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Choose Champion Build:
- AP Melt build (off tank)
- Full AP Burst build
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Threats & Synergies
Irelia
rip. she has sustain in her w, she can gap close and stun, then use her true aa and as to damage you up, best move will be to either harass early or tank up and burnout for later. look at her blades glow, it will tell you when it goes true damage and runs out back to normal, when true move away after the stun wears out
Introduction
About the author: i'm SpaceMonsterz, been playing since season 3, June 2013, so far wasted 2,888 hours of my life playing ingame, so yeah, totally not addicted. I'm very familiar with how Shyvana plays, though I don't main the character I am pretty good if I do say so myself. Why am I making a guide on ap Shyvana? simply because I enjoy using the build and the hilarity that ensues after, which led me into making a guide, plus I don't see anyone else doing one and updating it.
Side note: I hold no responsibility for the loss of any elo. Play my guides in normal queue, however if you find them effective by all means go ahead.
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Unlike the normal attack damage based Shyvana she will be magic based, meaning if your opponents don't notice and build armour it will be in your advantage. For a start, two abilities: Flame Breath and Dragon's Descent both scale on ap and deal magic damage and her Burnout deals magic damage also, but scales on attack damage and a 0.1 ap scaling. One of the best bits is that she is resource-less, meaning she can keep casting Flame Breath freely to harass lane opponents. Opens up the choice of items to access more situational items, such as Zhonya's Hourglass to counter against certain champion abilities or making use of spell effect items. Burnout can proc spell effects from Rylai's Crystal Scepter and Liandry's Torment. Twin Bite can trigger on hit effects such as Lich Bane's spell blade. Has a high aoe magic burst: Dragon's Descent into target(s), follow with the aoe version of Flame Breath and finish on Twin Bite with Lich Bane to proc on all targets in front. (works best with a burst / full ap build though) can now add a Hextech Rocketbelt to the mix by landing all the projectiles and reposition if you've jumped too far past them. |
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This is all in my opinion: There are many reasons for why this has happened, some are pretty obvious ones that your sitting there thinking of, such as the common selection like the meta argument (which I could write paragraphs about), and the kit development so that most of her abilities are based on being in attack range which automatically creates the tank and fighter play style mentality that she is very well known for, and is the best use of this champion.
which in turn creates anti-mentality into thinking that there is no such reason to use 'ap' on Shyvana as it goes against what her kit does and her overall play style.
Another main factor could be the Nerfs that Flame Breath (ap Shyvana's main ability) has been getting in the past. Currently I think its in a good place but the damages from it falls off late harshly.
Previously back in the past, during patch 3.09 rito whacked its nerf hammer making a hole in the wall of Flame Breath as before it used to reduce armour by 15% as the debuff and it had a much higher base damage for its later ranks. (80/125/170/215/260) And then to top it off the on-hit bonus used to scale from ap and rank (12/18.75/25.5/32.25/39 + 0.09 ap)
Then even later in patch 4.01 they nerfed it again this time reducing it's early damage from (80/115/150/185/220) down to where it currently stands. These nerfs could easily be one of the main reasons that ap Shyvana popularity had died.
Regardless of all of this, I still think ap and ap offtank Shyvana still has a right to exist and be played, she may not have the same effectiveness of a full tank, or ad fighter, her magic damages might go down the tube late game without fully committing to ap, she may of been more viable in the past than she is now. But it is still its own play style the other 2 your going in, where as in ap your staying back before going in, you have more burst and a lot more range on your damage and personally more fun to play then the classic run up and punch-fest.
> I'll be more then happy to continue this further in guide discussion upon request.
Melt Build |Off Tank.
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Burst build |Full burst.
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Masteries
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Melt Build |Off Tank. (18/12/0) DeathFire Keystone this keystone fits the theme of the build and adds synergy to the melt extra info: The Piercing Thoughts mastery adds 7% to total m-pen, added with the m-pen runes and items this comes handy. The Oppressor mastery adding 2.5% damage when slowed, with ryali item this applies all the time and the Sorcery 2% ability adding to it as well, throwing Assassin mastery's 2% when alone, +5% more when enemy is under 40% health... It all adds up. |
Burst build |Full burst. (12/18/0) ThunderLords Keystone this keystone adds to the burst when combo'd together with abilities making the burst bigger. extra info: The Intelligence mastery gives free cool down reduction. Chose Bounty Hunter mastery instead as Shyvana has nothing on her own to proc the bonus from Oppressor and killing at least 3 different enemies will provide more bonus damage. |
Skill Order
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Melt Build |Off Tank.
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Burst build |Full burst.
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Runes
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Melt Build |Off Tank.
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Burst build |Full burst.
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Melt Build |Off Tank. Starting items
Early items.
Core items.
. . . . . . . .feel free to post about items in comments. .(free space for reader's artwork) . . . . . . . |
Burst build |Full burst. Starting items
Early items.
Core items.
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Extra items to consider and experiment with
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This section will be going on about the other ap items, as you should generally avoid building the exact same items each game and making your own adaptions to the builds provided to fit your unique situation and playstyle.
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Zhonya's hourglass
This item can be a lifesaver with the active and becomes even better when fighting against attack damage champions with its armour stat. Burnout remains active while you're invulnerable, they'll be taking damage while they wait next to you for zhonya's to end, which rarely can be just enough to win the 1v1 if you were both on low health.
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Nashor's tooth
Nashor's offers some great stats, and provides a on-hit passive to boost up your auto attacks and Twin Bite's damage. At 3K gold it is quite expensive but in my opinion worth the investment, as the items before it give the nearly same stats and can fit into the early game.
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Wit's end
Wit's End acts the same as nashor's but instead of cooldown reduction it will give you a decent amount of magic resistance which put with the passive mr steal provides a neat counter item to ap champions in lane, granted that you are able to hit them. The on-hit will deal a larger amount then nashor's, but then these items can be put together to make a magic on-hit build.
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Guinsoo's rageblade (with nashor's or/and wits end only)
To build up on the idea of on-hit from the last two items, rageblade will complete the synergy from its main passive of applying on-hit again, adding Twin Bite's effect of counting as a second AA with Lich Bane can provide a powerful punch. With all the extra attack speed there will also be a great deal of sustained damage to follow up which the full burst lacks entirely.
Weaknesses to this is that you'll be squisher and reliant on auto attacks which makes it a high risk later on. As a additional idea you could swap protobelt to a Hextech Gunblade for the stats and slow active.
NOTE: 25% of Burnout now gets put on AA while active, which with all this extra attack speed you can guess what that means.
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Abyssal scepter
This would only be a viable choice when fighting against a high magic based team or sometimes in lane. A strategic idea can be to start with Fiendish Codex and go zhonya's for ad, and this item for ap. Secret combination with Wit's End granting high magic resist with quite a bit of penetration, which will be a great problem for enemy mages. Only downsides is the lack of health stat and range of effect.
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Deathcap
Every mage needs their wizard hat. This item is most effective after your core items and not to be built so early as you can't take full advantage of the 35% boost. If you ever get to snowball, this is the go to item for those big numbers and one shot combos you can only dream of... If they've not surrendered by the time you've gotten the small loan of a thirty eight hundred, from the minions.
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Banner of command
banner is a viable option in my opinion as I enjoy using it's active to send free pressure to a lane, especially if it is empty or as a team fight is about to break out. You could experiment it with Zz'Rot Portal to apply even more pressure at the expense of delaying the core items, both item's active minion/ voidlings can grant some minion gold back though. The item is best gotten when fighting against ap as the item has MR and promoted minion ignores any magic damage.
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Thank you for Reading my Guide!
Please leave a vote if you could.
Anything you want to ask me, leave a guide comment.
Anything you think you could give as feedback good, or bad would be nice also.
Currently looking for anyone's image and title content for this guide.
and anyone's end screen scores for the current season with either build.
plans for a gameplay video are up there, though nothing is set in stone at the moment.
till next time,
SpaceMonsterz.
last update: 20/8/2016
season 6 - send me a PM to have your game posted here!
tried out Banner of Command and Zz'Rot Portal here are the results:
full image link here
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send me a private message to have your results posted. This can be done by sharing emails and sending images. Or by sending a image link using postimage website. You will be credited along with said image.
season 5 - build users submitted results
Thank you to BladeBattler for providing a screenshot of their game:
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Also thank you to Rip-R for the screenshot taken of their played games:
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