Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
"If you want me to hit you less, die sooner." -Tru
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction
First of all I have to say, that im a quite moderate Player and I must mention that im German so im sorry for any grammar mistake or wrong word so please leave a comment if you find any of these mistakes. Thank you.
Before I start the Guide you must know that all these builds are used in normal matches so I don't know how they work in ranked Games. And all this is for the 5-vs-5 Map but if you are playing 3-vs-3 try it and say how it works maybe I'll add a 3-vs-3 chapter.
It's fine if you only use the Build without reading the complete Guide but if you do please leave a Comment and/or sent me a message with your Stats or a picture of it. I would add them to show off how it worked for other players then me!
Tuesday 26th of April: Started writing the Guide.
Tuesday 26th of April: Added Special Thanks and fixed a few bbcode mistakes.
Tuesday 26th of April: Added Trundle's basic Stats, Skill description and updated his Skill sequence.
Wednesday 27th of April: Fixed Spelling mistakes, bbcode mistakes and added possible Item choices.
Wednesday 27th of April: Added Good Lane Partners, Bad Lane Partners and Hot to Against champter (I'll add content later).
Tuesday 26th of April: Added Special Thanks and fixed a few bbcode mistakes.
Tuesday 26th of April: Added Trundle's basic Stats, Skill description and updated his Skill sequence.
Wednesday 27th of April: Fixed Spelling mistakes, bbcode mistakes and added possible Item choices.
Wednesday 27th of April: Added Good Lane Partners, Bad Lane Partners and Hot to Against champter (I'll add content later).
I have to say that all the Runes are personal preferences - Thats why I added so much Runes to the different builds.
That are the Runes I use:
Greater Seal of Armor
Greater Glyph of Cooldown Reduction
Greater Quintessence of Health
But above I mentioned other Choices that are fine too.
That are the Runes I use:



But above I mentioned other Choices that are fine too.
I took 3 different Mastery Specializations, because I think it is again personal preference but also it is a matter of playstyle!
Here are short comments why I took them.
Tanky: I mostly play tanky Trundle if we got no "real" tank or if we already had enough damage dealer so my masteries are 1/21/8 because I need 1 Point in
Exhaust 1 in
Ghost and 4 in
Awareness
and the last 21 Points are going into defensive Stats like Armor, Magic Resist, Life and Damage Block .
DPS: I use my DPS Trundle build whenever I can because I love the Damage Output from
Rabid Bite + Trinityforce. So my Masteries look like 1 Point in
Ghost and 4 Points in
Awareness
in the Utility Tree. And 22 Points in the Offensive Tree to get the Maximum Critchance, Attackspeed, Cooldown and Damage out of it.
Jungle: Im not that fast as a Jungler but thats not because i took the "wrong" masteries it is mostly my own fault. So i get 1 Point in
Smite and 18 defensive Points likeArmor, Magic Resist, Dodge Chance and Life .The last few Points are going into
Ghost,
Awareness
and
Utility Mastery
for more Experience and a longer Buff duration.
Here are short comments why I took them.
Tanky: I mostly play tanky Trundle if we got no "real" tank or if we already had enough damage dealer so my masteries are 1/21/8 because I need 1 Point in



DPS: I use my DPS Trundle build whenever I can because I love the Damage Output from



Jungle: Im not that fast as a Jungler but thats not because i took the "wrong" masteries it is mostly my own fault. So i get 1 Point in




There are a few core items that are what I think must have like
Trinity Force because of the nice damage buff and the spammable Q spell called
Rabid Bite another core item is
Mercury's Treads because of the Insane Crowd Control reduction of Merc's +
Contaminate. The last core item is a attackspeed/lifesteal item for a little bit survive ability.
The rest of the match you must watch your Enemy's Items and Damage because you must counter them with good contrary items.
If they got a mixed team I'll mostly get a
Banshee's Veil and an
Randuin's Omen /
Guardian Angel.
Against a heavy Magical Team I normally get a
Banshee's Veil and a
Force of Nature or two
Force of Nature.
Against a heavy Physical Team I am used to get a
Sunfire Aegis and a
Randuin's Omen or if they have 1 or 2 burst damage dealers like
Master Yi or
Nocturne i get a
Thornmail and a
Randuin's Omen.
Against a Tanky Team with 2 or more heavy Life/Armor Champions like
Rammus,
Malphite,
Dr. Mundo,
Sion or
Singed I get a
Madred's Bloodrazor and a
Last Whisper or a
Black Cleaver .




The rest of the match you must watch your Enemy's Items and Damage because you must counter them with good contrary items.
If they got a mixed team I'll mostly get a



Against a heavy Magical Team I normally get a



Against a heavy Physical Team I am used to get a






Against a Tanky Team with 2 or more heavy Life/Armor Champions like








Your Items are totally dependent on your and your enemys Team so i will list some possible items but feel free to use others:
Attackspeed, Damage and Lifesteal
Trinity Force
Bloodthirster
Black Cleaver
Wit's End
Zeke's Harbinger
Phantom Dancer
Madred's Bloodrazor
Sword of the Divine
Frozen Mallet
Last Whisper
Manamune
Infinity Edge
Magic Resist, Armor and Life
Force of Nature
Banshee's Veil
Guardian Angel
Atma's Impaler
Randuin's Omen
Sunfire Aegis
Thornmail
Attackspeed, Damage and Lifesteal












Magic Resist, Armor and Life







Early Game:
At the very beginning of every match you must stay back and farm a bit don't overextend or hunt someone just stay with your lanepartner and kill someone if you could get him easily.
You should farm a
Phage and
Mercury's Treads. This is must have it would be even better to get a
Sheen or the complete
Trinity Force. Now the Mid game should start and with it you should start Ganking Mid and Bot/Top.
Mid Game:
Now you got your
Trinity Force and your
Rabid Bite from now you're able to get much more Kills so that you end up with Stark's Fevor and a item that depends on your own Choice.
Late Game:
Now you're likly your team's Off-Tank and you should also do a nice amount of damage.
At this Phase of the Game you should be able to kill everyone 1-vs-1 (not the best choice because it's a team game but possible) and you're able to start every Fight just throw your
Agony +
Contaminate +
Pillar of Filth in/on and start clubbing your enemy's with your spammable
Rabid Bite but watch out to get the maximum out of your Trinity Force.
The Game Should be over!
At the very beginning of every match you must stay back and farm a bit don't overextend or hunt someone just stay with your lanepartner and kill someone if you could get him easily.
You should farm a




Mid Game:
Now you got your


Late Game:
Now you're likly your team's Off-Tank and you should also do a nice amount of damage.
At this Phase of the Game you should be able to kill everyone 1-vs-1 (not the best choice because it's a team game but possible) and you're able to start every Fight just throw your




The Game Should be over!

Trundle bites his opponent, dealing damage and sapping some of their attack damage.
Trundle bites his opponent instead of attacking for his next standard attack, dealing 30/45/60/75/90 (+) physical damage.
This attack increases Trundle's Attack Damage by 20/25/30/35/40 for 8 seconds, with his opponent losing half of this amount.
Cost
40/40/40/40/40 Mana
Range
300
_____________________________________________________________________________________________

Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
Trundle affects target location with his curse for 8 seconds, gaining 20/25/30/35/40% Movement Speed, 20/30/40/50/60% Attack Speed and 20/25/30/35/40% Crowd Control Reduction while on it.
Cost
60/60/60/60/60 Mana
Range
900
_____________________________________________________________________________________________

Trundle creates a plagued beacon at target location, becoming impassable terrain and slowing all nearby enemy units.
Trundle creates a plagued beacon at target location, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45%.
Cost
60/60/60/60/60 Mana
Range
1000
_____________________________________________________________________________________________

Trundle immediately steals his target���¢�¯�¿�½�¯�¿�½s health and a percent of their armor and magic resistance. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.
Trundle immediately drains a target of 100/175/250 (+0.6) Health and 15/20/25% of their Armor and Magic Resist, and then drains them again for the total of these amounts over the next 6 seconds.
Trundle gains these stats for himself while the target is being drained.
Cost
75/75/75 Mana
Range
700
_____________________________________________________________________________________________

Whenever an enemy unit near Trundle dies, he heals for a percent of their maximum health.
You want to start every single Fight with
Contaminate followed by
Pillar of Filth then you must try to rush into their Backline. While doing this try to hit their DPS meele with
Rabid Bite and their tank with
Agony.If you reached their Backline start spamming ([Rabid Bite]] and
Contaminate. Don't forget to use your
Randuin's Omen to slow the enemy's attack and movement speed.






Always try to
Rabid Bite the enemy's highest physical damage dealer to lower their Damage Output.
Use
Pillar of Filth to close possible escape routes and or block a player so that he is slowed and has to move around the Pillar.
Don't use
Contaminate as first spell in team fight! Use
Pillar of Filth to split their Team and after that cast
Contaminate to avoid long duration stuns or to "dodge" exhaust.
Your Ultimate
Agony on their high Armor/Magic Restist Champion if you need more Armor/Magic Resist or on their High Life Champion to "steal" some life.It's best placed on any Tank or Semi Tank.

Use

Don't use



Your Ultimate

As for the Summoner Spells it's again personal preference!
So i won't tell you what to take but i want to show you some Reason's why I take them or why not.
Ghost: I took this Spell because it's good in combination with
Contaminate.
Ignite: I don't use it but it's a really good spell feel free to take it and to finish of low life champions.
Heal: I dont like it because you got lifesteal and your passive
Decompose are heal enough.
Exhaust:I take it to disable my enemy's so that i get less damage and to stop them running away in combination with
Pillar of Filth
Clairvoyance:It's a quite usefull spell ... if handed right but leave it to your supporters or take it if no one else does and u think you could need it.
Clarity: I'm fine with my mana pool even without mana regeneration runes but if u get to often low on mana take it it could get you a kill or an assist because of a spell that you wouldn't be able to cast without it.
Cleanse:JUST NO! Sorry i know it's a very good spell but
Contaminate +
Mercury's Treads +
Cleanse just would be an overkill.
Smite:Take it if you want to jungle but please if you got a
Nocturne or a
Warwick please leave the Jungle to them and take a lane.
Fortify:You can take it if you want but it has a really high cooldown and in many games u just don't need it because your enemys won't push that much.
Flash: It's a good alternitive to
Ghost plus it's a good "Over-a-Wall-Pillar-Contaminate" escape mechanism.
Rally: I don't like it anymore. The good old Rally got a heal and damage boost that would be nice but since the change it's not as good as it was so I think there are more usefull skills.
Teleport: you could take it instead of
Ghost,
Flash or even
Exhaust if you don't want to take it.
Revive: PLEASE don't use it its **** i mean you are able to instantly get back to fight every 9-10 min that's just useless unless you play a super-squishie towerpush
Master Yi but think again you are
Trundle not
Master Yi.
So i won't tell you what to take but i want to show you some Reason's why I take them or why not.




























Pros:
- Nice Damage even as Tanky Trundle
- Quite viable
- Tanky
- Good Ultimate
- He loves Feeding :D
- He's a Troll
Cons:
- No "real" disable like
Sion's
Cryptic Gaze
- Fairly Item dependent
Neutral:
- Farming
If YOU find any other Pros or Cons please leave a Comment. I'll add them if they are comprehensible.
- Nice Damage even as Tanky Trundle
- Quite viable
- Tanky
- Good Ultimate
- He loves Feeding :D
- He's a Troll
Cons:
- No "real" disable like


- Fairly Item dependent
Neutral:
- Farming
If YOU find any other Pros or Cons please leave a Comment. I'll add them if they are comprehensible.
-
Agony: This Ultimate is the best thing in Team Fight's and allows you to buy Damage Items and still be a lillte tanky.
-
Pillar of Filth: This Spell is good to Block of escape ways aswell as to check the brush.(Maps a Champter below)

-

Try to work as Team and try to pick out enemys one after another.
You must watch your tank and make the best out of
Pillar of Filth and
Agony.
You must watch your tank and make the best out of


Good Lane Partners for Trundle are:
Janna: Her
Howling Gale stops many Champions from beeing useful, her Zephir is a nice slow and good in combination with
Pillar of Filth and her
Eye of the Storm is a nice damage boost which often helps to get the kill and it's nice to have while pushing towers.Her ultimate is a very good team heal and ***-saver if timed right.
Her Passive
Tailwind is a nice speed boost. This +
Contaminate +
Ghost are the ultimate hunting combo.
Sona: Her
Hymn of Valor is a nice early damage spell and boost.Her Heal
Aria of Perseverance is really nice because it adds Armor and Magic Resist if active and her Speed Boost
Song of Celerity is even better as
Janna's
Tailwind.
Her Ultimate
Crescendo is a Powerful DoT (Damage over Time) Stun that lasts 1.5 seconds.
Taric: Taric got a quite good heal
Imbue a very good Stun
Dazzle because it stuns longer if the target is further away. His
Shatter is a nice Armor buff and if activeded a nice amount of damage. His Ultimate
Radiance is a very good Towerpush ultimate because it heals him, gives him Attack Damage and half of it to nearby Allies.
Sion: Sion is a nice Semi Tank with a good stun
Cryptic Gaze and he has a very nice ultimate
Cannibalism that adds him attack speed and lifesteal and heals allies per hit.
Nocturne: I normally play Semi Tank if we got a Nocturne. Most times Nocture goes Jungle but the few times i got him on my lane were just awesome. He does a lot of Damage and if his
Unspeakable Horror and your
Pillar of Filth are right timed youre able to get every kill.
Lux : She is a very good lane Partner because she got a nice amount of damage and slow with
Lucent Singularity a good Cage with
Light Binding a cool shield
Prismatic Barrier and the Funniest Ultimate in game Finales Funkeln i call it the Burning death Lazor.
Every Tank with a Taunt is a good Lane partner too.That are
Rammus with Puncturing Taunt ,
Shen with
Shadow Dash ,
Galio with his Ultimate
Idol of Durand.




Her Passive









Her Ultimate
















Every Tank with a Taunt is a good Lane partner too.That are





Every Champion without any kind of a Hard CC.
Like
Gangplank ,
Cassiopeia ,
Caitlyn ,
Ezreal and
LeBlanc there are a few more.
Like





Special Thanks are going to:
Whit3fac3 one of my friends that tested everything and made it possible for me to play Trundle on a good lane.(He often plays Sona and he's making a new guide for her in my opinion it's view worth)
Croume another friend of mine who often carries our game and sometimes really has good ideas.(He's working on an Nocturne guide)
Maselbart (got no MOBAFIRE account)
Loler90 (got no MOBAFIRE account)
Annexion He jungle's enemy's Tanks and tanks our Jungle --- the almighty ChaosBro
Thanks to everyone who uses this guide and improves it!
Special Thanks to Riot for making this awesome game and creating Trundle
Whit3fac3 one of my friends that tested everything and made it possible for me to play Trundle on a good lane.(He often plays Sona and he's making a new guide for her in my opinion it's view worth)
Croume another friend of mine who often carries our game and sometimes really has good ideas.(He's working on an Nocturne guide)
Maselbart (got no MOBAFIRE account)
Loler90 (got no MOBAFIRE account)
Annexion He jungle's enemy's Tanks and tanks our Jungle --- the almighty ChaosBro
Thanks to everyone who uses this guide and improves it!
Special Thanks to Riot for making this awesome game and creating Trundle
You must be logged in to comment. Please login or register.