CHALLENGERS HATE HIM, ONE MAN DISCOVERS THE SECRET TO SOLOQ
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Runes: EXAMPLE 1
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order SPELL ORDER
Threats & Synergies
I know I pressed even but I actually ban this guy every game because it's just obnoxious, your main objective is dodging the outer edge of his massive anime sword, a D-shield start is recommended, don't be afraid of all ins because you win provided you managed to dodge atleast 1 of his q's.
You actually should look for an all in at all times pre 6 simply because you win it, her pre 6 kit is pretty easy to comprehend while the only issue is after 6 you actually want to make sure you have more hp than her before you all in because you actually lose with her full ult combo.Sadge. D-shield recommended but D-blade if you have experience.
Generally speaking Chief Beifong from Avatar LoK is pretty busted on her own right now,her ult offers no counterplay,her q gives her an aoe poke that heals her,much like renekton,a gap closer that can be used to reposition against walls,and true dmg,seriously though you're much better than her in any department for that manner.If you do find yourself in trouble early defensives including steelcaps will help as usual, when she ults you're not the one stuck inside with her,shes the one stuck inside with you. Pre 6 you outtrade and outtpoke better so don't be afraid for that. D-shield recommended because her poke can be sometimes difficult to deal with.
Pretty annoying,be sure to make effort by dodging her poison q's as this is your #1 priority in order not get outlaned,once you get into pull range, she's a dead snake. Second wind - D-shield is a must here.
Pretty free really,the entirety of the matchup is in your favor for as long as you manage to dodge his q's.
Even if you do encounter him just be sure not to get stunned by his w and you're good to go.
This is a pretty skillful lane I must say, you have to deny her the vitals by either manevouring during trades or trying to get out of her vision so you can reset the vital into a harder-to-hit one,trading though shouldn't be too hard,just make sure not to apprehend her into her W cuz you'll get stunned and it might get ugly,real ugly.Post 6 a cool cheesing tactic every fiora player hates is to just hug a wall to deny the last vital hit and she'll end up not proccing the heal and you'll surely win the all-in.If you get into trouble early steelcaps help alot, honestly though,always look to shut her down early because she can snowball pretty damn hard if she goes for a glasscannon type of build.Can singlehandedly carry games if fed enough. Dshield and second wind highly recommended.
Okay so in this matchup the enemy gp will prolly be a dick and save his q's just to poke your hairy arse down,generally doran's shield gets pretty handy here negating some of that parrley dmg,all ins are obviously in your favor however GP can be quite an escape artist with his built in QSS,oranges,generally what you wanna do is save your E unless you absolutely have to use it for when he uses his oranges to outrun you so you can immediately pull him right back in and dunk his ass.If the lane gets hard get some early armor and look for all-ins when possible.Post 6 killing him gets harder if he saves his ult just for you as it slows you down whilst dealing some slight dmg.Another thing worth noting is making sure you either outmanevour or destroy his barrels as they can be quite stingy,as they ignore some armor too. Dshield and second wind is a must.
The Demacians pretty much have no chance against the NBA superstar.You're literally better than garen in every aspect. D-blade recommended.
This lane can get pretty annoying,try cheesing early with plated steelcaps and you'll be denying a ton of dmg from him,otherwise wait for his jump to get on cooldown and all in him,you're stronger. D-shield / second wind is a must.
The lane is in your favor since hes very short-ranged,once he gets pulled wait for half a second and apply a w to deny him an escape and finish him off. Dshield or Dblade.
Okay so ms.olympia wannabe here can be a real pain in the arse for 2 reasons,if you get hit by her tentacle pull chances are you'll lose the trade and potentially an all in as she heals off hitting your pulled image thingy so generally you have to avoid getting hit by that,the 2nd reason is you can get apeshit dumpstered in a post 6 all in if you don't bother dodging her ult tentacles.Pre 6 assuming her tentacle pull is on CD you can dumpster the mma wannabe pretty easy,so don't be afraid for trades/pokes and potential all ins,as for the post 6 all ins generally just try to bother dodging literally any tentacle you can and you'll be fine in the long run. Dshield or Dblade because it's skill.
While we all know how Irelia can scale up pretty good and dumpster people in the later stages of the game,you'd be suprised to know how prone to bullying this little whimp is to the NBA superstar,literally get as much offensive as you can in the early stages to shut her down and snowball the lead into a juicy victory,post six be sure to land the Q's heals to make sure you don't get potentially outplayed somehow,pre 6 every stage of the laning phase including all ins is in your favor,if you do manage to have troubles with her,early steelcaps helps a ton. Dblade recommended.
While this lane is pretty easy, you have to respect his q range poke,try dodging the eq combo cuz u might get trashed,otherwise trading is in your favor. Dshield or Dblade
Trading can go easily in his favor if he cheeses you with his E, steelcaps rush is a must I'd say.Be sure to try juking his stun out either by fake-walking in then out or use your apprehend as he starts to cast and just walk away,as apprehend denies using any ability while the enemy is in the pull animation,so that's nice for us.All in's pre and post 6 are in your favor.Kill is always secured for as long as you use the apprehend tactic vs his e in every all in.Be sure to shut him down early,even with a jungler if you really need one because his scaling is pretty big later. Dshield or Dblade
This guy can be a real pain,obnoxiously annoying to deal with as most jayce players will look to poke you down out of lane pretty early,I personally always rush steelcaps vs him to help negate the poke,it's neccessary since it's also coupled with early movement speed to help chase him down,all in's you'll get knocked away immediately after you pull him so the strategy is to try positioning yourself behind him facing the enemy turret as that way he won't be able to escape anywhere safe,or you can positon yourself near a wall to decrease his knockback range,you'll find yourself using apprehend 90% of times but as always try to save it so when you do actually get into melee range you can secure an ez kill. Dshield and second wind is a must.
Another poke heavy lane,you can cheese her by rushing tabis,that'll deny her a ton of dmg,other-wise all ins are in your favor. Dshield or Dblade
This lil' annoying prick can get pretty obnoxious,consider mercs to deny stuns and get some extra speed,once his speed boost is on cd dont hesitate to all in. Dshield and second wind is a must.
This lane is usually mean't to go into your favor for most of the times assuming you somehow don't get cheesed by the jungler in the early stages,all ins and trades all go into your favor,the key here is to make sure you save your R for after hes dismounted as let's say you don't save it and use it while hes mounted with low Skaarl hp,you won't pull off any more damage than the health he has up to his dismount meaning the ult damage will go to waste and potentially deny you a free kill,so yes do keep this in mind fellow aspiring reader.Pre six the trading is as mentioned in your favor,for extra cheese be sure to keep your E for when hes done gapclosing so you can pull him right back and finish him off. Dblade recommended.
Pretty easy lane,just make sure to punish him as much as possible because if gets enough gold he can get preeeety bulky to deal with. Dshield or Dblade.
I prefer to call this the lumberjacking lane,literally outpoke his pansy ass and soon you'll find yourself wondering what to do with all the wood you just piled up. Dblade.
Very squishy,trades are in your favor,all in whenever you can and shut him down early because he can get really bursty in the late game. Dshield or Dblade.
Whoever picks nasus into a Darius is in for a bad time,deny him EVERYTHING and all in whenever u can. Dblade.
If Naut was looking for some scubadiving adventures,hes in for a bad time,literally poke the hell out of him and watch him weep over the rift floor. Dblade.
The bearded viking can pack quite a punch,and for a real good reason,a smart olaf will generally always start q and to try poking you as much as possible,although luckily for you, you still win all ins IF you land your Q otherwise you might get dumpstered,and believe me olaf can snowball real good.When trading in early levels make sure you correctly take time to reposition for the q heal because hes probably gonna keep you slowed will all the q poke,do that and you'll be fine in the long run.If you do get behind plated steelcaps will greatly help reducing the mental distress olaf is causing you,however don't hesitate to take it even when ahead to keep the lead.Post 6 don't bother wasting your E as his ult is cc immune,so save it for when you really need it Dshield or Dblade.
Current state Poppy is pretty good atm for you,although you still outpoke her and outtrade her in lane,just make sure not to get wall-butted by her,although even if you do you'll still outtrade her. Dshield or Dblade.
Horribly obnoxious lane,consider early armor(steelcaps) to deny her poke damage,otherwise all ins are yours,try simoultaneously pulling her as she headbutts you and she's gone for good. Dblade and second wind needed.
Well hes pretty much the top toplane bully,even I admit it,hell hes my second main.This champion is another cooldown-reliant champion,much like riven,small time windows where hes done trading you with his EQW combos is generally where you pull your pants up and strike back,because his abilities have high early cooldowns thus meaning that after hes done with his combo hes left with nothing but his auto's for the next solid 10 seconds,this is your time to beat him up and potentially even all in if you managed to stick to him while his E is on CD,his general strategy is bullying as much as possible from his passive,the red bar thingy.You'll see this bar being either full or half full,half of the bar gives him extra dmg on any ability including boosted effects,a full bar means 2 enhanced abilites,first off we have his Q,the regular q deals normal dmg and normal healing while the empowered one deals bigger dmg and increased heal,his heals are bigger the more creeps he hits them with it,his W is a basic stun ability that adds damage in forms of 2 auto's,the empowered stun gives him a 1 and a half second stun while the regular one is 0.75 and he deals dmg equal to 3 autos instead of 2.This ability can easily be countered with steelcaps or mercs, his E ability is a form of a gap closer,2 gap closers actually that deal minor dmg compared to the rest of his abilities,he can get another gap closer off the first one if hes hit something (you or the creeps)which is pretty nasty,the empowered version gives his second E an armor shred and extra dmg.Theoretically speaking pre 6 you can cheese him pretty easy when hes done with his combo trade,be sure not to stick around if hes winning trades cuz he can potentially all in you in moments you wouldn't expect it. Dshield or Dblade
Everybody fears this mitten in the toplane,but seriously though,you have the upper hand in every aspect of the laning phase,literally punish him when he goes in to trade you or farm. Dshield or Dblade.
so essentially what you wanna do in this matchup is not be afraid of all in's as you have the upper edge,however basically if you're starting to have trouble don't hesitate for early cheese with as it will greatly help negate her dmg in trades whilst also giving your some of that juicy gonzales mobility,during trades most riven's will try to go in for q w combo and then immediately E out, so what u wanna do is after she tries to E is to quickly start moving towards her as she's about to E to pull her with your E and then try to kill her,as riven is a cooldown champ meaning in the early stages her trades are exclusively based on her abilities while the NBA superstar has his passive backing him up,so yeah generally look to do that stuff as it will surely grant you a potential kill,post 6 all-ins are still in your favor for as long as you're not behind in terms of level and items. Dshield or Dblade.
Kinda poke heavy lane depending on the ryze himself,his root is the problem,a small trick you can do is try getting as close as possible when you apprehend him into yourself so that you can simoultaneously crippling stirkehim as hes casted the root to keep up with him and finish off your trade,maybe even potentially killing him if you get lucky, mercs helps alot vs his root so if you're really having troubles don't hesitate to snatch the mercs.All ins are obviously in your favor.During trades try saving the pull by just running into him,if hes dumb enough he might even let you aa him where u then u can start w and go for a kill,as he roots you wait for the root to end and immediately Apprehend him and finish him off. Dshield or Dblade.
Beat this ninja-wannabe out of lane,literally what is there to say? Dshield or Dblade.
Pretty easy,be sure to punish and get some early boots to be sticky and you'll beat him in the long run. Dshield or Dblade.
Easy to deal with,just dont get stunned by his q animation while in the bush. Dshield or Dblade.
Annoying lane,but you beat him in the long run, dodging his root thingy is a must for a successful beatdown. Dshield.
Pretty tanky from that thickerino thingy,although you flat out win in every scenario vs him in the early levels provided you dont he spat out in the tower range. Dshield or Dblade.
There's the little faggot-lipped scumbag,he'll literally try to cheese you out of lane simply for being a Darius,although once he gets into your pull range, just carve him up in half. Early mercs rush is supergood especially since he got buffed on the Q. Dshield and second wind.
Too bad the troll king himself doesn't troll games and goes afk like the most of the other '' trolls '' do.This lane can get really nasty, pre 6 you can win trade and all in's but don't get outplayed by his glaciar thingy,you can get zoned and mauled on.Post 6 I generally just try to juke his ult and just wait it out,it just has no counterplay, trundle is quite aa heavy so steelcaps will do wonders,anyways post 6 after you wait out his ult try regening and csing until u get some hp back and stomp him.You can 1v1 post 6 if you really want assuming you made enough pokes to burst him down with some kind of a flash q w ult combo if you're feeling like you know you'll secure the kill. Dblade because melee.
While this lane is pretty easy,if RNG goes into his favor,you'll be in for a bad time,as early crits are quite huge.Let's hope he doesn't get too lucky. Dshield or Dblade.
While a poke-heavy lane, if he gets into your pull range,don't hesitate to beat him up,cheese by getting early armor or better yet actually try to avoid his stun with manevouring during all ins, after 6 same thing applies to his ult. Dshield or Dblade.
This guy can poke pretty hard so generally when it comes to all ins pre 6 be sure to keep up with his blood pool so you can continue stacking the passive,meaning that you should probably save your E for that,boots rush is a must, post 6 all ins are still yours considering you land your Q's during trades regularly.Hes extremely vulnerable without his pool so definitely look for all ins when it's on cd. Dshield.
Started seeing some harambe wannabes in the toplane lately,ever since the reword he actually has gotten pretty strong and difficult to deal with especially with ignite, the only way to win all ins is making sure he had less hp than you and that's possible only with trades that are in your favor. Dshield
Okay so the HASAGI samurai wannabe here can either be a really bad yasuo and get dumpstered like a bronze 4 or he can actually be good and make good E Q trades, effectively cheesing you into your ultimate death.So for those reasons it is generally better to be on the safer side and take a doran's shield,laning pre 6 is in your favor for as long as you dont get yourself MEGA harassed with his tornados so be sure to dodge them,all ins are in your favor,and since yasuo has quite a pushing nature don't hesitate to cheese him with jungler early for the extra tilt on his part,post 6 is also in your favor assuming you didn't horribly screw up,if you do, always consider that cheesy steelcaps rush.Some more smarter yasuo's will try to play you by denying you your passive by E thru minions while it runs out,so for extra kill potential on your part try not to stand near minions unless you know you're gonna kill him,same thing goes for late game if you feel like he can kill you. Dshield or Dblade.
Although all ins are in your favor,be sure not get cornered by his ghouls into that cage thingy of his,u'll get demolished especially after 6, if you manage to dodge his E then look for an all in.
Champion Build Guide
I AM DOING AN UNRANKED TO GRANDMASTER BEFORE NEW SEASON STARTS ON TWITCH; https://www.twitch.tv/papadyrone1
It is only recently that I realised just how much support I'd have gotten on this guide that was featured here over the years and after finally finding out my old login credentials I hopped over to my profile and checked my inbox and all the PM's I got from the community asking for an update for the D man and wondering where'd I go, and seeing the old guide with so much success I felt a deep sadness inside, the peepoSad kinda of sadness y'know? The kind of PepeSad you post on tyler1's echo chamber chat in conjuction with the other PepeSad's whenever something...sad happens yeah?
I quit the game in season 8 after all of my accounts got banned, SHAME ON ME YES, '' YOU ARE THE 0.000000000000000000000000000000000000001 % of the most TOXIC players in the playerbase BLABLALBLALBALBLABLABL '' and moved on with my life, doing productive ERRRR life things yea? Well actually I just started playing WoW again,
I played it right around mid summer of this year and grew bored of it, well burned out if you will, my friend group stopped playing and the content became too repetitive, mind you I was playing the classic version and then the TBC version which is basically a replica of the old version of the game waaaaay back in the dinosaur ages... I mean 2004-2007.
But yeah, I was feeling empty on the inside and decided to hop back on League, and boy oh boy I was hooked, AGAIN.
TLDR I wanted to give back to the mobafire community for the support it gave me during the s6-s8 years and ofc the D man community specifically, everyone knows that DARIUS players are the true gigachads of season 11, after all we are basically an off meta pick in a season where bursty flashy champions dominate the game and old champs like darius are left the dust to cry themselves to sleep...
AND STARTING TODAY MY FRIENDS, THAT IS A STIGMA THAT I AM LOOKING TO BREAK AND TO PROVE THAT YOU CAN CLIMB WITH PAPA DYRONE ALL THE WAY TO TOP OF THE FOOD CHAIN
Sit back, grab some food and relax kiddos, because we are heading back all the way to season 5, I started my journey near the end of season 5, y'know back things were simple and champions releases had kits like this:
Get my point ya'll? Well anyway being the newbie I was, on the proposition of my little brother who was way more experienced than I was at the time I started on toplane and well... Liked it.
Well I have no friends irl and I'm not a teamplayer and I have shoesize IQ so naturally it was a fitting role for me right? RIGHT? Well actually YES.
You see I got good at it, when s6 rolled around I started ranked and got DRUMROOOOOOOL; SILVER 4, but hey we were off to a good start, soon enough I got gold, soon enough I got platinum, soon enough...
Yes you guessed it, diamond... AAAAAND SOOOOOON ENOUGH... MASTER!
AAAAAAAAAAAAAAAAAAAAND SOON ENOUGH even challenger.
It is true that I was challenger, my biggest peak was 450LP, but I didn't manage to replicate that sucess ever again, that season which was season 6 I ended on 200lp ish masters I believe, and since then cruised around masters, when I came back to the game again a few months ago I wanted to replicate that sucess but not only that, I wanted to do it on a server that was known for it's reputation as one of the most toxic and difficult to climb servers, no not you koreans;
You see, eune is often memed by the EUW community for being an easier server to climb and how its often 500 lp difference aka if you're d4 on eune u're equivalent to p4 on EUW, catch my drift? Well I wanted to prove myself that I could replicate my EUNE sucess and the first goal I did coming back into league was getting Master's on EUW, and mind you,
The game changed and the meta changed, no longer could I abuse the old keystone courage of the colossus to steamroll my name to 450lp challenger, it was time to actually get good at the game, crazy I know. I did my promos on a new acc I leveled and named I SKIP LEG DAY , NOW MIND YOU, I DONT SKIP LEG DAY, it was only made like that to provoke people around me for the lols, I SWEAR.
Platinum 4 for weeks, can you believe it, me a challenger player, I was ready to gouge my eyes but then I
had an epiphany, yes me a donkey who doesn't know any better, the idea was that first, swallowing my ego was a must, because I was ashamed to admit it but I had to relearn how to play the game, it was only after I took a step back and reevaluated what I was doing and started step by step playing towards my old habits is how I managed to climb again, and guess what?
Fast forwards 2 months and this happened
So yeah, I proved to myself that I still got it, and on a server notorious for its difficult solo q nature, and I will still aspire to climb higher into the ranks of grandmaster and chally, but as the season ends soon, that is an endeavour that I will have to hop on next season. So yeah.
+ MR OLYMPIA LEVEL PHYSIQUE AND STRENGTH
+ COMMANDER OF A FIERCE NOXIAN ARMY WHICH MEANS HE GETS ALL THE WOMEN
+ THE ORIGINATOR OF THE GUILLOTINE (Not you french people)
+ DEALS MASSIVE DAMAGE WITH HIS PASSIVE
+ DECENT SUSTAIN THROUGH Q
+ ULTIMATE DEALS FLAT TRUE DAMAGE
+ SOME SAY THE TRUE GIGACHAD (probably has noxus tattoed in his abdominals)
On a serious note, the man himself is simple to understand, deals the damage you expect only from a late game adc but has the tankiness of an off-tank, kinda sick, and rightfully so, the man's power stems from the stacking of his passive Hemorrhage which gives him an insane amount of ad that you use to cut through the enemy with nothing but BRUTE FORCE BABY, theres just something special in being able to 1v5 you know? Itemization is pretty straightforward with lots of room for adaptability depending on the enemy comp, add to the fact he is moron proof, errrr I mean he relatively easy to pick up, or at the very least isnt a high skill ceiling champion. The guy does really well into team comps with low mobility and teams with tanks that allow you to stack your passive long enough to allow you to pop off.
- GETTING ALL THE WOMEN MEANS FIERCE HATRED FROM THE DEMACIAN MALE POPULATION
- YOU ACTUALLY GET FLAMED FOR PLAYING HIM MUCH LESS MAINING
- REQUIRES DECENT MATCHUP KNOWLEDGE IN ORDER TO SNOWBALL
- RANGED CHAMPS COULD GIVE YOU ERECTILE DYSFUNCTION
- LOW MOBILITY >>>> CANT STACK PASSIVE AGAINST HIGH MOBI CHAMPS
Did I mention the guy is low mobility? Yeah you'll hear that alot anywhere you go, because well... It's true, in a meta of gapcloses and CC, darius offers none, well his E does actually act sort of like a 1 second stun during the animation phase and the W 1 sec slow but apart from that the guy literally has no means of staying on top of anyone that has high mobility / high dash / disengage abilities, you kinda just have to use your mouse to always click over the yonder where the enemy is moving to make sure you have a chance of staying close to them and finishing them off when your E W is on cd, the guy also just simply does terrible into team comps with no tanks / off tanks, this is due to the fact that in order to actively get your passive up by means of using your R to finish someone off or by stacking, you need to stay on top of someone long enough for it actually work
I am actually not going to include other runes such as the Phase Rush and Grasp of the Undying just to name a few specifically for one reason; inefficiency, when we are talking ranked soloq we want efficiency and above all else consistency, and when we add up all the major rune keystones up against one another Conqueror ends up on top all time even in it's nerfed state, that is because tankiness and mobility is something that we will naturally attain from item building but for the sole laning phase and the ability to snowball Conqueror is the #1 keystone that's going to allow us to best play the D man to his full potential.
The other runes in the precision tree and in the resolve tree/sorcery tree is something that's up for mixing up depending on the matchup and that's what we'll get into;
Staring off after Conqueror we have Triumph Overheal and Presence of Mind , but I only included Triumph because again for consistency reasons it is the best rune to take out of the three due to darius' nature of wanting to stay alive during TF's as much as possible and takedowns will allow him to regain some of the lost health through Triumph , the other runes in this lineup do not serve the big man's purpose and playstyle enough to warrant consideration.
The first debate here are these 2 bad boys, personally I always take Legend: Alacrity for one reason, attack speed, you see I like it alot, and I know the dyrone community likes attack speed aswell hence all the Trinity Force users but I actually value it alot more since I am a Goredrinker enjoyer, and I found through experience and just my overall preference that taking Legend: Tenacity isn't usually needed when you're already equipped with Mercury's Treads and Unflinching but again it for you the readers it boils down to this;
If the answer is yes then Legend: Tenacity is more than welcome in your arsenal but if the answer is no then Legend: Alacrity is the better option as it will give a better dps output at no additional expense.
The final debate is the Coup de Grace and Last Stand lineup, Cut Down is not included because it's intended for glass cannon champs, but aaaaanyway, this is a personal preference but my advice would be Last Stand because in teamfights you're the superstar, errr you're the number 1 target for the enemy team to take down because you're right up in their face trying to decimate them all 1by1 so it feels only natural to take this rune over Coup de Grace, Coup de Grace is actually good for laning phase more so if you feel like you could snowball better then by all means be my guest.
Regardless of the lineup I personally believe Unflinching provides unmatched value to the point it's irreplacable with any other rune found in the resolve tree, if you took resolve for the sole reason of dealing with a cc heavy enemy team then you can't go wrong here, the value is exponentially increased the lower your hp goes during fights.
The second lineup you will be debating is actually gonna be 3 situational runes all with their own distinct utility that I found useful, starting off with Second Wind this is the GO-TO rune you take against any poke heavy lane that's not about all ins. The Bone Plating is a different story, poke champions can easily proc it and make it useless thus it is used against melee champs that you are gonna basically all in, whilst the Demolish rune is something you take if you're confident you are gonna win your lane and allows you to snowball faster by yoinking the first blood tower faster.I find myself using Demolish alot.
Sorcery is the big boy club, even if the team has multiple cc champs i'll still find myself yoinking this tree especially when ragequeing
Aaaaaand whoever said that was right, Nimbus Cloak allows us to pop a summoner spell with a twist of speed that the enemy laner / team usually doesnt expect, a trump card if you will, a hidden trick up your sleeve, imagine an enemy darius starts running at you at 600 movespeed all of a sudden after just popping Ghost ???
Outplay potential > amazing
Escape potential > amazing
PENTAKILL potential > amazing
Taste of enemy LP after game > amazing
Pretty straightforward Celerity allows us to supplement Nimbus Cloak in order to provide us even more move speed, essentially making it better than it already is, with some extra passive move speed to have at all times which on champs like dyrone is always a welcome thing because did I mention darius is a low mobility champion?
Last in line the Diamond and Axe keys are 100% always picked with the last exception of the Shield or Circle rune which you take based on your matchup.
Ah yes, the twin pillars that hold Darius together in the current epilepsy warning meta with flashes dashes gap closers and you name it... I am not going to talk about Teleport or Ignite as I'm a firm believer that they do not bring the value thats needed to consistently climb soloq, and as such I'm excluding them, Flash first and foremost is a must have as it is the teleport behind enemy lines and insert omae wa mou shindeiru line before tearing up the backline, it is considered the only tool darius has to shred the enemy carry, Ghost on the other hand is a much more flexible and lower CD summoner that allows the D man to stick to any enemy he wants to cut down and simultaneously get resets if he manages a takedown, which exactly what we want, since Darius thrives off speed... not the drug.
Boots are an essential piece to full build (DUH) but theres a very special value specific to the d man when you rush early finished boots on him, depending on the matchup it can make things substantially easier for you rather than just rushing a mythic like the average league enjoyer, now when I said speed is important I mean't it, you see it gives you the ability to stick to an opponent long enough to stack your passive and see the demise of your laner, a privilege denied to you whenever your summoners are on CD, and this is something that I would recommend to just about any new or old Darius player to focus on, because it gives you an added safety feature aka being less prone to ganks not just the ability to kill and that is something not to take for granted.
The opposite of AIRMAX 200 we have the mercurials for retaining a sense of control during crowd control aka not getting bamboozled by 3 second long Morgana Q's aka actually being able to kill Kennen in the laning phase when he stuns you but you were smart and rushed Mercury's Treads and managed to outsustain her long enough to dunk her, see a pattern? The idea here is that by rushing mercs we are practically maxing out our tenacity when coupled with Unflinching and Legend: Tenacity and crowd control will be so short on you that you'll feel practically invincible at times, so for your own sake, when you find yourself struggling against heavy cc champs mostly AP based such as Kennen, Ryze, Cassiopeia etc. rushing this is not a bad option at all, and with the earlier chart that was mentioned, you build these bad boys when the enemy team packs a substantial amount of CC.
The nike air runners is a special type of snowflake if you will, usually reserved for gigachads, for good reason, this is something you build when you're absolutely confident in your ability to actually play the game without the added tankiness of Plated Steelcaps or the tenacity given by Mercury's Treads, and that confidence lads, comes with experience, no1 can give you experience but yourself, so get to work, I very rarely myself build these unless I'm usually ragesplitting sidelanes and want to stay mobile long enough to avoid potential buschwack flanks / ganks in the mid/late game.
THE GYM NEWBIE STARTER PACK
Ah yes, you probably seen these 2 items quite alot on alot of champs I assume, well theres a good reason, you see...
And it's only natural in order to climb by minmaxing what the current state offers the most to your ability to climb, and in this case, Goredrinker and Sterak's Gage is where it's at folks.
Well I'll be honest, I'm not a fan, really. I supplement with the attack speed rune + Legend: Alacrity for all the attack speed I need, the rest starts to get redundant, because timmy, we want SUSTAIN, what good is all the power in the world if you'll get killed before you get to use it? And the new Goredrinker changes that gave it omnivamp in place of ad is actually a decent thing for the D man, you see theres a pattern to just how strong you can get before you just get destroyed in a second, and these 2 items give you the sustain you need to get through a teamfight with actual kills aaaaand your head is still intact, IN SEASON 11 !!! Crazy I know !!! It isn't to say Trinity Force or Stridebreaker are bad items on Darius actually they do have niche uses for when you're giga ahead and can afford to sacrifice some tankiness, the one other debate I'd like to introduce is;
I don't see alot of Darius players build this, and while there is a good reason, I'd like give you this opportunity to change your mind, when the enemy has 4 AP dealers, and remember I said 4, then first item rush should be Hexdrinker > Goredrinker > Maw of Malmortius , this is the only time it will ever make sense to build Maw of Malmortius over Sterak's Gage, you gonna fight cheese with cheese, right?
|One of my all time favorite safe backs when you have 950g to spare is the doubby roubby so to speak, in it's essence I have basked for as long as I can remember, you see theres something special about elongating your hp bar by an extra 1/3 on your first back that it makes all ins waaaaay easier, darius does not need damage, he wants sustain lads, SUSTAIN, and this path allows you to do exactly that, if the circumstances didn't allow you to back with 950g+ then don't fret and build accordingly to what you can afford, but I put extra emphasis on Refillable Potion as it acts like 250 extra hp and actually in the long run costs 90g after you sell it, now do you HAVE to pull the doubby roubby? No, but if you're unsure about the matchup and feel like you're struggling, this will always be a safe bet, even when ahead.||
You really can't go wrong with this guy, it gives you all the tools you need to survive JUST long enough either to peel your buddies or be the star of the show and get a pentakill, now proccing the active is something that you should usually reserve for after your Sterak's Gage Maw of Malmortius gets procced because if you end proccing both shields at once it will become too big for the enemy to cut down through that short duration and you'll actually end up being less tanky than intended, so just save it as a trump card when things get nasty. The resistances are self explanitory, I personally take this item whenever I'm against a balanced damage team.
Found myself yoinking this bad boy against a 4+ AD enemy champion composition, the combination of AD, armor, CDR and another Triumph in your arsenal is already very enticing, but the real kicker is in the passive, tldr; it negates the burst you'd receive from an otherwise burst heavy ad composition (think assassins), if you find yourself in a situation where you don't need to build Dead Man's Plate but instead just need an added layer of tankiness when up against a heavy ad team, you can't go wrong with this guy.
Between this and Thornmail? I'll be honest, I almost never build Thornmail unless I am craving tankiness, the reason is the enemy actually has to attack you first in order for you to apply grievous wounds, a problem otherwise solved when you build a little bit on the offensive side, which where this guy comes in, if you're dealing against a composition that has 2+ champions that heal alot, Yuumi and Kayn, Aatrox and Soraka etc. then it makes sense to rush items like this, in another case where the enemy comp only has 1 heavy healer where unless I'm laning against him, i'll skip this item.
I'll be honest, I haven't really built this item long enough to give a sizeable reason on why you should build this, but first impressions? Not bad, not bad at all.
The passive actually reminds of the courage of the colossus abuse era (season 7?) where any slow or immobilization effect you'd do on an enemy champion would grant you a %shield based on your max health or smth like that, well this guy does exactly that but based on:
2: if more than one enemy champ is present.
If you're torn on what to build after your mythic + Sterak's Gage combo, you can decide to rush this guy for the added layer of tankiness it provides, oh and you also get more mana which is cool I guess?
Primarily intended to give you mobility for more map pressure, this bad boy on it's own stats doesn't provide too much, but the passive makes up for it granting you up to 40 extra movespeed that dissipates on your first AA, but quickly gets replenished as you continue moving, super good item for games where you end up chasing people alot and just want to make sure you stick to them, whether or not your summoners are up, unless the team has absolutely no AD damage dealers / low ad, you should include this guy in your arsenal.
I like this one alot, similar to Dead Man's Plate the stats alone are subpar at best but the active which basically ressurects you with some health and mana is the real deal here, irrespective of the team comp, if you suspect the game is about to close and can't afford dying, especially in the late game, then this is the item for you.
Now I really like this one, against a heavy magic dealing team this guy provides you with a solid flat MR stat stick and some health / move speed to boot but the real kicker is as you take damage that MR stat stick exponentially grows up to a cap along with the movement speed, a very highly recommended item against 3+ AP champs on the enemy team.
Spirit visage used to be the to-go MR item for tanks and juggernauts, but times have changed unfortunately, Force of Nature does everything that Spirit Visage does but better, the heal gain from Spirit Visage gets easily negated when the enemy team builds grievous wounds, but the one time it actually makes sense over Force of Nature is when you have a Yuumi on your team and you're usually the carry thus it can actually be a solid boost to your tankiness, couple it with Revitalize and you're actually starting to become a real healer.
A former glory of it's past self, Randuin's Omen used be my go to 2nd item pick after Black Cleaver in the earlier seasons but that unfortunately changed as it go gutted to a low hp high armor damage mitigation item, but frankly it still has solid uses for a team of 2+ autoattack based champions, the more the merrier, so be my guest, oh and it's cheap.
Started building this recently as a third option when I'm torn between items, it got a solid buff a while back which means only after 1100 extra hp did the passive started to proc, although on its own it might not be THE best choice during all ins (though the 800 hp is pretty nice) it's amazing for when you're poked down and instead of having to recall you simply heal it back after a couple of seconds of downtime,it does actually kinda make you imposing to the enemy team with that huge chunk of hp it provides, but what are you a tank rip off or a gigachad?
This is one of those items you build for the sole reason of negative the healing of whoever bothers you the most on the enemy team, if the healing actually gets really obnoxious in the early game, a Bramble Vest rush is no slouch.
Ability analysis in order
One of the most iconic passives,a pretty strong one too,your enemies suffer bleed damage over 5 seconds that you can stack up to 5x times,every autoattack or an ability from ur kit applies one stack,the bleeds scale off your bonus ad,and when you reach max stats the bleeds get so heavy depending on how much ad you have that they can sometimes secure kills with ease,atop of that,when you bang 5 stacks you recieve bonus ad depending on your level, The most efficient way to stack this passive is to combo your abilities with AA in between them,for example aa and then Decimate,aa and then Crippling Strike,this way you max out your damage output,you can also think of this passive as a second ignite,excluding true damage and being a bit stronger if its on a squishy target,sometimes you might even see people cry in chat cuz they literally bled to death xd.So when you get to the point where you do actually have full stacks,be sure to keep it up as much as possible by continuously autoattacking whatever you see in sight regardless of whether or not if it is your primary target to kill,this way you ensure you'll be dunking the way The Bulls always intended you to.
Your '' bread and butter '' as everyone likes to call it,as you know,this is what you max 1st,its your primary poking,trading,sustain and farming tool,it does quite a decent amount of damage even without a stacked passive,as mentioned,it provides 1 stack if if land the outer axe damage.
The problem with this ability is it's kinda of a two way ability,you can damage people either by the shaft or the outer axe,so basic positioning is important,another iconic effect is the heal you receieve if you land the outer axe,the heal is bigger the less health you have,in other words,12% of missing health per champ hit,up to 36% max.
During teamfights you are very obnoxious to deal with thanks to this healing,since you're a tank,a tank that has self instant sustain that increases with each champion hit,you're just way too good.The Chicago Bulls approve this.
Decimate is a point-blank area of effect ability.
-Applies spell effects as an area of effect ability.
-Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 20% Slow icon slow for 1 second.But we don't exactly plan on building this....right?
Banshee's Veil Spell shields will block the ability.
Crippling Strike - W
Another starter type ability,you can essentially go lvl 1 Crippling Strike if you're looking for a lvl 1 cheese kill,essentially walk up to the enemy laner and start aa'ing and then as he starts turning around use your Crippling Strike on him to cripple his movement enough to kill him or force Flash,this is basically something you max last,reason is maxing this only reduces the CDR and nothing else useful really that would be more superior than maxing Apprehend or Decimate.
Anyways don't let this deceive you,this ability is your primary aa canceler and shouldn't be underestimated,look at this ability as an autoattack that does additional 40% dmg and applies a 1 second slow,anyways though,max last.
-Crippling Strike is an on-hit effect.
-The triggering attack will apply other on-hit effects and can critically strike as normal.
-As with most on-hit physical damage, the bonus damage from Crippling Strike will apply life steal.
-Critical strikes will not interact with Crippling Strike's damage.
- Crippling Strike's damage will affect structures.
- Riposte will block the damage, slow, and Hemorrhage.
- Aegis Protection will block the damage but not the bleed slow or Hemorrhage.
- Crippling Strike cannot hit through Counter Strike, blinds, or Spirit's Refuge.
- Banshee's Veil Spell shields will block the slow.
So after a brief cast time,you pull everything (champions / creeps) into your melee range,essentially knocking them up for the duration allowing for some Yasuo synergy which is great,anyways after the pull is over they're slowed by 40% for 1 second,the passive on this ability is also one of the great things on Darius,you gain 5% armor penetration every level,up to a maximum of 25% armor penetration,now couple this with a Black Cleaver,how neat is that?
You can also use this ability over walls and structures to gain vision for 1 second on the other side lol... It also doesn't have any limit on how much people you can pull meaning you can legitemetely pull an entire enemy team into your melee range allowing your team to crush them all at once,it does however have very high cooldowns in the early levels so you have to be sure to save this ability only for when you need it meaning if someone is in your melee range don't just blatantly pull them for no reason,save that damn ability for when they'll try to escape.Definitely max second.
For geek notes, Banshee's Veil spell shields still block this ability and it's important to note this is a conic ability,sort of like a skillshot really.
Da-dunk - R
Heres your most iconic ability in the game, The M.J.'s slam dunk,first of all it acts as gap closer so you can use it outside of melee range,apart from that,the dmg is true damage meaning you can shred tanks / squishies / carries / whatever regardless of their tankiness,at lvl 3,assuming you have atleast 1 damage item finished it can deal up to 1k true dmg and more which is just absurd really.
Now to make sure you use the most of this ability,be sure to use it at 5 stacks of passive,basically this ult's dmg increases by 20% for each stack up to a maximum of 100%,it also does apply a stack of passive meaning you can even use this at 4 stacks and then apply the 5th stack with it if you're unable to melee the enemy laner anymore,chances are they could still potentially die from the bleed,so that's cool,the slam dunk also makes every creep flee in terror at the sight of those hairy armpits of yours,so yea.
Last awesome effect is,it allows resets if the enemy actually dies from this specific ability,the reset can be reactivated up until 20 seconds where it then goes on CD,up to the 3rd rank,this ability unlocks,essentially meaning it allows infinite usage of this ult for as long as the target actually dies from it,so no reset cooldown duration,awesome.
Let's talk about the game itself and what you actually do in it
|I believe this is a topic that does get mentioned but doesn't get thrown around nearly enough, but yet plays a big role and how you deal with games, in a nutshell though, making sure you are playing with the correct mindset every game is the key to climbing, if you're tilted from a losing spree or from IRL circumstances it's never a bad idea to take a small break ranging between a few mins / hours to days as it helps reset your mental focus, understanding that playing to win and not just playing for the sake of playing is a huge part of what makes a solo q climb possible, introducing elements into your life that help reduce the stress and put you in a positive state of mind is actually pretty huge, one of my rituals is to make sure I've showered and had a filling meal before binging on a playing spree, yours could be practically anything for as long as it puts in the correct state of mind, a good way to explain the effect ragequeuing has on you is like the gambling effect, when you lose a certain amount of currency of any kind, you're naturally inclined to get it fast asap, especially when you came in with the intention of actually winning more not losing, and the domino effect kicks in because u start losing even more than before, and this puts you in a state of autopilot and this lads is BAD and when it does happen you need a mental reset.||
If you answered with level 11 well then I commend you, but let's just take a step back and ask ourselves;
Well Timmy, let me explain, when you get level 6 your ultimate at maximum stacks of your Hemorrhage deals about 350ish true damage, but something magical happens when you ding 11 that wont happen ever again,
And from this point on Darius becomes known in the community as the mid game monster, it is a damn shame not forcing just about any fight with atleast equal number of opposing parties, simply due to the fact that you win practically all of them. But first;
My personal favorite, I believe anyone can appreciate how one person singlehandedly carries games and what other better way to do that than applying the soloq method of climbing that stood the test of time, this is how you show everyone else you're better than them, just like when you go to a commercial gym with 5 years of powerlifting experience, admit it, you're not there to workout, you're there to max out and watch people mirin' you lift, and just like in league, if you put your mind to it, you can pull off some incredible feats, but let's take a step back and actually ask ourselves, what is the goal of a game?
When you actually get into this kind of mindset, the game actually becomes a whole lot clearer, we call it the hashinshin mindset, after all hashinshin himself uses splitpush as a means to an end(of the nexus), just relentless side lane pressure, that's all it takes folks, you can easily peak high diamond this way and don't even have to group, it is only in the high elo ranks where the second playstyle we will cover comes in more handy, but for now
Why I love this build, first off you will be taking Demolish, every time, the splitpush power it provides is way too undermined and we need to break that stigma! The holy trinity gives us everything;
-Tankiness: every item listed gives upwards of 400hp, which is what we want in the current meta
-Damage to structures: Demolish combined with Hullbreaker gives insane damage to towers which is our main goal of the splitpush playstyle
-Ability to fend off multiple heretics that claim to oppose you on your quest: Hullbreaker passive gives you resistance that scale with level combine that with the anti burst capabilites of Sterak's Gage and the sustain of the new Goredrinker and you're essentially becoming a raidboss at this point
-The amount of testosterone presence you exhume makes you impossible to deal with by just 1 man, thus it always takes over 2 people to take you out, which is also one of the main objectives you must fill out, sort of like a criteria, is that you need be able to 1v1 any1 on the enemy team, if you're behind in a specific game, then go for the second playstyle down below.
For the sake of the guide's length I won't be spending too much time with wall of texts detailing the nitty little details of how you should actually splitpush, but the main consensus has been outlined, there is alot of youtube guides that explain much better than I ever will of how the splitpushing concept works, so I suggest if you decide to go for this route to take some time and check out the youtube videos.
This one actually starts getting more specific, when you leave the laning phase you should still opt to splitpush every once in a while but this time the main objective is grouping up with the team in order to take whatever main objective is up such as the drakes or the rift herald. A good way to execute this level of play is making sure you keep a decent CS score and getting level 11 as fast as possible with the next goal of getting Goredrinker and Sterak's Gage as fast as possible, as mentioned previously these 2 items are your teamfighting bread and butter items, you have to remember, we have to close the game out as fast as possible, if you introduce this que in games and every once in a while ask yourself '' what can I do thats gonna help me end this game as fast as possible '' you'll notice alot better results, your role in the teamfights can be specific to your win conditions:
The basic combos
Darius does have some pretty nice good to know combos for starters,lets dive right in.
The lvl 1 cheeser
So start W and hide in the 3rd bush,wait for the enemy laner to walk in and start cs,walk up to him from behind and land 2-3 aa's,as he's starting to approach his turret,use your w and then just attempt to land any AA's you can,you'll surely make him flash at the very least
The pull combo
It is important to note that you have a small time period when you pull the enemy player to land an auto right before going w - q:
This combo revolves around bigger trades,its always important to aa as much as you can while animation canceling with w
The ult combo
this combo revolves around apprehend followed by an all in
Important notes: at sticky situations dont hesitate to ult before finishing your passive,remember your ult also give one stack meaning if you ult while your target has 4 stacks you'll ding 5 stacks and watch your target bleed to death.
Thanks for checking out the 'guide', it means alot to me, again as a way of giving back I don't think I could've done any other better way but to update the layout and everything, all of the old memes got lost as they they were uploaded to virtual sites that got taken down, reduced to atoms if you will, but I I'll still try to improve every now and then, I believe it has so much more potential than this, however this is what it is for now lads, hope you enjoyed and good luck on the court, I mean rift.