Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Warwick
(In-depth explanations further down).
Synergies
Ideal
Strong
Ok
Low
None
Introduction

Welcome to my build on Cho'Gath, The Terror of the Void.
Cho has been my main since the start of Season 3 and it gives me great pleasure to create a guide for him. I'm currently in Silver 2, and still working hard to make my way into Gold 5 or even better.
I hope that this guide will be somewhat useful to you as a Cho'gath player going in to Season 5 and maybe who knows...maybe you might be inclined to make him your main champ as well!
I've been a Cho'Gath main since the start of Season 4 and I intend to get even better on him throughout Season 5 while also learning other champs and adapting to the patch notes updates.
It's still a work in progress, so be sure to give it a read if you're interested and maybe he can become one of your favourite champs as well.
Hope you enjoy!


|
PROS: - Excellent Farming skills thanks to - Very good sustain from - Possesses a true damage ultimate, - Gets extremely tanky over time. |
CONS:
- Vulnerable to constant poke from ranged champs/skills.
- Requires practice of landing
- His healing factor from
- Quite mana hungry if you don't know how to make use of
: Probably my favourite Passive/Innate skill of all champions in the game. This is what makes Cho'Gath an annoying laner - his ability to heal from last hits. Allows you to stay in lane for long periods of time with the health AND MANA so you can soak up some damage and heal it back with this Passive, as well as regain mana and spam skills to harass more effectively.
: I like this for many reasons. First off, it applies a knock-up as well as a 60% slow. Secondly, it has a 100% AP scaling ratio so it hits very hard during laning phase and you can harass opponents constantly if you predict their movements and land it, since it is a skillshot.
: Another great skills on Cho - it applies a 2.5 second silence when maxed, which is pretty long and can destroy mages in lane also if you decide to max this first. This is much easier to place than
: This is your PRIMARY FARMING TOOL. It allows you to last hit minions even earlier so it is easier to get the gold from them even if you wait a fraction of a second later...this is easy for you to read, but it requires a little practice but once you play 1 game as Cho'Gath, you'll get the hang of this skill. Usually by level 5, a
: I got one word to say...OM NOM NOM NOM! Ok that was 4, but this skill is the perfect way to end a full


When I play Cho'Gath, I usually take my
Always leave this skill toggled on while in lane except if you are attacking the enemy turret with an enemy champion in front of you, then you will pull tower aggro unto yourself.
At levels 2 and 3, I take
Since
If you are using skills to farm, be mindful of the mana costs and your ability to utilize
Not much else to add here in this section except that

SEALS
: Most champs that you face will be physical damage based so this is a great choice for Cho. Along with
: I use these if I am facing magic damage based champs as I can spam more and acquire more mana from GLYPHS
: Excellent against magic based champions. Some people prefer using MARKS
: Magic Penetration is a good choice for squishy top laning opponents who go full offense and have a starting magic resist of 30. This choice of runes help to get that extra damage down on them, makign your harass more effective and their harass less effective since you are a beefy champ that has decent sustain.
QUINTESSENCES
: Early ability power is good for the extra damage if you choose to use this choice of runes. Since all of Cho's skills deal magic damage (even his Auto-Attacks!) then this can prove to be a good farming and harassing tool.
: This is good against champions with skillshots like

: I always take this on Cho'Gath. Although
: I use teleport alot to get back in my lane after my first recall or after a death, but there are many more uses that make it more suitable for other objectives. Not only is it good to re-enter your lane quickly, but you can use it to enter teamfights, contest dragon, backdoor a turret, or even gank bot lane at level 6 if they need help badly. Either way, it is an important tool and I'd say to use it pretty much 70% of the time that you play Cho'Gath.
: I take this one to replace
: If Cho'Gath lacked Crowd-Control abilities, then I can see myself taking
catalyst the protector: I rush this item about 90% of the time on Cho. It's passive provides even more sustain when you level up, and the mana you get from it is not bad either. It almost gives you a good health boost so you can absorb more damage in lane and laugh at the enemy while you heal back with last hits and levels. Excellent item choice I'd say.
: A continuation from catalyst the protector, this item gives you an even bigger advantage as you scale into mid game. You gain Health, Mana, and Ability Power with every minute that passes by so this should be a core item on Cho'Gath. You should definitely complete this item first or second.
: Get this against enemy laners with heavy Crowd-Control abilities or if the enemy team has mostly Ability Power users. It provides a good passive which cuts down the duration of Crowd-Control abilities so you can re-enter a battle at a faster rate, should you purchase these boots.
OR
: Use these against high physical damage champions who go up against you or if the enemy team is more Attack-Damage based. This cuts down the damage of basic attacks by 10% so if you face off against ranged physical damage champions like
: Such an amazing item in League...an item designed for Cho'Gath if you will. This item gives you mana which is always nice for using your skills without worrying about running out of mana, gives you a heckload of armor which is nice for tankiness, and also Cooldown Reduction...something which is amazing on Cho. Having a shorter cooldown on your ultimate,
: This would be useful against enemy AP champions or you can always pick it up for the sustain in lane from self-healing effects, cooldowns, and health, which are still pretty good. If you need some magic resist, you can alternatively pick up a
: Another good item on Cho - provides extra tankiness and wave clear coupled with
: Pick up this item if you wish to provide a bigger magic resistance to your team if the enemy is heavily AP based. This will cut down magic damage if some or all of your team members are around you during a teamfight slightly. The 70 AP that you obtain from it is not bad either as well as the magic resist it provides for you. I love getting this item against certain champions like
: A good way to end off any build. It doesn't give you health, but since you are Cho, you don't need a bunch of health items anyway as you have stacks from
: This item coupled with a

You're a tank. You want to be at the front line of your team. Your role is simple, given that you know Cho's skills and need to utilize them on the right targets. As the tank, you want to be a distraction for your team in fights, you want to land good
Here are some good tips to consider in fights:
- Never place
Rupture at the front line of your enemy team when your minion wave is pushing with your team let's say in a 5v5 situation mid lane. If your team clears the incoming minions wave quickly, and your minion wave is pressing on while you are harassing their team alot more so that they retreat with the excessive pressure your team is causing, place your
Rupture BEHIND their team so it lands whilst they are moving away from you.
- Remember,
Rupture is a good Area-of-Effect damage and harass which also opens up an initiation for your team to follow up if enemies are low. Generally, if you hit 2-3 targets with
Rupture, you should follow it up with
Feral Scream especially if you are in range to silence the enemy's AP mid laner so that 2.5 second silence can buy your team time to annihilate that champion quickly. If you can reach the enemy back line to soak up as much damage as possible while using your skills and preventing those hostile damage dealers from reaching your back line, then you'd be at an advantage.
- Depending on the situation as well, using your Crowd-Control abilities on the enemy front line can be useful too if their tank(s) push too far so that their enemy ADC an mage(s) have to push even further to assist them. Remember that
Rupture can also be used to disengage any surprising attempts on the enemy's part so if you have to focus the tank to get them off your squishy teammates, then use it.
- If your team has enough peel to protect your primary damage dealers, let's say from something scary like
Wukong
Cyclone or
Thresh
The Box then you can take this initiative to jump on the enemy's back line and do as much damage as possible. It's said that wards win games...well CC too.
- Remember, team fights can occur unexpectedly so you only have split seconds to choose targets, jump on them, switch targets, disengage, or retreat...many different options depending on the situation. It's these sort of decisions that define what kind of player you really are, and how you go about making these decisions can really lead you to victory or can cost you the game, even if you are miles ahead in gold.

Against these champs, max
These champions can still hurt you even if you silence them from
Against these champs, max
These champions require their skills to deal their main source of damage, as well as intiate, escape, or shield some of Cho'Gath's damage. Silencing them will prevent them from using their skills and almost guarantees that you land

***Champions in the red text are considered good picks against a Cho'Gath and are highly dangerous or can hold out against him well.***
:
Spoiler: Click to viewSummary: Stay out of his melee range (or a bit further) especially when
:
Spoiler: Click to viewSummary: Farm with AA's, harass him from time to time and when you hit level 5, push your lane quickly so that you hit level 6 first then go in for the kill to have an advantage in lane.
:
Spoiler: Click to viewSummary:Max
:
Spoiler: Click to viewSummary: As usual, last hit to heal, use skills to farm if losing. If the lane is pretty much even, max
:
Spoiler: Click to viewSummary: Focus on healing with last hits from Auto-Attacks, harass him so that he burns his potions and go in for the level 6 kill, but keep an eye on your mana and his HP.
:
Spoiler: Click to viewSummary:: Renekton's
:
Spoiler: Click to viewSummary:: Maxing
:
Spoiler: Click to viewSummary: Last hit minions with your Auto-Attacks but keep your skills in hand since Shyvana will try to force you out of lane with her strong early game harass.
:
Spoiler: Click to viewSummary: Focus on FARMING, not killing Singed. If he misclicks his
:
Spoiler: Click to viewSummary: Last hit to heal, poke with
:
Spoiler: Click to viewSummary:: Harass with
:
Spoiler: Click to viewSummary:: Wu's combo has low mana requirements so he will spam them early game on you as he has safe harass with his
:
Spoiler: Click to viewSummary: Max
More champs coming soon!
As usual, I want to give thanks to jhoijhoi for her guides on Ashe and BBCoding which helped me with this guide as well as Astrolia's guide on how to use columns properly. I've looked through Icecreamy's guide on dividing columns as was done in his Lux guide but I've yet to implement it into mine for now.

























You must be logged in to comment. Please login or register.