aCuria's Guns Blazing Miss Fortune Guide (Updated for 12.23)
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Choose Champion Build:
- PTA Alacrity (Default Build)
- PTA Alacrity vs Regular Tank (Zac)
- PTA Alacrity vs HP Tank (Sylas, Cho)
- PTA Bloodline
- PTA Bloodline vs Regular Tank (Zac)
- PTA Bloodline vs HP Tank (Sion, Chogath)
- Off Meta Eclipse Spellcaster Build
- What to build based on Threat
Recommended Items
Runes: PTA Alacrity
1
2
3
Precision
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Exhaust (Best Pick)
Exhaust
Flash
Items
Ability Order Q Max (Saves Mana)
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Blitzcrank
Leona
Not only does Leona help you setup your Bullet Time with Solar Flare, you can easily proc her passive stacks with make it rain.
Synergies
Ideal
Strong
Ok
Low
None
Leona
Not only does Leona help you setup your Bullet Time with Solar Flare, you can easily proc her passive stacks with make it rain.
Champion Build Guide
Introduction
I am aCuria, a Miss Fortune main with over 500,000 mastery points. I first played Miss Fortune since Season 2, and mained her more seriously after her 2016 rework. Miss Fortune plays and itemizes differently from other ADCs, and I hope this guide will help you enjoy Miss Fortune as much as I do.
This guide is intended for Miss Fortune players who want to hard-carry their games in solo-q. To to this, the build tries to maximize Miss Fortune's duelling and teamfight power in the mid to late game. This is very different from "High Elo" Master / Challenger gameplay, where games end very quickly and therefore, early game power is prioritized.
Do note that it is easier to play Miss Fortune with the eclipse lethality caster playstyle, but it is much harder to hard-carry games with that build, as you cannot take down tanks.
This guide is intended for Miss Fortune players who want to hard-carry their games in solo-q. To to this, the build tries to maximize Miss Fortune's duelling and teamfight power in the mid to late game. This is very different from "High Elo" Master / Challenger gameplay, where games end very quickly and therefore, early game power is prioritized.
Do note that it is easier to play Miss Fortune with the eclipse lethality caster playstyle, but it is much harder to hard-carry games with that build, as you cannot take down tanks.
Why Play Miss Fortune?
When I first started out playing League of Legends, I realized to crush lane one thing I had to improve on was my CS score. This meant that I preferred the support and jungle roles as I did not have to last hit creeps.
Miss Fortune is a good transitional champion for new players, as she is one of the easiest champions to CS "properly" with due to the extra love tap damage.
Miss Fortune's Strengths
- Easy to CS with
- Strong Teamfighting Champion with Bullet Time
- Many possible playstyles (PTA, Comet, R-Bot)
- Many viable items and item builds for different situations
- A perfect ultimate can turn a losing game into a win
- Bounce Q one-shots
- Blows up towers super fast with the right build
- Able to easily hit the 2.5 attacks / second cap
- Strong lane bully potential and good trading power with aa > q > aa
- Highest Attack Speed in the game at L18 with Strut active
- High movement speed with Strut passive
Miss Fortune's Weaknesses
- Auto Attack range on the short side
- Moderately Mana Hungry
- No escapes or dashes
- Poor 1v1 all-in capability before W max and some items
Miss Fortune is a good transitional champion for new players, as she is one of the easiest champions to CS "properly" with due to the extra love tap damage.
Miss Fortune's Strengths
- Easy to CS with
- Strong Teamfighting Champion with Bullet Time
- Many possible playstyles (PTA, Comet, R-Bot)
- Many viable items and item builds for different situations
- A perfect ultimate can turn a losing game into a win
- Bounce Q one-shots
- Blows up towers super fast with the right build
- Able to easily hit the 2.5 attacks / second cap
- Strong lane bully potential and good trading power with aa > q > aa
- Highest Attack Speed in the game at L18 with Strut active
- High movement speed with Strut passive
Miss Fortune's Weaknesses
- Auto Attack range on the short side
- Moderately Mana Hungry
- No escapes or dashes
- Poor 1v1 all-in capability before W max and some items
Combos and Mechanics
aa minion -> Bounce Q2 & aa > Q > aa
This clip shows 2 mechanics, firstly if you execute a minion with Double Up, the Double up bounce will critically strike. If you judge that Q cannot execute the minion (like in this clip) you can aa the minion to bring it into execute range first followed by Q. This combo is almost instantaneous, and needs abit of practice to get the timing right.
AA > Q > AA is the second mechanic shown. It is Miss Fortune's Bread and Butter combo, and is something that many inexperienced players mess up. They cast Q > AA and Miss Fortune loses allot of damage this way. If the Q bounces, The damage loss can be 210% ad + 180 damage (press the attack). Failing to execute this correctly can easily lose you a kill or teamfight.
In the example video, if I did not execute this combo correctly then Akali would have just walked away
Strut & Love Tap Reset Mechanics
Alternating auto attacks between 2 targets allows you to continuously proc Love Tap (Passive) and also have Strut permanantly activated, as Love Tap reduces the cooldown of strut.
Flash -> aa -> Q -> aa
Used to finish off fleeing enemies, This combo comes out almost instantly. Make sure your Q is off cooldown before flashing. Notice I did not flash after lucian, as my Q was on cooldown.
aa > Q > W > aa > aa > aa > ...
Miss Fortune's Extended trade combo, it is weak early game, but gets strong after Strut is maxed and Miss Fortune has items like Kraken, Infinity Edge. E can be delayed until after any existing Crowd Control spells end.
E > R
E slows enemies, so you can land more ticks of R
Flash -> E -> R
Often used in teamfights when their front line has engaged on you. Flash backwards to get away, and use R to melt down the enemy team
Stutter Stepping
Stutter stepping is moving in between auto attacks, while still auto attacking at full speed. Is quite easy to execute early game, but is harder to pull off without losing dps as you attack speed increases.
Securing Assists
Getting assists has become increasingly important, as you need this to stack your and Runes. is a perfect skill for securing assists, and you can see an example of this in the above clip.
2v2 Teamfighting
In a 2v2 fight, you should attempt to do the following:
1) Use E to slow
2) Land the aa > q > aa combo
3) Use R when they are out of aa range.
A common mistake is to use R straight away. Miss Fortune has huge burst on her AA Q AA combo, its worth 300% ad + 100 + PTA + Kraken, and possibly 400% if Q bounces. PTA also increases your ultimate damage.
The below clips show you what a 2v2 teamfight should look like.
Notice we were losing badly in the above clip, having fed 7 kills. In spite of this we could pick up the double kill
In the above clip from the same game, I was more fed and could 100-0 Jhin with the aa q aa combo.
1) Use E to slow
2) Land the aa > q > aa combo
3) Use R when they are out of aa range.
A common mistake is to use R straight away. Miss Fortune has huge burst on her AA Q AA combo, its worth 300% ad + 100 + PTA + Kraken, and possibly 400% if Q bounces. PTA also increases your ultimate damage.
The below clips show you what a 2v2 teamfight should look like.
Notice we were losing badly in the above clip, having fed 7 kills. In spite of this we could pick up the double kill
In the above clip from the same game, I was more fed and could 100-0 Jhin with the aa q aa combo.
Item Build Philosophy
I use a script to simulate Miss Fortune gameplay, which brute forces through every possible item combination. The item combinations are then rank ordered by damage dealt.
I then look through the item combinations to consider for utility before making recommendations in this guide. It is difficult to determine the best builds through just trial and error, expecially in the preseason where items change every few weeks.
It is my personal view that Miss Fortune should itemize against the tankiest target on the enemy team. Assasins and mages have a very hard time taking down tanks, so this job falls to the ADC.
If there are no tanks on the enemy team, then I typically would then optimize for a 3000hp / 150 armor target. Champions like Sylas has 2480 base HP and 95 base armor. This increases to 146 armor with zhonyas and runes. Items like Rocketbelt, Morellonomicon, Cosmic Drive, and his innate healing can push his effective hp beyond 3000.
The situation is similar for AD squishies, Eclipse, Edge of Night, Plated Steelcap, Chempunk Chainsword, Black Cleaver, Goredrinker are common items on assasins, and will push their stats close to or beyond 3000hp / 150 armor.
Regarding what combos to look at, typically I would consider
"Burst Damage" = aa > q > aa damage
"Sustained Damage" = aa > q > aa, .... (aa for 4s, the duration of W)
I then look through the item combinations to consider for utility before making recommendations in this guide. It is difficult to determine the best builds through just trial and error, expecially in the preseason where items change every few weeks.
It is my personal view that Miss Fortune should itemize against the tankiest target on the enemy team. Assasins and mages have a very hard time taking down tanks, so this job falls to the ADC.
If there are no tanks on the enemy team, then I typically would then optimize for a 3000hp / 150 armor target. Champions like Sylas has 2480 base HP and 95 base armor. This increases to 146 armor with zhonyas and runes. Items like Rocketbelt, Morellonomicon, Cosmic Drive, and his innate healing can push his effective hp beyond 3000.
The situation is similar for AD squishies, Eclipse, Edge of Night, Plated Steelcap, Chempunk Chainsword, Black Cleaver, Goredrinker are common items on assasins, and will push their stats close to or beyond 3000hp / 150 armor.
Regarding what combos to look at, typically I would consider
"Burst Damage" = aa > q > aa damage
"Sustained Damage" = aa > q > aa, .... (aa for 4s, the duration of W)
Newbie Build
Newbie Build S+ Gameplay Example
This section is an explanation of the newbie build options. (Do look at the relevant skill, rune and item build in the "Newbie" Tab above)
Exhaust is extremely strong on MF at all stages of the game. While is easier to use, is so important that new MF players should spend their time mastering how to use exhaust correctly!
The reason why exhaust is better is as follows:
L2 MF = 637hp, enemy + needs 637+427 damage to kill you
L18 MF = 2151hp, enemy + needs 2151+1434 damage to kill you
As heal is only worth 90 to 345 extra hp, Exhaust is 5x better than heal for keeping you alive if you use it at exactly the right moment. Exhaust even scales with lifesteal, and since end game bloodthirster MF can heal for 3000hp + 350 shield hp over the 3s duration, is worth 3667+ hp late game which is 10x better than heal. Therefore, newbies should take exhaust and learn to use it effectively!
This is the best rune on Miss Fortune now. 12% damage increase is strong at all stages of the game. needs >100 stacks to beat , which is neigh impossible to achieve. Comet is only situationally good before L6 (if they have a healing support its useless), so is by far the best rune to take.
is very strong on Miss Fortune as she can maintain it more easily than other champions and it helps keep strut ms active. is only better after you get several kills, while while ensures you get that first few kills. makes your 1v1 power weaker and is not really worth taking. If you dont spam skills on minions MF doesnt really run out of mana easily
needs 10 stacks (250cs or 10 kills) to max out, while requires 15 stacks (375 cs or 15 kills). I personally think is stronger because you get full power from it much earlier in the game, and simply buying an early Vamp Scepter will give you the needed lifesteal.
also has a nicer build path (Kraken LDR IE BT). The build path (Kraken Sanguine LW IE) is slightly less dps in 1v1s but is allot worse in teamfights. becomes stronger 1v1 at 5 items (much more lifesteal with Bloodline AND Sanguine AND BT), but it is much more important for newbies to secure early game power and get to the the late game in one piece, before worrying about how to make their 5/6 item build stronger.
is just the best rune, MF often uses ult on a full-hp team, where gets full value. She isnt good at chasing down low hp champions, so isnt nearly as effective. is better as long as the enemy has 10% more HP than you, which is more or less always since even supports get HP on their first item these days, and most top lane / mid lane mythics have HP.
+ unlike Eyeball Collector + Bloodline, does not need kills to stack up. + is better early game and super late game, while while Eyeball Collector + Bloodline is better mid game assuming you can get the runes fully stacked. Therefore newbies should just take + and not worry about having getting enough takedowns to secure a mid game power spike.
is preferred to because it makes last hitting easier. has better trading power in lane, and is not even better in sustained fights unless you can get an extra aa off.
A newbie is probably going even or losing lane most of the time, so the correct itemization is simply maximizing damage / gold spent. Therefore should be rushed, and can be bought early if needed since we have no lifesteal from runes. is my reccomended 4th item, and utility can be bought for items 5/6.
This section is an explanation of the newbie build options. (Do look at the relevant skill, rune and item build in the "Newbie" Tab above)
Summoner Spells
Exhaust is extremely strong on MF at all stages of the game. While is easier to use, is so important that new MF players should spend their time mastering how to use exhaust correctly!
The reason why exhaust is better is as follows:
L2 MF = 637hp, enemy + needs 637+427 damage to kill you
L18 MF = 2151hp, enemy + needs 2151+1434 damage to kill you
As heal is only worth 90 to 345 extra hp, Exhaust is 5x better than heal for keeping you alive if you use it at exactly the right moment. Exhaust even scales with lifesteal, and since end game bloodthirster MF can heal for 3000hp + 350 shield hp over the 3s duration, is worth 3667+ hp late game which is 10x better than heal. Therefore, newbies should take exhaust and learn to use it effectively!
Runes
This is the best rune on Miss Fortune now. 12% damage increase is strong at all stages of the game. needs >100 stacks to beat , which is neigh impossible to achieve. Comet is only situationally good before L6 (if they have a healing support its useless), so is by far the best rune to take.
is very strong on Miss Fortune as she can maintain it more easily than other champions and it helps keep strut ms active. is only better after you get several kills, while while ensures you get that first few kills. makes your 1v1 power weaker and is not really worth taking. If you dont spam skills on minions MF doesnt really run out of mana easily
needs 10 stacks (250cs or 10 kills) to max out, while requires 15 stacks (375 cs or 15 kills). I personally think is stronger because you get full power from it much earlier in the game, and simply buying an early Vamp Scepter will give you the needed lifesteal.
also has a nicer build path (Kraken LDR IE BT). The build path (Kraken Sanguine LW IE) is slightly less dps in 1v1s but is allot worse in teamfights. becomes stronger 1v1 at 5 items (much more lifesteal with Bloodline AND Sanguine AND BT), but it is much more important for newbies to secure early game power and get to the the late game in one piece, before worrying about how to make their 5/6 item build stronger.
is just the best rune, MF often uses ult on a full-hp team, where gets full value. She isnt good at chasing down low hp champions, so isnt nearly as effective. is better as long as the enemy has 10% more HP than you, which is more or less always since even supports get HP on their first item these days, and most top lane / mid lane mythics have HP.
+ unlike Eyeball Collector + Bloodline, does not need kills to stack up. + is better early game and super late game, while while Eyeball Collector + Bloodline is better mid game assuming you can get the runes fully stacked. Therefore newbies should just take + and not worry about having getting enough takedowns to secure a mid game power spike.
is preferred to because it makes last hitting easier. has better trading power in lane, and is not even better in sustained fights unless you can get an extra aa off.
Item Build
A newbie is probably going even or losing lane most of the time, so the correct itemization is simply maximizing damage / gold spent. Therefore should be rushed, and can be bought early if needed since we have no lifesteal from runes. is my reccomended 4th item, and utility can be bought for items 5/6.
Alacrity Build (Kraken Slayer)
Kraken gives Miss Fortune more sustained DPS than any other mythic item. and it is the best at taking down tanks. It is also highly flexible, with as strong situational items.
At this start of this clip, my team was losing with a 15-23 scoreboard. I went for the Kraken build, as there was at least one tank (Sejuani, Aatrox) on the enemy team, which makes the Eclipse burst build a poor choice.
I went with the highest early game damage Kraken build (Kraken into Collector), following the rule of always building damage when behind on ADCs. Notice I had to play quite safely because I lacked the lifesteal from Bloodthirster, but with barely sufficient damage I managed to find some shutdowns and carried the game. Do note that Collector has been nerfed since, and I no longer recommend it. Collector is also pretty terrible late game.
Note that going for the "highest damage" build is usually a bad idea. You usually need the utility from bloodthirster to 1v5, and then take objectives safely afterwards. You should go for the "highest damage" build when losing badly, and you need to somehow get one kill in a teamfight (and the shutdown gold) to come back in the game.
As there was an Aatrox on the enemy team, the Kraken Manamune build is not viable because Grevious Wounds was a mandatory buy.
Eclipse Build
Anti Tank Powerspikes
In this analysis we look at anti-tank powerspikes for Miss Fortune. While Leona's Stats are used here specifically, this data should extend to all tanks. The computation for these builds assumes an a > q > aa combo, followed by aa's for the duration of
L8
844 (recommended)
831
713
704
684
646
645
L10
1406
1367
1350
1318 (recommended)
1298
1166
L12
2263 (recommended)
2173
2135
2107
2053
2037
2035
2021
1985
L14
2955 (recommended)
2920
2915
2876
2866
2855
2835
2828 (Get instead)
2796 ( shield is extremely useful)
L8
844 (recommended)
831
713
704
684
646
645
L10
1406
1367
1350
1318 (recommended)
1298
1166
L12
2263 (recommended)
2173
2135
2107
2053
2037
2035
2021
1985
L14
2955 (recommended)
2920
2915
2876
2866
2855
2835
2828 (Get instead)
2796 ( shield is extremely useful)
Anti ADC Powerspikes
In this analysis we look at anti-adc powerspikes for Miss Fortune. While Draven's stats are used here specifically, this data should extend to all adcs. The computation for these builds assumes an a > q > aa combo, followed by aa's for the duration of
L8
1332
1243
1131
1119
1092
1081
1069
1061
1056
1055
1043
1040
1037
1037
1032
1031
1018
1015
1010
1010
L11
2320
2316
2316
2273
2241
2219
2209
2197 Recommended
2196
2187
2181
2149
2149
2148
2143 Recommended
2138
2121
2102
2102
2102
L14
3704
3675 Recommended
3574
3545
3531
3509
3493
3490
3470
3465
3457
3439 Recommended
3434 Bloodthirster > Sanguine by 3 items
3414
L17
5568
5287
5236
5230
5191
5156
5149
5129
5118 Recommended
5099
5085
5083
5065
5061
5056
5052
5046
5020
5015
5000
4988
4986
4981
4978
4961
4955
4947
4934
L8
1332
1243
1131
1119
1092
1081
1069
1061
1056
1055
1043
1040
1037
1037
1032
1031
1018
1015
1010
1010
L11
2320
2316
2316
2273
2241
2219
2209
2197 Recommended
2196
2187
2181
2149
2149
2148
2143 Recommended
2138
2121
2102
2102
2102
L14
3704
3675 Recommended
3574
3545
3531
3509
3493
3490
3470
3465
3457
3439 Recommended
3434 Bloodthirster > Sanguine by 3 items
3414
L17
5568
5287
5236
5230
5191
5156
5149
5129
5118 Recommended
5099
5085
5083
5065
5061
5056
5052
5046
5020
5015
5000
4988
4986
4981
4978
4961
4955
4947
4934
Good Items on Miss Fortune
Blood Thirster
Kraken Slayer
Infinity Edge
Serylda's Grudge
Lord Dominik's Regards
Lord Dominik's Regards is the go-to armor pen item against high HP targets. |
Mortal Reminder
Sanguine Blade
Wit's End
Galeforce
The Collector
Blade of the Ruined King
Starting Items
The standard ADC starting item, it gives Miss Fortune everything she wants early game. If you find yourself losing lane, you can buy up to 3 Doran's Blades to help you survive early game.
A tear start is mandatory for comet and manamune builds. With tear, you want to use your mana advantage to poke down the enemy bot lane before an all in, as you lack the ad and health from doran's blade. The tear start is weak into sustain lanes , dorans blade is better in this case.
This only works into very weak sustain lanes, eg soraka support
Summoner Spells
Exhaust
I strongly reccomend Exhaust as the go-to summoner spell for Miss Fortune in soloq, as Exhaust gives you the best chance of winning 1v1 fights. Miss Fortune can have 2716 Health + Shield from Bloodthirster and Overheal. With Exhaust active, an assasin would have to deal 4526 damage to kill you, effectively giving you potentially 1800 extra HP in a 1v1 situation.
The example video shows you how to use exhaust. I would probably have died here if Brand's damage was not reduced by 40% by Exhaust.
Here is another example of a late game 6 item 1v1 fight, where Exhaust let me easily beat a 6 item lucian. Having exhaust also allowed me to itemize Maw against the Fiddlesticks and Maokai threats, knowing that Exhaust will let me beat Vayne and Lucian 1v1.
An example of a perfectly timed exhaust letting me 1v1 a katarina, facetanking through her ultimate.
Other Builds
Bullet Time Bot build
This is a "For Fun" Build centered around maximizing Bullet Time (R) damage. It is not good because you are much weaker when your ultimate is on cooldown, and landing a good Ultimate is team reliant. The burst build does plenty of Bullet Time (R) damage anyway.
Shieldbow Build
I do not reccomend building shieldbow on Miss Fortune, It is almost never the right choice
- feels very weak, building both is likely not viable
- has not only more damage but also more survivability against AP than
- Note: You cannot use both Shieldbow and Maw as they share the same named passive
- Bloodthirster has more synergy with Strut, as damage absorbed by the shield will not disable Strut's Movement passive.
- Bloodthirster's shield can also be regenerated quickly after a fight, while Shieldbow has a massive cooldown on its passive.
- Purchasing both Bloodthirster and Shieldbow means Miss Fortune will have very low damage.
- Worse survivability compared to Bloodthirster when Shieldbow passive is on cooldown (20% lifesteal + 350 shield) vs (12% lifestal + 200 hp)
- Large damage loss going Shieldbow over Kraken
- Miss Fortune is unable to actively abuse Shieldbow's passive, unlike champions like Samira who times her all-in when Shieldbow passive is off cooldown
- when losing and dying allot, itemizing pure damage on an ADC is a better choice to try and get some shutdown gold to make a comeback.
The shieldbow build is very situational, I think it is only semi decent if you are facing allot of AD Burst (Use Maw into AP Burst) but even against AD Burst may be better since it does more damage, and has an arguably stronger passive than shieldbow.
Galeforce Build
I dont think Galeforce is a good pick, unless you need the active for some reason. Note that the active does not go through walls. It does have an "increase spread" effect when used during Bullet Time, but this is rarely useful enough to pick Galeforce over Kraken Slayer.
Skill Description
The skill Description is better left to the wiki page rather than a guide, but here are some points you may not know about the skills.
Love Tap (passive)
- Love Tap (passive) means a "double damage" auto attack after level 13 (+100% bonus ad)
- Love Tap (passive) has no cooldown
If you alternate between 2 targets, you will proc love tap's increased damage every hit
Double Up (Q)
- Double Up (Q) roots you in place, so dont use it when chasing (just auto attack)
- Double Up (Q) procs love tap on both the first (Q1) and second (Q2) hit
- Double Up (Q2) can critically strike
- Double Up (Q2) has 100% critical strike chance if Q1 kills its target
Strut (W)
- Strut (W) increases your attack speed by 100% for 4 seconds
- Miss Fortune will hit the cap of 2.5 attacks / second at L18 with Strut and 130% attack speed from items and runes
- Strut's Cooldown will decrease by 2s every time she Love Tap's a new target
- Alternating auto attacks between a minion and a tower allows you to keep Strut permanantly activated
- Alternating auto attacks between the two nexus towers allows you to keep Strut permanantly activated
- Alternating auto attacks between different minions allows you to keep Strut permanantly activated
Make It Rain (E)
- You gain vision in the area the spell is cast, making it useful to check bushes with
- Its a great way to get free assists, and collect dark harvest stacks
- It barely does any damage, so use it more for the utility (Vision and Slow)
- Use this to check brushes.
Bullet Time (R)
- Miss Fortune's Signature Spell
- Each wave is considered a different damage tick, so each wave will proc Black Cleaver's CARVE passive
Love Tap (passive)
- Love Tap (passive) means a "double damage" auto attack after level 13 (+100% bonus ad)
- Love Tap (passive) has no cooldown
If you alternate between 2 targets, you will proc love tap's increased damage every hit
Double Up (Q)
- Double Up (Q) roots you in place, so dont use it when chasing (just auto attack)
- Double Up (Q) procs love tap on both the first (Q1) and second (Q2) hit
- Double Up (Q2) can critically strike
- Double Up (Q2) has 100% critical strike chance if Q1 kills its target
Strut (W)
- Strut (W) increases your attack speed by 100% for 4 seconds
- Miss Fortune will hit the cap of 2.5 attacks / second at L18 with Strut and 130% attack speed from items and runes
- Strut's Cooldown will decrease by 2s every time she Love Tap's a new target
- Alternating auto attacks between a minion and a tower allows you to keep Strut permanantly activated
- Alternating auto attacks between the two nexus towers allows you to keep Strut permanantly activated
- Alternating auto attacks between different minions allows you to keep Strut permanantly activated
Make It Rain (E)
- You gain vision in the area the spell is cast, making it useful to check bushes with
- Its a great way to get free assists, and collect dark harvest stacks
- It barely does any damage, so use it more for the utility (Vision and Slow)
- Use this to check brushes.
Bullet Time (R)
- Miss Fortune's Signature Spell
- Each wave is considered a different damage tick, so each wave will proc Black Cleaver's CARVE passive
Bad Items for Miss Fortune
While Rapidfire Cannon, increases Q range, these zeal items seriously hurts Miss Fortune's damage, while providing very little utility.
Rapidfire Cannon only increases Q range by 1.5 teemos, which is negligible. Yoummus Ghostblade is a much stronger item for chasing down enemies.
As Miss Fortune already has the highest attack speed in the game, she needs allot of attack damage to boost her damage per second output (dps). The more attack speed you have on a champion, the more important attack damage becomes for boosting dps.
Phantom Dancer, Rapidfire Cannon, Runaan's Hurricane and Guinsoo's Rageblade give you little to no attack damage, and are mathematically bad item choices for Miss Fortune. Rageblade simply does less damage than Infinity Edge, and has negative interactions with Bullet Time crit scaling.
Immortal Shieldbow
Getting S+
One question that comes up occasionally is "How do I get S / S+ on Miss Fortune"
The video above is a very boring one-sided normal game, where I get a S+ score.
Below are some stats you may find useful.
06:30 | 044cs | 1/0/0 |
10:08 | 086cs | 1/0/0 |
12:00 | 109cs | 1/0/0 |
14:30 | 134cs | 2/0/2 |
19:30 | 197cs | 5/0/3 |
24:30 | 243cs | 8/0/8 |
The game ended here, but my completed build would have been
Core:
Shen / Leona Counter:
Zed / Kata Counter:
Boots Upgrade:
Here is another example of a very messy "S" Game.
Thoughts on Runes
Is the best Keystone rune on Miss Fortune for carrying your lategame fights.
is often used for a strong early game, but it starts to fall off horribly after Level 6. Some people like
but this only works against targets below 50% hp, and you need an unattainable number of stacks to make it deal more damage than
is terrible on mf because pta kills both squishies and tanks much faster. By the time you aa 12x to stack conqueror the war is over. The only ADCs who take conqueror are Aphelios Ezreal and Samira. Ezreal because he has no other rune to take after klepto was removed. Samira because she can get 6 stacks instantly with her 6 attack passive. Aphelios can get 7 or more stacks with Severum Q. Dont take this rune
This is the best rune for Miss Fortune in its row. Damage to shields will not deactivate Miss Fortune's movement speed passive, and gives you 10% more effective HP after buying some Lifesteal, which is fantastic into Assasins and in 1v1s Buy an early Vamp Sceptre when taking these runes.
is the strongest rune in its row for Miss Fortune, most of the attack speed items are terrible on Miss Fortune, so getting more attack speed in runes is great. You need this rune to hit max attack speed with + + + +
was once the strongest rune, but it now takes 50% longer to stack, and gives a reduced 9% lifesteal. Early game is clearly better because is a similar amount of healing to . Late game, is potentially stronger 1v1 because Lord Domnik's Regards adds up to 48.5% lifesteal which is incredible for 1v1s. However relying on for attack speed is not good in teamfights.
is my go-to rune in its row, As the ADC killing tanks is your job, and lets you kill tanks better. Even against targets with just 10% more HP, will do more damage (5%) than (3.2%) on average. Since most of the support items give HP, is bound to be useful in lane too.
You dont need against squishies as MF can easily burst them down with AA > Q > AA and is bad because we should be at full HP most of the time with
Ravenous Hunter is the strongest secondary mid game after you have your core items (Kraken BT) and the extra omnivamp kicks in. The omnivamp is worth 0.75*2000 = 150hp against a 2000hp opponent (assuming you kill him). It’s fantastic for taking baron and in 1v1s but the disadvantage with this is that if you are losing, the rune does absolutely nothing because you need to get kills/assists to stack Ravenous Hunter.
Inspiration let’s you reach your Kraken + BT powerspikes earlier because you save 300g on boots (and selling the biscuits can help rarely) The biscuits let you pressure harder in lane because you have more mana. is a viable alternative over , and can be good with supports who have roots as opposed to hooks.
+ is ironically the strong early game option, as the AD from kicks in at level 1. can be stronger at 15-30 min, provided you get all the stacks for these runes. Past 30 min, is very strong
is terrible on mf because pta kills both squishies and tanks much faster. By the time you aa 12x to stack conqueror the war is over. The only ADCs who take conqueror are Aphelios Ezreal and Samira. Ezreal because he has no other rune to take after klepto was removed. Samira because she can get 6 stacks instantly with her 6 attack passive. Aphelios can get 7 or more stacks with Severum Q. Dont take this rune
This is the best rune for Miss Fortune in its row. Damage to shields will not deactivate Miss Fortune's movement speed passive, and gives you 10% more effective HP after buying some Lifesteal, which is fantastic into Assasins and in 1v1s Buy an early Vamp Sceptre when taking these runes.
is the strongest rune in its row for Miss Fortune, most of the attack speed items are terrible on Miss Fortune, so getting more attack speed in runes is great. You need this rune to hit max attack speed with + + + +
was once the strongest rune, but it now takes 50% longer to stack, and gives a reduced 9% lifesteal. Early game is clearly better because is a similar amount of healing to . Late game, is potentially stronger 1v1 because Lord Domnik's Regards adds up to 48.5% lifesteal which is incredible for 1v1s. However relying on for attack speed is not good in teamfights.
is my go-to rune in its row, As the ADC killing tanks is your job, and lets you kill tanks better. Even against targets with just 10% more HP, will do more damage (5%) than (3.2%) on average. Since most of the support items give HP, is bound to be useful in lane too.
You dont need against squishies as MF can easily burst them down with AA > Q > AA and is bad because we should be at full HP most of the time with
Ravenous Hunter is the strongest secondary mid game after you have your core items (Kraken BT) and the extra omnivamp kicks in. The omnivamp is worth 0.75*2000 = 150hp against a 2000hp opponent (assuming you kill him). It’s fantastic for taking baron and in 1v1s but the disadvantage with this is that if you are losing, the rune does absolutely nothing because you need to get kills/assists to stack Ravenous Hunter.
Inspiration let’s you reach your Kraken + BT powerspikes earlier because you save 300g on boots (and selling the biscuits can help rarely) The biscuits let you pressure harder in lane because you have more mana. is a viable alternative over , and can be good with supports who have roots as opposed to hooks.
+ is ironically the strong early game option, as the AD from kicks in at level 1. can be stronger at 15-30 min, provided you get all the stacks for these runes. Past 30 min, is very strong
Kraken Manamune Build (Has been nerfed)
As Manamune has been nerfed, this build isnt that strong anymore.
Kraken Manamune is the strongest DPS build that Miss Fortune has.
However, this build has a big weakness, which is a lack of utility
Kraken Manamune is the strongest DPS build that Miss Fortune has.
- Miss Fortune has the highest attack speed in the game with Strut active. This makes her a very strong user of and
- With 2 items and , Miss Fortune will almost hit the attack speed cap of 2.5 at level 18
However, this build has a big weakness, which is a lack of utility
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