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Choose Champion Build:
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Jungle Tahm Kench
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Support Tahm Kench
-
Top Tahm Kench
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Introduction


- Summoner Name: Noah211
- YouTube Channel: Noah211Gaming
- Twitter: Noah211Gaming
- Twitch: Noah211Gaming
- PSN ID: Noah211Gaming
An Acquired Taste - Acts like
Braum's passive
Concussive Blows except only
Tahm Kench applies stacks not allies. Once you have applied 3 stacks to an enemy champion the fish icon next to them turns red. This means that you can now stun or swallow that target.
Tongue Lash - Great for harassing, slowing enemies, and provides some extra damage towards monsters in the jungle. If you have applied 3 stacks of your passive
An Acquired Taste on an enemy champion you can now stun them. You can even swallow minions from a distance using
Tongue Lash combo'd with
Devour.
Devour - This is
Tahm Kench's main ability. You can swallow up allies and run away so that they can escape. You can also swallow allies and charge towards enemies so that your teammate can get up close and personal. Or you can swallow an enemy champion once you have applied 3 stacks of your passive
An Acquired Taste on them for some high damage and preventing their escape. You can even swallow minions and spit them back out for some harass and CS. You can even swallow minions from a distance using
Tongue Lash combo'd with
Devour. WARNING: If you use
Devour to harass make sure you and your ADC play safe until it is off cooldown because you wont be able to rescue them or lock down an enemy target.
Devour - Passively your basic attacks deal bonus magic damage. Active: This ultimate allows Tahm Kench and an ally to arrive at a team-fight quickly. You could also gank someone from behind with an ally instantly putting them at a disadvantage. THIS ABILITY DOES NOT ALLOW YOU TO TELEPORT ANYWHERE ON THE MAP! The range is not very far until it is maxed out.




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OFFENSE TREE
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DEFENSE TREE
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- 4 Points into
Fury to increase our attack speed to apply our passive An Acquired Taste faster.
- 2 Points into
Block to help negate harass.
- 2 points into
Recovery to help negate harass.
- 2 Points into
Swiftness so that you can engage and retreat more efficiently.
- We take
Unyielding to take less damage from enemy champions.
- 3 Points into
Veteran Scars to increase our health.
- We take
Tenacious to reduce the duration enemy crowd control lasts.
- We take
Juggernaut to increase our health.
- We take
Phasewalker to return to base faster.
- 3 Points into
Fleet of Foot to increase our movement speed]]
- 3 Points into
Summoner's Insight to reduce the cooldown of summoner spells.
- We take alchemist to increase the duration of potions and elixirs.
- 3 Points into
Greed to passively gain gold.
- We take
Culinary Master to instantly restore a small amount of health and mana.
- We take
Scavenger to passively gain gold.
- We take
Wealth for more starting gold.









- 4 Points into
Fury to increase our attack speed to apply our passive An Acquired Taste faster.
- We take
Expose Weakness to increase our allies damage to an enemy we have damaged with a spell.
- 3 Points into
Mental Force to increase our ability power.
- We take
Arcane Mastery to increase our ability power.
- 2 Points into
Block to help negate harass.
- 2 Points into
Swiftness so that you can engage and retreat more efficiently.
- We take
Unyielding to reduce damage that enemy champions inflict upon us.
- 3 Points into
Veteran Scars to increase our health.
- We take
Tenacious to reduce the duration of enemy crowd control.
- We take
Juggernaut to increase our health.
- 3 Points into
Hardiness to increase our armor. This is to take less damage from monsters and attack damage in general.
- 3 Points into
Resistance to increase our magic resist. This is to help us late game against enemy APC'S.
- 3 Points into
Perseverance to increase our health regen.
- We take
Second Wind to increase our health regen when we have low health.
- We take
Legendary Guardian to increase our armor and magic resist in teamfights.
- If an enemy
Karthus uses his ultimate, swallow an ally because he will take no damage.
- If an ally is ignited swallowing them won't save them. However the Face of the Mountain will.
- You can swallow minions and monsters from a distance ff you press Q and then W before your tongue gets to its target.
- Swallowing an ally after a
Thresh chain or a
Blitzcrank pull may save their lives.
Now the singer was a creature, with the biggest mouth the Gambler had ever seen. "Excuse my song," the monstrous siren said. "The tune's purpose was your attention. For I knew you had troubles and I can offer absolutions."
"Can you carry me from this bind?" the youth asked.
"Boy, the world's one river, and I'm its king. Ain't no place I ain't been. Ain't no place I can't go again... And the price is a minuscule thing. See, I got hungers that ain't easily fed. But those finest tables? They ain't never got a seat for me. So I need men, like yourself, and let me in."
Now the Gambler's only hunger was dice and cards. So this bargain? It seemed too easy a price. "If you're offering a ticket," the youth finally said, "that's a deal I will take." And before another word was spoke, the monster snapped him up and fled.
To a faraway land the Gambler was conveyed. At a palace of chance, he was left.
Years passed. And love the Gambler found. His bride? a princess. And the wedding? None would miss.
Now when that hungry beast finally did arise: the family screamed and fought. And although the Gambler tried to cast him out... it ate the gifts, and house, and gold! For its hunger? Nothing satisfied.
"Please, not now, not this time!" the bride did cry.
The beast's response? To her it purred, "This hunger's a burden, but it's the last time, I swear. So please, forgive."
Now the creature's lies, so melodic and sincere, charmed that bride. And thus she failed to recognize when that demon's jaw unhinged. She screamed, just once. As I snapped her bones and crushed her limbs! Now that meal? It left me satisfied.
So cry if you want, boy, 'cause you had a chance to walk away. Instead you're the fool, the fool who let me in.
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