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Getting to Gold going Support/Fill Your picks and builds.
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Choose Champion Build:
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Supporting Annie the CORRECT w
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The truly DASHING Rogue Suppor
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Guardian of the Strings
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The skill to hook
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Draven DOES IT ALL!
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Controlling Midlane
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Death is only the beginning
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Darkness..... Suffer in in you
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Okay.
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!!!!!!!!!DEMACIA!!!!!!!!!
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Who am I?
Annie support is a safe, high damage, low skill required pick for any solo que match up. You take relic shield to stack your passive while making money safely. It also keeps your ADC slightly more alive. Still better than dead if you ask me. Once charged, try to save up to find a good moment to get the ADC in your stun Q then hit them with a W. If skill shots are coming your way hit E to take less damage and reflect a little bit back. Other than that the obvious stun tibbers is OP and strong for a team fight.
Rakan is a semi strong support with alot of team utility and a strong 1-2 combo. Early game use your E to shield the jungler twice before the buff hits them, and go for some fun skill shot dodges. Bait them out then E to the adc for some easy escapes and a good bonus shield. Your Q does very little damage and early game has a horrible heal. Your W is a good AOE knock up than can catch people off gaurd, or zone them into your jungler early game. Late game hit your speed boosts to charm everyone before than can react. Dont forget if its anytime your character model hits an enemy. E to your allies while ulting to position onto the enemy or W ontop of someone to get the charm then the knock up guaranteed. And remember, GOTTA GO FAST!
Heals, heals, heals, and MORE HEALS! A good support sets up kills or keeps the team alive. Sona can do both, not with damage, but as a true support. Your heals and shields on Sona become very rediculous mid game with all the cheap support items. Keep around mid group, behind the tank but also touching the backline with your auras for maximum effect. For a strong combo redemption then flash ult those inside of it for a strong CC and damage chunk on those inside. Trust me when I say redemption does more than you think, because Ive accidentally gotten triples with it from my team. Other than that, not much else to say. Use your E to dodge skill shots, use Q to start your passive, but not to pop it. Save your passive for your W and auto the assassin with it. The %damage dealt debuff is pretty brutal to a zed, or yas, or who ever wants to kill your carries.
I am a mastery 7 blitz, from ALOT of practice in live games. Bots wont cut it for this. You need everything from the super bronze lucian dashing right into your Q, to the fizz just casually escaping every five seconds. Start relic shield for more passive ADCs with low early kill potential, and spelltheif for really bloodthirsty ADCs and try to maximize the steamroll. I dont use flash because a flash Q is risky to burn, and just getting a hook then igniting secures kills hard and good. As well as taking exhaust to really screw who gets hooked. While I dislike popping both at once early, stick to just igniting at 2 and really making their heal do nothing. Exhaust is need be to secure the kill for your adc. Lastly, PRACTICE PRACTICE PRACTICE!
When autofill gets me ADC, I look to Draven. Easy to use, does high damage, and very reliable for me. My build focuses on just dealing high damage all around. When behind, or ahead, I get all the BF swords of my build. I do damage, more damage, and loads of damage. The touch helps with your E and R for securing kills, or just poking. Remember to catch your axes and practice juggling them in a lane. Kepping your Q bonus damage ready and being able to reset your W easily helps out alot.
Karma is a semi strong laner, and very safe. You can out lane a yasou by swithing up your max and maxxing W first for all the damage there. E helps you take less damage and GTFO if need be, and Q does damage, lots and lots of damage. Generally initiate a teamfight with a grouped up RE then poke out to use your RE again to disengage the fight, or RQ to do some DAMAGE. Also use your RQ before the teamfight starts to poke out good. Even 10% less health on a tank is good damage.
Early game you gotta be safe and just farm hard. Keep farming get 6, use your ult SOLELY to help bot and get 2 assists or maybe a kill. Once late game hits how ever, dive into the enemies. If you can burn 1-2 ults and get 1-2 kills from your passive you have done your job. From my personal experience with Karthus, doing this I can average 1-2 kills a life normally, and even get quadra kills easily. But always have my penta taken away. Doing massive amounts of AOE damage is what Karthus is about. And I for one, and not a fan of rylai on him. Its too much of a crutch with your W to get your damage out. Being strong with him allows you to land a lot of Qs with out it.
A nice an lazy jungle for me. I generally dont gank unless I know the lane is not warded and we are pushed back to our tower. I am very conservative with my jungling, I will try to get a lane rolling then leave it a bit to help other lanes. If they start loosing hard, I wont help and keep the other lanes strong. If they can loose hard after a help, I only just assume they are bad and could get 5 more kills/assists from me or buffs and still loose. Other than that I try to power farm to my ult to really get the roaming potential I like to gap close out of no where and take out a carry. Late game you are a semi tanky bruiser that once you get rolling on someone you dont stop.
Okay.
Seriously though, Rammus is a safe jungle that can roam well and becomes a strong tank. Remember to taunt the midlaner so they cant cast, or the ADC so they kill themselves on you. Keep a frontline prescience and dont try to overextend to the enemy back-line. If you can catch them out, if not, protect your back-line for your E and R are prefect for that. And your keystone will also help protect your allies while your ult is out.
Seriously though, Rammus is a safe jungle that can roam well and becomes a strong tank. Remember to taunt the midlaner so they cant cast, or the ADC so they kill themselves on you. Keep a frontline prescience and dont try to overextend to the enemy back-line. If you can catch them out, if not, protect your back-line for your E and R are prefect for that. And your keystone will also help protect your allies while your ult is out.
Play safe and try to last hit early. Attempt to maximize your early gain of your passive tank starts and use your E to trade and farm. Rush a cinder to really trade and farm out strongly. Use your Q to get the auto reset combo and attempt to be just too tanky and annoying to kill. If you find yourself loosing, dont be afraid to sit back at your tower and be safe. Being alive is better than dead. Once late game hits and you are tanky as can be, charge at the enemy back line and dont let up. W as soon as the CC comes for you and spin in the middle of them. A true tank doesnt let up, and takes his target and the enemy team's CDs with him.
I am my own person, here to give my advice for how I like to play certain champions or ways. No one is perfect, and if you would rather follow some 'pro' and do his build point for point, do so. If you do not like my runes, use your own. Same for the masteries. If you like my advice and how I play, use it. If you dont, just feel free to ignore it. No need to hate because I will be gold not playing like Brofresco, or using DarkMane's full AP Rakan.
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