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Vi Build Guide by ItsSkoob

Jungle DOMINATE SOLO Q WITH VI JUNGLE | [11.19]

Jungle DOMINATE SOLO Q WITH VI JUNGLE | [11.19]

Updated on September 26, 2021
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League of Legends Build Guide Author ItsSkoob Build Guide By ItsSkoob 7,976 Views 0 Comments
7,976 Views 0 Comments League of Legends Build Guide Author ItsSkoob Vi Build Guide By ItsSkoob Updated on September 26, 2021
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Runes: Conqueror Domination

1 2 3 4
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Sudden Impact
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Normal
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

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Jungle Role
Ranked #18 in
Jungle Role
Win 53%
Get More Stats
Jungle Role Ranked #18 in
Jungle Role
Win 53%
More Vi Runes
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Threats & Synergies

Threats Synergies
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Extreme Threats
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Champion Build Guide

DOMINATE SOLO Q WITH VI JUNGLE | [11.19]

By ItsSkoob
PROS
+ Early Game Skimishing power
+ Low Pick and Ban Rate so great to main
+ Great mobility
+ Can blow enemy flash 99% of the time just by using 1 Q
+ Great CC and Lockdown
+ Great at taking objectives due to passive and W
+ Point and Click Ult, which is great for Low Elo
CONS
- Main part of Kit is landing Q
- Falls off Late Game
- Very hard to play from Behind
Conqueror Primary

CONQUEROR
I personally take Conqueror on Vi the reason is because Vi is a really strong fighter champ and your E Excessive Force is an auto attack resetter which helps you stack it insanely fast. I would take either Divine Sunderer Build or Tri-Force build with this Keystone. None of the other Precision keystones really synergize with Vi's kit as well as the other Keystones mentioned in this guide.
Triumph is kind of the go-to for most fighter champs. Thats because you get the most value of it. You never really will be healing in excess or running into mana issues. I wouldnt recommend any other option from this set.
I personally think that Legend: Alacrity is the best option on Vi because the extra attack speed synergizes with your W Denting Blows so well allowing you to proc it easier. If you do need some extra tenacity against CC heavy comps taking Legend: Tenacity is going to be a good option for you and is perfectly fine to take. I would stay away from Legend: Bloodline as you build healing in your items and it just doesnt give enough Life steal even when fully stacked in my opinion to make it more worth picking over the other 2.
This last one is really interchangeable between Coup de Grace and Last Stand. I personally run with Coup de Grace simply because you CC your enemy so much in 1V1s that you end up doing more damage and the increased damage on lower health enemies I find comes in handy more often. But thats just personal preference. I would definitely stay away from Cut Down because you build HP items often so you will never ever proc it.
I will always run attack speed and adaptive as the first 2 in this list. The 3rd one really depends on whether the enemy team has more AP or AD damage. So just switch that out for whichever one you need.
Conqueror + Domination

Domination Secondary
Sudden Impact is normally your go to when running Domination Secondary. The reason is Taste of Blood is not as good in the Jungle simply because you get less value out of it by not constantly trading. Cheap Shot is also not that great because even though your Q is a CC it counts more as a displacement and does not proc. Even if it did the sudden burst of lethality every time you hit a Q gives you so much increased damage.
I personally run with Ravenous Hunter just because I feel it makes me a stronger skirmisher and you have such high mobility with you Q dash over walls and across the map I dont see any use for Relentless Hunter. You dont buy too many items that Ingenious Hunter would provide a great benefit so thats not necessary and your Ult is on such a low CD mid-late game Ultimate Hunter doesnt provide as much value.
Conqueror + Inspiration

Inspiration Secondary
Magical Footwear is the best option simply because you get free boots and this allows you to get more damage items early. The only catch with this is you need those early kills and assists to get your boots faster because you typically want to get your Tier 2 Boots Quickly. I normally will get Sheen then Get my Ionion Boots unless Im running with free boots.
Cosmic Insight is a great rune for extra ability haste and summoner haste.This is in my opinion the only reason to run inspiration secondary. Ability Haste is so important to Engage fighter champs and having this extra bit helps out more than you might think.
Domination Vs. Inspiration

Domination Secondary
VS

Inspiration Secondary
I by default run the Domination secondary just because I feel like it makes you a stronger skirmisher which is your role as Vi. As well the Sudden Impact synergy with your Q Vault Breaker helps tremendously I would go with this rune set if you are running the Tri-force build OR will need to be doing multiple rotations of combos and the Extra CD will help. Meaning you'll be fighting tankier opponents where you can get multiple Q's off in one fight. I say run with Tri-Force because the tri-force passive gives you Ability Haste and MS so you dont need the Early Ionion boots if you rush tri-force.
Domination Primary

Domination Primary
I personally take Hail of Blades on Vi when im running Domination as my primary keystone. The reason is because HOB allows you to proc your W Denting Blows faster and you can proc the Eclipse Shield easier. So I think it just synergizes with your Kit/Itemization more. However if you are looking for more burst/ one-shot way of playing Vi then Electrocute is the best way to go. You can easily proc it with your Q > AA > E combo and if you are ahead enough will one shot squishy champs with just that combo.
Sudden Impact is normally your go to when running Domination. See above for explanation.
I default to Eyeball Collection because when fully stacked it does the same as Zombie Ward. I just feel like Eyeball is more consistent because it doesnt rely on the enemy team to have good warding practices. In High Elo I would argue Zombie ward is better because you can stack it faster as enemies know how to ward but in low elo I would default to eyeball collection.
I personally run with Ravenous Hunter. See above for explanation.
I will always run attack speed and adaptive as the first 2 in this list. The 3rd one really depends on whether the enemy team has more AP or AD damage. So just switch that out for whichever one you need.
Precision Vs. Domination

Precision Primary
VS

Domination Primary
I by default run Conqueror as my primary because I feel it fits my playstyle more. I like to play fighter champs where i'm in extended fights and disrupting the enemy. I dont personally like playing Assassins waiting on the side until I can jump in and 1 shot the enemy carry and jump out. It's not my play style. Conqueror provides you with the perfect keystone to play a fighter champ/style. I put the Domination primary because even though the one-shot assassin way of playing isnt my personal play style its still a very valid, sought after, and effective play style. But at the same time it has its place. I wouldnt typically run this if you cant oneshot at least 2 of the enemies on the team OR if there are 2 Front liners you will have to get through (2 Bruisers/2 Tanks/1 Bruiser & 1 Tank).
Vi can be some what flexible when it comes to summoner spells because she doesn't really NEED Flash like other champions because her Q is on such a low CD you can normally use that. So if the matchup calls for it you can run other Summoners with your Smite

RED
SMITE
Take Challenging Smite by default when running a build with Conqueror as your primary keystone. Especially into enemy junglers that can deal a ton burst of damage in a short amount of time. After completing the smite quest (Using Default smite 5x) when you smite a champion, you apply a damage reduction (-20%) debuff on them for 4 seconds. If you hit them with attacks or abilities during the 4 seconds, they will burn for some true damage.
Good into:

BLUE
SMITE
I would take Chilling Smite when running either Hail of Blades or Electrocute. Blue smite is great into squishy comps because you steal their movement speed and can save your Q to perform a perfect combo and 1 shot squishy champs.

FLASH
Normally you will default to Flash unless the jungle matchup heavily calls for another summoner spell. Flash is extremely valuable on Vi as you can gap close great distances with your Flash + Q combo. The flash can also help you reposition to knock your enemy into your team, away from the turret, or just into a better position.

IGNITE
Take Ignite into jungle matchups that require healing reduction. With this summoner spell, almost no one can 1v1 you in the early game unless they play it perfectly. Always keep in mind that you are losing out on Flash when picking this up. You also have to weigh in opponents mobility with this. If taking ignite means you will get kited to easily then maybe keeping flash and picking up early healing reduction will be the better way to go. You just need to use judgement in champ select based on the enemy comp.
Good into:
PASSIVE ABILITY
Blast Shield
Vi gains a 15% max HP shield for 3 seconds after using a damaging ability.
Vi's W reduces the Cooldown by 3 seconds every time it is applied.
Proper shield management is what separates the great Vi main's from the normal ones. A great example of this is waiting to proc it against your Jungle Buff camp until the camp will hit you making your shield soak 2 hits instead of just one. Being able to do this mid fight with enemy champs will help you win so many more fights. Practice this!!!

Q
Vault Breaker
Vi charges for a maximum of 4 seconds dashing in the target direction. If you collide with a champion/ large jungle monster (excluding Dragons, Rift Heralds, and Barons) the target is knocked back and you deal damage. All other targets (minions/small monsters) are dragged towards you.
You main source of mobility. You can dash over walls or just use this to maneuver the map quicker. The lower CD per level is why you max this first.
If you hold this ability and do not recast it, the CD is refunded to 3 Seconds. So being smart with this ability will help you win more. Knowing when to cast/not cast in fights will help you come out on top more often.

W
Denting Blows
Every 3rd auto on the same target deals extra damage, shreds the targets armor by 20% and gives Vi bonus attack speed.
This is your main source of consistent damage. It allows you to be a better skirmisher. I typically always max this second but if you're going full assassin 1 shot maybe max E Second.

E
Excessive Force
Gives Vi bonus AD on her next hit and provides an AOE wave to all targets next to and behind the target hit.
With the multi-camp monsters you typically want to Q the camp to get them close to make sure your E can deal damage to the entire camp.
Max Second if you want to do more burst damage.

R
Assault and Battery
Point and Click CC that targets champion and knocks them up. Deals damage and knocks back other enemy champions hit on your way to target champion.
You become "Unstoppable" or immune to CC while targeting the enemy champ BUT you are not immune to damage. You can still die mid Ult.
Great for target selection in team fights.
You can Ult Kayn out of walls if he is running but he Can dodge your Ult with His Ult if he times it. Same with Master Yi Q.
You Always start W Denting Blows as you will almost always start on a buff. The bonus AD and Armor shred are the best for single target damage and give you the best DPS against the first camp. You should always start W unless you have to start Q to counter Invades/ escape from enemy cheese.
Ability Order Conqueror Primary
NOTE: With Conqueror you are looking to be more fighter. Maxing W second allows you to do more sustained damage. You go Q when starting on Red buff second because the camps are spread further out. This allows you to clear quicker as you can Q dash over walls or between camps.
Red Start 1

W
2

Q
3

E
4

Q
5

Q
6

R
7

W
8

Q
9

W
10

W
11

R
12

W
13

E
14

E
15

E
16

R
17

E
18

E
Blue Start 1

W
2

E
3

Q
4

Q
5

Q
6

R
7

W
8

Q
9

W
10

W
11

R
12

W
13

E
14

E
15

E
16

R
17

E
18

E
Ability Order Domination Primary
NOTE: With Domination you are looking for burst so you max E second for the burst damage it provides rather than the sustained damage the W max second gives. Same with Conqueror though the second ability you get depends on which buff you start. The first clear is pretty much the same regardless of Keystone.
Red Start 1

W
2

Q
3

E
4

Q
5

Q
6

R
7

E
8

Q
9

E
10

E
11

R
12

E
13

W
14

W
15

W
16

R
17

W
18

W
Red Start 1

W
2

E
3

Q
4

Q
5

Q
6

R
7

E
8

Q
9

E
10

E
11

R
12

E
13

W
14

W
15

W
16

R
17

W
18

W
Mythic Itemization

Divine Sunderer
Divine Sunderer is the best mythic on Vi when running the Conqueror keystone. It gives you amazing dueling power and synergizes with your Q > AA > E > AA combo.
Good into:

Tri-Force
Trinity Force is a good option if you're looking for more ability haste and movement speed. This mythic is better for disruption than dueling. You can use more of an in & out play style due to the Haste and MS.

Eclipse
Eclipse is in my opinion the best mythic for assassin Vi. It just synergizes so well with HOB and the Q > AA > E combo. You can easily proc the passive. I personally think that there isnt any other assassin mythic really synergizes with Vi's kit.
Divine Sunderer
Core

Divine Sunderer

Ionion Boots

Black Cleaver
Divine Sunderer is your mythic item of choice when running Conqueror. I personally buy Sheen first because the passive synergizes best with your kit.

Ionian Boots of Lucidity are your go to boots. Because you typically lack ability haste in your bruiser itemization these give you great Ability haste as well as Summoner haste. Meaning you will have your Smite and Flash up way more often.

Black Cleaver is your next core item. Pretty much a must buy because the passive MS and Ability haste as well as AD and HP make black cleaver a must buy for most bruisers. It helps with sticking power and shredding the enemy.
Situational

Wit's End

Thornmail

Guardian Angel

Steraks Gage

Gargoyle Stoneplate

Maw of Malmortius

Dead man's Plate

Frozen Heart

Force of Nature

Spirit Visage

Death's Dance

Muramana
Wit's End is my go to MR item of choice. I love the attack speed and AD you get from it as well as the passive move speed. It gives way more attack speed than BoRK so I would always build this over BoRK. It allows you to proc your W much faster which in turn allows you to proc your passive faster and crush enemies.

Thornmail is my go to for armor and healing reduction. I prefer this over Chempunk Chainsword when you are running Divine Sunderer simply because it helps your 1v1's more as you get the armor and HP and the grevious. It also helps for Enemy ADCs that can kite you. They will be hitting you before you hit them making the grevious wounds proc earlier giving you a better chance to win if you catch up to them.

Guardian Angel is an okay last item. I put it in here because a lot of people love it but I think that its not as good as most people think especially when you are the engage. If you just run in to engage and die you rely all on your team to win the fight while you come back. And sometime they will just leave you and then you die anyway and GA goes on a 5 minute CD.

Sterak's Gage is the go to lifeline item if the enemy is mixed damage because it provides the AD, HP and a general shield rather than a MR shield. It defends against both AD and AP.

Gargoyle Stoneplate is a great tank item to pick up on Vi if the enemy is mixed damage because it gives so much Armor, MR and Haste. The active shield can bait enemies into taking poor fights. Go this over Sterak's /Maw if you need more tankiness than damage.

Maw of Malmortius is the AP version of Sterak's. Instead of HP it gives MR and provides a shield that blocks only magic damage. Go this if the enemy is AP heavy.

Dead Man's Plate is great if the enemy has high mobility and is AD heavy. The slow when you attack while fully stacked is great for sticking on enemies.

Frozen Heart is a sleeper OP item. I love this item if I need some amor and haste for cheap. You also get mana which is good for late game team fights as using your Ult + your normal combo drains over half your mana. Especially if you are using Q to get around the map. The extra mana isnt needed if you are good with mana management but will just help make sure you never run out when you need it most. One of the most cost effective items in the game. Its why you see even ADCs and Mages go this item.

Force of Nature is the MR version of DMP. If you need to keep up with high mobility AP comps then go this item.

Spirit Visage is a great item for increased healing. I will typically take this as last item if I have a Yuumi or Soraka on my team.

Death's Dance is good if you looking to pick up some armor and AD. Its great into physical damage burst: . The passive from DD breaks the damage up into smaller chunks allowing you to heal back up to negate the damage from the life steal/ healing you get from other sources.

Muramana is a great AD item that also helps with mana management. The passive AD you get from the fully stacked tear gives you INSANE damage. I think this item is really slept on on Vi.
Tri-Force
Core

Trinity Force

Plated Steelcaps

Muramana
Trinity Force is a great alternative item if the enemy doesnt have any tanks you need to shred but the enemy team has some bruisers. This item gives you more of an in and out style of play due to the Mythic Passive Haste and MS.

Plated Steelcaps or Mercury's Treads are your go to boots with Tri-force as you dont need the extra haste anymore as you get that in your mythic. The boots you buy will depend on the enemy team comp. If they are Very auto attack reliant champions go Plated Steelcaps. If they are heavy AP OR have tons of CC go Mercury's Treads

Muramana is your next core item. Because your doing less skirmishing and more disruption you could run into some mana issues by spamming your Q and E a lot so getting the extra haste, mana, and AD this provides makes it a great core item in this build.
Situational

Chempunk Chainsword

Gargoyle Stoneplate

Death's Dance

Steraks Gage

Black Cleaver

Maw of Malmortius

Frozen Heart

Spirit Visage
I will go Chempunk Chainsword on tri force over Thornmail because your role with this mythic changes. You aren't looking so much to be the 1v1 Skirmishing fighter as you are with Divine Sunderer but more of a disrupter. Meaning you will normally hit the enemy first proccing the grevious passive sooner.

Gargoyle Stoneplate is a great tank item to pick up on Vi if the enemy is mixed damage because it gives so much Armor, MR and Haste. The active shield can bait enemies into taking poor fights. Go this over Sterak's /Maw if you need more tankiness than damage.

Death's Dance is good if you looking to pick up some armor and AD. Its great into physical damage burst: . The passive from DD breaks the damage up into smaller chunks allowing you to heal back up to negate the damage from the life steal/ healing you get from other sources.

Sterak's Gage is the go to lifeline item if the enemy is mixed damage because it provides the AD, HP and a general shield rather than a MR shield. It defends against both AD and AP.

Black Cleaver is a good option for when you do need to fight the enemies long enough to fully stack the passive. You typically are trying to just chain CC the enemies while your carries burst them down but this is great for 1v1s.

Maw of Malmortius is the AP version of Sterak's. Instead of HP it gives MR and provides a shield that blocks only magic damage. Go this if the enemy is AP heavy.

Frozen Heart is great with Tri-force playstyle because you will be spamming your abilities more and disrupting. The Armor and mana you get will help allow you to keep disrupting the enemies and never die.

Spirit Visage is a great item for increased healing. I will typically take this as last item if I have a Yuumi or Soraka on my team.
Eclipse
Core

Eclipse

Ionion Boots

Youmuu's Ghostblade
Eclipse is the best Assassin mytic for Vi as you can easily proc the passive shield with your Combo and Hail of Blades (if you go HOB).

Ionian Boots of Lucidity are the go to boots because you want to be able to use your abilities as much as possible to burst your enemies.

Youmuu's Ghostblade is one of the best assassin items after the recent buffs to it. The fact you now get Ability hast as well as the passive MS and active MS make this a no brainer buy. You can get around the map so quickly and burst enemies down. I love this item. Sometimes buy it even with Divine Sunderer because its so good.
Situational

Edge of Night

The Collector

Serpent's Fang

Blade of The Ruined King

Black Cleaver

Guardian Angel

Lord Dominik's Regards

Serylda's Grudge

Sterak's Gage
Edge of Night is a great item due to the passive spell shield which can help you avoid being CC'd while you target the enemy carry. A very good option if the enemy has easy to hit CC.

The Collector is a good option if you are ahead and can keep bursting and one-shotting the enemy. It helps you keep one-shotting and maintaining your lead. If you are behind or even I wouldnt typically go for this.

Serpent's Fang is a great item if the enemy has a lot shields. Both from itemization as well as support shielding.

Blade of the Ruined King is good for the % current hp damage as well as the MS steal for sticking to enemies. You can easily proc the BoRK passive with your eclipse shield and HOB and one shot enemies easily.

Black Cleaver is good for the Armor shred but you typically are looking to one-shot enemies where you cant fully stack the passive. A good late game buy if you need some extra HP and are having trouble one-shotting consistently.

Guardian Angelis an okay last item buy. Same reasons listed above. Just be smart if you do buy this item.

Lord Dominik's Regards can work with Assassin vi as you typically aren't buying HP items so you will typically have as much HP as the enemy ADC and less than their bruiser champs meaning you can get value out of the passive. I would only go this if you are also buying The Collector otherwise the crit is wasted.

Serylda's Grudge is my preference over LDR as the passive slow helps you stick to enemies you dont one shot. But the Amor pen stacked with the eclipse lethality passive makes you do insane damage.

Sterak's Gage is the go to lifeline item if the enemy is mixed damage because it provides the AD, HP and a general shield rather than a MR shield. It defends against both AD and AP.
Vi has insane early game pressure due to her Level 2/ Level 3 threat once you have your Q. Vi's Pathing can be adapted for many different styles of play depending on Jungle matchup, team comp, and enemy team comp.

My personal most common clear is Full Blue Side + Red. And then I make a decision on what to do after that based on lane states. That is just what I think is the quickest, healthiest and best clear to get you level 3 and out on the map.
Early Invades
Vi is really good at skirmishing level 3 and can get level 3 quickly if you do a quick Buff → Buff → Gromp. Or Full Red/Blue clear then hop over wall into enemy second buff depending on where the enemy jungle started. Doing this allows you to invade the enemy jungler at their second buff, more often than not killing them and stealing their second buff and probably a double scuttle. Some jungle matchups you arguably have to invade are:
Amumu
Evelynn
Fiddlesticks
Gragas
Ivern
Karthus
Rammus
Sejuani
Shyvana
Skarner

Some commonalities you will see with most/all of these champs are:
Weak 1v1s
Farm reliant
Slower clear
Typically full clear
Scaling Junglers

The point of the invade is to make sure they dont play the game. However you also shouldn't just blindly invade every single game you are against these matchups. You do heavily need to consider lane states and your lane matchups. If the enemy mid and Top are going to have lane prio to collapse on you 3v1 and then you put your already losing lanes even further behind and they will not be happy with you at all. So invade if the opportunity is there but don't grief just to invade.

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