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Dr. Mundo Build Guide by Jeffnguns


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League of Legends Build Guide Author Jeffnguns

Go Where You Please - Mundo Jungle Guide (Patch 7.22)

Jeffnguns Last updated on November 19, 2017
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Team 1

Cheat Sheet
Previous Champion Build Next Champion Build

Go Where You Please - vs AD

Dr. Mundo Build

Resolve
LoL Path: Resolve
LoL Rune: Grasp of the Undying
Grasp of the Undying
LoL Rune: Unflinching
Unflinching
LoL Rune: Conditioning
Conditioning
LoL Rune: Revitalize
Revitalize

Sorcery
LoL Path: Sorcery
LoL Rune: The Ultimate Hat
The Ultimate Hat
LoL Rune: Transcendence
Transcendence
Bonus:

+130 Health



Ability Sequence

2
9
10
13
14
Ability Key Q
1
12
15
17
18
Ability Key W
3
4
5
7
8
Ability Key E
6
11
16
Ability Key R


Threats to Dr. Mundo with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Hecarim Your Q slow's him for 40% for 2 seconds allowing you to successfully lower his damage as well as catch up to him with ghost and [[Sadism]]. Try to keep him slowed as he will usually ignore you and dive your squishies. Peel peel peel. Counter Jungle him often as he is somewhat slow and can be low sometimes around red or Krugs.
1
Shyvana After he W nerf (20% bonus damage to monsters) she only deals 20 magic damage per second compared to Dr.Mundo's W dealing 35 (at level 1). At level 5 Shyv's W = 70 and Dr.Mundo's W = 95. This is only counting the AOE damage not Shyvana's on hit magic damage on W which eventually does more by her 3rd hit to her main target only. Her e allows her auto attacks to deal 2.5% of your max hp so avoid building a Warmog and build a Randuins / Dead Man's Plate instead. She tend's to get tanky so your Q's will start doing a lot to her. Your clearspeed is faster than her this patch due to the nerf and if you get tiamat and she doesn't you will be ahead. Deep ward and take a buff or raptors if she's not around. Counter jungling often isn't too effective against shyv as she clears just as fast as you and will take the opposite side camp's. Now what I like doing is stealing Blue, Ward my Blue and clear my Red. If i see her go for blue my Mid / Top will destroy her immediately let alone me gently strolling by and smiting it or Q'ing her from fog of war. Build some MR against her first then some Armor. She's around 60% AP 40% AD.
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Introduction

Hey my name is Jeff, no meme intended.
IGN: Mundo Jungle and Jeffnguns on the NA Server. Note: There is a counter AD and AP page with different builds and matchups. Also added Phantom Dancer Skirmish Mundo Build (As of April 3rd 2017).

I'm a Jungle Main with a somewhat large champ pool ranked however my most frequently played champions in Season 7 are Noct, Dr.Mundo, Shaco, Shyvana, Amumu, Corki, Orianna, Veigar, Kennen, Blitzcrank, Janna, Sona. I basically play whatever champion my team needs therefore I don't believe in OTP'ing.

I've been playing League of Legends since Season 1, I was in grade 9 at this time boy does time go by fast. I enjoy playing competitively however the game started to become dry at a point so I took a long break from LoL. I started playing ranked again this year with my friend so here I am sharing some of my experience with Dr.Mundo.

I spammed him to get to Gold 2 using this build so I believe it's getting to where I want it, only getting better with your help and feedback I greatly appreciate any constructive criticism and positive ideas. Lemme know in the comment section what you think / anything to add or have any questions!

Recent Quadrakill in Ranked Solo Queue:
This is my first guide and as it is 5:26 AM EST I'm probably going to keep it brief for now and update it until I've exhausted my knowledge to offer.


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Patch 7.20 - Sterak's Gage

Been really busy with work at the bakery ( Pantheon would be jealous ), so I'll try to update the guide when I have spare time. Lot of changes coming up in the new season so most of this guide will have to be reworked and reworded. Fun :P

Only relevant change is Sterak's Gage and Evelynn but I'll add stuff about her later.

BUILD PATH Jaurim’s Fist + Long Sword + 1050 gold ⇒ Jaurim’s Fist + Pickaxe + Ruby Crystal + 725 gold
TOTAL COST 2600 gold ⇒ 3200 gold
HEALTH 400 ⇒ 450
REMOVEDI’M ALWAYS ANGRY No longer gives additional % base attack damage for 8 seconds when Lifeline triggers
BASE ATTACK DAMAGE INCREASE 30% ⇒ 50%
NEWUP CLOSE AND PERSONAL Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.
NEWWAIT FOR IT Shield waits 0.75 seconds before it begins decaying
NEWI’M THE JUGGERNAUT Now gives 30% tenacity for 8 seconds when Lifeline triggers


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Patch 7.16 - Minor Changes

Skirmisher's Sabre - Cinderhulk

COMBINE COST 525 gold (2425 total gold) ⇒ 600 gold (2500 total gold)

So a slight nerf to Cinderhulk making Skirmisher's Sabre - Bloodrazor a strong option this patch. 20%+ bonus hp may seem hard to pass on but +50% attack speed
Passive
UNIQUE: Basic attacks deal 4% of the target’s maximum health
on top of Zeal or Phantom Dancer will turn Dr. Mundo into Dr.ChopChop, Decimating everyone in your path. The Skirmisher's Sabre - Cinderhulk path is still good because Bami's Cinder is relatively cheap and synergizes well with Bramble Vest. Just some food for thought.


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Patch 7.15 Buff! C:

That's right. Even after riot increased Burning Agony's damage by 5 per second and Dr. Mundo's attack damage growth to 3.5 from 3, they continued to help mundo stay more relevant after the lethality and tank changes. Giving Dr. Mundo another passive on his Masochism allows him to shine with this build since you will have 5 levels into Masochism by level 8. This was already one of mundo's biggest power spikes other than level 11.

After playing a few games with the new Masochism, I have concluded that it is extremely easy to get 15 stacks of 2% MR to a total of 30% Bonus Magic Resist since Burning Agony gives you a stack every 0.5 seconds. Do NOT change your combo's to gain full stacks, it isn't as important as keeping optimal DPS with E AA Cancels. (as in do not use Masochism unless you AA first and then Cancel) In specific situations when you are running from a caster and your Burning Agony is on, you can Proc Masochism, Infected Cleaver them if they're not too close. The 30% Bonus MR could save your life easily. This new passive also energizes extremely well with the Adaptive Helm buffs. Riot is really trying to make Dr.Mundo the Anti-Caster tank who benefits from rushing Spirit Visage *cough cough* Galio *cough. I feel when you rush Zeal and max E, you become an un-duel-able AD Hybrid Tank. With this E buff you become even better against champs who Dr. Mundo used to struggle slightly with. Jax Shyvana Akali Fizz Diana


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Patch 7.14

Randuin's Omen
Build path updated. Grants more health.

BUILD PATH Ruby Crystal + Ruby Crystal + Warden’s Mail + 1100 gold ⇒ Giant's Belt + Warden's Mail + 900 gold (2900 gold total cost unchanged)
HEALTH 350 ⇒ 400

I was annoyed with the original change to 2 Ruby Crystal's + Warden's Mail into Randuin's Omen. Giant's Belt is just so much easier to build from and keeps your inventory cleaner. The 50 hp is also another revert from the nerf earlier. Anyways, I almost always build Zeal, Randuin's Omen and Spirit Visage every single game in my core. When riot patched Blade of the Ruined King, I've been seeing a lot less of it and more Statik Shiv, Infinity Edge builds. Therefore health and resistance's are prioritized and you can now take Warmog's Armor and Skirmisher's Sabre - Cinderhulk, possibly Titanic Hydra if you're into that kinda thing :P. I still prefer Zeal or Phantom Dancer as my 1-2 offensive items.


Bramble Vest League Needed More Bramble.
Thornmail +250hp is a nice addition as well as Grevious Wounds passive.


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Patch 7.13

Bami's Cinder
HEALTH 280 ⇒ 200
BUILD PATH Ruby Crystal + 700 gold (1100 total gold) ⇒ Ruby Crystal + 500 gold (900 total gold)
BONUS DAMAGE TO NON-CHAMPIONS 50% ⇒ 100%

Skirmisher's Sabre - Cinderhulk
HEALTH 400 ⇒ 325
BUILD PATH Jungle Item + Bami’s Cinder + 525 gold (2625 total gold) ⇒ Jungle Item + Bami’s Cinder + 525 gold (2425 total gold)
BONUS HEALTH MULTIPLIER +15% ⇒ +20%
BASE MANA REGEN IN JUNGLE +180% ⇒ +225%

Adaptive Helm


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Patch 7.11 Dr.Mundo Buff

Base damage growth increased to 3.5 from 3
Burning Agony (W)
Magic damage per half second increased to 20/27.5/35/42.5/50 from 17.5/25/32.5/40/47.5

What does this do for Dr.Mundo:
This will increase his clear speeds slightly and make raptors die 1.5 seconds faster because even at rank 1 it's 5 more damage per second and raptors already die so fast when you start it at level 1. The base damage growth will have a decent affect mid-lategame as Masochism scales with AD, having more will make you do more DPS but also if you get zeal it basically doubles your damage output. I've been taking zeal over tiamat lately because it costs 1200g and the 5% movement speed allows you to get from camp to camp faster than tiamat would as well as making single target camps like red, blue, gromp, large krug even dragon and baron much easier as Masochism can crit and will do more when you are lower hp. Sure your team will flame you but let them. They have no idea how Dr. Mundo works (they assume you just build full HP making you a meat monkey). I've done the math and research and majority of the time zeal will not only out-damage tiamat or bami's cinder (pukes) but will also give u fast clears and extra mobility which is very important on mundo. I'm excited to see where this buff will take Dr. Mundo as he was already a strong pick and a good counter to the new Sejuani viability speaking. He already does stupid strong damage as is with this build, especially the skirmisher mundo build. Also considering switching out Phantom Dancer for Death's Dance or having a combination of the 2. Phantom does roughly 50 DPS more than Deaths Dance full build, however Death's Dance seem to be a situational more defensive pick and can be very useful on Dr. Mundo. CDR is not the greatest stat on Dr. Mundo however since the basic build lack's CDR this could be an option for if they have Tanky Bruisers with large health pools. More CDR = More Infected Cleaver's, less downtime on Masochism and lower cooldown on Sadism. The only downside to Death's Dance is that it costs quite a bit and does less overall DPS than Phantom Dancer as you could spend that money on tank items. Its damage reduction is something to consider, that's why I said I may come up with a viable build with both.
Phantom Dancer, Death's Dance, Ninja Tabi, Skirmisher's Sabre - Cinderhulk, Randuin's Omen, Spirit Visage would be a very high Dmg Reduction build with high sustain. DD / Gargoyle Stoneplate would be the last item's probably.

I'm also excited because he hasn't had a buff since 6.19. It was very overdue.


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Jungling / Clear Path

Best clear right now in Patch 7.11 is still starting Raptors as they nerfed their DPS and raised their early health by 50 at level 1 which is like 1 second (2 ticks) of your W. W just got buffed by 5 DPS and you have .5 more ad LUL. 9 at level 18 however (from 3 to 3.5 per level) Redbuff also got it's MR reduced in 7.6 so the Raptor > Red Clear is even safer / faster.

Example of Raptor Clear / Counter-Jungling a Graves:
Raptor Start:
If you're not invading or deep warding, this clear will allow you to get level 4 in 5 camps the fastest. Ask for Mid and Top / Bot based on Redside or Blueside for a leash on raptors. If they don't it's not a big deal it only saves you a few seconds anyways. Start W and AA the Large Raptor, take Q immediately and Q Redbuff over the wall and walk to the corner opposite to the blast cone (closest to base, as seen in video) and wait for him to walk to you. Potion and turn on W, Q and walk toward the bush.

Make sure u have your jungle entrance warded as some jungler's may want to gank you here as you are almost always low at Red. If they do show up, Smite red, Q enemy, then fight or flight. Always kite with Q and toggle W off when you're not in range, toggling it on when you stop to change directions. Do this for any buff as it may slow your clear a little bit it's often much safer and leaves you with more HP to spare. Also note that Talisman heals you after you Q so if you're ever low in the jungle just Q the largest HP creep available and run away healing, repeating for more hp. Save Smite for blue.

Walk to launch plant Q over wall then turn on W kiting blue as best as possible. From here I usually take Skuttle unless a lane has good gank potential. Decide whether to finish Gromp and Wolf for level 4 or gank then do them. A sucessful gank and these 2-3 camps can result in level 5. Back and get a Tiamat or Zeal. If you can afford it get Boots of Speed and/or Cloth Armor, 2 Health Potion's and a Control Ward so you can easily solo dragon or de-ward a tri-bush or a lane that you want to gank.

All Game Long:
Since the highest XP camp is Raptors this season focus on constantly clearing your Raptors and your enemy jungler's Raptors through Mid "S" shape will keep you ahead of the enemy jungler in CS and XP. They re-spawn every 1:40 after you clear them.

Invading Either Side:

Start Q and clear a few bushes and deep ward an enemy buff to get information where they are starting / being able to smite their buff, therefore try to get it in the bush beside either buff if possible as a good jungler will kite the buff into the bush to be extra safe (you will still be able to Q or smite steal it) Since you have Q get a leash on Blue or Red.

Special thanks to H4xDefender and PsiGuard for great information on the Raptor start.


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Teamfighting

This take's a little bit of getting a niche of your own Dr. Mundo style as different players use his strengths to different focuses. Some players focus on peeling their carries with presence and some players rather be front line starting fights causing problems everywhere/diving into squishies tanking everything with Sadism. Now as for my style I like to start fights with Ghost and Sadism and start wacking on the adc / mage / most fed enemy. Positioning is everything on Dr. Mundo as he is walking damage. Try to stay in the middle of multiple targets as best as possible, but don't rely on the damage only from Burning Agony make sure you're in range when your Infected Cleaver, Masochism and Titanic Hydra combo is off cooldown and ready. I like to initiate when the 3 are up as well as Ghost. Ghost helps you stick on targets easier and catch up to anyone who flash away in terror. It also helps you position greatly. Don't forget to help your team as sometime's dealing your maximum damage output is not worth 3 allies dying so make sure you don't tunnel on to running enemy's as sometimes it's just bait for other players to snipe out your allies. Run and peel allies whenever needed. Be sure to tank tower shots for your team. IMPORTANT: Tanking turret shot's is your job. You have ton's of armor mid/late game as well as a large hp pool and Sadism is just incredible at tanking many shots as well as enemy abilities simultaneously.


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Summoner Spells

Ghost: has always been my personal preference on Dr.Mundo as it has a 180 second cooldown (compared to Flash which has a 300 second cooldown) and allows you to position better for ganks, chase better/land an initial cleaver, position better in team fights and stick on targets better with E as it's the highest base attack damage steriod in the game (220 AD). Also since your Ult cooldown is 100 at level 6 you'll be able to use it every other time you use it. It also allows you to chase and secure kills after an enemy flashes as you'll be able to catch up.

Smite: allows you to build a jungle item and secure buffs, dragon and baron as well as smite large lane minions for your team.

Flash: You can take Flash on Mundo as it can help dodge skillshots, ults, flash over walls to get away or steal dragon or baron without launch plant as well as flash over a minion wave so you can cleaver an enemy closing distance slightly faster than ghost. I feel that Ghost is still a better choice on Mundo because it synergizes with his kit much better and has a 2 minute shorter cooldown.

Exhaust: after the nerf is not worth taking over ghost in this patch. If you want the best trade-ability get a Phantom Dancer and Skirmisher's Sabre, however I prefer Skirmisher's Sabre with Titanic Hydra personally as my 1 damage item.

Ignite: can be good on Mundo it's definitely a more agressive option on him giving him an extra little burst to his kit. I wouldn't take it over ghost but it's not bad.

Teleport: is great if you want to split push a lot or backdoor lategame (I'd suggest a Phantom Dancer as your offensive item for this as attack speed increases your effectiveness with E on minions, towers and champions alike. Also Zz'Rot Portal)


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Items

This item was made for you. Increases effectiveness of all sources of health restoration by 25% (including health regeneration, life steal and spell vamp). This increase's the effectiveness of your passive Adrenaline Rush, the spellvamp on your Infected Cleaver and Burning Agony and most importantly increases the total amount healed by your ultimate Sadism. It's also extremely gold efficient as it has a total cost of 2800g. Regardless of whether the enemy is full AD you should still build Kindlegem and a Ruby Crystal for +350 health and 10% cooldown reduction.

I prefer this item over Randuin's Omen recently because it just carries games so damn hard. There are infinite ways to use this item. Splitpushing is a nobrainer,
since they nerfed the distance the minions travel you have to plant them closer to the towers you are seiging, preferably between 2 towers so it can reach the 2nd one after the 1st one is down. Try to place in a bush as you can bait or lure enemies into it as well.
Another application is using it as a ward or to block enemy movement. It's especially useful for warding dragon / baron as the minions will spawn and move into the enemy jungle.
Free vision, if you have nothing else to push. The movement speed is also killer for diving.

I prefer this item over Dead Man's Plate although I sometimes get them both if the enemy has a lot of AD and burst damage. It gives 10 more armor and 10% crit damage reduction. Easy to build 1000g Warden's Mail + 1000g Giant's Belt + 900g = 2900g Randuin's Omen.

I build this item when I have 1-2 Health item's complete for the best damage spike / tankiness combination; however I also rush this item if I get fed in a short amount of time because it's such an extreme damage spike on Mundo with Masochism Active. I always build a Tiamat every game for faster clear and aoe splash, so a quick Jaurim's Fist + 1100g and it's done. I don't always get to finish this item as sometimes it's better to spend gold elsewhere and leave the Tiamat in your inventory. All depends on the game's specific's.

+45% Attack Speed, +30% Critical Strike Chance, +5% Movement Speed, +UNIQUE – SPECTRAL WALTZ: Grants ghosting and +7% movement speed while within 550 units of a visible enemy champion. +UNIQUE – LAMENT: Grants 12% damage reduction against the last enemy champion hit (ends after 10 seconds out-of-combat). Cost 2550g.
The Legend of the Phantom Dancer.
There once was a purple madman who rushed Phantom Dancer. Long story short, everybody dies end of the story. This is a viable item to rush vs. skirmish champions like Jax, Master Yi, Olaf to name a few. With a Zeal alone you can surprise nearly any champion who disregards you building it / knowing your damage. The reason it's so good on Dr.Mundo is simple. His Masochism is great with attack speed and crit, and as you get lower hp, your AD increases 1% per 1% of missing hp. This means at 1% HP you will have 99% increased AD on top of the Flat ammount it gives you. A lot of players forget this is a thing and continue to fight you not realizing you can crit them for around 300 early game per AA. If you combine this item with Skirmisher's Sabre you gain 32% damage reduction. It's also good to grab Skirmisher's Sabre - Bloodrazor enchant as you will increase your single target DPS more than Skirmisher's Sabre - Cinderhulk would. It's good to take Zz'Rot Portal and Split-Push for your team as you can literally place one, walk up to towers activating Masochism letting it take u down in HP then Sadism. If you have a mountain drake you can solo the tower easily and waddle away. It's better to use minions but there are times when you just gotta do #MundoThings. This item is some-what situational, but also a lot of fun to use. If your team has enough damage build tanky as per usual.

Take this if you need more movement speed or late-game to replace boots as a 6th item. Generally this is a good item for initiation and to be able to hit an initial Infected Cleaverand the 50% slow is pretty nice to help you hit your Masochism + Titanic Hydra combo. Great vs Vayne since the slow proc will hit her regardless if she tries to tumble last second. Randuin's Omen is better in a sense that she can't Final Hour + Tumble away like she can if you're too far to AA her with Dead Man's Plate

Great item when you want a bit more damage and a gigantic shield for 30% of your massive HP pool late-game. Take it if you want to counter burst damage/grievous wounds. Sometime's it's better to get 1 more tank item than this one but use your gut feeling and use situationally. The item speaks for itself.
Calculations:
On Dr. Mundo 121 Base Ad level 18 = 36.3 passively + 36.3 when shield procs. 121 + 72.6 = 193.6 Base Ad for 5 seconds. Make sure to use Masochism (E) while this shield is up as you will increase 193.6 to potentially 412.6 AD total.

This item like Spirit Visage is extremely cost efficient and awesome on Mundo. It's great with Titanic Hydra as it grant's you the most health out of any item. It's not a must buy as Armor and Magic Resist are often better than Flat Health but it's great if the enemy team comp has a lot of burst damage. Take this if you need to tank more damage generally. Note: Don't take this item if the enemy team has a lot of Blade of the Ruined King's, Liandry's Torment or many HP% dealing abilities.

Survivability against AP carries.
This is good against ability reliant mages, I usually only build it if they have 3-5 AP champions. Or a Veigar. Cough cough broken Lux patch 7.7.

Great item vs burst / AP but more specifically this item is the best bet you have against Grievous Wounds. It also shield's your ally's so make sure you're in the middle of everyone when you activate it, as you can often change the outcome of a fight with this item alone. A must buy if you're constantly getting Ignite'd and such. You can also ask your support nicely if they can get this item for you.

Great against champion's who stack HP ex: Cho'Gath Alistar Amumu Nautilus Poppy Maokai to name a few. This item has synergy with items with crowd control effects, Randuin's Omen Dead Man's Plate as these items apply a slow debuff which will cause Liandry's Torment to deal double damage; additionally, the health and/or armor from those items will stack well with the health from the item. Your Infected Cleaver Also proc's Liandry's Torment.

Get when their team composition is heavily AD / more than one ranged champion.

One of the best last item's you can get to negate a butt load of damage. Use it when all 5 of the enemies are focusing you when running away or when your Sadism runs out. Basically dive the squishiest targets, activate it and run away tanking as much damage as you can. It's also good to save this for when you get ignited. Great item. High resistances. Try to use it when you are 25% of your hp so Perseverance kicks in.

Get when they have a Ryze / Cassiopeia / Kassadin or other spammy mage's as the passive is great for repetitive spells. The HP, CDR and Health Regen are great stats as well. 55 MR is nb either.