has a lot of CC or magic damage.
✿Plated Steelcaps✿
✿Similar to Mercury's, but if the enemy team has a lot of physical damage instead. Great against ADCs, bruisers, and assassins.
✿Rylai's Crystal Scepter✿
✿Great general item for kiting enemies because of the slow, also a great option for AP fighters like Lillia thanks to the large amount of HP it gives!
✿Cosmic Drive✿
✿Cosmic Drive is a decent all rounder item. It gives you a lor of AP, AH, HP, and even movement speed to make you even faster! Build this as a 3rd or 4th item if you want to extend a lead or just want a generally decent purchase.
✿Blackfire Torch✿
✿A fun alternative to Liandry's Torment. I wouldn't recommend this item personally, but if you find yourself struggling with mana management and are looking for a decent alternative that can fix that, this is your item.
✿Banshee's Veil✿
✿Zhonya's counterpart, get Banshee's Veil if the enemy team has a lot of dangerous AP champions. Generally they have CC abilities that can get easily get you killed, the spellshield should help with that.
✿Morellonomicon✿
✿Morello has some pretty decent stats for Lillia, and she spreads the effect very well thanks to her AoE abilities (mainly her Q). Get this item if the enemy team has a lot of champions that rely on healing.
✿Mejai's Soulstealer✿
✿Mejai's stats are PERFECT for Lillia, you get HP, bonus movement speed, and a HUGE amount of AP. This item is amazing for snowballing, upgrade your Dark Seal into this if you managed to get a lot of stacks and you want to snowball the game.
✿Bloodletter's Curse✿
✿Your damage option against enemies building MR or full squishy compositions, it fits Lillia's playstyle due to it's ramping power. This is a great item for Lillia and shouldn't be underestimated.
✿Void Staff✿
✿The main problem with Void Staff is that it doesn't grant you any form of resistance or bulkiness the same way Bloodletter's Curse does. Viable option for burst oriented builds.
✿Shadowflame✿
✿Shadowflame has proven itself as one of the strongest mage items time and time again, and although it's stats aren't ideal for a bruiser like Lillia, this item can be a valuable pick if you have a riskier playstyle and want to burst down enemies rather than focus on kiting.
✿Rabadon's Deathcap✿
✿The item of absolute destruction, this item is crazy on Lillia because of her high scalings. It's quite costy, but effective, go with this item if you're fed or as a late game purchase to boost all of your abilities.
✿Jak'Sho, The Protean✿
✿Even though the Jak'Sho Lillia meta days are long past us, this item still maintains it's niche as being the best tank item for her. It offers both armor and MR, as well as a passive that synergizes perfectly with her playstyle and her other items, allowing you to become tankier as the fight goes on. A valuable option if you find yourself in a team without any tanks or other bruisers and you have to be the only frontliner.
✿Frozen Heart✿
✿A decent option against AD oriented comps, Frozen Heart's passive cripples most ADCs, and it's stats can be very useful for both survival and QoL.
✿Abyssal Mask✿
✿Her best MR tank option, only go for this item if the enemy team is made mostly of AP champions. The MR shred effect will increase not only yours, but the DPS of any AP carries in your team.
✿Elixir of Sorcery✿
✿Don't forget to get an elixir if your build is full or if the game is about to be decided in a fight and you don't have enough money to buy another item!
✿The jungle is the most unique role in League due to it's PvE aspect rather than the PvP aspect of every other lane. It might be tricky for begginers, but we'll go step by step on how to master it's basic concepts, starting by how to clear your camps:
✿Kiting is a core technique to kill monsters, it's when you walk up to an enemy attack them, and retreat to get out of their attack range to avoid damage, heal, and to have both your cooldowns and auto attack timer up again so you'll take as little damage as possible from them while still dishing out yours. Kiting takes practice, but it's essential to have a healthy clear and duel enemy champions.
✿The monsters are the source of jungle's uniqueness, your job is to farm those camps, clearing them one by one through kiting and abusing their patience level. Now, let's see some brief explanations on how those monsters work and how to clear them effectively:
✿One of the 2 main large monsters. Red buff is essential, it grants a passive healing when you're out of combat and enhances your auto attacks with extra true damage and slows. You should aim to clear it as early as possible since the red side jungle offers a healthy clear to Lillia. It's not an easy monster to kite early on, but you should use Smite on it to make your life easier. It spawns at 1:30 and respawns 5 minutes after being cleared.
✿Krugs are a very bulky multi-monster camp, that comes with it's ups and downs. They spread into smaller versions of themselves, use Smite on the larger and medium Krugs since they take ages to kill, and keep dragging the smaller ones to the direction where you're going so you can Q one-shot them and keep your movement speed buff for as long as you can. They spawn at 1:42 and respawn 2:15 minutes after being cleared.
✿Raptors are by far the easiest camp to clear as Lillia, they spawn at 1:30 and respawn 2:15 minutes after being cleared. They're ranged, but your AoE damage will outheal them and quickly kill them. After starting the camp, try to run behind the larger Raptor to drag all the smaller ones to your position so you can use W and get the 200% damage off on as much raptors as possible.
✿The other main large monster. Spawns at 1:30 and respawns 5 minutes after being cleared. Blue's mana regen and AH is amazing for AP junglers, and Lillia is no exception. Clear it as early as possible too, it's a really slow camp, extremely easy to kite with Qs and AAs, but you can Smite it. Another important tip to reduce your clear speed if you're at level 3 or above is to farm both Blue buff and Gromp at the same time, you can pull both of them into a sweet spot in between their camps and clear them there(i showcased how to do it in this video right here), it takes some practice, but it's a really important trick.
✿Gromp is one of the hardest camps to clear, it takes a long time to do it and it's not easy to kite since it's ranged, but it's attack speed is reduced with time and you'll get HP and mana restored after clearing it. Definitely Smite it if possible. Spawns at 1:42 and respawns 2:15 minutes after being cleared.
✿The wolves spawn at 1:30 and respawn 2:15 minutes after being cleared. Similar to Raptors, you can pull the wolves together and use W center to hit all 3 of them. Not much to say about this camp, easy to clear with your AoE, Smite isn't needed.
✿Scuttle is a passive monster that spawns at 3:15 and respawns 2:30 minutes after both crabs are cleared. Easy to kill, but there's a chance that the enemy jungler might want fight you for it. The monster doesn't give much value early game anyways, so it isn't worth the hassle of fighting for it like it used to be, if you feel like it's safer to skip it, do it. ✿Small tip: if you think that no one will try to steal your Scuttle or if you need to clear it as fast as possible, you can use Smite to remove the shield instantly. This is really useful for junglers like Lillia that have no CC to use on monsters.
✿The Blast Cone is a plant the knocks away all units in it's radius, useful for champions that can't go through walls normally. The inner cone first spawns around 1:20 minutes and respawns between 5 and 7 minutes after. The outer cone spawns around 5:10 and respawns around 5 and 6 minutes after. This plant gets enhanced with the Chemtech map, launching champions for double the original distance.
✿The Honeyfruit is a plant that drops 5 fruits that can heal you and restore your mana, but it slows you for a bit, good to use if you need to restore HP quickly, but can't afford to go to base yet. The first one spawns around 6 minutes and respawns between 5 and 7 minutes after. This plant gets enhanced with the Chemtech map, no longer slowing when collected, and granting a shield to the user.
✿The Scryer's Bloom is a plant that reveals all enemies in an area when destroyed. Use it to get a quick glance of areas where you normally wouldn't be able to see (a location warded with a Control Ward as an example), or areas that are way too dangerous to walk into to get vision. The first one spawns between 3 and 3:30 minutes and respawns between 5 and 6.5 minutes after it's use. This plant gets enhanced with the Chemtech map, revealing in a larger radius, reducing the health of enemy wards and increasing the movement speed of allied champions hit by it.
✿The Blood Rose is a new type of plant that spawns around the map once Atakhan arrives. Collecting one will grant your whole team bonus EXP and adaptive power.
✿Ganking is the act of flanking an enemy laner, it's one of the core parts of playing jungle, here are a some things to take into consideration before trying to perform one:
✿Who has the most resources. This is really important, you don't want to gank a a lane where a fed enemy is sitting with HP, Summoner Spells, and level advantage because of the possibility of you dying to them alongside your laner. On the opposite side, ganking a lane that has wasted spells like Flash, important cooldowns like their ult, or is low in HP might be a way better shot.
✿Will the enemy jungler be here to countergank? And if the answer is yes, ask yourself if you can win a 2v2 situation before engaging or if it's better to just leave. Also, always try to countergank to help your laner if you see the enemy jungler approaching them.
✿If they have vision in your location. It's easier to gank enemies when they don't have vision on you, so make sure to use Oracle and Control Wards to make your job easier.
✿The enemy's positioning. Catching overextended champions is what you should be aiming to do most of the time, it's infinitely easier to secure a kill on them when they're far from their own tower, here's a graph showcasing this in a scenario where your team spawned on the blue side of the map:
✿Champions positioned in areas 1 and 2 are vulnerable to ganks that you can easily perform by approaching from the river or tribush. Area 3 is way harder, but doable if your ally has a strong CC ability, or if the enemy is low on health or with no resources left. Area 4 is a tower dive, they're very dangerous, so only go for those if you're ABSOLUTELY sure that you can get the kill.
✿You can also hide in one of the bushes inside the lane when the enemy doesn't have vision on it to surprise gank them, just ping your ally laner to bait them into fighting before jumping in.
✿To start things off, know that ganks aren't one of Lillia's main strenghts at all. Your objective in the early game is to farm your way into a good mid-late game, but that doesn't mean that early ganks aren't doable. Lillia has no hard CC pre-6, so the best scenario to pull off a gank is to not force them and only go for one when the enemy is mispositioned near your team's tower, or if your ally has any form of hard CC that will help secure the kill, then use your Prance movement speed from a nearby camp to reach the lane quickly ( Raptors for mid, Gromp/ Krugs are the best for bot/top, and Scuttle for all lanes) then you can throw a Swirlseed when you're close to the enemy for a guaranteed hit.
✿Post 6 you have unlocked your ultimate, and with that now you have a hard CC tool that's great for ganking and dueling. At this point in the game you should also have a little more AP, meaning your bonus movement speed will finally start to kick off. With all of this, your gank timings are more forgiving and you're able to be more aggressive with the huge damage output from W + R. Note, if you ever get a successful gank, help your ally clear the minion wave, it's an easy job because of your Q, and it helps everyone! You get some extra XP and gold, while your laner can go back to base and have a good positioned wave waiting for them when they return.
✿Invades are when or and your team try to sneak in the enemy team's jungle to get surprise kills and steal camps. ✿ Lillia is not exceptional at level 1 invades because her best pickoff tool at level 1 is her E, and you don't want to take that instead of Q, otherwise you will sacrifice your first clear. So always take Q at level 1, and only go for the first invade if your team is confident enough and has better early game champions or champions with more CC compared to the enemies to get potential kills, examples are Lux, Blitzcrank, Morgana, Ashe, etc... ✿Once you're a few levels in, have some items and see an opportunity, feel free to invade the enemy jungle in order to increase your lead, deny gold to the enemy and possibly grab a few kills. But BE CAUTIOUS!!! Lillia is extremely fragile during the early game, so scan your pathway for wards to make sure the enemy won't know what you're doing, and only invade camps the enemy jungler is attempting to clear if you're absolutely sure that you'll be able to win the duel because they're low on health, you're ahead in exp and gold, or you have a numbers advantage because your laners are willing to help!
✿Because of Lillia's weak early game, other junglers might try to invade you to get an advantage. To prevent this, ward entrance spots like the pixel bush on both sides or the tribush if you spawned on blue side just as you leave spawn, and position yourself in a place that you will have a good line of sight of one of the entrances of the jungle while being safe of enemy attacks. Ask the laner(s) on the opposite side of where you will start clearing to ward your buff camp if you're afraid it will get stolen. ✿But sometimes having knowledge on the enemies' position doesn't change anything and you still get invaded anyways, what to do in this scenario? If your team has a number advantage or better level 1 champions, you can try to fight to get a few kills and chase the enemies out of your jungle. If this is not possible, retreat, not dying that early on is the worst thing that could happen to you, so you should steal the enemy jungler's buff on the opposite side of the map in response, or if that's not possible too, start clearing your other buff instead, just know that your early game will get significantly harder if you choose this option.
✿Counterjungling is the act of stealing the enemy jungler's camps when they're unable to get them, like when they're performing a gank in the other side of the map, respawning, or doing an objective that you aren't able to contest. Doing this will put them behind in XP and gold, and it's really easy to do as Lillia with her fast clear, prioritize doing this when it's safe to do so instead of just farming your own jungle, because clearing one of your camps will put you on a 4 CS advantage over your enemy, but stealing theirs will double your advantage to 8 CS (since it's +4 for you and -4 for them, get it?).
✿Strong side is the term used to refer to the side of the map where you'll be the most active on. Usually, most junglers choose to play for the bot side because that lane has double the amount of players, and it's where the carrys play. Setting the enemy ADC back and getting yours ahead is a solid gameplan! But every game is different, in some games your top laner will face a high-level threat bruiser that, if fed, your team won't be able to deal with. In that case, you'll want to focus on playing for that ally instead. recognizing which side is you should play for is a core part of being a good jungler. When the game starts, think of which allies will need your help the most and which enemies need to neutralized. Is it your allied Darius that's against a Sion? Or the Vayne that's against a Lucian?
✿Objectives are important entities around the map that grant bonuses and advantages to the team who controls it. Objectives in League of Legends are currently the Elemental Dragons, the Rift Herald, Baron Nashor, the Elder Dragon, and the Turrets. In this chapter we'll go through what makes each of them unique, their strenghts, weaknesses, and when to claim them.
✿Before we go into the other objectives, let's talk about the Elemental Drakes, as they're the most important ones, and because they have the Elemental Souls. Elemental Souls are powerful combat effects granted to the team that manages to slay 4 dragons, each dragon gives a different buff, and each type of dragon has a different soul, after 2 dragons have been slayed, the soul will be the one of the third dragon, and the map will change accordingly. ✿The first dragon will spawn at 5 minutes, and there will be a 5 minute interval between the time the next one will spawn after one was slain.
✿The Cloud Drake grants percentage slow resistance and our of combat movement speed when slayed, it's soul grants bonus permanent MV speed and a huge speed boost after casting your ultimate ability. Gusts of wind breeze through the jungle, increasing the movement speed of all who are nearby. As you can guess, this is one of the best souls for Lillia, it makes you uncatchable with all of this mobility, but it might not be a priority for your teammates.
✿The Ocean Drake grants missing health regeneration every few seconds, and it's soul heals you and restores your mana when you damage an enemy. Water surrounds the map, and Honeyfruits bloom all around. Ocean is a really good soul for bulkier champions and bruisers, and Lillia is no exception. Being a skirmisher, it's really important for her to stay alive, this soul should help with this.
✿ Mountain Drake gives armor and magic resist, and it's soul gives you a shield after staying outside of combat for a few seconds. The map gets more natural terrain and rocks added. This is another amazing soul for Lillia, being tankier is really important, since she's naturally quite squishy, don't pass on it!
✿ Infernal Drake is known for it's offensive power, it grants bonus attack damage and ability power, and it's soul allows your attacks to trigger an explosion around your target for additional burst damage. The map becomes fiery, destroying a few jungle walls, allowing for more mobility, and also spawning more Blast Cones aroung the map. This dragon is basically bonus damage, no one can go wrong with it, avoid giving up on this soul.
✿ Hextech Drake's bonus effects are ability haste and attack speed, and similar to Infernal Drake, it's soul makes your attacks emit a discharge attack to your target and nearby enemies, damaging and slowing them. The map is upgraded with Hexgates, clicking on one of them will teleport you to another location, good to get back to combat from base faster. Perfect soul for offensive power, can't go wrong with it.
✿ Chemtech Drake grants bonus damage to targets that have more current health than you, the soul revives you for a short amount of time after dying. The map gets covered with smoke, stealthing all of those who enter it (the only way to reveal enemies is with control wards and Scryer's Bloom, normal wards don't work), and also granting them bonus damage to enemies that have more current health than them. This is another strong general drake, annoying to go against, created for outplays.
✿Now that the drakes are out of the way, let's get into the other objectives.
✿The Voidgrubs the first epic monsters to spawn in the Baron Pit, killing one of them will grant you a stack of Touch of the Void, causing your attacks to deal extra damage to turrets, at four and six stacks however, you'll summon Voidmites, small monsters that will damage turrets with you. You must prioritize this camp, it's push potential is absurd for the early game and it lasts forever! Keep and eye on their spawn timer and alter your jungling pattern accordingly, call for your support's assistance so you're able to secure as many grubs as possible. But do not fret if you're unable to get all 6, each game is different and requires different strategies, at minimum, strive for 3 or 4 stacks so you're on par or a bit ahead of the enemy.
✿The Rift Herald is a powerful epic monster, she's quite easy to clear by yourself, since hitting her eye in the back will deal a huge amount of damage, and she doesn't deal much damage by itself if you retreat after noticing that her charged attack incoming. You're granted the Eye of the Herald after clearing her, it takes your trinket's slot space and gives you a faster recall, using it will release the Rift Herald, that will look for a nearby lane and crash in an enemy turret, dealing massive damage to it. Try to use her in a lane that already has a weak turret, or a lane that's your teammate is struggling in, just make sure that they're nearby to share the gold from the platings. She spawns at 8 minutes and respawns 6 minutes after being cleared if the first was cleared before 13:45 minutes.
✿The newest addition to the monster roster, Atakhan will spawn on the side of the map where most fights have happened and it comes in one of two forms: Voracious: Grants your entire team a one time ressurect. Ruinous: Permanently increases all effects granted by epic monsters by 25%. ✿This monster is rather hard to kill initially, but it's an important objective to fight for, not only for it's buffs, but because when slayed, it'll spawn multiple Blood Roses for your team to collect.
✿The Baron Nashor is the most notorious League monster, it's a team effort to clear. When slayed, your team is granted Hand of Baron for 3 minutes, this buff gives you bonus attack damage, ability power, faster recall, and an aura that empowers nearby minions. This is the perfect monster to take down turrets and inhibitors, as the push potential from minions shouldn't be underestimated. It spawns at 20 minutes, replacing the Rift Herald, and respawns 6 minutes after being cleared.
✿Arguably the most powerful monster alongside Baron Nashor, the Elder Dragon is the ultimate game-ender. It spawns 6 minutes after the 4th dragon has been slain and respawns at the same rate. This objective is another team effort, just like Baron, clearing it will grant your team the Aspect of the Dragon, for 2:30 minutes, making your attacks burn your enemies, and damaging them below 20% health executes them. This should take priority over all other objectives, the sheer execute power is almost unbeatable.
✿Every objective is important, but it's also vital to know which one to prioritize over the other. Elder Dragon comes first, it gives a powerful execute that will surely turn every fight to your team's favor, it should be prioritized over the others, but games will hardly reach the point that it'll spawn. Dragon Soul is the second you should prioritize, this is the big reward for all the drakes that your team has slain. Dragon Soul is also a permanent reward, which is the reason why it's superior to Baron, even though the latter has a great push potential to take down structures and finish games. But keep in mind that there will be games that choosing a Dragon over Baron might lose you the game. As an example, if your team has lost 2 or 3 of your base towers, the enemies will destroy the remaining towers with ease thanks to Baron. In that case, you absolutely should contest Baron instead of the Dragon. During the early game, the safest choice is to prioritize Grubs over Dragons because they help your team gain the extra gold from platings. But don't get too carried away, try not to lose too many dragons as giving the enemy team the Dragon Soul is never a good idea. Although it doesn't quite compare to the others before him, the Atakhan is a powerful monster that should 100% be taken into consideration whenever possible. It's quite tanky and deals a lot of damage for a mid game objective, so don't ever try to claim it without your team! Rift Herald is also a good objective that you can claim by yourself, but it isn't as vital as the other ones as it can be neutralized by attacking from behind. Still, it's extremely useful (and fun) when used to finish off towers, don't underestimate it! ✿Ideally, you should look to clear an objectives if: -Your team has a numbers advantage, meaning that if you have more players alive, or players able to contest the objective, you'll have a higher chance of winning a fight. -The enemy jungler won't make it in time to contest. In this case, if they're dead or ganking a lane at the opposite side of the map, you have to try to complete an objective if possible, the enemy jungler is the only one besides you with Smite, and thus, the only one with a dangerously high chance of stealing your objective.
✿When the game starts, your main objectives as Lillia jungler are: Get a good first clear, contest scuttle if possible, gank if you see an opportunity, and set up a path to the lane & the objectives that you want to prioritize. Now let's cover how to achieve these in details.
✿The first clear is extremely important for every jungler. When playing Lillia, you want to quickly clear camps with your AoE abilties, abusing the monsters' patience bar while using your fast movement speed to kite them with auto attacks.
✿Red side is the best one to start as Lillia, it's way healthier because of camps with multiple monsters like Raptors, and because you can clear both Blue Buff and Gromp at the same time at level 3. You can use Smite early on either Red Buff or Krugs to reach Blue Side faster. ✿But sometimes you want to start Blue side instead if you want to play for your laner(s) on the Red side of the map to help them right after clearing in case they're easier to gank or need the help. In this situaton, your clear should be like this:
✿This isn't your ideal clear, but it's important to recognize when to go for it. Krugs used to be a skippable option back in Season 11 since they take a bit longer to clear, but now they're the best way to reach level 4 early. Use the movement speed from your passive after clearing them to quickly gank a nearby lane, get to Scuttle crab, or counterjungle.
✿After your first clear your objective is really simple, clear all your nearby camps while playing around objectives, because if there's a nearby fight, you can quickly prance your way there to help your team, and possibly secure a Dragon or Rift Herald if you're successful.
✿Of course, you can modify this strategy if the situation asks, if one of your allies is constantly getting pushed into tower as an example, you can start playing around that side of the map to help them, and possibly secure a few kills (just know that this makes the objective from the other side of the map vulnerable, so ask for one of your laners to ward it, or place a pink ward there yourself). Alternatively, if you see the enemy jungler doing this, you should try to secure the objective on your side of the map if possible, gank a lane if you see the opportunity since they won't be there to countergank, or at least steal a few of their camps with your fast clear speed to get an advantage.
✿Remember that while taking things slow isn't an issue for Lillia, you don't want to play the early game to passively. The first team to secure kills, objectives and turrets will have an advantage thanks to the new mechanic added in Season 25, the Feats of Strenght. It's a best of 3 competition in which the winning team will be granted the Blessing of Noxus, slightly increasing your boots' stats, and allowing your team to upgrade them into a new tier! This mechanic is a valuable boost that you absolutely should fight for.
✿Fights for objectives have become even more important now, and you're starting to scale, what to do now?
✿Because of the extra AP you should have by now with 2-3 items, both your clear speed and Prance movement speed should be faster, allowing you to keep high CS numbers while zooming around the map at Mach 3 to help your team get kills on mispositioned enemies.
✿Vision wins games, activate Oracle Lens to remove enemy wards and deny them information about your team, while using your movement speed to go from ward to ward and destroy as much of them as possible. Additionally, place Control Wards while you're doing this in key locations, like the river, objectives, and even the enemy jungle if you're counterjungling. Clearing the Rift Scuttler is also essential to gather vision in the middle of the river and objectives for 90 seconds.
✿You won't be running around trying to get into as much 1v1s as possible as Lillia unless you're ahead because she thrives with her team, but dueling is a core part of a skirmisher's kit. Here are a few tips on how to perform one:
✿Against melee opponents, you have kite them with your abilities, basically using your bonus movement speed to run around them and keep them in the distance of your outer Q radius to land the true damage while not allowing them to damage you (E's slow helps a lot in achieving this). Since they'll want to close as much distance as possible on you, that makes their movement extremely predictable so you can land your W.
✿Against ranged opponents, you have to use your movement speed to dodge skillshots and to keep up with them, because they'll try to get as much distance as possible away from you. Once you've closed enough distance (and preferably after your enemy has wasted their mobility tools if they have any), use your W in the direction they are walking towards to hit the sweet spot. Swirlseed or Chilling Smite's slow are great against them (and speaking of Smite, remember to use it on a nearby camp if you're dueling on the jungle and you need a free heal, sometimes this can be the difference between life and death).
✿Avoid teamfighting mindlessly around the map, this will likely result on your team getting picked off, or at least wasting resources like spells or long cooldowns that would be far more useful if used on a fight for a Dragon or the Rift Herald.
✿Late is similar to mid game, but if you got to this stage in the game, you have scaled even more! Unless you're far behind, of course. Your movement speed and damage output are unreal at this point so you can shred your enemies with ease, late game is your reward for all the powerfarm and hardwork, make good use of it! Nevertheless, remember to prioritize objectives over kills, yes, you can and you should abuse your power, but objectives are what wins games, always remember that.
✿Teamfighting is a core part of League's mid-late game, and understaing how to play one correctly is more than crucial to have a good game. As Lillia, your objective in teamfights is to be constantly moving in and out with your movement speed while wreaking havoc by whittling the enemies with your burn damage, healing yourself, and applying crowd control (repeat the first three steps until you win). Now here are a few examples on how to perform this:
✿When both teams are just about to fight, your job is to constantly spam Swirlseed to poke them, you can take a relatively good chunk out of their health because of Lillia's passive DoT. And if your E manages to hit 2-3 key targets while doing this, you can activate your ultimate to put them to sleep. Just make sure that your team is actually able to follow up before ulting, otherwise it's better to use your ultimate on another opportunity.
✿As the name suggests, this is a really simple way to have impact on a fight. Stack your passive as much as you can in nearby minions or monsters, run into the middle of the enemy team, apply passive to as much of them as you can and use ultimate, then you either run away or use Zhonya's while you wait for them to fall asleep... so you can come back and finish them.
✿You should try to perform this after your team has already engaged, since the enemies won't have time to focus on you.
✿Similar to the above, this is one of the most infamous ways to play Lillia, this is a devastating teamfighting combo, the enemies won't have enough time to react. Perfect for starting fights, or if your team lacks engage.
✿yes, i died right after because i forgot to wait for my team, but you get the point, it works 99% of the time! ( •́ ∧ •̀ )/
✿Not every game is the same, unfortunately, there will be situations where you will be weaker than your enemies/allies. But fortunately for us, Lillia is a champion with a solid amount of utility, so you still have some playstyle options.
✿Keep fishing for good ultimates, Lilting Lullaby's power shouldn't be underestimated even if you're behind, getting a good ultimate for your team is still a priority. Keep using E or try to get Flash + Q + R + Zhonya's plays if you have that item, so you're team can sweep the enemies while you're safe, sound, and now coming back to the game with the takedown gold!
✿Watching over the backline is something that's very overlooked in most situations. Carries, supports, and squishy champions on your team are key targets for enemy divers and assassins, if you see that they're likely in danger because of this, you can adapt a "warden" playstyle by staying in the backline to help them against these threats and even being able to get a pick off on them in the process.
✿ Swirlseed has multiple uses, and because of it's global range, there are a lot of spots around the map that Lillia can throw one to get intel for her team, poke enemies, get a global sleep, or get a movement speed stack if it hits something. Some of these might take a few tries to perform, but a few attempts at practice tool should be enough for you to master them! Here are some of the most useful ones:
BLUE SIDE SPOTS
✿Mid lane roll✿
✿The easiest and the most useful one, you stand at the side of your Nexus just as you're leaving spawn, and you throw a Swirlseed while aiming at the right enemy T3 tower (DISCLAIMER: DON'T DO ANY OF THE LANE THROWS IF YOU SEE THAT YOUR LANER IS FREEZING THE WAVE). This throw will cover the entire map and at least get a guaranteed hit on a minion to give you a movement speed buff, and if you're lucky, you can even hit an enemy champion!
✿Top lane roll✿
✿The difference between throwing a Swirlseed down a side lane instead of mid is that it doesn't go through the entire lane, but it's still a good choice if you see that your mid laner is freezing, but your top laner/bot laners aren't.
✿Bot lane roll✿
✿Corridor check✿
✿This is a good spot to use before a dragon fight because it checks the entire corridor if your team doesn't have any wards there and it doesn't hit the drake.
✿Top lane objective check✿
✿If you know that the enemies are at Herald or Baron, but you don't have vision there and you think it's unsafe to get closer, throw a Swirlseed from this spot. You can even get a good ult if it manages to hit multiple enemies, that combined with the Baron MR/Armor shred could result in an ace for your team.
✿Top lane objective check 2✿
✿Similar to the one above, but if you have control at your blue side jungle. This one is unsafer, but way easier to land.
BOTH SIDES SPOT
✿Top lane roll✿
✿This works for both sides, if you aim at the enemy's spawn center, but just a little lower, it'll cover the entire side lane, great for delaying enemies from coming back out of spawn after a gank.
✿Bot lane roll✿
✿River and Dragon roll✿
✿This one covers both rivers, and since it goes through the dragon's pit entrance, it can land on an enemy attempting to slay it, or at least a minion in mid/bot lane.
✿River and Baron roll✿
✿Same as the one above, but if you're at bot lane instead, a little tricky to perform, but valuable if you need intel on the top lane objective.
RED SIDE SPOTS
✿Mid lane roll✿
✿Same reasoning as the blue side roll: The easiest and the most useful one, you stand at the side of your Nexus just as you're leaving spawn, and you throw a Swirlseed while aiming at the right enemy T3 tower (DISCLAIMER: DON'T DO ANY OF THE LANE THROWS IF YOU SEE THAT YOUR LANER IS FREEZING THE WAVE). This throw will cover the entire map and at least get a guaranteed hit on a minion to give you a movement speed buff, and if you're lucky, you can even hit an enemy champion!
✿Top lane roll✿
✿The difference between throwing a Swirlseed down a side lane instead of mid is that it doesn't go through the entire lane, but it's still a good choice if you see that your mid laner is freezing, but your top laner/bot laners aren't.
✿Bot lane roll✿
✿Raptors roll✿
✿Really simple to perform, good for scouting enemies at the red side jungle, specially right before a drake fight.
✿Lillia is a very fun & strong champion! Nothing beats the feeling of speeding through the map while putting your enemies to sleep for all eternity. If you want to main or even just play one match with Lillia, Go for it! She's completely worth it.
✿And this was my Lillia guide! I know it's been a while since i've last updated it (a LONG while...), life got in the way, but getting back to this has been on my mind for a while since crafting this guide was a really fun learning experience. And with that... thank you for reading! I really hope you enjoyed it, and that my guide helped you improve or at least appreciate Lillia a little bit more!
✿A big shout-out to my friends for all the words of encouragement. ✿Thank you for all the comments and helpful feedback left in the discussion section! ✿Thank you to @ Silverman43 and MOBAFire for awarding this guide an honorable mention in the Season 12 Guide Contest, and a win in the Midseason 12 Guide Contest and the 2025 Season 1 Guide Contest! ✿Guide written and coded by me. ✿Video footage and banners edited by me. ✿And of course... a huge thanks to you for reading!⭐
Changelog
✿August 8th of 2021- Guide officially finished!! Updates with more chapters soon! ✿August 9th of 2021- Swirlseed Spots chapter added. ✿August 16th of 2021- Small errors fixed on Pros & Cons, Runes, and Conclusion chapters. ✿August 17th of 2021- Matchups and Synergies added! More coming soon. ✿August 21st of 2021- Fiddlesticks matchup added. Small updates made to the Early Game chapter. ✿August 23rd of 2021- Guide being updated to look more visually pleasing, items chapter will be the next one to be improved. ✿August 27th of 2021- Lulu and Karma synergy added. ✿August 28th of 2021- Part 2 of the guide's visual update completed (i'll still do some touch-ups to the items chapter)! ✿August 30th of 2021- Abiltiies chapter updated. Combos and Extra Tricks chapters added. ✿September 16th of 2021- Guide is now up to date with Lillia's most recent changes in patch 11.18. ✿September 26th of 2021- Small grammar errors fixed. ✿October 1st of 2021- Updated information about Lillia's gameplay. Nightbringer Lillia added to the Who's Lillia chapter. ✿November 15th of 2021- Small updates to the credits chapter, in-depth jungling chapter coming soon. ✿November 18th of 2021- Guide is now pre-season updated! ✿November 26th of 2021- Early game chapter updated to match Scuttle Crabs recent changes. ✿December 7th of 2021- Jungling chapter added! About Objectives chapter coming soon. ✿December 9th of 2021- Small update done to Blue buff's description in the Jungling chapter. ✿January 15th of 2022- Objectives chapter added! Other smaller changes done to other chapters as well. ✿February 1st of 2022- Guide edited after Lillia's announced 12.3 buffs! ✿February 2nd of 2022- Small changes made around the guide. ✿April 1st of 2022- Ravenous Hunter removed from the guide now that it was deleted from the game. ✿May 7th of 2022- Guide updated to match Lillia's 12.7 buffs! ✿May 25th of 2022- Updated for the durability patch! ✿June 9th of 2022- Updated with Lillia's most recent nerfs in patch 12.11. ✿July 4th of 2022- Conqueror rune set officially added! ✿August 11th of 2022- Guide updated with Lillia's 12.15 buffs! ✿August 21st of 2022- Bel'Veth matchup added, other edits done overall. ✿February 16th of 2025 - Guide finally updated!!! ✿February 18th of 2025 - Jungling sections updated. ✿March 5th of 2025 - Matchups updated. ✿March 8th of 2025 - Feats of Strength feature updated.
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