Ravenous Hydra : This item is very dependent on the player. Some take
Bloodthirster over this item as it provides more burst potential. However the life steal of both items are equal but the ravenous hydra sacrifices some AD for an AOE affect which assists in mass farming and increases damage output in team fights.
Bloodthirster : The most common damage/sustain item that AD champs take is
Bloodthirster it provides both assistance for massive burst damage on single targets and high sustain similar to the
Ravenous Hydra in that the life steal works well with
Aatrox's
Blood Thirst in healing back up after a trade or team fight.
Youmuu's Ghostblade : This item provides the champion with a range of various stats that contribute exclusively to damage dealers. Although the base AD is significantly low it makes up for the lacking of base damage with a generous amount of critical chance and a small amount of cool-down reduction. The armor penetrations is also handy when fighting those annoying tanks that negate your base AD. But what makes this item worthwhile is its active affect which increases your movement and attack speed for a short duration. This can become very handy when chasing down enemies or even during a duel where that attack speed could be the difference between their DPS and yours, determining the outcome of the fight.
Blade of the Ruined King : One of the most commonly used items on damage dealers in season 4. This item features a moderate increase in base attack speed and a great amount of life steal. Although some would take
Bloodthirster over this item because of the lack in burst damage. The BOTRK's active is a great utility when trying to stick to your enemy and/or chasing them down. Overall this item can change the outcome of a duel or team-fight dramatically just by popping that active and auto-attacking those enemies to death once they cant get away. Recommend getting this item when playing against a high mobility team. This item synergies well with
Aatrox's
Blood Price as when the movement speed is reduced you can land more basic attacks while the ability is activated.
Zephyr : A great item when attack speed is needed to increase the champ's DPS. Like the BOTRK,
Zephyr works well with
Aatrox's
Blood Price. If
Aatrox can swing his mighty sword quickly than the active affect of
Blood Price will be able to proc more along with your base AD through devastating auto-attacks therefore wrecking any champ that gets close enough.
Last Whisper: As stated in the name the last whisper is usually, but not always, bought last. The item provides an enormous amount of armor penetration and works magic against those pesky enemies who thought they could negate your damage by building armor. Buy this item and they will be proven wrong as your auto-attacks practically tear through the tank's armor and straight to their health.
Maw of Malmortius : Maw is a legendary item to have on aatrox when laning against tough AP scaling champs. The item supplies the champ with a significant amount of MR and enough AD to still shred through most champs. The mana shield on this item is just a bonus to this item as it could potentialyl save you from having to use your
Blood Well resurrection and shut down those pesky AP champs when they try to burst that last bit of health from you. Doesn't sound viable yet? Just wait, If you are in a sustained duel with an enemy champion, Maw has a unique passive which allows you to gain 1 AD with every 2% of health remaining. This synchronizes amazingly with your
Blood Well passive because as
Aatrox auto attacks his
Blood Well increases, once blood well is at max capacity his attack speed becomes legendary. Combining this with unique passive,
Aatrox can shut down any high DPS champ in no time and not be afraid of dying if his
Blood Well Resurrection is up.
Mercurial Scimitar Great item, similar to
Maw of Malmortius this item gives the champ sufficient amount of AD and MR to shutdown those AP laners but also features a life saving active which can save you from those well timed enemy ganks and removes and CC or debuff applied to you. Recommended for high CC laners or when a high CC jungler such as
Amumu ganks constantly.
Spirit Visage : The tank's best friend against AP scaling champs. This item supplies the user with 55 MR a further 400 health, 20 cool-down reduction which is great on
Aatrox as he has reasonably high cool-downs. Finally that health regen and healing passive is just awesome to have to sustain for long periods of time.
Warmog's Armor : Great item to have to intimidate enemies with your now massive health bar, this item supplies the champion with an enormous amount of health and along with that its passive restores 1% of your maximum health every 5 seconds. Meaning you'll be sticking around the enemy team like a cockroach.
Frozen Mallet : Sick of your enemies getting away from you? Wanna perma-slow their ***es like
Ashe on steroids? Then you need Frozen mallet. This item is extremely tanky, grants a bit of AD and most importantly, the passive allows
Aatrox to auto attack the **** out of any enemy and each successive auto attack will proc the slow affect allowing
Aatrox to cut his enemy to pieces.
Wit's End : An uncommon item to build on aatrox but if you feel that your enemy has too much armor then
Wit's End passive is handy to apply that magic damage with each subsequent autoattack as well as giving a nice amount of attack speed and magic resist.
Banshee's Veil : Another good item for champs with high damage output spells such as
Nidalee's
Javelin Toss,
Jayce's
Shock Blast and
Nasus's late game
Siphoning Strike as the mana shield negates the damage of said high damage skills if timed corectly.
Guardian Angel :
Aatrox's
Blood Well resurrection not annoying the enemy team enough for you? Invest in the guardians angel. The enemy team kills you once? Oh damn they were close... They managed to shut you down after your
Blood Well resurrection? Lucky, lucky, but they will never expect a second revive XD *troll face*. This is actually a legit item on
Aatrox don't overlook it.
Sunfire Aegis : A nice tanky item that gives both health and reasonable armor. If your lane is pushed regualrly and you need to push it back constantly this item is recommended as it speeds up wave clearing and can also contribute in team fighting as it has an AOE affect that deals 40 magic damage per second to anyone or anything within a radius of 400.
Randuin's Omen : Enemy team keep getting away from your team in teamfights? Get Randuins it's active can slow the whole enemy team for 2 seconds by 35% and a further second of CC for each 100 armor and MR that you have. The passive on this item negates the attack speed of nearby enemy champs, seriously countering ADC's and champs such as
Nocturne and
Tryndamere. This item supplies the champion with an additional 70 armor which can really help against both ranged and melee AD DPS builds and help you team shut them down quickly.
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