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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

This guide will always be under construction since i will always keep him upgraded and updated.
After playing with

I hope you like it. :)
+ Very decent diver.
+ Extremely mobile.
+ Harcore ganking ability.
+ Hard CC (one of the best)
+ High damage output.
+ Useful in team fights.
+ Fun to play.
+ Good farmer (

The cons
- Mana hunger issues, at least in the early game.
- Mobility is high based on ulti with pretty high CD.
- Considered squishy.
- Somehow item depentand.
- Skillshot based, bad accuracy means being useless.
Why

The more magic penetration you have the more damage you deal, best choice out of the other marks since flat magic penetration is much more useful than little AP bonus.
Why scaling per level AP over flat AP runes?
With quick calculation, the scaling per level runes gives you the same AP bonus at level 6-7 as the flat AP gives, in my opinion +15-20 AP at level 1 wont do much difference anyway compared to the scaling AP which triples it late game.
So why flat

With quints this works a little different, the scaling AP quint wont exceed by much the flat one, the total difference in the end of max utilizing the scaling quint is just about 12 AP (at level 18), I think it is worth to pass on that to gain that little early advantage.
Other options
As you noticed, this guide prioritizing offensive gameplay, if you prefer a little more solid option, you can swap the glyph or the seal with flat magic resistant runes (glyph swapping is a bigger loss of AP, but greater gain of magic resistant)


Why flat over scaling per level?
This will help us the most in the very early game and the scaling per level runes just wont do the job in the right time.


Those are our top choices.



Other good choices






Never get those -










- Best utilized with your

- Orb changing its color when the passive is ready.
- Mediocre sustain ability, the common mistake is trying to maximize this utility with



Base CD: 7 sec
Cost: 70/75/80/85/90 Mana
Range: 880
- Main damage tool.
- Does true damage when pulls back.
- Long range.
- Skillshot, takes some practices to land successfully.


Base CD: 9/8/7/6/5 sec
Cost: 60 Mana
Range: 800
- Prioritizing champions over minions.
- You will be surprised when you will see the damage.
- Considered single target skill although it hits up to 3 targets (This is why rylai's scepter is just OP with Ahri)
- Great synergy with your ulti.
- Low cooldown and and mana cost. spammable at team fights.
- Can be wasted on minions if not used properly.


Base CD: 12 sec
Cost: 50/65/80/95/110 Mana
Range: 975
- One of the best CC abilities.
- Successful hit can just give a free kill.
- Checks bushes.
- Use it before



Base CD: 110/95/80 sec
Cost: 100 Mana
Range: 450
- Your ulti.
- High cooldown, use it wisely.
- Gives you extreme mobility, almost ungankable when you have this.
- Gives you the ability to dive in, get the kill and flee away.
- One of the best chasing ability.
- You can dash trough thin walls (blue buff's trees, baron\dragon pit, etc)
- Treated as dash and not as a flash. for instance you cant dash out of veigar's




True damage, longer range and easier to farm with.


We pick






Since the changes on the starting movement speed I find it more useful decent early sustain and the

Can be swapped with

Farm 950 Gold -


Those rings will solve your mana hunger issues in lane, while giving you some health and damage. Do not skip those!

Pretty trivial, more magic penetration means more damage. you can delay the purchase if you want to rush your


THE CORE ITEM.
This is the first item that you want, and in my opinion the most important one.
Awesome HP boost, decent plus in your AP, and at the top of that, the OP passive.
Since



You can choose between



As other AP carrys,

after completing your


First of all, if you haven't sold your

If you are not about the game situation and you are not sure what items you should buy get the "ideal end-game" purchase order, it will fit in general most situations.

Gives us very high AP boost, pretty good amount of armor and the awesome passive will save us more than once.
I would recommend getting the









I personally always getting this items since the great synergy with



This item gives us very nice single target burst (thanks to the active), very good vs tanks, i usually don't pick this item often, and I don't recommend it as top priority, but it might go well if you want to go extra offensive.





This item works really well on ahri thanks to her quick re-positioning abilities that will maximize the effectiveness of coming back to the battle without dying again right away.

has a great synergy with

I would complete



I personally don't like this item, i always feel like there is always a better option.
this item is not giving much until its completely purchased since

If you like this item, its a viable choice despite i personally dislike it.
For those who missed the title - Those are the items that you SHOULDN'T BUY!

Since we're not getting



The Hp and mana bonuses are really helpful, Catalyst the Protector is a pretty decent item for mid lane as well, but there is just not enough space for this item, i mean, if we bring it as first item, it will delay our most important item




And even if we could get this done in time, We don't have any mana items in our build in order to maximize the item's passive for more ap than othet items.

I hear a lot of confusion about this issue, there is a lot of information about it in many guides,
I will try to simplify it generally, so, first of all, what is smartcasting?
quoted from lol wiki -
''Smart cast automatically casts the selected ability at (or towards) the current mouse cursor position, as if you had first pressed the ability button and then left-clicked at the target position. Smart cast works for self-buff abilities, targeted abilities, ground-targeted abilities and skillshots. Smart casting a support buff ability (an ability that can be cast on yourself e.g. a shield or a heal) when the cursor is on an invalid target will self-cast the ability instead. Note that you can use self-casting to self-cast support buff abilities regardless of cursor location. Using smart cast can be invaluable because it reduces the time delay between activating and casting by cutting the user input in half; activate vs activate and click.''
In other words, you don't have to click the mouse on your target, you just need to mark it with your cursor when pressing one of your skills.
How this is helping?
Smartcasting saving a lot of time when casting, allows us to smash the keys with just caring about putting the cursor on the right place. I recommend using smartcast with all the champions, and particularly with ahri, skill shots in generally are just much more comfortable and faster to use with smartcasting and it will give us a major enhancement to our playstyle.
Where can i configure it?
The regular Options menu, you go on key settings, scroll down a little and looking for smartcasting, than you replace the q\w\e\r in the right places.
+ You can stop channeling abilities with your


+

+ You can maximize the range of

+ The maximum damage from

+ Best


+ Our

+

+ Although

+

+ Start with

Our main combo will be:



Hitting



- Poke with Auto-Attack, Q or W, depending on how your mana looks and what spell you're maxing first, when your opponent moves in to last hit. It forces them to take damage or miss cs.
- You can usually gauge your opponent's skill level by observing how they react to your harass.
- You can use Q or W, whichever one you're not maxing first, to gain Essence Theft stacks. Because it's the one you're not leveling, it'll cost little mana and deal little damage to ensure you don't push your lane for that spell vamp.
- Always look out for an opening. I've pulled off charms in-between minions that my opponents were not expecting. Take note of minions that are about to die and look out for a gap you can possibly angle a charm through.
- CSing should almost always be a priority over harassing. Maintaining a gold lead while being smart about your attacks is better than mindlessly throwing things at someone and losing gold to do it.
- You can throw an orb or charm into bushes to check them for enemies. If you hit someone, you'll hear the impact and gain Essence Theft stacks.

+ Spam your skills into the thick of things and focus primarily on staying alive yet doing as much AoE damage as possible.
+ Never initiate or stay in the front, always wait for someone to initiate and try to get the best position to stay out of reach of enemys while keep spamming skills.
+ DO NOT dive into the center of fights thinking that


Definitely one of the hardest counters for ahri, her silence and high burst will make our life harder than usual, play passive and just farm up without going into a trade, keep out of her reach and dont let her land her Q on you. Ask your jungler to help you when possible and if you get one or two early kills you will snowball on her and she will be much less of a threat. If you can't manage those early kills and you feel like falling behind or getting 100 to 0 burst, we will pass on one of





If the early game wont be a disaster,


Gap-closer, Silence and invisibility is the nightmare of








Ask your jungler to help you soonest as possible, don't let him roam too much and dont get into trades, he will snowball really hard on you and if he gets the first kills in the lane we are screwed.

Not an hard countered, but might be troublesome without early knowledge of dealing with.
Before


So, my first advice, do not overextend your lane especially without

She out-trades us post 6, don't engage her when you are both on the same health percentage, try harass as much as possbible and try to let her waste her







About iteming, early





Another silencer, his






Always harass with your



If everything is going fine i would stick-up to the usual purchase order, while getting the




As listed above,





Avoiding stun&skillshots, making a good harassment and farm well is the key to win those lanes,
we might prefer avoiding a full trade with those guys and we should play extra safe against them.
About iteming, Don't rush on changing our regular purchase order, this will delay our damage output of course and we want to do this only when its really needed.
If you are falling behind or you feel like getting too much damage so you can't even do something in the lane we will pass on one of





This section will be constantly under construction and updated and i will try to cover as much match-ups as i can.
Ahri to pretty challenging champ to play with, Skillshot depended, squishy and some tricky skills to get use to. low skilled player might get disappointed and even feel useless during the game.
However, Ahri is very rewarding and fun to play with, a viable pick that fits in most team compositions.
Anyway, If you look for an AP carry for middle lane, with high roaming\ganking abilities and good scaling into late game, Ahri is a very good choice that diffidently worth the cost. Ahri is not easy to learn and you might even fail hard in your first games with her, so if you feel disappointed because of her damage output or laning phase you are probably doing something wrong and you should practice her more, rewarding feeling is guaranteed after proper using her.
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