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Choose Champion Build:
-
The Rouge Assassin
-
The Grasp Assassin
Recommended Items
Runes: Burst VS squishies
1
2
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Kaji's Guides
Fist of Shadow

~"So many noobs... Will matchmaking ever find true balance?"~
Introduction
Why Akali
Hi, I am KajiŌkami.
I made this guide because I think

With her rework coming though, I feel like

If you do like my content, feel free to follow me on Twitch, Twitter, YouTube or Facebook!
Note: If you are playing the reworked

Enjoy the guide and have fun out there on the fields of justice!
Climbing in Ranked
Challenger to Bronze V
If you want to be able to climb the ladder in ranked here are a few pointers in general (counts for every role and every champion). League of Legends is, and will always be, a team game. This means that you will have to rely on others in order to win games. Some games you can carry your team, some games you will be the one getting carried by your team. Just remember: everyone can have a bad game!
Do's
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+ Be positive + Be a teamplayer + Play the vision game + Take objectives + Play mastered champions + Keep your cool |
One of the most important parts about being able to win consistently is being positive. If you go into your games with a clear and positive mindset it will not only help you, but also your teammates. Part of playing as a team includes going along with plays your team commits to. Even if you don't 100% agree with the play. By not joining when your team is committed to make the play you just lower the chances of a play succeeding or not! Another very important key to victory is vision! It's not only the support's job to provide vision. It is a team effort, by buying a ![]() Next thing to keep in mind is to play champions you feel comfortable on, don't force yourself into taking the meta pick if you don't know how to play the champion through and through! Knowing everything there is to know about your champion is very important to consistently win lane! Last but not least: keep your cool! If you are having a bad game, don't start making risky plays or going by yourself. Play safe and rely on your team to help you get back into the game. Same thing goes if your team is playing poorly. Stay calm and don't blame it on them, just keep playing and help them get back into the game. |
Don'ts
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- Flame - Be negative - Afk farm - Surrender - Chase kills - Be a KDA player |
Never flame your teammates, because this will cost you the game more often than not. For example: We've all been there, the enemy jungler seems to have a tent set by your lane and your jungler doesn't visit your lane once. What to do next, flame and blame your jungler? No! Just play safe, don't give away free kills and let your jungler have impact elsewhere on the map. The same goes for being negative, this will just have a bad impact on your teammates. It will affect their play and your chances of winning decrease by a big amount. If a game isn't going according to plan, don't go sit in a sidelane doing nothing but farm all game. Yes, farming is important, but helping your team and assisting on plays is a lot more important! Surrendering is also never an option. If you are behind, just stall out the game until your have caught up with the enemy team or at least until the difference in items and gold doesn't matter as much anymore. A lot of games can be won by just playing smart and waiting for your time, even if you are behind. One more thing to keep in mind: don't chase for kills. Most of the times you keep chasing for a kill you are just wasting your time or worse, getting yourself killed! If an enemy gets away with just a bit of health take this opportunity to take an objective or provide and clear out vision. This will help your team globally a lot more than trying to get that one kill to boost your KDA and risk dying. |
Summoner Spells
If you are going to play the new



You can also take

If you want to play


By taking



Note: patch 8.14 nerfed


Pros / Cons
Pros
+ Very fun champion + High burst + Awesome duelist + Big outplay potential + Carry potential + True invisibility Reworked ![]() With this rework she will still be able to snowball very hard as and you have the potential to really carry the game if you get an early lead by roaming to other lanes and helping them get fed as well. The biggest difference in playstyle will be that reworked ![]() |
![]() |
Cons
- Harder to master - Vulnerable to cc - Ult higher cooldown - Sensitive to poke - Very squishy Reworked ![]() ![]() One thing that has changed drastically is her ult. You no longer have 3 stacks, which have a pretty low cooldown. Reworked ![]() |
Runes
Runes Reforged
First things first: because of the new runes system there are now so many different building paths, depending on your playstyle, that it can become hard to choose.
In this chapter I will go over the runes that I personally think will be best on reworked

First path ~ Domination
In

Note: I will be talking about the new abilities of

![]() |
Just as with old ![]() That's where ![]() ![]() ![]() ![]() Update: patch 8.16 nerfed the damage done by ![]() So yes, your burst damage has been brought down, but you can still abuse this lower cooldown to get your opponents low enough to be able to kill them anyway! |
![]() |
I don't think that there's much to explain about why you should take ![]() ![]() ![]() ![]() ![]() So there's no excuse to not take ![]() Update: patch 8.16 nerfed the amount of magic penetration you get from 8 to 6, but this doesn't change the fact that ![]() |
![]() |
The reason you take ![]() With the way ![]() |
![]() |
![]() ![]() ![]() The extra healing you get from ![]() |
VS
![]() |
![]() ![]() Your new ultimate, ![]() ![]() Needless to say that having your ultimate up as much as possible will greatly increase your mobility and damage output! Update: patch 9.9 gave a little more power to ![]() |
Bonus Stats
This preseason has brought something new and, in my opinion, very useful to the rune-page crafting: the option to pick you own bonus stats. There are 3 tiers, each with 3 options.
Tier 1 ~ Offense + 6 AD or 10 AP + 9% Attack Speed + 1 - 10% CDR (level 1 - 18) |
Tier 2 ~ Flex + 6 AD or 10 AP + 5 armor + 6 magic resistance |
Tier 3 ~ Defense + 15 - 90 HP (level 1 - 18) + 5 armor + 6 magic resistance |
I will tell you my personal view on these stats for

Tier 1 ~ Offense: adaptive stats, which in the case of



Tier 2 ~ Flex: adaptive stats, same reason as above!
Tier 3 ~ Defense: here you will pick the 15 - 90 HP (level 1 - 18) in most match-ups for one simple reason: bonus health is the stat you will be getting the most value out of as

Secondary path ~ Sorcery
If you want to increase your damage output you should go for

![]() |
![]() ![]() ![]() ![]() For that purpose, taking ![]() Update: patch 9.9 gave a small revert to ![]() |
![]() |
![]() Update: patch 8.16 cut the damage dealt by ![]() Update: patch 9.9 gave a small boost of power to ![]() |
Secondary path ~ Resolve
If you feel like


![]() |
![]() ![]() Update: patch 9.9 gave some more power to ![]() |
![]() |
With preseason came the new turret plating: all 1st tier turrets now have 5 stacks of plates during the first 14:00 minutes of the game. Destroying a plate gives you 160 gold (solo, if there are more teammates in the area the gold gets split). This change to turrets was made to put more focus on the laning phase of the game. For that reason taking demolish can be a smart choice as it can help you pop the turret plates a lot faster. If you can get an early lead and take down a few plates you can now very easily get your snowball going as ![]() Update: patch 9.7. buffed ![]() |
Secondary path ~ Inspiration
If you want to be able to make more plays and you feel like you have enough damage but don't need the extra sustain... You should look into the

![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
By taking ![]() ![]() But what makes this a very good rune to take in my opinion is again that it reduces the cooldown of your ![]() ![]() |
![]() |
If you don't feel like taking ![]() ![]() ![]() ![]() ![]() And of course, let's face it: who doesn't like free boots. |
Secondary Path ~ Precision
Personally I am a big fan of going into

![]() |
![]() This makes ![]() ![]() |
![]() |
![]() Playing as ![]() ![]() |
Grasp Akali
In this chapter I will explain the runes and reasoning behind the

First path ~ Resolve
![]() |
The idea behind taking ![]() Needless to say that this, makes you a lot tankier and harder to kill. On top of that taking this runepath doesn't really cut ![]() You will still be able to deal next to the same amount of damage as when you would take ![]() ![]() |
![]() |
With preseason came the new turret plating: all 1st tier turrets now have 5 stacks of plates during the first 14:00 minutes of the game. Destroying a plate gives you 160 gold (solo, if there are more teammates in the area the gold gets split). This change to turrets was made to put more focus on the laning phase of the game. For that reason taking demolish can be a smart choice as it can help you pop the turret plates a lot faster. If you can get an early lead and take down a few plates you can now very easily get your snowball going as ![]() |
![]() |
![]() |
![]() |
![]() ![]() Preseason had a change in store for ![]() These changes made ![]() ![]() ![]() ![]() ![]() Update: patch 9.7. buffed ![]() |
Secondary Path ~ Precision
![]() |
![]() ![]() ![]() ![]() ![]() This means 3 out of your 4 abilities will give you bonus magic penetration, making ![]() |
![]() |
![]() |
Understood

~"I suggest you run... I want to savor this."~
Items
Starting Items
![]() |
![]() ![]() ![]() ![]() The AP + increased healing from ![]() |
![]() |
In some matchups you want to start with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Essential Items
![]() |
In every matchup you want to rush ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() To make it even better, this item also gives you 10% cooldown reduction and 7% bonus movement speed. All of these stats complement the way ![]() The cooldown reduction will help you with the longer cooldown on your ult and give you more opportunities to use your ![]() The bonus movement speed well make it even easier to proc your passive combined with the passive of ![]() |
![]() |
In 99% of your games you want to buy ![]() As you are an assassin and you need to get in people's face it will help you survive a lot longer because of the invulnerability. It also allows you to stall for time while your team is on the way and while you wait for your abilities to come of cooldown. |
Boots
![]() |
When the enemy team doesn't have a lot of cc, or when they aren't full ad, you should go for ![]() If you get an early lead you should build ![]() The extra damage you get on your burst is very nice and will help you assassinate the squishies even faster. |
![]() |
Go for ![]() Crowd control is the biggest enemy of ![]() |
![]() |
In games where the enemy team is full ad, you should buy ![]() Buying ![]() |
Complementary Items
![]() |
![]() ![]() The magic penetration it gives you is very useful for an assassin, because your main targets will be the squishy members of the enemy team like the ADC. Another important change to ![]() This is so good on ![]() ![]() ![]() |
![]() |
![]() The flat amount of ability power it gives you, combined with the 40% ability power increase make it an amazing item to get that extra burst you need! |
![]() |
When the enemy team is buying a lot of magic resistance, you will most likely have to buy ![]() Generally, you want to build this when at least 2 players on the enemy team have stacked magic resistance items. For example: when their top-laner has ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() Since the ap item changes it has become somewhat less effective to build it as a standard item due to the removal of the magic penetration. This is where ![]() Right now it is more a go to item if the enemy team has a lot of tankiness due to the passive burn + in games against tanky champions the teamfights tend to be a lot longer, which makes the passive damage increase over time of ![]() |
![]() |
![]() In games where the enemy team is heavily focused on ability power, or when they have a lot of crowd control, ![]() The spell shield every 40 seconds will prove very useful to you when engaging on a squishy target. Or when you are the one getting collapsed on, it might just make the difference between instantly dying or being able to survive and hide in your ![]() |
![]() |
![]() ![]() In patch 8.9. ![]() |
Unique Abilities
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Assassin's Mark (Passive):When ![]() When ![]() Once she has crossed the ring, ![]() Bonus: ![]() |
![]() |
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Five Point Strike Q: ![]() At max rank, ![]() Update: patch 9.3 removed the healing you got from casting ![]() |
![]() |
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Twilight Shroud W: ![]() Leaving and re-entering ![]() ![]() ![]() ![]() Update: patch 9.3 marks the end of safe tower diving for ![]() ![]() ![]() Update II: patch 9.5 made another small change. Now turrets only show ![]() Update III: patch 9.9 nerfed ![]() |
![]() |
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Shuriken Flip E: ![]() Re-cast: Dash to the marked target, dealing the same damage. With this ability, ![]() Example: if you land the first part of ![]() ![]() ![]() ![]() Fun fact: you can use ![]() ![]() Update: patch 9.5 changed the damage on ![]() |
![]() |
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Perfect Execution R:![]() Two dashes: The first vaults over enemies, stunning them briefly for 0.5 seconds and dealing physical damage. The second is a piercing thrust that executes, dealing magic damage based on missing health. Fun fact: These dashes don't need to be directed on a target, so they can be used to just dash over walls if you want to escape a tight spot or if you want to catch out a squishy target that is wondering on it's own. Update: Patch 9.5 buffed ![]() |
Skill Sequence
Skilling Order
Reasoning



Especially since at level 5,







As Balance Dictates

~"Hesitation is the seed of defeat."~
Melee ~ Ranged
Melee Matchups
If you are in a matchup versus another melee champion, you can just walk up to the minions and last hit them. Try to land your q,


In melee matchups you will be trading a lot in lane, even before you reach level 6. It is in these lanes that you can try to get early kills the safest. Because it is a melee versus melee matchup and you will not get poked nearly as much as when you are versus a ranged champion.
Ranged Matchups
If you are in a matchup versus a ranged champion, you have a few options.
You can use your


Once you are level 6 and have your


You can do the same as when you are laning against a melee champion and try to use your

Note: be careful for minion aggro when you use your

Also be aware that you can get poked out if you don't play it right, this might force you to take a disadvantageous recall.
If you are in a matchup where you know it will be almost impossible to get a kill, like against


Vods
In this chapter you can find different videos I recorded to explain not only explain, but also show the different mechanics behind

Full Combo
This clip shows how you can fully use

Notice that as I walk back I use

Doing this allowed me to guarantee that I had enough energy to secure the kill.
Tower Dives
This clip shows how easy it is to execute tower dives as


Survivability
This clip is a perfect example of how easy it is to buy time for your team to arrive if you are being chased or in a tough situation as

All-In
This video should give a perfect example of the fact that you shouldn't be afraid to go all-in when you get the chance.
Akali Mid ~ Full gameplay
Stream Replay
These video are a replay of some games I streamed.
They contain, in my opinion, everything you need to know about reworked

I will be uploading new videos with different matchups frequently.
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Special Thanks!
~ Thanks to jhoijhoi's Making a Guide guide! ~
Update Log
- 31-07-2018: published guide ~ Chapter 1 - 14.
- 02-08-2018: slight guide lay-out tweaks + added new chapter: Understood + changed guide name after archiving old
Akali guide.
- 04-08-2018: slight guide lay-out tweaks.
- 06-08-2018: slight guide lay-out tweaks (almost there where I want it to be).
- 16-08-2018: updated guide for patch 8.16.
- 04-09-2018: updated guide for patch 8.17.
- 18-09-2018: updated guide for patch 8.18.
- 03-10-2018: updated guide for patch 8.19.
- 15-10-2018: updated guide for patch 8.20 + added new gameplay videos.
- 22-10-2018: updated guide: added new build and rune page + new chapter on runes with
Grasp of the Undying.
- 24-10-2018: updated guide for patch 8.21.
- 29-10-2018: added link to other guides in new chapter.
- 07-11-2018: updated guide for patch 8.22 + added link to newest guide
Thresh support.
- 10-11-2018: added new chapter: vods!
- 28-11-2018: updated guide for preseason (patch 8.23) and added new segment on bonus stats.
- 05-12-2018: updated guide for patch 8.24.
- 12-01-2019: updated guide for patch 9.1.
- 25-02-2019: updated guide for patch 9.4.
- 16-03-2019: updated guide for patch 9.5.
- 30-03-2019: updated guide for patch 9.6.
- 27-04-2019: updated guide for patch 9.8.
- 04-05-2019: updated guide for patch 9.9.
- 15-05-2019: updated guide for patch 9.10.
- 26-06-2019: updated guide for patch 9.13.
- 02-10-2019: updated guide for patch 9.19.
- 21-10-2019: updated guide for patch 9.20.
- 04-11-2019: updated guide for patch 9.21.
- 06-11-2019: updated guide for patch 9.22.
- 25-11-2019: updated guide for patch 9.23.
- 22-01-2020: updated guide for patch 10.1.
- 27-01-2020: updated guide for patch 10.2.
- 10-02-2020: updated guide for patch 10.3.
- 29-03-2020: updated guide for patch 10.6.
- 20-10-2020: updated guide for patch 10.21.
- 29-10-2020: updated guide for patch 10.22.
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