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Runes: Lethal tempo
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Threats & Synergies
Ekko
Super hard to play against as a jungler and midlaner, You should win easily if he doesn't have ulti and he's not ahead by 1-2 items.
Lulu
With a lulu you're basically unstoppable, with her w, e and r. Could work as a funnel as well if that's what you want to do.
Lulu
With a lulu you're basically unstoppable, with her w, e and r. Could work as a funnel as well if that's what you want to do.
Champion Build Guide
Hi! My name's Pez, I main Master Yi and this is my guide on The Wuju bladesman.
I have about 600k points on Master Yi combined. I've tried every single build there is on him (Even AP) For several seasons. Have fun reading my guide!
Total progress: ~50%
Currently working on: Threats
Take this guide with a grain of salt, as I'm hardstuck between plat and gold. I will post screenshots once i'm not as **** at the game.
+ Low skill floor + Can easily 1v9 + Item spikes feel really good + Baron at 20 + Makes good use of mythics |
- High skill ceiling - Hard to catch up when behind - Very difficult counters - Can't gank well before Highlander - Has to farm to be able to to anything |
Lethal Tempo: Is now the best rune for master yi. Lethal Tempo grants up to 90% attack speed and a negligible 50 bonus range. Triumph: Is basically the only good one of the primary runes ( Overheal, Triumph and Presence of Mind), the other ones are either really niche or useless on yi. I could see myself using Overheal if i'm going a troll build like full lifesteal. Legend: Alacrity and Legend: Tenacity: These tertiary runes are basically your choice, but i would personally recommend Legend: Alacrity if there's less than 3 crowd control abilities on their team. Legend: Bloodline could be viable but i feel the attack speed from Legend: Alacrity is too worth. Hail of Blades: is currently the 2nd best rune, as Lethal Tempo is more consistent. One of the reasons Hail of Blades is viable is because of the burst damage it has in conjunction with crit/lethality items. Hail of Blades Grants 110% attackspeed for 3 attacks or 3 seconds, and can be reset with Meditate as Meditate is an autoattack reset. Eyeball Collection: Is up to 12 AD over time from champion takedowns (kills AND assists). Grants an additional 6 AD when you hit the max of 10. Ghost Poro: Is up to 12 AD over time based on the amount of Ghost Poros spawned. Ghost Poro Grants and additional 6 AD when you hit the max of 10. Is also a free ward that last forever for your team to scout out those pesky roaming supports, you also get pinged when someone gets in range of the bush that the poro is in. Ravenous Hunter: With recent buffs (or nerfs depending on how you look at it) Ravenous Hunter's effect changed from 14% spell vamp to 11% omnivamp at it's cap of 5 stacks that you get from takedowns. The change is that instead of healing from ONLY your abilities/items, you now heal from ALL DAMAGE YOU DEAL, including auto attacks. Possibly getting removed for some glorified collector. Basically, you lose all your healing on the lethality build, making it way less sustainable. |
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