Volibear Build Guide by darksage1234
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Runes: Main Choice
+10% Attack Speed
+10% Attack Speed
Ability Order Main Build
Threats & Synergies
Quinn is the hardest top laner you will encounter. Decent Quinn players will kite you while proccing harrier whenever they can. Her Vault is also a very strong counter against your first skill. Ask for a gank by level 2. Push into her first and take her vault, then let your jungler move in. Save your flash for the stun in your 1st. If you can't get a gank play passively and do not trade, youre just going to lose.
As long as you are out of his 'sweet spots', you should be fine. You can try and solo kill him level 3.
This is a skill matchup. Good Irelia players will kite you and just go for short trades against you. Be careful of her stun, if it hits you, you want to sky splitter to give you the advantage in a fight.
Should be particularly an easy lane for you. Yasuo cant outmaneuver you very well and does not have the damage to take you down in early levels. You can easily push him out or kill him at level 3. Make sure you do not trade with him once he has his tornado.
His counter strike is way too good. He also has empower which makes his AA so good. Most likely than not he will proc his Conqueror first in trades and will easily kill you. Play defensively and ask for a gank.
This champ is pretty good right now, but not really against you. She will just go for short trades and will just annoy you. She will poke you and get out of short trades healthy. If you want to kill her make sure she wastes her riposte before fully committing to the fight.
Darius is just too much of a juggernaut right now. His bleed will always make sure that he will outtrade you at most points of the laning phase. He doesn't have good teamfight potential so leverage that instead.
Should be fine as long as you dodge her stuns. She just doesn't have the damage she used to have before.
You can trade evenly if you step out of his frozen domain. Do not engage him while he is there, unless you have a tremendous health advantage over him.
His cleavers are the worst, dodge those before you trade and you should come out on top.
His passive is what you are looking for. Do not engage him while he has it. The rest of his kit does not have enough damage to kill you. While you have more than enough to kill him. Try to kill him at level 3.
Dodge barrels and punish him during the early game.
His resurgence in the top lane because of Ghost is just devastating. He can one shot you by level 3. Watch his 3rd skill and Ghost activation by then and do not engage against it no matter what.
Even to major threat. Good Gnar players will kite you and poke you. Landing your Sky Splitter is the definitive part of this match up. Make sure you land it if you are going all in. Do not all in against Mega Gnar if you have less health than he does.
Even to major threat. Do not engage her under tentacles and always remove those whenever you can. She has decent sustain and will push you to tower. Ask for a gank, but be careful during level 6 because she can easily get a double kill with her ultimate.
Even to major threat. Seen in mid lane nowadays, but can pop out in top lane. Good Jayce players are patient and will try to chip you off until they can combo you out of lane. Be careful of his poke early on and his 3rd skill that could push you off.
Her buffs are strong and can speed you up like crazy.
She can peel for your carry so you dont have to.
Dive Squad Part 2: The Reckoning.
Dive Squad Part 3: Diving Bugaloo
Champion Build Guide
Hello everyone! I am Darksage1234 and I have played LoL ever since season 1. I stopped playing between seasons 7 to 8 and I have just started to play again in the near end of season 9. My rank used to be between platinum and diamond in the most part of seasons 3 to 5. Currently, I restarted my climb from Bronze and have recently reached Gold, and one of the champions that aided me in this climb is Volibear. This guide looks into multiple aspects of playing this certain champion and I highly suggest that you read this guide before starting to play the Thundergod. He is not a mechanically complex champion, but the knowledge that this guide can give you can help you optimize your games with this champion.
+ Extremely Tanky|
+ One of the best ults in the game
+ Good Teamfight potential
Volibear is one of the tanks in the game. He has high dive potential and immense map presence because of his ultimate. Nowhere is safe from him even under towers. His kit is very functional at all points of the game. They are also pretty simple to understand. He is not mechanically demanding compared to champions like Riven and Irelia but he has some depth that can be explored to maximize his true potential.
- Easily Kited|
- Not a lot of room for creativity
- Has some CD problems early on
Volibear can be kited easily by mobile champions like Quinn or Vayne. Teams can also play against this if they are well coordinated. Good thing that is very rare in Solo Queue. Additionally, his kit leaves little room for creativity. He is a dive champion that get in the thick of it, and most of the time you'll be auto-attacking and Frenzied Maul-ing one unlucky enemy champ, since your other skills have pretty high cooldowns.
Keystones Grasp of the Undying and Conqueror. Grasp of the Undying gives you the ability to win short trades, and it gives you a lot of sustain, as well. If you are looking for a patient laning phase or trading with other junglers this is the best keystone for you. Conqueror is just overall good right now. Very good for all-ins in lane and for invading enemy junglers if you are looking for a kill.
Resolve Path Shield Bash is the most optimal in lane. I know plate gold is pretty good with Demolish but without Shield Bash you can't push your enemy out of lane or kill him. Font of Life is not all that good unless you're support or jungling.
Second Wind if you are looking for consistent sustain in teamfights or trades. Conditioning if you are investing a lot into the mid game or when you are planning to go bruiser and you are not planning to get any early defensive items. Bone Plating is not all that good because the damage it protects you from can be neglible. But hey if you are looking for clutch plays this is pretty good.
Revitalize is a very good pick because it synergizes with Shield Bash and Sky Splitter. Remember that the shield you get improves when you have lower health, making you tankier as you trade more. Overgrowth is an investment and good if you're not getting any early defensive items. Unflinching is negligible right now and you can't really see the difference in games you have it.
Precision Path Triumph is just way too good for snowballing lane and them 1v2s. Overheal synergizes if you take Revitalize and Shield Bash. Sadly, there is no real way to proc this early on the game. Only your second Frenzied Maul has that capability but by then you have taken quite some damage in the trade. Presence of Mind is a poor choice because you have enough mana to sustain you with just your base stats.
Legend: Alacrity is the best when you have Conqueror. It's also pretty good to activate your passive. Legend: Tenacity if you are expecting a lot of CC from the enemy team. Legend: Bloodline if you have Overheal and want to stack them shields early on.
Last Stand and Coup de Grace are both good choices, but remember that Last Stand gives you its buff when you are at 60% health while Coup de Grace gives you its buff when the target has 40% of its maximum health. Cut Down will rarely happen because you are stacking health when you are building a bruiser. It might be pretty good for someone like Dr. Mundo if you see him.
Support Runes Magical Footwear and Biscuit Delivery are especially good if you are planning to sustain and get ahead in your lane. Cosmic Insight gets you ahead of the cooldown reduction curve and Future's Market helps you get your power spikes faster.
When it comes to the Domination path I like Taste of Blood and Ravenous Hunter for sustain and snowballing in lane or even in the jungle. Relentless Hunter can be pretty good if you want to gank a lot as a jungler or get to objectives faster.
Arguably the Sorcery path can be also good. I can see Celerity and Waterwalking to be good in the jungle. Alongside Relentless Hunter you can get to objectives fast or just be all around the map. But that is if you go domination path and inspiration path as your support. Celerity is good if you have a support like Lulu.
This combo can easily activate your passive and also your Conqueror. Done well, you can outtrade opponents as early as level 1 or level 2.
Note: Since patch 10.13, Conqueror got nerfed and it only activates by the 12th hit (double-stack for each melee attack). This combo is still viable, you just have to add another AA by the end.
This is a full combo before level 6. If your Sky Splitter hits the target then you can most definitely outtrade any champion in the game, given that they can't kite you, because not only you have a shield but your Shield Bash will also proc. This can work at almost any situation even at 1v2 situations, given that your enemy laner has lower health than you and Sky Splitter has dealt damage to both targets and has given you a shield. As a rule of thumb in 1v2s, always try to kill the lowest health enemy champ first, given that the champ can't kite you. This combo is very tricky to pull off especially in real-game situations since players will usually move around you and try to out-maneuver you. But it is a very efficient combo that deals ridiculous amounts of damage, especially if you hit your 2nd Frenzied Maul by the end.
Note: As of patch 10.13 this is the most reliable combo to proc Conqueror.
There are many variations to this combo and it is definitely up to the situation. But this combo can easily vanquish a squishy target without mobility in teamfights. It can also help isolate the backline from the frontline, so your team can eliminate the enemy team tank while you wreck havoc at their carries. Sky Splitter can be done during the beginning, middle, or the end of the combo, depending on your preference. Ideally, you want to use it either at the beginning (if you want that early shield with Shield Bash) or at the end (if you are looking to chase).
|Rushing Ninja Tabi is beneficial against an all AD team or against AD laners like Irelia, Aatrox, Jax and the rest. It can also help mitigate Conqueror damage by blocking the AA of the lane opponent. I usually don't choose to rush Mercury's Treads unless the enemy team has significant CC potential. Instead I rush Spectre's Cowl against AP lane opponents. Magical Footwear can also be beneficial if you think you can dominate lane as you get it earlier if you have takedowns. Overall, if there is a boots augment to rush it would be Ninja Tabi because of it being so good. Just stick with brown boots until you get your essential items.|
|There are multiple choices for the first back of Volibear and it depends on your lane matchup. But I personally think that Bami's Cinder is one of the most essential buys for your first back especially if you are running Teleport. Bami's Cinder can help you pressure lane by making you push it easily since you also have your passive as well. This can open you to safely Teleport to help your team in essential parts during the early game. However, if you don't want to push your lane you can go for the Glacial Shroud and Kindlegem combo. Both give you the tankiness and cd reduction to trade in lane and they build to two of the most essential items for Voli.|
Bruiser First Back
|If you are planning to go to the bruiser build Phage is one of the best items to get for your first back. Its movement speed, damage, and health are all beneficial for you and it makes you stick really hard to your opponent. It also builds to Trinity Force later on or Frozen Mallet or Black Cleaver giving you a lot of options to play with. Don't forget your Hexdrinker and Maw of Malmortius when you're against heavy AP team comps.|
Essential items (Tank)
Arguably Frozen Heart and Spirit Visage are the most fundamental to Volibear especially during the mid game. However, I found a lot of success with Sunfire Aegis and Titanic Hydra. Both give me the ability to split push and then Teleport to essential teamfights when I need to, without sacrificing my lane. Additionally, the damage that both items can deliver in teamfights are nothing to scoff at. The passive and active components of Titanic Hydra can also one shot AD carries. Sunfire Aegis can be replaced by Dead Man's Plate if you are against mobile champions.
Late game you are looking for something like Sterak's Gage or Thornmail. Abyssal Mask can also help you dish out a bit more magic damage since you have a lot of skills that has magic damage. Gargoyle Stoneplate can also be a good choice especially if you are looking to tank more damage. You can activate this when you have half health or when all your skills are in cooldown to make sure that you can survive late-game teamfights.
Other items that are quite essential to Voli are Turbo Chemtank and Locket of the Iron Solari. Both items have good stats that can help your tankiness and their active components can aid your team in initiations and in the middle of teamfights.
Essential items (Bruiser)
|For a bruiser oriented build you can never fail with Trinity Force and Death's Dance combo. Both synergizes well with one another alongside Sterak's Gage. Just remember that if you only have two of these items don't go in diving into the enemy team because they will just blow you up. Have all three for maximized effectiveness. Guardian Angel is also a good choice for this build because of the damage and armor it gives. If you are looking for a cheaper alternative to Trinity Force, Frostfire Gauntlet is pretty good since it gives you Sheen proc and a slow, alongside CD reduction and mana. All are good for Voli. Other alternatives might be Frozen Mallet or Black Cleaver. I suggest the former than the latter because it can help you stick on any mobile champs in the rift, but Black Cleaver shouldn't be underestimated because of the cd reduction you can get, flat armor removal, and Phage proc as it helps you chase champs.|
Off the Counter Items
Looking for items that are not prescripted but can bring tons of fun in your game? Try these ones out:
|Wit's End||★ Wit's End it's a good pick for Voli early on in the game but make sure you have the necessary defensive items before grabbing it because it'll leave you vulnerable. If you're ahead and against an AP heavy team then try this item out. The reason why I don't suggest this item is that you have an AA reset that can already help you proc your passive and Conqueror if you have it. Sure extra attack speed is always nice but it has diminishing returns. My rule of thumb with attack speed for bruisers generally is to only get what you need.|
|Nashor's Tooth||★ Nashor's Tooth goes alongside your passive and that's a lot of magic damage per hit. It also gives you CD reduction which is nice. But nothing much after that. It's pretty expensive so only get it when you are ahead.|
|Guinsoo's Rageblade||★ Guinsoo's Rageblade Both the passives are really good and the extra on-hit effect makes this a really good item, but come on, do you really need all of it?|
|Lich Bane||★ Lich Bane If you are looking to finish your Exodia of on-hit effects on Voli. The Sheen proc is insane and if you add all the items listed above you can definitely one-shot any squishies out there. At the cost of your own life, of course. It's not that bad of the item because of CD reduction and movement speed plus Sheen proc but once again, ask yourself, do you really need it?|
|Stormrazor||★ Stormrazor This is very Off the counter since your stun can override the duration of the slow. But theoretically, you're looking to hit the target when your Thundering Smash is in cooldown. That gives you a lot of chase potential for a hefty sum of 3200 gold. Oh crit is also fun.|
|Hextech Protobelt-01||★ Hextech Rocketbelt I actually suggest this item because of its stats and active components. It's fairly cheap and gives you a dash that deals magic damage. You can use it as a gap closer to hit your Thundering Smash. It also gives you health and cd reduction. Sadly, it won't scale well if you don't invest more into magic dealing items. But hey Abyssal Mask's passive lets you dish out more magic damage so Hextech Rocketbelt might be good if you are against a heavy AP team.|
|Blade of the Ruined King||★ Blade of the Ruined King is a very good early item if, first, you are definitely ahead, and second, you can afford it. This item makes you kill your lane opponent so many times even if he is under his or her tower. It can also make you 1v2 if you're smart. Pretty decent item for someone looking to dominate lane and get ahead real fast.|
|Hextech Gunblade||★ Hextech Gunblade Same principle with Blade of the Ruined King. But instead, this one gives you a lot of health back during your second Frenzied Maul. The activation of the item also does a lot of damage and its range its decent, making it a good last hitting item. Insane when you are ahead, not so much when you're behind.|
- The Conqueror nerfs hit us pretty hard bois. Well, not as hard as I expected. It now procs on the 12th hit so that makes the Conqueror's Volley combo not so efficient. But hey, you just need another AA to proc it so yeah. Moreover, because of this nerf to Conqueror, Grasp of the Undying just became a bit stronger. So use it a bit more often now for sustain and just overall lane presence.
- Nerfs to Volibear's base auto-attack speed and enemy heal on Frenzied Maul is big.
- This might primarily affect Volibear jungle, but remember the Conqueror nerf from the previous patch already increased the hits to 12 to proc it and the base attack speed really damages the combos I have listed. It makes it feel clunky, and at some point someone like Jax can have the first hit on you and kill you because of that nerf.
- The nerf on the heal also affected early rift scuttler making players less efficient in taking it from the top lane.
- Overall, pretty big nerf for both top lane bruiser and jungle Volibear, but does not change much of the playstyle.
- Ghost got buffed again. The movement speed is just way too good now in chasing and solo kills. Might even prioritize this over Ignite. Updated the guide to include Ghost because of how good it is now.
(I'll keep this updated for future patches)
-July 9, 2020= finished the fundamentals
-July 15, 2020= added some categorization and design alongside gifs for the combo
-July 16, 2020= Placed my comments on the recent patches
-Planning to add a matchup section
(Any additions to my guide or just want to message me for some reason? contact me through: firstname.lastname@example.org)
Note: Thank you so much to jhoihoi for the guide of making a guide. I used and modified a couple of designs from there. Here is the link: https://www.mobafire.com/league-of-legends/build/making-a-guide-101506