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Kled Build Guide by DrMoneybags
DOMINATION WITH SKAARL TO CLAIM THE RIFT - Kled Carry GuideBy DrMoneybags | Updated on May 26, 2019
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
Ability Order Standard
Threats & Synergies
This is the worst matchup for Kled. Ban this every game if you can, unless you hate Jax more. Her W hard counters your Q, W, and R. She has %HP damage which counters your health-stacking. And she basically annihilates you with her R if you get dismounted. Horrible lane unless you're significantly more skilled than her. Stay even in farm and roam without dying. Then you can maybe out-duel her at some points in the game with some strong dueling items.
One of the worst matchups next to Fiora. His counter-strike completely negates your W, and he just smashes your face in if you get dismounted. If you can bait out his counter-strike a few times early, you can possibly kill him with ignite. But if he gets ahead at all, your lane is going to be a living nightmare. Push and Roam to get gold for Cleaver+Spear of Shojin and you can maybe out-duel him midgame.
This matchup SUCKS. If you ever try to engage with E and Q, he just stuns you and breaks the tether. If you get dismounted, he pokes you and stuns you until you die without a chance to remount. The only chance you have to win early is hoping that he mispositions hard enough near your tower for you to stick onto him even through his stun. Try to just farm early and survive the poke. Stacking tenacity and MR will help you potentially beat him later in the game. Maw of Malmortius or Steraks can help you survive his Ulti if you get dismounted.
Darius can be very 50-50 depending on his skill, but a good Darius is scary(especially if he takes Ghost). After constant buffs to his kit, he pretty much beats most melee toplaners. Using E to enter his inner Q circle can help win all-ins, but he will still beat you in most extended trades. Just ask your jungler to gank early since he has no escape. I suggest taking Conqueror and ignite to snowball early and bypass his base-stats.
Another ranged toplaner that is also allowed to be tanky for whatever reason. His %HP damage kinda screws you over and his R will easily kill you once you dismount. Take Conqueror and bait out his W to fight him before to he reaches lvl 6. Spellbook Urgot is horrible to fight against, so watch out for that.
Illaoi is a juggernaut that can easily bully immobile melee champs. Fortunately you are pretty mobile and can E past most of her tentacles. If you manage to bait out her E, you should be able to win an all-in with ignite. Executioners Calling will make this lane a bit easier as well. Baiting out her R and disengaging is another great way to put her at a disadvantage in future trades. Always remember to kill her tentacles when you can, and dodge with E.
A skilled camille can ruin anyone's day. She's just too strong all-around right now and beats a lot of toplaners with her ridiculous kit. Luckily she's more of a jungler now, so you don't usually have to deal with her top. As for tips on this matchup, your best bet is to E through her W and hope to dodge her E after to win the trade. Otherwise, I haven't fought her enough to say for sure.
This matchup is incredibly unfun if the Jayce knows how to play the lane. His poke will easily knock you off of skaarl and his melee form with ignite will crush you when you dismount. Plus he's surprisingly tanky for a ranged character. Like kennen, if he mispositions early with low mana you can get onto him with E and Q to kill him with ignite and W. Otherwise, you can possibly beat him once you get some items.
The Renekton lane is basically a giant snowball lane. If he kills you early, GG. But if you kill him early, GG. Taking ignite will help tip the odds in your favor, so I suggest doing so. Ideally you want to force trades early when he has no rage and your W is up. Follow up his double dash with your E. Be warned though: NEVER stay in lane when you're dismounted against a renekton with rage and abilities up. A simple flash>W>Q>Ignite from him will guarantee that you die even if you have 99 courage.
This matchup goes a lot like the Jayce matchup. Positioning is key in this lane, and you can punish her very hard if she doesn't position properly. The good thing about fighting Quinn is that she is fairly squishy and will die in one combo if you get onto her with E and Q then ignite. Try to get your first E onto her before she uses vault so that you can recast it to stick onto her. Also be sure to ping MIAs.
This matchup is very annoying for any melee toplaner. Heimer is a burst mage that excels against low-range champs. His turrets cost very little mana and he can constantly shove you in if you don't have tiamat, which will let him poke you a ton. Be careful when you engage on him with E, he can retaliate with his stun and that'll blast you with his turrets. Wait until he throws his stun grenade and then dive onto him. He gets enhanced movement speed around turrets, so landing your Q can be a bit tricky as well. Once he has Zhonyas it's pretty hard to beat him without a lot of MR since he can use his enlarged turret while he's in stasis to chunk you out.
Poppy is very good at making bruisers useless. She can't normally kill you unless you mess up, but you also can't kill her very easily. Once you get some armor-pen along with conqueror, it shouldn't be too bad of a matchup midgame. Just make sure you don't eat too many Q's from her or get wall stunned when you dismount.
I really hate how Riot wants to buff braindead champs like Garen, but I guess we'll have to live with it. He's pretty strong against melee champions, and his R will destroy you if you dismount. If you take conqueror and play around his cooldowns early you can maybe kill him with ignite. Just don't accidentally use your full W against his W active. If his team is heavy AP, consider a hexdrinker and nullifying orb rune to counter his Ulti magic damage. If you're marked as the villain, DONT FIGHT HIM. Pushing with tiamat and roaming will help you get gold if you can't kill him.
Taking Dorans Shield in this matchup is key to surviving early. He can't kill you very easily, so just try to play passive until you get some items. Just recall if you get dismounted and TP back, its not worth dying. Much like Quinn, always ping MIAs to prevent him from snowballing.
Pretty big lanebully early on that becomes hard to kill post-6. His healing in lane is pretty absurd and he can lock you down with knockups pretty consistently if you get dismounted. An Executioners Calling should help you quite a bit in the longrun. Bait his entire Q cooldown early and then try to all-in him for some early kills. If you snowball first, this matchup isn't so bad. Jungle assistance and dodging with your E should make this very manageable.
Akali has been nerfed pretty harshly recently, but her kit can still be very annoying in the right hands. Your Q and E don't reveal her when she goes invisible in her shroud for some reason. So you are going to be better off baiting out her shroud and then backing off. Trade with her when her shroud is not up, and land your E>Q combo to follow up her E dash and build executioners calling for her healing.
Much like Akali, Irelia isn't too bad once you see past the craziness of her kit. She's getting nerfed soon as well, so that's a plus. Try to Q toward your minions that are low and that she'll likely Q toward, and you'll always land your beartraps. E through her stun and you'll win most trades. It's ideal to W after she uses her W, but taking conqueror will help deal with the damage resist. Not too bad of a matchup so long as she isn't a lot more skilled than you are.
Gnar is a bit of a skill matchup and depends a lot on how well you can land your abilities. If you miss your E and Q, he will turn on you and run you down with his ranged spells to chunk you pretty hard with his %HP damage. He can also stun you for a very long time with Mega-Gnar when you get dismounted, so you won't be able to remount. Try and rush him early when he's in his mini-form with no rage built up and you'll almost always win as long as you don't miss abilities.
Tryndameres will almost always take ignite into games, so I suggest you do the same. Early on, try and force fights when he has no fury built up. If you can pressure the lane harder early and get lvl 2 or 3 before him, you can grab an early kill or blow his flash. Lategame Trynd will be very annoying to splitpush against unless he's very behind, so I suggest you get your support and ADC do deal with him and kite him out while you get objectives elsewhere.
Take ignite and fight when he misses axes early. He's very strong at early dueling so don't underestimate him. If you manage to put him behind early he'll be pretty useless the rest of the game.
This ugly bug can be a real pain with his %HP damage and true damage execute. But as long as you take conqueror and E past his knockup, he's not too bad of a matchup early on. Just don't let him knock you up when you're dismounted or you're going to die. Grabbing a BotRK lategame might help you rip through his ridiculous HP.
I haven't fought toplane viktor too much, and most of them I have fought weren't very good. But his poke and tankiness/shields make him very formidable as a toplaner, so be careful. Dash out of his stun to stick onto him, and wait it out if he places it on himself. Try to kill him before he gets too much armor and AP. Hexdrinker and nullifying orb will help if he gets out of control.
One of the more annoying tanks. I haven't seen him too much after he got nerfed. With conqueror this matchup isn't really that bad, but Ornn can bully pretty hard with his %HP damage and generally low cooldowns. His sustain early on is pretty ridiculous, and past lvl 6 you want to be careful of jungle ganks with his knockup. Once he gets armor, it'll be pretty hard to kill him without a ton of anti-tank items.
Kench is a lot like Darius, he will always win extended trades. Just take short trades and prevent him from getting his stacks onto you. He has a lot of %HP damage, which easily counters kled's passive. Taking conqueror in this matchup will help against his tankiness and in extended trades. Bait out his W shield before using most of your damage. Walk around your minions to avoid his Q. Ping MIAs to keep him from roaming, and ask for jungler help early on.
Riven hasn't really ever been a problem for me personally. Top-tier rivens are probably much harder to face, but most of the time you can just take ignite and beat her fairly easily. You have the tools to follow up her mobility, and as long as you don't eat all 3 of her Q's you can out-trade her with your W early on. Just be careful once she hits level 6, she can easily execute you once you dismount. I recommend taking double dorans blade early and grabbing a Steraks and Tabis at some point to easily counter-act most of her damage.
Unlike Kennen and Gnar, Teemo doesn't have a whole lot of ways to deal with Kled's ability to stick to targets. His blind is his only way to counteract a lot of your auto-attack damage, but you can still hit him with most of your W if you wait out his blind. Most teemos will immediately blind you when you jump onto him, so just wait until the effect ends to pour your damage onto him. Don't get poked out right away, and all-in him wisely for some easy early kills. Hexdrinker and nullifying orb will help if he gets out of control.
The dog is pretty easy to kill early on so long as you don't let him free-farm safely on his side of the lane. I would honestly suggest maybe holding off on building tiamat right away so that he can't just afk farm under his tower. Taking conqueror is a MUST most of the time since most Nasus players rush Frozen Heart first item. His wither is on a long cooldown early, so try to bait it out before you all-in. However, getting withered when his jungler is nearby is a death-sentence, so be sure to ward.
I find this matchup to be pretty straight-forward with conqueror and anti-tank items. Just be careful of jungler ganks. Even if you kill him early, he will still provide utility to his team later on. So be sure to splitpush efficiently to counteract his team-fight abilities.
Maokai does pretty solid damage, but after his non-stop nerfs after his rework he's not much of a threat if you play well. He's only as much of a threat as his jungler is, so be sure to ward efficiently against ganks. Cleaver+Mortal Reminder+BotRK will help you fight him when he stacks HP and armor lategame.
Inting Sion can be pretty annoying in general, but not so much for Kled. Dash and Q through his Q and easily break his shield with your W. With conqueror, he should never be able to sit in lane unharmed. Just be careful of ganks since he has a ton of crowd control. His passive is only a problem if you get dismounted while killing him.
The only thing I find scary about singed is how easily he can bore you to death. Grab a cull early and assume he's just going to proxy farm most of the game. If your jungler cares, he might help you kill him a few times with proper lockdown. But don't risk losing any CS by leaving tower. Some singed players might actually try and lane against you, making it possible to kill him with decent positioning. Grab some mercs and a phage early along with Conqueror to be able to fight him to any extent.
Most yasuos who aren't one-tricks are easy to deal with. You should be able to jump onto him and follow his dashes with E. Try to hit him with a point-blank Q to avoid it getting blocked by windwall. Your R makes you unstoppable, so you can ulti through his tornado to avoid getting knocked up and ulti'd by him. Truly good Yasuo's can be a bit of a pain, so be careful of them.
He drains your AD and Armor, but thats about it. Kled should win most trades against him, although I rarely see him anymore toplane. Executioners Calling is great against his healing, and jungler ganks will destroy him early on.
Swain's only real self-peel is his E, and you can dash through him with your E to make it fairly useless. He will usually take Resolve runes with Grasp, making him semi-tanky. But with enough all-in trades you can probably kill him before he hits lvl 6. Hexdrinker and nullifying orb will help if he gets out of control.
Shen doesn't tend to be too hard to beat in lane. With conqueror on your side, he's pretty easy to chunk out in trades. Try not to use your whole W when he uses his W to block your autos. You can easily beat him in trades if he doesn't have his W up, so abuse that to snowball the lane in your favor. Otherwise, just be careful of jungle ganks.
I haven't seen this champion in ages. But I did fight one a while back and got wrecked by his jungler after he perma-cc'd me. So just ward and you should be fine, assuming you ever see this guy top.
Talon top isn't too popular but is seen occasionally. Dash through his W and all-in with skaarl up. Don't get close to him when dismounted, he can burst you down way too fast with ignite. Otherwise, the matchup isn't too hard since you negate much of his burst with your passive.
He used to be a bit tough to deal with but then he got nerfed pretty hard for no real reason. Shouldn't be a hard lane for the most part, just dodge out of his E and W and kill him early.
Garbage early IMO. Her poke is meh, just use the bushes to avoid most of it. Once you are lvl 3-4, all in for a free kill. The jungler should just sit top and help you get fed if anyone picks her. Try not to dive lvl 6 with her ulti up. Otherwise, good matchup for kled.
Take conqueror and this matchup becomes a lot easier. The true damage will help against his W and natural tankiness. Otherwise, consider a hexdrinker if he decides to go heavy AP for some reason. Grab cleaver if he builds tanky. You should be able to easily out-duel him midgame and lategame as long as you're not behind.
Pre-6 ekko is fairly easy to deal with. Play around his coordinated stun with your E and you should be able to jump onto him. He can dash out of your Q so use it wisely. A full combo onto Ekko with ignite is an easy kill early on. Hexdrinker and nullifying orb will help if he gets out of control.
Wait until he uses his W and then all-in with ignite! Stack damage and snowball like crazy. You shouldn't have much trouble at all with this matchup.
If he ever over-extends even a little bit, he should be dead if you land a Q. Your Q works on his pool as long as you land the initial part, so he can't escape. Executioner's calling makes him pretty useless, especially if you put him behind. Hexdrinker and nullifying orb will help if he gets out of control.
I've seen a few Yis go top and usually they put up very little fight. Take ignite and make his life hell. Try to play around his Q with your beartrap since he can alpha-strike through it. Try to wait until he jumps onto you, then Q and W him to death. Ask your jungler to gank early if you want to make his life even worse (he has no escape).
Cleaver and Executioners Calling make this matchup pretty laughable. Take ignite to swipe an early kill and ask your jungler to shut him down early since he has no escape. Once Mundo is behind, he's very useless to his team.
I find Rumble to be very easy to abuse early with ignite. His Q cooldown is actually quite high at the first few levels, and he has no way to peel you off. If he ever overheats, its an easy kill for you. You're able to dash out of his ultimate pretty easily, and he has no escape if your jungler comes top. Consider taking Nullifying Orb as a rune to survive his AP damage. If you somehow do poorly in lane, grab an early hexdrinker.
YOU ARE THE SUPERIOR KLED!!!!
Starting Long Sword + 3 Pots will help you remain mounted against his Q poke. Try to stay in bushes until you hit level 2 or 3 to all-in with ignite. You should beat him in a sustained fight before he gets items, so abuse that. He has no way to peel you off of him except his barrels either, so make sure to use your dash to dodge them or bait him to blow them up before you go in. Be wary of Grasp gangplank, its fairly annoying. Otherwise, if he goes glass-cannon it shouldn't be too had.
Sylas was pretty overtuned on release, and is only really played mid now. Sometimes you'll see him top. With Executioners Calling to reduce his healing, this should be pretty easy. Plus, he gains very little for stealing your ultimate in a 1v1. If he uses your ultimate to roam, be sure to ping.
I haven't had to deal with Neeko toplane too much, but her poke and self-peel make it pretty hard to trade with her. If you get dismounted, you'll probably never touch her without flash. Her root and Q will burst you down if you lose skaarl, so be careful. On-hit Neeko can also poke pretty hard early, so grab that D-Shield.
Volibear wants to dive into teams and tear them to pieces. Kled is practically his soulmate.
Good luck moving with skaarl and rakan knocking you around after a successful CHARRGGEE!
Following up his engage with your R makes for some devastating plays.
Divers are scary, even scarier with a kled on their team. The backline will never forget this day.
Having this dude charging into a teamfight alongside kled is pretty scary. I wouldn't want to be the enemy team.
The yordle duo will ensure the enemy team never forgets that smaller is stronger.
His ulti makes roaming top for you very effective. His R will help you survive even easier when you're dismounted since it grants you damage resistance. He proves CC and lockdown for you, which is great.
100000 MOVEMENT SPEED ONESHOT OP!!! Press R and watch him fly across the map behind you for some devastating picks.
Engage helps her new passive and crowd control wreck the enemy team, so CHARRGEEEE!
His ganks can be pretty nasty. And he can roll even FASTER with your R. Be glad he's on your team.
If she's fed and you have a frontline, her passive will be devastating when you charge in.
Running into the chaos after kled's R makes vlad's job very easy.
Movement speed for darius is a godsend. Help him engage with R and watch people get dunked on.
Your ulti will help him jump into teamfights even easier. Towerdiving will also be a breeze since you can both juggle tower aggro.
Imagine godzilla running at you with his whole posse at 1000 kmph and tell me you wouldn't be terrified.
Follow up this dude with your R for some great plays.
I love this dude locking people down for me. Follow up his engage in a teamfight with your R for some great plays.
Great front-line and peel to keep you from soaking up all the damage in a teamfight. Using R with leona will help her launch at the enemies even easier.
Her ulti makes remounting a breeze, and also works great for helping you towerdive even better than before.
With your W and braum's stun combined, this duo is great.
Provides great CC for you when he ganks. Pretty good jungler to have.
Lockdown galore, nobody will ever escape you or robo-lady.
Pretty fun to have a good Asol on your team. He'll help you get some kills top and you can roam mid to help him get kills. Great map pressure, win-win all around.
Zilean can help you survive a lot easier. He's basically a free GA and gives tons of movement speed. All things that help kled tremendously.
He can provide great followup when you ulti in. Or you can follow up his engage with your ulti. Pretty strong duo.
Solid lockdown and damage for ganking toplane. Very nice to have a J4 on your team, especially utilizing your R.
Your R helps him get in range to land abilities. If he has a ghost dragon, it can be pretty scary.
Juggle tower aggro like its nobodys business.
This guy likes to charge in, so let him do so. But in the name of Noxus.
Black shield is great for keeping you from getting CC'd to death in a teamfight. Also she locks people down in teamfights with zhonyas+R, which is great after charging in.
Her R and your R could devastate their team if they don't have a strong frontline.
Chaos will ensue when they see a fish and a bird flying in from across the map. SHAARK is great with CHARRGEE
Pretty strong if you want to just charge straight at the enemy with blinding speed and force. A bit too much single-target damage though.
Kled's R gives annie great engage for tibbers.
Warwick loves to run at people and get picks, kled's R makes that even easier.
She can help you remount with her R and healing.
Your R helps him run into fights even faster. Pretty deadly duo.
Works pretty well with a kled on his team. Let him make some picks and you can follow up with your damage.
He's pretty fun to have on your team if he's good. But he's not much of a frontline, so charging in with him isn't too smart.
Mundo likes to run at people. I guess your R helps with that.
Her ulti can help you get picks easier and she can slow people. Kinda useful.
Helps you survive a bit easier if you charge in first. Also lets you stick onto people easier. But she'll probably use all her abilities on her ADC instead.
Kinda good when charging in, but he might go flying in too deep and die. Be careful.
Helping force teamfights will let him land his R a bit easier for massive AOE damage. But that's about it.
If swain has Zhonyas+R your CHAARGEE could help him get into teamfights.
He can kinda make use of his ulti when charging in with you, but he'll probably just die.
I hate re-routing my R due to an anivia wall.
STOP WALLING MY ULTIMATE!!!
He prefers to stay far away, so you can't do a whole lot to help him.
Champion Build Guide
"It's my property! All sixty gazillion acres of it!"
First, I would like to thank Hashinshin ( https://www.twitch.tv/hashinshin ) and SoulMario ( https://www.twitch.tv/soulmario ) for streaming and providing great insight into this champ! I've learned a lot from watching them play Kled.
Kled is a very rewarding champion to learn and anyone who is thinking of learning him should do so. If you want to learn how to play a decent lane-bully, Kled is a great teacher. Kled was my first real champion when I started league and he heavily impacted the way I see the game.
I'm by no means a super high-elo player. You'd be better off doing your own research on high-elo play to understand the game at the highest level. But I hope I can provide insight and new styles of gameplay to players learning the game or champion ( Kled ) at a basic level.
Here is my op.gg: https://na.op.gg/summoner/userName=s9+bad
"Lord Colonel Major Centurion Kled don't run, no he don't!"
+ High mobility & sticks to targets
+ Can survive or turn ganks around w/ passive
+ Can fight tanks w/ Conqueror
+ Strong splitpusher & duelist
+ One of the best engage ultimates in the game
+ Powerful early and mid game
|Kled is an incredible toplaner when it comes to laning and dealing loads of single-target damage. You have enough mobility with Jousting to compete with assassins and other bruisers, and you can win most 1v1's with great passive usage. With the addition of Conqueror as a keystone, tanks aren't nearly as bad as they once were. Part of mastering Kled is mastering dismounting and remounting Skaarl the Cowardly Lizard and utilizing your courage bar. Chaaaaaaaarge!!! lets you roam and take control of the early to mid game to snowball you and your team.|
- Your passive can sometimes screw you over
- Strong scaling duelists often beat you in lane
- Poor R usage can lose the game
- Executes destroy you
- Vulnerable to CC & Kiting
- Fairly weak as a frontliner
|Kled's weaknesses are very obvious and will be exploited by competent lane opponents. Your goal is to play around your strengths and cover your weaknesses as best as you can. Playing around your passive Skaarl the Cowardly Lizard is key and can often be your downfall in certain matchups. Many toplaners like Garen and Urgot have powerful execute Ultimates that work well against your passive. Being dismounted also means you don't have Jousting to stick to targets, making you weak to kiting and CC. Using Chaaaaaaaarge!!! improperly can bait your team into a losing fight and will ruin the game. Try to avoid frontlining unless you are building heavy tank, since kled is very easy to kill once he dismounts.|
"My land begins where I walk. It ends where the sun don't shine!"
✴ Press the Attack
This is the keystone I use in most matchups that aren't tanks. It gives great burst with your W and does tons of damage in long trades. It is fairly decent at dealing with health-stacking champs, but isn't that great against armor. Take this against champions like Riven and Renekton who duel well and don't normally build many armor items.
This keystone is mandatory into armor-stacking tanks like Poppy and Malphite. It is also very good against champions who have damage-resist abilities like Garen with his Courage and Gragas with his Drunken Rage. Since it gives bonus AD and true damage, Conqueror does great against all of these things since it bypasses resistances.
I honestly never use this keystone and would only use it in certain games for fun. It does similar damage to Press the Attack but is a little bit harder to proc. Use it sometimes midlane with lethality for some massive burst damage to squishies.
Triumph is amazing for staying alive during 1v2 outplays with your passive or towerdiving. This rune has saved me so many times in various situations. Always take it if you're using the Precision tree.
Legend: Alacrity and Legend: Tenacity are both pretty good options. I rarely take Legend: Bloodline, but you can if you really want the lifesteal. Otherwise, take tenacity if there's a lot of crowd control on the enemy team or take alacrity if you want better splitpushing power.
Last Stand This rune is going to give you the most damage consistently in games compared to Coup de Grace, at least from my experience. It works well in that it gives you extra damage when you dismount, since you lose damage when dismounting from Skaarl the Cowardly Lizard.
Gathering Storm Kled's AD scaling isn't really that amazing, so taking this will ensure you scale pretty well into mid-late game. Plus, extra AD in general doesn't hurt.
Absolute Focus This is just another way to pump damage into your kit. Charging into squishies at full HP with Chaaaaaaaarge!!! will work well with this rune if you want to burst them down ever faster.
Nullifying Orb replace Absolute Focus with this if you're against heavy AP burst mages like Swain or Rumble to stay alive longer and remount. This shield goes past your HP cap when you dismount, so it's very useful against AP.
Taste of Blood and Ravenous Hunter are decent for sustaining against juggernauts like Darius and Illaoi in extended fights. Ravenous Hunter has great synergy with Conqueror since you will heal for the true damage dealt.
OFFENSE Taking adaptive force (AD) is pretty standard for me, but you can opt for CDR or attack speed based on your build and preference. The damage works better for me early.
FLEX I will usually take adaptive force as well for this for some crazy early damage. You can also take double defense shards if you're in an uncomfortable or difficult matchup.
DEFENSE I always take either armor or magic resist for this, depending on the matchup. The extra resistances just help so much in the early game, especially against tough matchups.
"This world is rough. You gotta' be tough or die."
"Y'know, a long time ago, being crazy meant something."
"I might be a deranged lizard-riding bandito, but I whooped you real good!"
Thanks for reading this guide! I hope you enjoyed it and will give me some feedback! Kled is an amazing toplaner to learn and even maybe even main in the longrun. His kit works in many scenarios and allows you to dominate in so many games. If you haven't played him much already, I suggest investing a lot of time into him with the help of this guide or any other guides and Kled players you find.