Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction
ABOUT THE AUTHOR
Why hello there, I'm King of Heroes I, from the North American server. I've played League of Legends for about a year now, and one of my first few champions was


PROS
- High damage output
- Strong early game (lvls 3-6)
- Scales well into the late game
- Double dash with
Lunge
- Strong ultimate
- Scales well to Life Steal
- Very versatile
- Tower dives well
- Dat Ashe
CONS
- Squishier than average bruiser
- No escape
- Incorrect use of
Blade Waltz can be fatal
- Item dependent
- Quite a bit of negative matchups
- Few positive matchups
- Is French
Runes




Runes







Runes



THESE ARE THE ONLY VIABLE SUMMONER SPELLS ON
Fiora
Most common top lane summoner spells. You would take this 90% of the time.
True damage. OP. Good for finishing people off or for just stopping them from healing (
Master Yi,
Swain,
Warwick, etc.). This is the counter to
Tryndamere's
Undying Rage.
Ignite really helps when diving with your
Blade Waltz.
The most versatile summoner spell. You can use it to gap closer, escape ganks, flash walls, etc.
This can replace
Ignite in certain matchups (where you usually get wrecked
Pantheon,
Riven) or versus champions who get shut down by
Exhaust such as
Garen.
Exhaust is the best choice when laning against an ADC top (
Corki,
Vayne). It might be worth while taking this spell when your team doesn't have it.
Good when you are laning against someone who counters you. Always take this when laning against champions that have globals, such as
Shen. I really like using this spell to roam. When a fight breaks out at bottom, just
Teleport and win. The only problem is that this spell has a longer CD than
Ignite or
Exhaust.
You probably won't take these unless you want to do some hardcore baiting for first blood.
Barrier is actually hard to use, because you need the perfect timing to use it to make big plays. Remember that it only lasts two seconds.
Good versus teams with a lot of CC where
Quicksilver Sash or
Mercurial Scimitar aren't enough. I prefer
Mercurial Scimitar over this summoner spell because
Cleanse does not remove suppress.
Take this when jungling. It is needed for jungling. ALWAYS HAVE THIS WHEN JUNGLING. You need this to secure/steal Dragons and Barons. You also need this to live you first clear in the jungle. Before 15 minutes, feel free to use this on creeps other than objectives to use
Summoner's Resolve
to the maximum.
This can replace
Flash, but with this spell you are easier to gank as slows will reduce your
Ghost to nothing. This spell does however give you more chasing potential.



Most common top lane summoner spells. You would take this 90% of the time.

True damage. OP. Good for finishing people off or for just stopping them from healing (








The most versatile summoner spell. You can use it to gap closer, escape ganks, flash walls, etc.

This can replace









Good when you are laning against someone who counters you. Always take this when laning against champions that have globals, such as






You probably won't take these unless you want to do some hardcore baiting for first blood.


Good versus teams with a lot of CC where





Take this when jungling. It is needed for jungling. ALWAYS HAVE THIS WHEN JUNGLING. You need this to secure/steal Dragons and Barons. You also need this to live you first clear in the jungle. Before 15 minutes, feel free to use this on creeps other than objectives to use


This can replace


PASSIVE

(Innate): Fiora regenerates 7 + (1 × level) health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
This passive only has pressence during levels 1-4. During that time, it allows

Q

(Active): Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within 4 seconds at no mana cost.
This ability is used as a gap closer. Try not to use this for damage, as it doesn't so that much damage. I max this last because I do not need the increase in damage.
W

(Passive): Fiora's Attack Damage is increased. (Active): Fiora parries the next basic attack within 1.5 seconds and reflects magic damage back to the attacker. Works on champions, large monsters, and large minions.
This ability gives you the advantage in most trades. It parries abilities that apply on-hit effects. The passive AD also helps in trades so I max this first.
E

(Active): Fiora gains additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed for 3 seconds, stacking up to 3 times. Killing a champion refreshes the cooldown on Burst of Speed. Assists reduce the cooldown by half of the base amount.
This is






R

(Active): Fiora dashes around the battlefield striking random champions 5 times, dealing physical damage. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Each strike applies on-hit effects.
This is your ultimate. Use this to tower dive. Use this to survive tower dives. Use this to lose focus during a teamfight. Use this to kill.
I normally level like this for the passive AD from
Riposte. It also helps during trades. Max
Burst of Speed next because it is strong in teamfights due to the reset. I don't like getting
Lunge because the increase in damage isn't significant.
Start
Lunge versus a ranged champion.
I level like this when I jungle.
Riposte blocks one attack from a big creep and deals damage to it.
Burst of Speed is good for clearing camps and for damage during ganks. I put more points into
Burst of Speed because it is more useful than
Riposte during ganks.
Level like this when playing mid
Fiora, where you play as a pseudo AD caster against a champion that doesn't auto attack much.



Start

I level like this when I jungle.




Level like this when playing mid

START



This is what I like to start. You get sustain on top of your passive, so you play aggressively. You don't need the mana potion, it is only for people who like to spam skills. It can be replaced with a third health potion.


A more defensive start than the first. Start this when you think you might get early ganked, such as when the enemy jungler is



Start this against heavy physical damage dealers. This start well allow you to trade well with them. Start this vs.






Start this when you are gonna lose lane to an AP champion. The



IMO this is the only viable start for jungling in season 3. The



FIRST BACK

A perfect item for bruisers at the top lane. Gives health, AD, and sustain. The


In season 3 I believe that



CORE

Get this item because it is OP early game. Use it to help you net kills for your





In season 3,










Only get this item when jungling. It increases your clear time by a lot because the




BOOTS

Get this item against an AP top. The tenacity helps since CC is the main thing that shuts






Get this item against heavy physical damage dealers. It is very affordable. A good item to build when you start



You should almost never get this item.


WARMOG'S ARMOR

This item is OP in season 3. The reason being is that armor penetration and magic penetration got buffed, so it now costs more money to buy armor and magic resist to greatly reduce physical and magical damage. It is now more worth it to build health early game and to strat building resistances mid/late game where you get tonnes of cash from winning teamfight and objectives. The cost of

SITUATIONAL

I only get this on Assassin





These items can be used to replace




















A tank



A strong item especially for the owner. I wouldn't get this item unless you are losing lane super hard and getting this item to assist you team. You can also get this when you are jungling and no one else on you team wants to get it.

I don't really like this item in season 3. The resistances got nerfed so I think you are better off getting




Get one of these versus a team with heavy AP. I usually like








The tanky alternatives to the items listed above.



An alternative to








Only good on Assassin




Only good on Assassin







Normally, as a bruiser/assassin/tank,



LATE GAME



Always have these for late game teamfights. They can determine the winner or loser. Getting early


FARMING
Remember that melee minions is 2 hits from the tower then 1 hit from you.
Remember that ranged minions is 1 hit from the tower then 1 hit from you.
For the siege/cannon minions, hit it when the next tower shot will kill it.
During mid/late game, or early game when your lane is pushed or losing, feel free to farm wolves/golems depending on which side your are on.
EARLY GAME
Try to farm until you are level 3, where you are at your strongest. If the enemy picks a fight with you (by auto attacking), then activate








MID GAME
If the laning phase continues then just farm your lane and try to kill your opponent. Destroy the enemy tower around 15-20 minutes in an even game or when you are winning. When your lanes are losing then destroy it as fast as you can. When the your's or the enemy's tower is destoryed, then mainly farm the lane, farm the jungle, or roam. Only roam when your lane is pushed out, or you might lose a tier two tower. Teamfight might start around Dragon or for towers. Your role in the teamfight as a bruiser or assassin is to zone or kill the enemy ADC. You should be pretty strong right now, at least with a







LATE GAME
Stick with your team mainly but feel free to push lanes or farm jungle when needed. Try to catch enemies out of position but don't get caught yourself. Secure objectives with you team (towers, inhibitors, Dragons, Baron Nashor).








BLUE ROUTE:
Wolves --> Ancient Golem (


RED ROUTE:
Wraiths --> Elder Lizard (


EARLY GANK ROUTE
Wraiths --> Elder Lizard (

COUNTER JUNGLING
I don't really like counter jungling as






CAMP TIMERS:
Baron Nashor
Spawn: 15:00
Timer: 7:00
Dragon
Spawn: 2:30
Timer: 6:00
Blue/Red Buff
Spawn: 1:55
Timer: 5:00
Wolves/Double Golems
Spawn: 1:40
Timer: 1:00
Wraiths
Spawn: 1:40
Timer: 0:50








CHAMPIONS












Remember that these are the generally known counters. Skilled


ITEMS



SUMMONER SPELLS




* These are indirect counters.




















Lunge to the enemy jungler when they gank from behind.
- You can use both
Lunge at the same time to poke when you are to weak to trade.
- Try to save your second
Lunge for when your auto attacks cannot reach.
- When getting ganked, activate
Burst of Speed and
Lunge twice at the closest enemy to where you want to run for the
Burst of Speed movement speed bonus.
- You can juke quite well with skill using the double dash.

- Activate this skill when the enemy is going to auto attack you (they move closer to you and are glowing yellow/have a yellow highlight).
- This skill is effective in blocking ranged harrass.
- This skill blocks abilities that proc on-hit effects (
Parrrley,
Mystic Shot).

- Remember that this spell only increases your AS for 4 seconds. Activate it when you start auto attacking or when you use
Lunge/
Blade Waltz to proc the movement speed.
- Don't activate this only to secure a kill, you will get the reset even if this spell is on CD. Use it once you start auto attacking for maximum damage.

- Use this spell to tower dive along with
Ignite (if off CD).
- This spell does most damage when hitting 5 enemy champions, but it does more burst damage against 1 enemy champion.
- This spell procs life steal, so you will heal when you use it.
- The damage on this spell gets reduced by armor.
You must be logged in to comment. Please login or register.