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Spells:
Flash
Ignite
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
I don't deny the fact that Irelia is quite op. She has a great mid game and a lethal later game. I follow this guide according the way of tf + atmog's (



BTW: The



http://www.mobafire.com/league-of-legends/build/the-way-of-the-trinity-force-atmogs-114755 all creeds go to the author.
After saw this guide my way to play

So this guide is an in depth from there. You will see that he explain the basics of this lady and i totally agree with. However i've maked this one to explain my experience and the best way to take the juice form that.
So...

In my opinion is more usefull as off-tank because she can get many kills without the danger of being 1/2/3 shoted down.
For all that we gonna need:
-

-The Solo Top Lane
-A Jungler
-Common sense
-The ability to get at least 70% of the last hits.
-Not to be Greddy
-Enough patience
-Map Awarnes
-Be able to get fun.
Ok i just include this chapter for those summoners in low level account. If you are one of them you gonna see this words often in your chat.
AD: atack damage
AP: ability power
CD: cooldown
CDR: Cooldown reduction
DPS: Damage per second
LS: Life steal
MR: Magic resistance
MP: Magic penetration
ArPe: Armor Penetration
OOM: out of mana
MIA: Missing in Action. This means that some enemy in other lanes are not there and they probably go for a gank
CV: clairvoyance
TP: teleport
TW: turret hugging (when someone don't leave his turret range, wich makes him a target pretty dangerous to take in low levels)
KS: kill steal (some ppl likes to say kill secure LMAO)
CC: crowd control wich are spells or abilities that affect your champion not only with damage against him. These things can make your hero useless for a short (but essential) period of time (stuns, taunt, fears, slows, snares, blinds, knockbacks)
Dive: This is not an anachronism. Anyways Diving is when you try to get a kill under the enemy turret. It's insane on early levels, very dangerous on mid game and still complicated on late.
AD: atack damage
AP: ability power
CD: cooldown
CDR: Cooldown reduction
DPS: Damage per second
LS: Life steal
MR: Magic resistance
MP: Magic penetration
ArPe: Armor Penetration
OOM: out of mana
MIA: Missing in Action. This means that some enemy in other lanes are not there and they probably go for a gank
CV: clairvoyance

TP: teleport

TW: turret hugging (when someone don't leave his turret range, wich makes him a target pretty dangerous to take in low levels)
KS: kill steal (some ppl likes to say kill secure LMAO)
CC: crowd control wich are spells or abilities that affect your champion not only with damage against him. These things can make your hero useless for a short (but essential) period of time (stuns, taunt, fears, slows, snares, blinds, knockbacks)
Dive: This is not an anachronism. Anyways Diving is when you try to get a kill under the enemy turret. It's insane on early levels, very dangerous on mid game and still complicated on late.
You are playing against Irelia, DAM!! she´s a great ***** that can ruin your game and carry his team, even not rushing an high offensive build. For all that the good Irelia players take in count the next
GOOD things
-She's one of the best duelist's of the entire game
-A great chaser due
Bladesurge and
Equilibrium Strike
-Contrary of some opinions, she has a fantastic passive
Ionian Fervor that made's her a very hard champ to be CCed.
-
Equilibrium Strike is one of the best abilities to turn a complicated 1vs1 duel to your side.
-She literaly eats the AP casters: in a same level of skill
Malzahar,
Karthus,
Morgana or anothers had no chance to win if they are laning against her.
-She has a great mobility
-
Hiten Style make's her sustainable and by activaiting gives TRUE DAMAGE
-If
Hiten Style is not enough,
Transcendent Blades is there. His ulti has a ridiculous CD and gives her a awsome farming potential.
-Feeded Irelia = end of story and GG.
Bad things
Irelia is like one of my ex-girlfreinds: Awsome, a complete sexy girl with everything you have dreamed someday but not all is perfect... this ***** demands specific things to do her job and lead you to victory.
-She NEED'S to farm and A LOT, really, not only a good amount of cs i mean A LOT. She´s item dependant. If you don't know how to last hit propely you gonna be useless at least that you can have some early kills and still will not gonna be enough. For real, if you don't have mastered your last hit technique try another champion until you be ready. Not kidding.
-The ***** also tend's to have mana issues. If you are planing to farm with
Bladesurge it's ok, do it. Just watch your blue bar dissapearing.
You need to save the most you can. Otherwise this lady will consume his blue thing like if whoulda be your wallet.
-The importance of farm means that she ask solo top. Jungle and mid are viable choices but the right place of her is in TOP, alone. Bottom lane is a BAD choice.
-
Equilibrium Strike works properly only if your hp percentage is lower than your objective wich means that you need some cold brain. Don't rush in panic if you are at 50% hp!!!!
-She's a deadly ***********er assasin yea, but also vulnerable against ranged champions and fighters with early burst damage.
-Your natural scape mechanism is
Equilibrium Strike and works only in one target. If you have no flash and you get caught in a gank of two or more enemies you are in troubles.
-The skilled summoners know about what she can do. They will try to deny farm and XP all that they can. The ranged champions will try to harras her, fighters to kill her at early levels and the casters will swicht the lane 90% of the times.
-With this build
Madred's Bloodrazor are your nemesis. If that
Kog'Maw have it HE NEEDS TO DIE

-She's one of the best duelist's of the entire game
-A great chaser due


-Contrary of some opinions, she has a fantastic passive

-

-She literaly eats the AP casters: in a same level of skill



-She has a great mobility
-

-If


-Feeded Irelia = end of story and GG.

Irelia is like one of my ex-girlfreinds: Awsome, a complete sexy girl with everything you have dreamed someday but not all is perfect... this ***** demands specific things to do her job and lead you to victory.
-She NEED'S to farm and A LOT, really, not only a good amount of cs i mean A LOT. She´s item dependant. If you don't know how to last hit propely you gonna be useless at least that you can have some early kills and still will not gonna be enough. For real, if you don't have mastered your last hit technique try another champion until you be ready. Not kidding.
-The ***** also tend's to have mana issues. If you are planing to farm with

You need to save the most you can. Otherwise this lady will consume his blue thing like if whoulda be your wallet.
-The importance of farm means that she ask solo top. Jungle and mid are viable choices but the right place of her is in TOP, alone. Bottom lane is a BAD choice.
-

-She's a deadly ***********er assasin yea, but also vulnerable against ranged champions and fighters with early burst damage.
-Your natural scape mechanism is

-The skilled summoners know about what she can do. They will try to deny farm and XP all that they can. The ranged champions will try to harras her, fighters to kill her at early levels and the casters will swicht the lane 90% of the times.
-With this build



Your passive is great: it reduces the Crowd Control effects based on the number of enemy champions near you. Remember that the fights on this game resolves in matter of seconds and 1 of them stuned can represent your ruin.

These ability is nice, but just nice. Got pros and cons. Is great for farm because it reset the CD if you kill the target with her and refounds mana. Scales 1:1 with your AD and it works pretty nice to chase. Also you can do some nice stuffs like this:

This passive/active skill is just great. Is NOT A LS because you gain life even hitting structures. This is why


This ability is your bread and butter, i will explain some chapters ahead the way to use




I'm not gonna lie: your ultimate may not be the greatest ability in the game. Is not a global stun, it's not



Also is pretty cheaper and will not affect to much your mana pool. It can work to hurt your enemies meanwhile you aproach to the heat of a teamfight.
I've included this chapter cause this is the most problematic time on the game for Irelia. At the begining she's pretty squishy and the most of your enemies will try to kill you or at least zone you.
You need to be patient. The most important rule is FARM, and a lot. If your lane is strugling take advantage of that.
Use your turret: One formula that can help you is:
Melee creeps: 2 turret shots and you
Mage creeps: 1 hit, 1 turret shot, 1 hit
Cannon creeps: they need a lot of shots, honestly i've never count it. Hit when is quite low or use
Bladesurge, it's a nice farming tool if is used wisely. Don't waste it or you gonna run oom.
The most important thing that you must take in count is STAY ALIVE. I want to talk about those times when the enemy is low of hp, but near to his turret or directly tower huggin. My counsel is to take some things to consider:
1- he has flash??
2- he's jungler... where is it?? (Wards wards wards. They protect you from ganks, they gives you vision of KEY places, see the next chapter for more information)
3- can i survive after kill him??
4- he got CC?
5- can he reach is turret?
6- if he can: how many health i got to dive?
I will make more simple. Go for the kill when you know you gonna get it and you gonna live after kill your enemy. The kill exchanges are not quite good, specialy for
Irelia, she needs to stay in the lane far as possible and she got the tools to do it. Your first recall shouda be to get your
Mercury's Treads, sight wards or
Vision Wards (if the enemy has a
Twitch,
Evelynn,
Shaco or any stealth and
Sheen if it's possible.
Between "posible" kills or keep farming: FARMING. And that rule must guide your lane phase.
TIP: if you got a
Riven,
Tryndamere or a
Lee Sin as junglers you shoulda consider to take the blue buff ASAP. This can be very helpfull to give you even more sustain and harras potential. Of course take on count to give the blue to your mid lane. That shoulda be considered over who need's more this gift.
Sometimes the enemy will not have jungler. These can be for two reasons:
1:They are dumb, because they don't know the beneficts that this means. Good junglers grants you map awarnes, more global experience (due that you have 3 players making a lane alone and the enemy team have just 1), an unpredictable guy who's running around the map, ganking, supporting the lanes on troubles and securing buffs to him or some member of your team (example:
Lee Sin doesn't really need a blue buff and it goes to your caster on mid or you)
2: they know about what
Irelia is capable and they will try to ruin you.
This situation requires patience and a good jungler on your side. Remember the hit's of the turret that you need to get last hits, play safe and wait for the ganks. Usualy these enemy duos will be composed by a ranged chamion and his offtank or tank. Is pretty obvious that your target in the ganks is not the tank.
Try to keep your HP bar over the 50%. This makes you a possible dive but really dangerous to take. Of course the tank will hit you first. Make your combo on him and he shoulda be dead. If you got enough HP and Mana (50 % or more from each one) engage on the carry. If you can kill him without dying great, do it. If you cannot, go back to your creeps, keep farming or go to your base if your HP amount is too low.
I know that all this explanations seems stupid and obvious for the experienced players. However i'm trying to explain the champion and give some tips to the new players
You need to be patient. The most important rule is FARM, and a lot. If your lane is strugling take advantage of that.
Use your turret: One formula that can help you is:
Melee creeps: 2 turret shots and you
Mage creeps: 1 hit, 1 turret shot, 1 hit
Cannon creeps: they need a lot of shots, honestly i've never count it. Hit when is quite low or use

The most important thing that you must take in count is STAY ALIVE. I want to talk about those times when the enemy is low of hp, but near to his turret or directly tower huggin. My counsel is to take some things to consider:
1- he has flash??
2- he's jungler... where is it?? (Wards wards wards. They protect you from ganks, they gives you vision of KEY places, see the next chapter for more information)
3- can i survive after kill him??
4- he got CC?
5- can he reach is turret?
6- if he can: how many health i got to dive?
I will make more simple. Go for the kill when you know you gonna get it and you gonna live after kill your enemy. The kill exchanges are not quite good, specialy for







Between "posible" kills or keep farming: FARMING. And that rule must guide your lane phase.
TIP: if you got a



1vs2
Sometimes the enemy will not have jungler. These can be for two reasons:
1:They are dumb, because they don't know the beneficts that this means. Good junglers grants you map awarnes, more global experience (due that you have 3 players making a lane alone and the enemy team have just 1), an unpredictable guy who's running around the map, ganking, supporting the lanes on troubles and securing buffs to him or some member of your team (example:

2: they know about what

This situation requires patience and a good jungler on your side. Remember the hit's of the turret that you need to get last hits, play safe and wait for the ganks. Usualy these enemy duos will be composed by a ranged chamion and his offtank or tank. Is pretty obvious that your target in the ganks is not the tank.
Try to keep your HP bar over the 50%. This makes you a possible dive but really dangerous to take. Of course the tank will hit you first. Make your combo on him and he shoulda be dead. If you got enough HP and Mana (50 % or more from each one) engage on the carry. If you can kill him without dying great, do it. If you cannot, go back to your creeps, keep farming or go to your base if your HP amount is too low.
I know that all this explanations seems stupid and obvious for the experienced players. However i'm trying to explain the champion and give some tips to the new players
sight ward
these two guys will give you one of the most important things in League of Legends: MAP AWARNES
This chapter is for those that never buy a single ward. Yes! i'm talking to you, the guy that see a support on his team and say "wtf i got CV form my support i don't need wards" or "i'm a beast, i'll kill them all, don't need wards" and of course you suck after, you feed and you blame your partners for not calling mia's or your jungler for being helping your bot lane or getting red meanwhile you push on the enemy turret w/o any precaution. I'm sorry, but i got to say to you that is YOUR FAULT.
It is proved that the teams with decent/good/great/excellent map awarnes win the 80% of the games over those teams with poor vision of the map or directly don't even buy one. So if you don't buy at least, AT LEAST 3 WARDS... well...you are a bad teamate, maybe not a bad player due your skill, but you are a bad teamate. If you are smart you will take this advice and you will buy these freinds on every recall.
I took the image from these guide: READ IT, it will help you, it's simply great!!!!!!
http://www.mobafire.com/league-of-legends/build/warding-helper-more-than-your-eyes-can-see-54337
1: first priority
2: second priority
3: third priority
4: fourth priority
5: Exceptional places (these are situationals but their importance increases as far the game advance)

these two guys will give you one of the most important things in League of Legends: MAP AWARNES
This chapter is for those that never buy a single ward. Yes! i'm talking to you, the guy that see a support on his team and say "wtf i got CV form my support i don't need wards" or "i'm a beast, i'll kill them all, don't need wards" and of course you suck after, you feed and you blame your partners for not calling mia's or your jungler for being helping your bot lane or getting red meanwhile you push on the enemy turret w/o any precaution. I'm sorry, but i got to say to you that is YOUR FAULT.
It is proved that the teams with decent/good/great/excellent map awarnes win the 80% of the games over those teams with poor vision of the map or directly don't even buy one. So if you don't buy at least, AT LEAST 3 WARDS... well...you are a bad teamate, maybe not a bad player due your skill, but you are a bad teamate. If you are smart you will take this advice and you will buy these freinds on every recall.
I took the image from these guide: READ IT, it will help you, it's simply great!!!!!!
http://www.mobafire.com/league-of-legends/build/warding-helper-more-than-your-eyes-can-see-54337

1: first priority
2: second priority
3: third priority
4: fourth priority
5: Exceptional places (these are situationals but their importance increases as far the game advance)
Well the runes are pretty common and except the marks and quintessences you gain a nice amount of armor and magic resistance. SUSTAINABLE is the key word as you can see in all what the lane phase concern. I dunno if i got to explain much more about this.
Greater Glyph of Replenishment are here to give you a little bit of Mana regen but they are completly optionals.
Thinks this is pretty much talk about the runes and masteries. I've explained what you need to give the sustain that you will need to farm safe and get the money needed for your build.


This is very common in the top lane or in the junglers it is great to keep you in your lane until your first recall. You gonna use your pots for sure and your Item will be part of your


These are the best boots for



This is the more expensive item in the whole game. It have everything that you need to kick your enemies ***es.








Ok, this is a discussable item. I took GA because


Did i mention that you are an offtank??? Did i mention that you need to be in the heat of the battle?? did i mention that you will be the tanks, carries, offtanks and even the supports target??? Well, you will be. If you was planing to get



For all that you need to have the most valuable source for a deadly champion like this girl: survavility. Whitout HP you are a completly easy target for the casters. They will stun you, skill combo and.....you are death.

This baby is great because increase your damage as hell and give's you a nice critical chance to shred your enemies. Sinegizes with your



The Atmog's build has the




Options

This boots are a common replacement when the enemy team has poor magic damage and CC's but a heavy AD output.
item to replace: merury's treads

It's a nice item to get instead of

Item to replace:


This item is only for those games wich you are almost a god. Do you feel unstopable? They suck? No problems against the enemy CC? you are unkillable? then THIS IS YOUR ITEM. Your

Item to replace:


It's not a common item but still effective. Specialy if your enemy is stacking armor. Nice AS, on hit effett, more MR. Sweet! I recomend to replace for Atma's because more pure ad will not be usefull against a

Item to replace:


Ok this a not so common item but it can be nice. His active is really nice, Increases your AP and AD, gives you LS, spell vamp to sinergize with your abilities. All this means a significant improve to your sustain capacity. However is an expensive item and your TF + ATMOG'S is already expensive...there are better options and more cheaper.
Replace: don't have an item to replace for. It depends a lot of the game progress and the enemy weakneses. I confess that i've never used on


Great item: an awsome


Item to replace:



It's a nice choice to low your CD and some extra HP, his active is great for your team to run or chase. I've saw this item a lot and i use it with nice results.
Item to replace: I usualy take it instead of


philosopher's stone and

these two guys gives you a nice gold entrance. Also gives you HP pool, Hp regen and mana regen. Two great items i usualy grab them and sell later. However, you can keep them if you're planing to rush



I can't tell you how much great is this item. It simply screw the Heavy AD teams. Also gives a crazy CDR and a nice amount of mana.





It's pretty decent and cheap. Gives HP, MR and CDR. Also usefull to gain more HP from health regeneration. A good chice for early and mid game. On late game should be replaced for something better.

I've saw





Troubles
In my way to see: lane phase end's with the first turret down. If you are not well farmed you gonna need to stay in your lane for a while. If you have losted your top turret you got a trouble. THIS SHOULD NEVER HAPPEN. If you need to go to your base ask your jungler to cover your position. If you know that you are death try to make the most possible damage to your enemy. Your jungler will be able to take the kill, push and save the turret until you back.
Fighting 1vs1


This baby has two tipes of CC and works awsome when you have less HP percentage than your rival. It's a nuker for the squishes, and a punisher for the divers.
Let the enemy hit you first, activate your







Is more better if your enemy is dumb enough to try to dive you. When he comes to you, let him hit you if he can. Use




After the lane phase
MID GAME

Mid game start's with the first tower down this usualy happens at 20:00.
At this point your build should have



If it's your enemy top turret, keep going, keep farming, push until you need to go heal or if their jungler is far away from you. If your team calls MIA get out from there before they gank you. If someone request help in their turret because your enemy on top is now on mid you can choose between helping and keep pushing.
Help is your jungler job but if he has died you got two choices: try to get the second turret by pushing or go to help your caster. If you are almost hiting the enemy turret TAKE HER.
If you are pushing at the half of the way GO TO HELP because you gonna lose your mid turret, your caster will have troubles and you will not get your objective before them.
Also if you push to the second turret you are exposed to a gank. Don't try it whitout wards. Teamfights uses to start at Dragon, mid lane (not so common) or Blue/Red buffs
Late game

Late Game is where you shine.

At this point your build is pretty deadly by consisting of:





However your job is to protect your carries with the help of your tank and your support. Usualy late game start at the first baron or the first inibitor down. As a parameter: it starts at 40:00 (i took this time because it happens mostly at this times). Of course you not gonna do burst damage but you gonna get kills, don't worry. This is possible because the enemy main targets are your carries, the enemy will try to take them down ASAP and your job is kill those bad guys. An example: If the enemy



Almost every teamfights starts at baron or under the inibitor turrets. This place ALWAYS must be warded.
Baron Nashor gives a precious buff that can turn the tides of a match. It allows your team to dive turrets and take down inibitors in matter of seconds.

After Killing Baron Nashor, each member of the team will get:
300 gold
900 XP
40 ability power
40 attack damage
3% of your maximum health in health regeneration per 5 sec.
1% of your maximum mana in mana regeneration per 5 sec.
Basically represents a 6 v 5 situation for a period of 4:00 minutes. Also gives the oportunity for a comeback to a team that is losing the game or finish the game for those who are dominating.
After the first baron you shoulda get your











Main Spells

I know that





Good Choices





This spell is just great, usualy a replacement for





If you go as jungler, there's no discussion TAKE IT.

I don't grab


Great choice against dangerous AD champions like




NO

You got 2 different abilities to sustain yourself in the lane. Also you gonna start with 5 potions. Will be useless in late wich is your MAIN PHASE. NO

You gonna be support??? Really??

Just try to farm w/o spaming





Are you planing to die 19 times???.... NOOOOOOO

You are not going for kills precisely, and i don't think that you need this "buff" to kill minions.

WTF??? NO!
I hope this can be usefull. I've designed this guide for those who are starting to play
Irelia because i think that the most experienced players already have an idea of his potential. They know how adapt her to different situations and team comps, the exactly moments where they can/cannot go for a kill.
I also ask to not troll in the comment's. I know that this guide can have some mistakes and whoulda be great if you point them and help me to improve it. CYA

I also ask to not troll in the comment's. I know that this guide can have some mistakes and whoulda be great if you point them and help me to improve it. CYA
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