Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Jungle Assassin
-
Mid
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction



Taken directly from http://na.op.gg/summoner/matches/userName=NocturnalPK on 01/05/15

Italics are notes to myself.
The guide is being visually updating but the core of the guide is mostly ready
Basically, playing a Champion well comes down to Game Knowledge + Champion Proficiency.
This guide is meant to help improve your proficiency with Nocturne. While there is some content that may increase your game knowledge as well, a lot of this guide is specific to improving at
Nocturne. In order to successful with
Nocturne in game, you need have solid Game Knowledge and Mechanics certainly don't hurt.
I would be better with
Nocturne than a Master tier player who doesn't play much of the champion. However, that player might play better than I would simply because of their better decision making, map awareness or positioning.
This seems very obvious but in order to truly become a great
Nocturne, you must also improve as a league player. Reading this guide is only one step of the process.
This guide is meant to help improve your proficiency with Nocturne. While there is some content that may increase your game knowledge as well, a lot of this guide is specific to improving at


I would be better with

This seems very obvious but in order to truly become a great

With the rise of other junglers,
Nocturne isn't seen as often as he used to be, but he is still versatile decent in most cases. The exception is if your team already has a lot of damage and needs a tank, you are better off with someone else. However, if you already have a designated tank or your team is already generally tanky,
Nocturne is a great choice. He's also one of the best picks against cc.
Midlane: Lane matchup is the biggest factor in this decision.
Advanced Details


Midlane: Lane matchup is the biggest factor in this decision.

Recommended Jungle:
Alternative Jungle:
Recommended Midlane:
Altnerative Midlane:
(Need to reconsider new
Heal for Mid)
(Fairly self-explanatory but should still explain later)
Other spells


Alternative Jungle:


Recommended Midlane:


Altnerative Midlane:


(Need to reconsider new

(Fairly self-explanatory but should still explain later)

Jungle
Runes






Mid
Runes






Fairly solid setup but still a few things to tinker with. Will explain choices once finalized. Need to do the math eventually to make sure it is optimal
Jungle: changed to 6 cdr glyphs to get 10% base cdr (including masteries). Early game mr is low so went back to flat mr on last 3 glyphs. Get mr items if you need more mr later on. (Might change %hp to armor)
Mid: hp/lvl is stronger than armor at midlane. (flat hp vs hp/lvl?)
(Need to do math to consider adding ArPen runes back in for Mid and More AS on JG. Might also be using too much armor. hp/lvl does seem better than before. scaling cdr might be better than flat.)
Almost Always
Rare, specific cases
(I'll add explanation later)




















Passive: Nocturne gains MS when moving towards a feared enemy, even if he didn't fear the enemy)





Add in interactions with onhits and procs...
I find that Nocturne is outclassed as a tank/bruiser by many junglers. He really shines when built assassin with some survivability. You should not be going pure damage every game and sometimes you will end up building bruiser/tank. If your team has a lot of damage, get more utility items.
Item choices change depend on many factors (whos fed, team comp...) This Chapter serves to help choose items, but in that end that is something you will learn with experience.
discuss CDR
Chilling Smite is really strong. Only problem is you won't use smite much in the jungle to keep Chilling Smite available for ganks.
Weaker but still decent for sustain and slightly faster clears.
It just doesn't compare to the other two. Might be okay early on but fairly useless after first two clears.
Pretty bad overall because it telegraphs your intention to counter jungle and will get you caught often.
If they have a lot of cc/ap
If they have an ad heavy team
For lots of ganking/roam
For lots of Slows
If none of the others apply
Almost always the best choice.
The only other decent choice is Furor and that's only when fed.
On Jungle item, Only take either
Enchantment: Warrior or
Enchantment: Devourer.
Gives a nice power spike and makes you threat early on.
Keeps scaling throughout the game. After recents nerfs, I tend towards Warrior.
If you do end up deciding to take Devourer, make it
Ranger's Trailblazer - Devourer
Jungle items are core on junglers and are very cost efficient.
Hydra/BotRK should be taken every game. They are both excellent with Nocturne's kit. Sometimes its even worth grabbing both. Always take at least one of them.
Amazing item for Nocturne. Every part of this item is really good for him. The Passive is great against enemies stacking hp and the Active is great against squishy ones who try to kite you. This is the most common item on [Nocturne] for a good reason.
has crazy synergy with
Umbra Blades and really increases damage dealt. I usually take BotRK over this but I definitely need to try this more often. Can be used to reset auto attacks and makes a wave clear monster.
Although Nocturne does benefit from all the base stats,
Youmuu's Ghostblade is core because of the active. The active has great synergy with
Duskbringer and is even better because of his already high attack speed from
Shroud of Darkness. It may seem underwhelming based on the stats but the active really makes up for it. Good for chasing or escaping.
Solid stats, very helpful if there is a fed AP caster. Another spell shield means you will be able to save
Shroud of Darkness. Don't use them at the same time or you will waste one.
Personally, I don't like
Guardian Angel. Unless you are very far ahead you will usually just end up delaying your death by a few seconds and it has a 5 minute CD. Without the passive, it is very lackluster and 9/10 times something like
Banshee's Veil is a better choice. It should only really be bought as a 5th or 6th item when you are very fed.
Locket of the Iron Solari will set you behind from getting other items and most of the time it is better for your support to get. If you are behind and want to atleast provide utility for your team it is a decent choice.
Will be testing
Frozen Mallet and a few other items soonish.
(More Items and Discussion coming...)
Using Item Actives is really important, especially in this build. Forgetting to use
Youmuu's Ghostblade in a crucial moment could lose you an entire team fight or even the game. I personally use 123T for item actives and 4 for the trinket, but bind items to keys you feel comfortable with.
Item choices change depend on many factors (whos fed, team comp...) This Chapter serves to help choose items, but in that end that is something you will learn with experience.
discuss CDR
Jungle Items




Boots





Enchantments
Boots


Jungle Item
On Jungle item, Only take either




If you do end up deciding to take Devourer, make it

Core

Hydra/BotRK should be taken every game. They are both excellent with Nocturne's kit. Sometimes its even worth grabbing both. Always take at least one of them.




Although Nocturne does benefit from all the base stats,



Recommended


Situational





Will be testing

(More Items and Discussion coming...)
Using Item Actives is really important, especially in this build. Forgetting to use

Grab a few
Health Potion and
Mana Potion for the first few clears/ times going back to lane.
Don't get this if jungling.
Crystalline Flask is the best start for almost all midlane match ups because of the sheer amount of sustain. Helps you avoid being poked out of lane early on. Sell later on
Can only use one at a time now.
Tenacity is a huge help against cc. Stacks with
Mercury's Treads. Buff not as great since you shouldn't be initiating too often as an assassin. Probably the best choice in most cases.
More AD is always nice and buff is decent.
Very helpful if split pushing.
Stats won't really help you much and buff isn't the best.
A well placed
Vision Ward (pink) can last all game while still giving good vision. That only costs 100g!
Add warding locations image




Elixirs
Can only use one at a time now.





Wards
Don't forget to buy and use them. 75 gold to prevent a death or get a kill is a steal. As a Jungler, you should be warding more than anyone besides a support.A well placed

Add warding locations image

Mid should swap to


Jungle should swap trinkets after you have cleared both of your buffs the second time. (~8 mins)






Final Note: Don't forget to Upgrade Trinkets late game.
It is common to get a negative reaction when playing
Nocturne Mid because it is unusual. Sometimes you will even get grief when jungling because you are building closer to assassin than the meta fighter build. Just focus on playing well and mute harassing players if necessary.
I would not recommend playing
Nocturne Mid unless you are at least a somewhat experienced Noc or are in a easy lane match up. I didn't come up with the idea to play him Mid and I probably never would've tried it if I didn't stumble upon a Korean Montage of Mid Nocturne. It isn't op by any means but it can be strong if played right and in the right scenario. You need to be able to block spells like
Charm and
Death Mark consistently and dodge fairly well or you will probably struggle.
Nocturne tends to push because of
Umbra Blades and
Duskbringer so try to only last hit or you will be vulnerable to ganks. Last hitting creeps is fairly easy and you deal a surprising amount of damage. His kit also makes roaming pretty easy. Around a third of my ranked games with Nocturne this season have been at Mid.

I would not recommend playing






The new jungle creeps are much more punishing so I highly recommend getting the necessary runes if you want to jungle. Choosing jungle path depends on factors such as:
Common Routes:
(Smite)Gromp>Blue>Red(Smite)
(Smite)Krugs>Red>Blue(Smite)
Red(Smite)>Wolves>Blue(Smite)
If giving away a buff, press s to stop autos.
As of 4.21, Nocturne is good at getting early dragons. I don't recommend doing a level 2 or 3 dragon because of the risk involved. If seen, you are giving away dragon and a kill.
(Add more about dragon with video and put entire section in a spoiler labelled Enter the Dragon)
Rift Scuttler is not a primary objective but the vision and speed shrine can be really helpful, especially when dragon or baron will be contested.
Nocturne is considered a farm jungler and has a good clear, but you make sure you aren't afk farming. If you aren't making good use of Nocturne's great ganking, you are wasting his potential.
Relevant 4.21 Changes
-
(*) Who is their Jungler
(*) Where is there Jungler starting
(*) Possible Level 1 Invade
(*) Bot Lane may want Gromp/Krugs
(*) Which lane do you want to gank first
Common Routes:
(Smite)Gromp>Blue>Red(Smite)
(Smite)Krugs>Red>Blue(Smite)
Red(Smite)>Wolves>Blue(Smite)
If giving away a buff, press s to stop autos.
As of 4.21, Nocturne is good at getting early dragons. I don't recommend doing a level 2 or 3 dragon because of the risk involved. If seen, you are giving away dragon and a kill.
(Add more about dragon with video and put entire section in a spoiler labelled Enter the Dragon)
Rift Scuttler is not a primary objective but the vision and speed shrine can be really helpful, especially when dragon or baron will be contested.
Nocturne is considered a farm jungler and has a good clear, but you make sure you aren't afk farming. If you aren't making good use of Nocturne's great ganking, you are wasting his potential.

Counter Jungling is taking the monsters in the enemy jungle. On top of the buffs themselves, you set the enemy jungler behind by denying him his gold and xp.
Nocturne typically won't counter jungle too much but if you see the enemy jungler is ganking top lane and know it is safe, then you can can take his blue buff or something. Keep risk vs. reward in mind. You don't want to be dying because you tried to steal their gromp and got caught.
(Add Dealing w/ Counter Jungle)

(Add Dealing w/ Counter Jungle)
Nocturne has strong ganks/roam, especially when his ultimate is up. The hardest part of ganking with
Nocturne is probably staying in range for the tether of
Unspeakable Horror to Fear the target.
Duskbringer helps you keep up with the enemy and
Shroud of Darkness can be used to avoid annoying cc skills like
Solar Flare.
Don't feel bad if you take a few kills from ganks because you are a carry jungler, but don't take every kill. You have a better chance of winning if everyone on your team is ahead rather than just you. Your goals should be something like:
Using
Paranoia to gank allows you to often bypass wards or use unorthodox ganking paths. Each ult should be at least one kill.
(Add image/examples)
(Add when/who to gank/roam)





Don't feel bad if you take a few kills from ganks because you are a carry jungler, but don't take every kill. You have a better chance of winning if everyone on your team is ahead rather than just you. Your goals should be something like:
-
(*) Get ahead
-
(*) Get your team ahead
-
(*) Take objectives with your lead
-
(*) ????
-
(*) PROFIT
Using

(Add image/examples)
(Add when/who to gank/roam)
This guide is mostly written for cases when you aren't far behind. If you happen to fall behind and begin to reverse snowball, you need to play differently so you aren't useless. (Focus on xp/farm, build more defensively, don't blame others, let your team carry you, dont feed more...)
Tilt
(Will Expand)

(Will Expand)
You aren't tanky enough to initiate, so don't commit until the enemy carry pops in. As an assassin , You should typically aim to take out high priority targets.
Focus priority: AD Carry>= AP carry>Support>Off-tank>Tank
Sometimes it is better to protect your own carry rather than kill/zone theirs.
(Needs Update)
Focus priority: AD Carry>= AP carry>Support>Off-tank>Tank
Sometimes it is better to protect your own carry rather than kill/zone theirs.
(Needs Update)
"Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?
''The darkness is closing in...it's pitch black now...but I can still see him...''
- Kelvin Ma, patient #4236"
tl;dr Nocturne is scary and hates all of us. Still fun to play though :)
(Italicize lore?)
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?
''The darkness is closing in...it's pitch black now...but I can still see him...''
- Kelvin Ma, patient #4236"
tl;dr Nocturne is scary and hates all of us. Still fun to play though :)
(Italicize lore?)
(Turn this into a Misc and add Easter eggs?)
Just Remove??
Nocturne has a decent selection of skins. His default skin was changed to the Chinese artwork a few months back.
In the recent massive visual overhaul with the SR update, all the skins besides Eternum were changed. The Ravager skin had the most noticeable change.
The more noticeable
Duskbringer on Frozen Terror and Haunting could be considered a very slight disadvantage.
Skins ordered Worst to Best(IMO):
Just Remove??
Nocturne has a decent selection of skins. His default skin was changed to the Chinese artwork a few months back.
In the recent massive visual overhaul with the SR update, all the skins besides Eternum were changed. The Ravager skin had the most noticeable change.
The more noticeable

Skins ordered Worst to Best(IMO):
-
6. Void: Awful...just awful
-
5. Ravager: Don't really like the changes. Older colors looked better and his head looks even worse now.
-
4. Default: Solid Default skin but I liked the older one a little bit better.
-
3. Frozen Terror: Effects look great and was the best skin until the other two came out.
-
2. Haunting: The Q was changed to the greenish thing it is now because of some poll/forum post. Would have got it if I didn't have Eternum.
-
1. Eternum: Was best skin in game when it came out imo. The model is not perfect but it is his only Legendary Skin and it has great visual and sound effects and unique taunts/quotes. Might just be me but his autos feel a little bit slower with this skin for some reason.
07/24/12- Framework done but found another guide was very similar so set it aside.
12/27/14- Picked guide back up and began to update for Preseason 5.
12/28/14- Finished item builds and more updating.
12/31/14- Added Lore and some Mid Match ups. Simplified skill Descriptions because you can just hover over icon to read full descriptions. Added some specific notes to skills. Set up framework for other chapters.
01/02/15- Added Runes, Masteries, Trinkets and Skins Chapter, some Jungle Match ups, Finished Skill Sequence,About Author Chapter, Improved bbcodes and fixed typos. Published
01/03/15- Added When to Pick, improved match ups, made small general improvements and fixed mistakes.
01/04/15- Merged About the Author into Introduction and addressed tilt. Added screenshot of Nocturne ranked stats,
01/11/15- Improved Items chapter, separated Consumables from Items, added headers
in progress - Aesthetics
01/17/15- Got the Gold banner (thanks whoever fixed it) and improved Consumables chapter
?- Add Bruiser/Tank builds
?- Finally Finished!
12/27/14- Picked guide back up and began to update for Preseason 5.
12/28/14- Finished item builds and more updating.
12/31/14- Added Lore and some Mid Match ups. Simplified skill Descriptions because you can just hover over icon to read full descriptions. Added some specific notes to skills. Set up framework for other chapters.
01/02/15- Added Runes, Masteries, Trinkets and Skins Chapter, some Jungle Match ups, Finished Skill Sequence,About Author Chapter, Improved bbcodes and fixed typos. Published
01/03/15- Added When to Pick, improved match ups, made small general improvements and fixed mistakes.
01/04/15- Merged About the Author into Introduction and addressed tilt. Added screenshot of Nocturne ranked stats,
01/11/15- Improved Items chapter, separated Consumables from Items, added headers
in progress - Aesthetics
01/17/15- Got the Gold banner (thanks whoever fixed it) and improved Consumables chapter
?- Add Bruiser/Tank builds
?- Finally Finished!
You must be logged in to comment. Please login or register.